Broken Sword: The Angel of Death

Last updated

Broken Sword: The Angel of Death
Broken Sword - The Angel of Death Coverart.png
Developer(s) Revolution Software
Sumo Digital
Publisher(s)
Director(s) Charles Cecil
Producer(s) Gary Edwards
Designer(s) Charles Cecil
Neil Richards
Ross Hartshorn
Nana Louise Nielsen
Programmer(s) Tom Sedden
Paul Porter
Artist(s) Dominic Hood
Composer(s) Ben McCullough
Series Broken Sword
Platform(s) Microsoft Windows
Release
  • EU: 15 September 2006
  • AU: September 2006
  • NA: 13 February 2007
Genre(s) Point-and-click adventure
Mode(s) Single-player

Broken Sword: The Angel of Death (Secrets of the Ark: A Broken Sword Game in North America) is a 3D point-and-click adventure game developed by Revolution Software and Sumo Digital, which was released in 2006 in Europe and Australia and in 2007 in North America. Being released only on Windows, it is the only game in the Broken Sword series not to be released on any console. The player assumes the role of George Stobbart, an American patent lawyer, as he and Anna Maria, a girl with an old manuscript, search for a great treasure that the manuscript leads them to. The game uses a point and click interface, though George's moves can be controlled using a keyboard.

Contents

Revolution Software and THQ announced The Angel of Death in August 2005. According to game director Charles Cecil, after the release of Broken Sword: The Sleeping Dragon , the demand from fans for a sequel was overwhelming. Though The Sleeping Dragon benefited commercially from being released on console as well as Windows, it was held back by the constraints of the console versions. As a result, The Angel of Death was written for Windows only. As a series' first, it was co-developed by Revolution and Sumo Digital instead of having Revolution as the sole developer. It uses Sumo's Emmersion engine and was the first game to use the amBX lighting technology.

The game has received mostly positive reviews, with critics praising it as a fine example in the adventure gaming genre. While most critics agreed the game addressed many flaws in The Sleeping Dragon, it has also received some criticism, particularly for its rushed ending and poor controls.

Gameplay

Broken Sword: The Angel of Death uses both a point and click and direct control interface. The player guides George Stobbart's movements with a mouse or keyboard, and Nicole Collard is also a playable character in selected portions of the game. George must collect objects that can be used with other collectible objects, parts of the scenery, or other people in the game world to solve puzzles and progress in the game. George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in the first three Broken Sword games, the death of the player character is possible in The Angel of Death. [1]

Plot

George in a salami store in the meat packing factory. The bottom of the screen displays "subject icons" which command George what to talk about. Broken Sword - The Angel of Death screenshot.jpg
George in a salami store in the meat packing factory. The bottom of the screen displays "subject icons" which command George what to talk about.

After the events in The Sleeping Dragon, George Stobbart is running a bail bonds office in New York with his partner Virgil. George meets Anna Maria, a girl with an old manuscript who wants his help to decode it. A group of mobsters after the manuscript ransack Anna Maria's hotel room, as well as George's bail bonds office, and steal the manuscript. George discovers that the mobsters are led by Fingers Martino, who runs an old meat packing factory. George sneaks into the factory and overhears a conversation between Fingers and Mr. Spallaci, who has obtained the manuscript. George manages to covertly take back the manuscript, which he examines with Anna Maria. George figures out that the fortified city on it must be Istanbul.

In the Pasha Palace hotel in Istanbul, a waiter named Mevlut informs George about a citadel that is located beneath the Topkapi Palace. George and Anna Maria enter the palace and its catacombs where they find a golden cherub; they take it back to the hotel. After a romantic night with Anna Maria, George wakes up without her, and Mevlut comes in armed with a gun. George is locked up in a cell, as he is suspected to be a terrorist. In his cell, George gets a visit from Father Nicolas and Sister Immaculata, who says that he should meet her on the roof. George escapes from the cell and meets with Immaculata, who turns out to be Nicole "Nico" Collard (his companion in previous installments). They return to the hotel, where George finds out Anna Maria has an apartment in Rome. In Rome, in front of Anna Maria's apartment building, George meets Brother Mark. After George figures out how to enter the building, Mark is not willing to give him a package that has arrived for Anna Maria. Inside her apartment, he finds a photo of Anna Maria who, dressed as a nun, is standing in front of a Vatican wall. Another clue mentions a place near the Vatican, and he also discovers an airline ticket to Phoenix, Arizona.

