ACM SIGGRAPH

Last updated
ACM SIGGRAPH logo ACM SIGGRAPH logo.svg
ACM SIGGRAPH logo

ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967). [1]

Contents

ACM SIGGRAPH convenes the annual SIGGRAPH conference, attended by tens of thousands of computer professionals. The organization also sponsors other conferences around the world, and regular events are held by its professional and student chapters in several countries.

Committees

Professional and Student Chapters Committee

The Professional and Student Chapters Committee (PSCC) is the leadership group that oversees the activities of ACM SIGGRAPH Chapters around the world. Details about Local Chapters can be found below.

International Resources Committee

The International Resources Committee (IRC) facilitates throughout the year worldwide collaboration in the ACM SIGGRAPH community, provides an English review service to help submitters whose first language is not English, and encourages participation in all SIGGRAPH conference venues, activities, and events. [2]

Awards

ACM SIGGRAPH presents six awards to recognize achievement in computer graphics. The awards are presented at the annual SIGGRAPH conference. [3]

Steven A. Coons Award

The Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics is considered the highest award in computer graphics, and is presented each odd-numbered year to individuals who have made a lifetime contribution to computer graphics. It is named for Steven Anson Coons, an early pioneer in interactive computer graphics. [4]

Recipients:

Computer Graphics Achievement Award

The Computer Graphics Achievement award is given each year to recognize individuals for an outstanding achievement in computer graphics and interactive techniques that provided a significant advance in the state of the art of computer graphics and is still significant and apparent. [5]

Recipients:

Significant New Researcher Award

The Significant New Researcher Award is given annually to a researcher with a recent significant contribution to computer graphics. [6]

Recipients:

Distinguished Artist Award

The Distinguished Artist Award is presented annually to an artist who has created a significant body of digital art work that has advanced the aesthetic content of the medium.

Recipients:

Professional and Student Chapters

Within their local areas, Chapters continue the work of ACM SIGGRAPH on a year-round basis via their meetings and other activities. Each ACM SIGGRAPH Professional and Student Chapter consists of individuals involved in education, research & development, the arts, industry and entertainment. ACM SIGGRAPH Chapter members are interested in the advancement of computer graphics and interactive techniques, its related technologies and applications. [7] For the annual conference, some of the Chapters produce a "Fast Forward" overview of activities.

Listed below are some examples of Chapter activities:

See also

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">SIGGRAPH</span> Conference on computer graphics

SIGGRAPH is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

<span class="mw-page-title-main">Lance Williams (graphics researcher)</span> American graphics researcher

Lance J. Williams was a prominent graphics researcher who made major contributions to texture map prefiltering, shadow rendering algorithms, facial animation, and antialiasing techniques. Williams was one of the first people to recognize the potential of computer graphics to transform film and video making.

<span class="mw-page-title-main">Non-photorealistic rendering</span> Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

<span class="mw-page-title-main">Rendering equation</span> Integral equation

In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation.

<span class="mw-page-title-main">Jim Blinn</span> American computer scientist

James F. Blinn is an American computer scientist who first became widely known for his work as a computer graphics expert at NASA's Jet Propulsion Laboratory (JPL), particularly his work on the pre-encounter animations for the Voyager project, his work on the 1980 Carl Sagan documentary series Cosmos, and the research of the Blinn–Phong shading model.

Steven Anson Coons was an early pioneer in the field of computer graphical methods. He was a professor at the Massachusetts Institute of Technology in the Mechanical Engineering Department. He was also a professor at Syracuse University after leaving MIT. Steven Coons had a vision of interactive computer graphics as a design tool to aid the engineer.

<span class="mw-page-title-main">Bidirectional scattering distribution function</span> Mathematical function

The definition of the BSDF is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe. Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF and BTDF.

Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).

<span class="mw-page-title-main">Pat Hanrahan</span> American computer graphics researcher

Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.

