005

Last updated

005
005 DOS video game cover.jpg
Developer(s) Sega R&D Japan [1]
Publisher(s)
Platform(s) Arcade
Release
Genre(s) Stealth, maze
Mode(s)Up to 2 players
Arcade system G80

005 (pronounced "double-o five") is a 1981 arcade video game by Sega. They advertised it as the first of their RasterScan Convert-a-Game series, designed so that it could be changed into another game in minutes "at a substantial savings". [4]

Contents

It is one of the first examples of a stealth game, and the first to use a "vision cone" mechanic, which allows players to see the precise field of view of their enemies. [5] [6] [7] [8] 005 is also credited for being the first game to introduce the concept of a "hub world" in games. [9]

Gameplay screenshot 005 Sega arcade game screenshot.png
Gameplay screenshot

Gameplay

Largely inspired by James Bond [10] (the title itself is a tribute or parody to the secret agent's codename 007 [11] ), the player's mission is to take a briefcase of secret documents to a waiting helicopter. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots. [12] [8]

Reception

Upon release, 005 received a positive review from Cash Box magazine. They called it an "exciting new multi-scene computer video spy chase game" with challenging gameplay requiring skill and praised the game's multiple alternate escape routes with challenging obstacles such as enemy patrols and slippery ice. They said it "combines the challenge and thrills of four games in one" along with appealing cartoon-style graphics as well as suspenseful music and sound. [1]

High score

Dwayne Richard holds the Guinness World Records high score for this game with a maximum possible 1,500,000 points. The record was set in May 2002. [13]

Related Research Articles

A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.

Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Shinobi</i> (1987 video game) 1987 video game

Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a horizontally scrolling shooter developed by Williams Electronics in 1980 and released as an arcade video game in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.

<i>Elevator Action</i> 1983 video game

Elevator Action is a platform shooter game released in arcades by Taito in 1983. The player assumes the role of Agent 17, a spy infiltrating a 30-story building filled with elevators and enemy agents who emerge from closed doors. The goal is to collect secret documents from specially marked rooms, then escape the building. It runs on the Taito SJ System arcade system.

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

<span class="mw-page-title-main">Cinematronics</span> Arcade game developer

Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability, at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.

<i>Wild Gunman</i> 1974 video game

Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.

<i>Space Fury</i> 1981 arcade game

Space Fury is a 1981 multidirectional shooter arcade game developed by Gremlin. Sega/Gremlin released the game in North America in June 1981, and then Sega released it in Japan in July 1981. It is the first game with color vector graphics, and it was Sega's second game to use speech synthesis. Coleco published a ColecoVision version with raster graphics in 1983.

Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable games are Blockade and Head On, as well as being the North American distributors for Frogger and Zaxxon. The company's name was subsequently changed to Sega Electronics in 1982, before its operations were closed in 1983.

<i>Sega Genesis Collection</i> Video game compilation

Sega Genesis Collection is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called Sonic's Ultimate Genesis Collection for PlayStation 3 and Xbox 360.

<span class="mw-page-title-main">Overworld</span> Multilevel area in video game design

An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.

The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.

<i>Turbo</i> (video game) 1981 video game

Turbo is a racing game released in arcades in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay, 2.5D color graphics with changing scenery, and cockpit sit-down arcade cabinet. It topped the monthly Play Meter arcade charts in North America and ranking highly on the Game Machine arcade charts in Japan.

Brian Colin is an American video-game designer, artist and animator. Among his best-known works are the coin-operated arcade games Rampage, Arch Rivals and Rampage: World Tour as well as General Chaos for the Sega Genesis game console. He is the CEO of Game Refuge, an independent video-game design and development studio with offices in Downers Grove, Illinois. He has been noted for his work in the field of bitmapped video-game graphics and animation, creating video-game sprites and tiled background graphics with a recognizable, identifiable style.

References

  1. 1 2 "New Equipment: Secret Agent". Cash Box . Cash Box Pub. Co. 16 January 1982. p. 36.
  2. Official Gazette of the United States Patent and Trademark Office: Trademarks. Volume 1023, Issue 1. U.S. Department of Commerce, Patent and Trademark Office. 1982. p. 1.
  3. "005 (Registration Number PA0000172677)". United States Copyright Office . Retrieved 11 May 2021.
  4. Kurtz, Bill (2004). The Encyclopedia of Arcade Video Games. Schiffer Publishing. p. 114. ISBN   978-0-7643-1925-9. 005 was advertised as the first of Sega's Convert-A-Game series. This 1981 video game was designed so that it could be easily changed into another game in minutes. [Ad copy:] And 005 is a RasterScan Convert-a-Game, which can later be converted to a brand new top earning game at a substantial savings.
  5. "005 from Sega". Popularplay. Archived from the original on 14 July 2008. Retrieved 20 August 2009.
  6. 005 at Arcade History Archived 10 April 2008 at the Wayback Machine
  7. "Guinness World Records: First console game to use stealth". Archived from the original on 8 October 2017. Retrieved 11 May 2018.
  8. 1 2 McKeand, Kirk (2022). The History of the Stealth Game. Barnsley, South Yorkshire: White Owl. p. 16. ISBN   9781399096911.
  9. Everman, Tess. "How Hub Worlds Shape Video Game Design". Wired. Retrieved 10 May 2022.
  10. Retro Gamer #118
  11. Plasket, Michael. "005 - Arcade (1981)". Hardcore Gaming 101. Retrieved 11 May 2022.
  12. "005". AllGame . Archived from the original on 1 January 2014.
  13. "Highest score on 005 (SEGA, 1981)". Guinness World Records. Archived from the original on 3 February 2017. Retrieved 17 September 2017.