At a monastery in the Vatican, George covertly enters a wafer factory and finds Anna Maria's file in an office. After George is discovered and is being escorted outside by Cardinal Gianelli, Father Gregor tells him that Anna Maria used to work there, but that she has stolen a manuscript, and he hands over his business card. By showing the card to Mark, he is willing to help and gives George Anna Maria's package. From Mark, he learns about the Black Cat club. The package contains a DVD with an interview with a man called Maynard, who has managed to make "monatomic gold". Nico leaves to Phoenix to check things out. George gains access to the Black Cat club, where he meets Duane (who he has met before in previous installments). Duane reveals that Spallaci owns the club. Afterwards, George is caught for stealing a towel and tied to a chair. Spallaci interrogates him about Anna Maria, and he overhears the recorded voice of Nico. Shots are being fired, so he thinks Nico has been killed. When he finds a way to escape, he goes for a drink, trying to forget the loss of Nico. The next day, still drunk, he arrives at Anna Maria's apartment, where Nico returns and George faints.

In a flashback scene, Nico explores an old facility in Phoenix, where she is confronted by Spallaci's men, but is saved by Maynard. However, Maynard dies after he gets locked in the centrifuge, and Nico manages to escape by tricking Spallaci's men. Back in Rome, Nico informs George that the monatomic gold is being used to build a weapon called the Ark. They return to the monastery and witness Father Gregor shoot Gianelli; Nico is taken away and George is knocked out. When he awakens, the dying Gianelli hands over a manuscript in Latin, and tells him that the Ark's purpose is to use the monatomic gold to destroy the unbelievers. George goes to rescue Nico and meets Anna Maria in the catacombs, who tells him her side of the story and that the Ark needs a human interface to be activated. George arrives at the ceremony to see Nico chained to the Ark, ready to become the new Angel of Death. Mevlut, who is in fact ex-Turkish security and only pretended to be a waiter and priest, enters the scene armed with a gun, but Anna Maria points her gun at him as well. George succeeds in stopping the ceremony in time and frees Nico, but Anna Maria and Mevlut shoot each other and die.

Development

Charles Cecil was the game's director. Charles cecil.jpg
Charles Cecil was the game's director.

Revolution Software and THQ announced Broken Sword: The Angel of Death on 17 August 2005. [2] According to Charles Cecil, the Broken Sword series was originally planned to be a trilogy, but that after the release of Broken Sword: The Sleeping Dragon , the demand from fans for a sequel was overwhelming. [3] Though The Sleeping Dragon benefited commercially from being released on console as well as Windows, this approach required certain development compromises as the PC version, with its superior graphics and processing power, was held back by the constraints of the console versions. [3] As a result, Revolution agreed with THQ to write The Angel of Death for Windows only "so as to really push the boundaries in terms of the technology and graphics." [3]

The Angel of Death was co-developed by Revolution and Sumo Digital, as opposed to the other games in the Broken Sword series, which had Revolution as the sole game developer. [3] Cecil believed that because of the requirement for ever larger development team sizes, it was no longer possible to maintain a large team to write single, original titles. [3] As a result, Revolution concentrated on design, while Sumo concentrated on production. [3] The game uses Sumo's Emmersion engine. [3] It was the first game to use the amBX lighting technology. [4]

