Artemis: Spaceship Bridge Simulator

Last updated

Artemis: Spaceship Bridge Simulator
Artemis Spaceship Bridge Simulator logo.png
Developer(s) Thom Robertson
Programmer(s) Thom Robertson, Eric D.
Artist(s) Matt Mitman, Dave Wellman
Composer(s) John Robert Matz
Platform(s) Windows, iOS, Android
Release
  • WW: October 18, 2010
Genre(s) Simulation game
Mode(s)Multiplayer
Artemis: Spaceship Bridge Simulator
Developer(s) Thom Robertson
Initial releaseOctober 18, 2010;12 years ago (2010-10-18)
Stable release
2.8.0 / December 30, 2021;20 months ago (2021-12-30)
Written in C++ and DirectX 9
Operating system Windows 98 and newer, iOS, Android
Website artemisspaceshipbridge.com

Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson [1] for Windows, iOS, and Android devices. [2] The game is designed to be played between three and eight players over a local area network, [3] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering. [4]

Contents

People playing Artemis at Ropecon 2014. Playing Artemis at Ropecon.jpg
People playing Artemis at Ropecon 2014.

Gameplay

Roles

Artemis uses asymmetrical gameplay in which each player takes on a role with different tasks to perform. Three roles (or "[bridge] stations") are required to play the game, setting the minimum number of players at three:

Four additional roles are optional:

An additional role is available in scripted scenarios:

Modes

The normal mode of gameplay is a "destroy all enemies" mode. It can be played "solo" by a crew manning a single ship, co-op where players are on multiple ships each with their own bridge working cooperatively against the enemies, or PVP where players are on opposite teams trying to destroy each other. There are a multitude of options for the specific scenario and goals, difficulty, terrain, ship capabilities, etc.

The game can also be played in scripted or "mission" mode. In this mode, the terrain, ships, and actions of NPCs are controlled by a scripted file provided with the game or written by users, which enables the creation of objectives other than "destroy all enemies" as well as more advanced plot-based missions and storytelling.

Influences and legacy

The largest inspiration for the design of Artemis is from Star Trek. The bridge of the spaceship is controlled by a handful of positions (all of which are positions found in Star Trek's ships, except for fighters which were added later), with a design like that of Star Trek with a main view screen, and the captain in the middle giving orders but having essentially no direct controls. The spaceship features shields, phaser-like and torpedo weapons, an optional warp drive, and a red alert. The alien races, while unique to Artemis, have parallels to Vulcans, Klingons, and other Star Trek races by being categorized as the aggressive warrior race, the peaceful logical race, etc.

Spaceteam , released two years later, bears some similarity to Artemis. While Artemis's gameplay encourages a somewhat realistic style of organized leadership and communication, Spaceteam has no chain of command with a single leader and the cross-talk between players becomes increasingly hectic and disorganized.

Star Trek: Bridge Crew , released in 2017, drew many comparisons of being "Artemis in the Star Trek universe". [5] [6] [7]

Related Research Articles

<i>Star Trek: Bridge Commander</i> 2002 video game

Star Trek: Bridge Commander is a space combat simulation video game for Microsoft Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

<i>Star Trek: 25th Anniversary</i> (computer game) 1992 video game

Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series.

<i>Starscape</i> 2004 video game

Starscape is a 2D space combat shoot 'em up video game developed by Moonpod games and published in 2003 as shareware. The player character is the sole remaining fighter pilot on the space station Aegis after its warp drive is influenced by aliens, ripping it into another dimension. The objective is to survive and to return.

<i>Starmaster</i> 1982 video game

Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game is similar to Atari 8-bit family game Star Raiders. Starmaster was not ported to other systems, but has been re-released in collections such as Activision Anthology.

<i>Star Trek: Legacy</i> Video game based on the Star Trek series

Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.

<i>Star Trek: The Next Generation</i> (1994 video game) 1994 video game

Star Trek: The Next Generation is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD, an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.

