1st Annual Interactive Achievement Awards

Last updated
1st Annual Interactive Achievement Awards
DateMay 28, 1998 (1998-05-28)
Venue Georgia World Congress Center
Country Atlanta, Georgia, USA
Highlights
Most awards GoldenEye 007 (4)
Most nominations
Interactive Title of the Year GoldenEye 007
Hall of Fame Shigeru Miyamoto
D.I.C.E. Awards ·  2nd  

The 1st Annual Interactive Achievement Awards is the 1st edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held on the first day of E3 1998 at the Georgia World Congress Center in Atlanta, Georgia. There was not an official host of the award ceremony. [1] [2] All titles eligible for nomination were publicly release in North America between January 1, 1997 and March 31, 1998. [3]

Contents

Final Fantasy VII , GoldenEye 007 , and Riven: The Sequel to Myst were tied for receiving the most nominations. GoldenEye 007 took home the most awards, including "Interactive Title of the Year". Electronic Arts received the most nominations and had the most nominated games. Electronic Arts also tied with Broderbund for having the most award games. Rare and Nintendo won the most awards, with Rare as the developer and Nintendo as the publisher. There was a tie between Age of Empires and StarCraft for "PC Strategy Game of the Year". Carmen Sandiego had two award-winning titles for the PC awards "Edutainment" and "Skills Building" with Where in Time Is Carmen Sandiego? and Carmen Sandiego Word Detective , respectively. There was a category for "Arcade Game of the Year" in the initial category listing, but there weren't any finalists named for the category. [4] This would be the only year "Interactive Title of the Year" was offered, and would be renamed "Game of the Year" going forward.

Shigeru Miyamoto, creator of several of Nintendo franchises including Donkey Kong , Mario , The Legend of Zelda , Metroid , F-Zero , and Star Fox , was the first inductee of the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [5] [6] [7] [2]

Craft Awards

Outstanding Achievement in Art/Graphics
Outstanding Achievement in Sound and Music

Content Awards

Console

Console Game of the Year [lower-alpha 1]

Personal Computer

Computer Entertainment Title of the Year [lower-alpha 2]
PC Creativity Title of the Year
PC Edutainment Title of the Year
PC Skills Building Title of the Year

Online

Online Entertainment Site of the Year
Online News/Information Site of the Year
  • CNN Online
    • ABC News Online
    • Discovery Channel Online
    • ESPN Sportszone
    • GameSpot
    • The Wall Street Journal Online
    • The Washington Post Online

Hall of Fame Award

Multiple nominations and awards

Multiple Nominations

Any game that was nominated for a console genre award was also a nominee for "Console Game of the Year". The same can be applied to nominees for personal computer awards and "Computer Entertainment Title of the Year".

Multiple Awards

Games that received multiple awards
AwardsGame
4 GoldenEye 007
2 Final Fantasy VII
PaRappa the Rapper
StarCraft

Notes

  1. All finalists for console awards are finalists for Console Game of the Year.
  2. All finalists for personal computer awards are finalists for Computer Entertainment Title of the Year.
  3. Ties between finalists.
  4. Only listing games that were neither nominated for a console nor personal computer award.
  5. Only listing companies that did not receive a nomination for a console or personal computer award.

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

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The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally title Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

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  2. 1 2 "And the Winners Are..." GameSpot. GameSpot. Archived from the original on 29 April 2023. Retrieved 11 January 2023.
  3. "News - Press Release 5". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 11 December 2023.
  4. "The Award - Categories". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 5 December 2023.
  5. "The Award - Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 28 December 2022.
  6. "The Award - Winners". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 11 January 2023.
  7. "And the Winner is..." GameSpot. GameSpot. Archived from the original on 11 January 2023. Retrieved 11 January 2023.
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