Broken Sword: The Sleeping Dragon was criticized for featuring a high number of action elements, which aimed to put the player under pressure. While Cecil still stood behind this principle, he thought the action elements were not the right approach. [5] The Sleeping Dragon was also criticized for using a high number of crate puzzles. As a result, Cecil reduced the number of them in The Angel of Death. [5] The music in the game was composed by Ben McCullough and features tracks by Übernoise. [6] While Rolf Saxon returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Katherine Pageon, making this the first time Nico was voiced by a native French speaker. [3] [7] The rest of the credited voice actors were Regina Regan, Toby Longsworth, Bob Golding, Wayne Forester, Andrew Secombe, Tasmin Heatley and Alison Pettitt. [7]

The Angel of Death was released in Europe on 15 September 2006. [8] It was released in North America on 13 February 2007 as Secrets of the Ark: A Broken Sword Game. [9] The game may be purchased from GOG.com, [10] and is also a part of the Broken Sword Complete package from Mastertronic. [11] As a series' first, the game's soundtrack, Broken Sword: The Angel of Death: Soundtrack to the Video Game, was released on the iTunes Store on 12 September 2006. [6]

Reception

The Angel of Death received mostly positive reviews from critics. At Metacritic, which assigns a rating out of 100 to reviews from critics, the game received an average score of 73 based on 31 reviews, which indicates "mixed or average reviews". [12]

PC Zone said: "It's hard, its opening acts don't match the quality of those which follow and some characters grate—but as a modern rendition of a traditional formula, The Angel Of Death has both pointed and clicked wisely. It's another nail out of the adventure gaming coffin—although admittedly quite a few remain". [13] Adventure Classic Gaming wrote: "Not only the game succeeds in addressing many of the flaws in Broken Sword: The Sleeping Dragon that have plagued the previous title, this sequel is able to surpass the high standard and expectation set forth by past games in the series to create yet another chapter in the legend of the Knights Templar". [14] Eurogamer said: "As an example of classic, back to basics point and click adventuring, there can perhaps be no finer recent example in the genre than The Angel of Death—it's a nailed-down must-buy if you're an adventure diehard who plays every one". [8]

Related Research Articles

<i>Beneath a Steel Sky</i> Cyberpunk science-fiction point-and-click adventure from 1994

Beneath a Steel Sky is a 1994 cyberpunk science fiction point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. The game was made available as freeware – and with the source code released – for PC platforms in 2003. Set in a dystopian future, the player assumes the role of Robert Foster, who was stranded in a wasteland known as "the Gap" as a child and adopted by a group of local Aboriginals, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. He escapes and soon uncovers the corruption which lies at the heart of society.

<span class="mw-page-title-main">Revolution Software</span>

Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody.

Broken Sword is a series of adventure games. The first game in the series, Broken Sword: The Shadow of the Templars, was released and developed in 1996 by British developer Revolution Software. Its sequel, Broken Sword II: The Smoking Mirror, was released a year later, and was followed by Broken Sword: The Sleeping Dragon in 2003, Broken Sword: The Angel of Death in 2006, and Broken Sword 5: The Serpent's Curse in 2013. A remake of the first game in the series, known as Broken Sword: Shadow of the Templars – The Director's Cut, was released in 2009, and a remake of the second game in the series, Broken Sword: The Smoking Mirror – Remastered, in 2010 for iOS devices; other platforms followed in 2011.

Rolf Saxon is an American actor. He is well known for his voice over work in video games, movies and TV shows.

<i>Lure of the Temptress</i> 1992 video game

Lure of the Temptress is a point-and-click adventure game published by Virgin Interactive Entertainment in June 1992 for Atari ST, MS-DOS, and Amiga. It was the first game developed by Revolution Software and uses their proprietary Virtual Theatre engine. The player assumes the role of Diermot, a young peasant who has to overthrow an evil sorceress. The game was well-received and re-released as freeware on April 1, 2003.

<span class="mw-page-title-main">Virtual Theatre</span> Game engine by Revolution Software

The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).

