Age of Empires III: The Asian Dynasties

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Age of Empires III: The Asian Dynasties
Age of Empires III The Asian Dynasties Cover.jpg
Developer(s) Ensemble Studios
Big Huge Games
MacSoft (port and updates)
Robot Entertainment (updates)
Publisher(s) Microsoft Game Studios (PC)
MacSoft (Mac)
Designer(s) Bruce Shelley
Brian Reynolds
Series Age of Empires
Platform(s) Windows, Mac OS X
ReleaseWindows
  • NA: October 23, 2007
  • EU: November 2, 2007
macOS
  • NA: August 5, 2008
  • EU: August 24, 2008
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs . The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.

Contents

Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on GameRankings and an 81% on Metacritic.

A mobile game of the same name was released in 2010 for J2ME. [1] It is a sequel to the 2007 mobile game Age of Empires III . [2]

Gameplay

The gameplay of The Asian Dynasties followed a similar format to the original game, Age of Empires III . Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.

Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization.

Civilizations

Three new civilizations are added in The Asian Dynasties. [3] Each Asian civilization has monks, instead of explorers as in previous games. These monks have the ability of 'Stun' instead of 'Sharpshooter Attack' (as for European powers) or 'Nature Friendship' (as in the War Chiefs). [4]

There are six new native civilizations available for hire in The Asian Dynasties. They are the Sufis, the Shaolin, the Zen, the Udasi, the Bhakti, and the Jesuits. [4]

Campaigns

There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series. [5] Each campaign consists of five new scenarios. [6] They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family.

Wonders

An Age of Empires III: The Asian Dynasties screenshot, featuring the Indian Agra Fort wonder. Modes lg 04.jpg
An Age of Empires III: The Asian Dynasties screenshot, featuring the Indian Agra Fort wonder.

In The Asian Dynasties, the three new civilizations must build a Wonder to advance from age to age, instead of advancing from the Town Center. Unlike previous Age of Empires games, the player does not achieve victory by building a wonder. Players can choose from a selection of wonders, each having benefits unique to their civilization. Once built, this wonder provides an initial bonus of units or resources, while continuing to provide a benefit to the player's civilization. This initial bonus becomes larger, depending on which age is being advanced to. Since the wonder is a building, players can assign different numbers of villagers to build it, which affects the speed of advancement. Wonders that are destroyed cannot be rebuilt.

Development

In developing The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars , and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion. [8] The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well. [9] Ensemble Studios took the role of the "customer" in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game. [8]

As part of The Asian Dynasties launch, Dynasties Fan Site Kit was announced on September 25, 2007. [10]

A demo version of The Asian Dynasties was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode. [11]

Reception

Age of Empires III: The Asian Dynasties was received positively by reviewers, with an average score of approximately 80%. [12] [13] This was similar to the reception of Age of Empires III.

IGN praised the graphics in Age of Empires III: The Asian Dynasties, noting the graphics engine used in the game was strong enough to support the game; able to "render high-level battlefield action and ground-level cinematics easily". [15] GameSpot agreed, approving of the added "visual pizzazz" in the form of Wonders, buildings, and units. [6] The greatest praise came from GameSpy though; reviewer Tom Chick described the "gorgeous pagodas, arches, minarets and colors" as "a rare and generous package of new visuals". [14] IGN called the game's voice acting "great", also praising the "livelike" sounds of the characters. [15] GameSpot disagreed, complaining that the audio was overly similar to past games in the series. [15]

The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts "loved" the game's new units and operations, he complained of a predictability in the missions, asking for more surprises. [15] GameSpot's Jason Ocampo agreed, noting that the "campaigns feature familiar plot twists", while praising the "new twists" on the Age of Empires series-style gameplay. [6] GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; "Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?" [14]

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References

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