<i>Star Trek</i> (arcade game) 1983 video game

Star Trek: Strategic Operations Simulator is a space combat simulation arcade video game based on the original Star Trek television program and movie series, and released by Sega in 1983. Star Trek uses color vector graphics for both a 2D display and a 3D first-person perspective. The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game includes synthesized speech

<i>Star Trek: Klingon Academy</i> 2000 video game

Star Trek: Klingon Academy is a space flight simulator video game developed by 14 Degrees East, an internal development house of publisher Interplay Entertainment. The game follows a young Klingon warrior named Torlek as he attends the Elite Command Academy, a war college created by General Chang to prepare warriors for a future conflict with the United Federation of Planets. Christopher Plummer and David Warner reprised their respective roles as Chang and Gorkon for the production of Klingon Academy.

<i>Star Voyager</i> 1986 video game

Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.

"Persistence of Vision" is the 24th episode of Star Trek: Voyager, the eighth episode in the second season. This science fiction television episode, part of the Star Trek franchise, is several hundred years in the future in Earth's galaxy. A Federation starship is stranded on the other side of the Galaxy, and its warp drive will take decades to return. In this episode, the ship's captain is revealed to be quite stressed and takes some to time to relax in the holodeck. But her experience, in a way typical of this franchise, explores illusion and reality aboard a spaceship encountering unknown aliens.

<i>Star Rangers</i> (video game) 1995 video game

Star Rangers is a space flight simulator and strategy computer game for DOS developed by Interactive Magic and published in October 1995.

<i>Star Trek: Voyager – Elite Force</i> 2000 first-person shooter video game based on the Star Trek series

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

<i>Star Trek: The Rebel Universe</i> 1987 video game

Star Trek: The Rebel Universe is an action-adventure computer game published by Firebird Software in Europe and Simon & Schuster Interactive in America. It was originally released for the Atari ST in 1987, and was followed the next year with versions for the Commodore 64 and DOS.

<i>Star Trek: 25th Anniversary</i> (Game Boy video game) 1992 video game

Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.

Pocket Fleet is a space themed MOBA game developed by Turkish studio 'Overdose Caffeine Games'. The Android version was released in September 2012. followed by iOS and Flash versions. An Ouya port was also planned initially but abandoned due to porting difficulties. The game features arena type PvP and PvE game play using Asteroids-like game mechanics.

<i>PULSAR: Lost Colony</i> 2021 video game

PULSAR: Lost Colony is a science fiction space exploration video game being developed by independent developers Leafy Games, LLC. The video game was greenlit on Steam Greenlight on October 3, 2013, and was later funded successfully on Kickstarter on October 31, 2013. The game was released in an Alpha state on February 25, 2014, and was later available on Steam's Early Access program following an official release on June 23, 2021.

<i>Star Trek: Bridge Crew</i> 2017 video game

Star Trek: Bridge Crew is a virtual-reality action-adventure video game developed by Red Storm Entertainment and published by Ubisoft for Microsoft Windows, PlayStation 4, and Oculus Quest.

<i>Star Conflict</i> 2012 video game

Star Conflict is a free-to-play dynamic massively multiplayer online space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world. The game uses a free-to-play business model.

References

  1. Meer, Alec (November 1, 2010). "Boldly Going: Artemis' Thomas Roberston". Rock, Paper, Shotgun. Archived from the original on November 15, 2013. Retrieved January 9, 2014.
  2. Nakamura, Darren (August 19, 2013). "Artemis Spaceship Bridge Simulator 2.0 is out now". Destructoid. Archived from the original on December 27, 2013. Retrieved January 9, 2014.
  3. Geere, Duncan (November 10, 2010). "Played: Artemis Spaceship Bridge Simulator". Wired UK. Archived from the original on September 11, 2013. Retrieved January 9, 2014.
  4. Senior, Tom (September 17, 2013). "Artemis Spaceship Bridge Simulator is on Steam and you should totally give it a shot". PC World. Archived from the original on January 17, 2014. Retrieved January 9, 2014.
  5. Dorn, Trae (June 14, 2016). "'Star Trek: Bridge Crew' is Like Artemis, Only in VR and With the Actual Trek License". Nerd & Tie. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
  6. Hanson, Kyle (June 1, 2017). "Want Star Trek: Bridge Crew Without VR? Play Artemis". Attack of the Fanboy. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
  7. McKeand, Kirk (June 14, 2016). "Star Trek: Bridge Crew in VR aims to bring Artemis Bridge Simulator thrills to the masses". PCGamesN. Archived from the original on December 12, 2019. Retrieved December 12, 2019.