<span class="mw-page-title-main">Charles Cecil</span>

Charles Cecil is a British video game designer and co-founder of Revolution Software. His family lived in the Democratic Republic of the Congo when he was still very young, but was evacuated two years after Mobutu Sese Seko's coup d'état. He studied at Bedales School in Hampshire, England. In 1980 he began his studies in Engineering Manufacture and Management at Manchester University, where he met student Richard Turner who invited him to write text adventures for Artic Computing. After completing his degree in 1985 he decided to continue his career in game development and became director of Artic. The following year he established Paragon Programming, a game development company working with British publisher U.S. Gold. In 1987 he moved into publishing as a software development manager for U.S. Gold. A year later he was approached by Activision and was offered the position of manager of their European development studio.

<i>Broken Sword: The Sleeping Dragon</i> Adventure game 2003 on Windows, Xbox, and PlayStation 2

Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in November 2003. It is the third installment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy.

<i>Broken Sword: The Shadow of the Templars</i> 1996 video game

Broken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game, and the first in the Broken Sword series, co-written and directed by Charles Cecil, and developed by Revolution Software. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a deep conspiracy involving a sinister cult and a hidden treasure, seeing him travel to various locations around Europe and the Middle East. The game's storyline was conceived to feature a serious tone and heavily influenced by research on Knights Templar by Cecil, but was also interlaced with humor and graphics in the style of classic animated films.

<span class="mw-page-title-main">Tony Warriner</span>

Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game, Obsidian, while he was at school and sent it to Artic Computing for consideration. Artic's director, Charles Cecil, loved the game and convinced him to license it to Artic, and then to join Artic as a programmer. At Artic he wrote, together with Adam Waring, Ultima Ratio which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games from US publishers were converted to European platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created Death Stalker, published by Codemasters. In the same year he joined Cascade Games, where he worked on 19 Part One: Boot Camp, Arcade Trivia Quiz, and Arcade Trivia Quiz Question Creator. In 1989 Warriner moved to Bytron Aviation Systems based in Kirmington, Lincolnshire, where he wrote software for the aviation industry, David Sykes was his fellow programmer.

<i>Broken Sword II: The Smoking Mirror</i> 1997 point-and-click adventure video game

Broken Sword II: The Smoking Mirror is a point-and-click adventure video game originally released on Microsoft Windows and PlayStation in 1997. It was re-released on Microsoft Windows, OS X and iOS as a remastered edition in 2010 and on Android in 2012. It is the second installment in the Broken Sword series, and the first game in the series that does not follow the Knights Templar storyline. The player assumes the role of George Stobbart, a young American who is an eyewitness to the kidnapping of his girlfriend Nicole Collard.

Broken Sword may refer to:

<i>Darksiders</i> (video game) 2010 video game

Darksiders is a 2010 hack and slash action-adventure video game developed by Vigil Games and published by THQ. The game’s inspiration is from the Four Horsemen of the Apocalypse, with the player taking the role of the horseman War. The game was released for the PlayStation 3 and Xbox 360 on January 5, 2010 in North America, January 7 in Australia, January 8 in Europe, and March 18 in Japan. The Microsoft Windows version was released in North America and Australia on September 23, and in Europe on September 24. A parallel sequel, Darksiders II, was released on August 14, 2012.

<span class="mw-page-title-main">Borys Szyc</span> Polish actor and musician

Borys Michał Szyc-Michalak is a Polish film and theatre actor and musician.

<span class="mw-page-title-main">Universomo</span>

Universomo Ltd. was a Finnish video game developer based in Tampere, Finland, founded in 2002, and acquired by THQ on May 9, 2007. Universomo also had offices in Helsinki, Finland and San Diego, United States. The studio focused on games for mobile phones, the iPhone and the N-Gage. On January 12, 2010, THQ announced the Nintendo DS title Beat City, developed by Universomo, marking the developer's first entry to the handheld gaming market.

<span class="mw-page-title-main">Steve Ince</span> British writer and game designer (born 1958)

Steve Ince is a British writer and game designer, known for his work on Revolution Software titles such as the Broken Sword series, and is working on a freelance basis.

