Brent Erickson

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Brent Erickson is an American computer and video game developer.

Contents

Career

Erickson has been programming computer games since he was 12. [1] At the age of 13 he produced/published a text-based adventure game called "Trek For Riches" [1] for the TRS-80. [2]

In 1992, he founded Flashpoint Productions [1] which was sold to Bethesda Softworks in 1995. [3] [4]

Erickson has been credited in over 50 software titles including such products as Martian Memorandum, Mean Streets, and the extremely popular golf simulation program, Links. [5]

Personal life

He lived in Steilacoom as a child before his family moved to Salt Lake City. [1] He attended the University of Utah for four years, but he never got his business degree because he was too busy actually working. [1]

Credits

YearTitleCredited asSystem(s)
1994 Noctropolis Co-Writer, Co-Designer and Co-Creator [6] [2] MS-DOS, Windows, Linux, macOS
1997 XCar: Experimental Racing Director of Development [7] DOS
1998 Burnout: Championship Drag Racing Lead Designer [8] [9] MS-DOS
1999 NIRA Intense Import Drag Racing Producer [10] Windows
Cancelled Skip Barber Racing Lead Designer [11] Windows

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References

  1. 1 2 3 4 5 Andriesen, David (March 15, 1998). "Gaming guru finds home for company in Olympia". The Olympian . p. 68. Retrieved October 8, 2022 via Newspapers.com.
  2. 1 2 Böke, Ingmar (October 14, 2015). "Brent Erickson Noctropolis Interview". adventuregamers.com. Retrieved October 8, 2022.
  3. McNamara, Marie (September 7, 1998). "Managing to be creative in the business of fun". Business Examiner. Archived from the original on June 8, 2019. Retrieved October 8, 2022.
  4. "Bethesda Softworks XCAR Bios". xcar.bethsoft.com. Archived from the original on October 27, 2001. Retrieved October 29, 2022.
  5. "Bethesda Softworks People". bethsoft.com. Archived from the original on June 5, 1997. Retrieved January 15, 2022.
  6. Brady, Scott (November 12, 1998). "Noctropolis Interview with Shaun Mitchell". noctrop.tripod.com. Retrieved October 8, 2022.
  7. "XCar: Experimental Racing is a Sim Dream!". xcar.bethsoft.com. June 16, 1997. Archived from the original on April 25, 2001. Retrieved October 8, 2022.
  8. "Erickson Interview". shra.com. September 22, 1998. Archived from the original on July 9, 2000. Retrieved October 19, 2022.
  9. "Previews". shra.com. Archived from the original on May 29, 2000. Retrieved October 19, 2022.
  10. "Special Issue-NIRA Revealed!". shra.com. May 24, 1999. Archived from the original on May 8, 1999. Retrieved October 19, 2022.
  11. Husted, Scott. "Skip Barber Interview with Brent Erickson - Lead Designer". powersims.com. Archived from the original on February 1, 2001. Retrieved October 8, 2022.