James David Foley is an American computer scientist and computer graphics researcher. He is a Professor Emeritus and held the Stephen Fleming Chair in Telecommunications in the School of Interactive Computing at Georgia Institute of Technology. He was Interim Dean of Georgia Tech's College of Computing from 2008–2010. He is perhaps best known as the co-author of several widely used textbooks in the field of computer graphics, of which over 400,000 copies are in print and translated in ten languages. Foley most recently conducted research in instructional technologies and distance education.

<span class="mw-page-title-main">Fluid animation</span> Computer graphics techniques for generating realistic animations of fluids

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.

Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.

<span class="mw-page-title-main">Computer graphics (computer science)</span> Sub-field of computer science

Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.

John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper "An improved illumination model for shaded display". His algorithm proved to be a practical method of simulating global illumination, inspired many variations, and is in wide use today. Simple recursive implementations of ray tracing are still occasionally referred to as Whitted-style ray tracing.

<span class="mw-page-title-main">José Luis Encarnação</span> Portuguese university teacher

José Luis Moreira da Encarnação is a Portuguese computer scientist, Professor Emeritus at the Department of Computer Science of the Technische Universität Darmstadt in Germany and a senior technology and innovation advisor to governments, multinational companies, research institutions and organizations, and foundations. He is involved in the development of research agendas and innovation strategies for socio-economic development with a focus on emerging economies. He is also a member of the Topical Network Information and Communication Technology (ICT) and ICT-related activities of the German National Academy of Science and Engineering (acatech) and the German Berlin-Brandenburg Academy of Sciences and Humanities (BBAW). He is an elected member of the ACM SIGGRAPH Academy (USA).

<span class="mw-page-title-main">University of Utah School of Computing</span> School in University of Utah

The Kahlert School of Computing is a school within the College of Engineering at the University of Utah in Salt Lake City, Utah.

Jessica K. Hodgins is an American roboticist and researcher who is a professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Director at the Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.

<span class="mw-page-title-main">Hanspeter Pfister</span> Swiss computer scientist

Hanspeter Pfister is a Swiss computer scientist. He is the An Wang Professor of Computer Science at the Harvard John A. Paulson School of Engineering and Applied Sciences and an affiliate faculty member of the Center for Brain Science at Harvard University. His research in visual computing lies at the intersection of scientific visualization, information visualization, computer graphics, and computer vision and spans a wide range of topics, including biomedical image analysis and visualization, image and video analysis, and visual analytics in data science.

<span class="mw-page-title-main">Michael F. Cohen</span> American computer scientist

Michael F. Cohen is an American computer scientist and researcher in computer graphics. He is currently a Senior Fellow at Meta in their Generative AI Group. He was a senior research scientist at Microsoft Research for 21 years until he joined Facebook in 2015. In 1998, he received the ACM SIGGRAPH CG Achievement Award for his work in developing radiosity methods for realistic image synthesis. He was elected a Fellow of the Association for Computing Machinery in 2007 for his "contributions to computer graphics and computer vision." In 2019, he received the ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics for “his groundbreaking work in numerous areas of research—radiosity, motion simulation & editing, light field rendering, matting & compositing, and computational photography”.

References

  1. ACM SIGGRAPH: " Archived 2015-09-24 at the Wayback Machine "
  2. International Resources Archived January 3, 2012, at the Wayback Machine , on siggraph.org
  3. "Awards". ACM SIGGRAPH. 20 November 2012. Retrieved 2 July 2017.
  4. Foley, James D.; Hughes, John F. (2012). Computer graphics: principles and practice (3 ed.). Boston: Addison-Wesley. p. 608. ISBN   978-0321399526.
  5. "SIGGRAPH". School of Computer Science. Carnegie Mellon University. Retrieved 15 August 2017.
  6. "Significant New Researcher Award".
  7. Professional and Student Chapters Committee Archived 2012-03-01 at the Wayback Machine , on siggraph.org