<i>Broken Sword 5: The Serpents Curse</i> 2015 video game

Broken Sword 5: The Serpent's Curse is the fifth title in the Broken Sword series of adventure video games, developed and published by Revolution Software, for Microsoft Windows, OS X, Linux, PlayStation Vita, Xbox One, PlayStation 4, Nintendo Switch, Android and iOS. The game was released in two episodes: the first was made available on 4 December 2013; the second was released on 17 April 2014 for Microsoft Windows, OS X and Linux. The Serpent's Curse was announced on 23 August 2012, along with a Kickstarter project; it was launched for the development of the game, which had been self-funded until the launch, to be completed. The game is presented in HD and returns to the series' 2D roots, with 3D characters pre-rendered and saved in 2D frames. The majority of the funding for the game was raised through Kickstarter, more than $771,000 of the requested $400,000 were raised, and together with PayPal donations, over $823,000.

<span class="mw-page-title-main">The Goat Puzzle</span> Puzzle in Broken Sword: The Shadow of the Templars

The Goat Puzzle, also known as The Infamous Goat Puzzle, The Infamous Goat, The Wretched Goat, The Goat of Lochmarne, or simply The Goat, is a puzzle featured in Revolution Software's 1996 point and click adventure game Broken Sword: The Shadow of the Templars. In the puzzle, protagonist George Stobbart must gain access to an underground dig located in a castle in Lochmarne, Ireland, by avoiding getting butted by a fierce goat. It is often explained to be difficult due to challenging the player in a way different from previous puzzles in the game. It is also noted by many gamers and various publications as one of the hardest video game puzzles of all time. The puzzle was simplified in The Shadow of the Templars' 2009 director's cut.

<i>Broken Sword: Shadow of the Templars – The Directors Cut</i> 2009 video game

Broken Sword: Shadow of the Templars – The Director's Cut is an enhanced remake and director's cut of the classic 1996 point-and-click adventure game Broken Sword: The Shadow of the Templars developed by Revolution Software. It was released for Wii, Nintendo DS, iOS, Microsoft Windows, OS X, Android and Linux spanning 2009 to 2012. The player assumes the roles of George Stobbart and Nicole Collard, who was a pivotal but not a playable character in the original version.

<i>Sword Coast Legends</i> 2015 video game

Sword Coast Legends is a 2015 action role-playing game. The game is set within the universe of Forgotten Realms, a campaign setting of Dungeons & Dragons.

References

  1. Broken Sword: The Angel of Death Instruction Manual. THQ. 2006.
  2. "News: Broken Sword 4 announced". Gamers Hell. 17 August 2005. Archived from the original on 4 March 2016. Retrieved 11 April 2012.
  3. 1 2 3 4 5 6 7 8 "Charles Cecil - Revolution Software - Interview - Adventure Classic". Adventure Classic Gaming. 18 December 2006. Archived from the original on 10 May 2012. Retrieved 11 April 2012.
  4. "Philips showcase amBX with Supreme Commander". Hexus. 8 January 2007. Archived from the original on 6 June 2015. Retrieved 11 April 2012.
  5. 1 2 "Adventure Gamers : Charles Cecil interview". Adventure Gamers. 27 April 2006. Archived from the original on 6 March 2012. Retrieved 11 April 2012.
  6. 1 2 "Broken Sword - The Angel of Death (Soundtrack to the Video Game)". Sugarstar Records. 12 September 2006. Archived from the original on 30 June 2013. Retrieved 11 April 2012.
  7. 1 2 Sumo Digital/Revolution Software (September 2006). Broken Sword: The Angel of Death (PC). Scene: Credits.
  8. 1 2 3 EuroGamer (2006). "Broken Sword: The Angel of Death (Review, UK Release)". Eurogamer . Archived from the original on 30 September 2007. Retrieved 9 September 2016.
  9. "Secrets of the Ark: A Broken Sword Game". IGN . Archived from the original on 16 July 2014. Retrieved 20 May 2012.
  10. "Broken Sword 4: The Angel of Death ( Secrets of the Ark ) - GOG.com". GOG.com. 18 October 2011. Archived from the original on 12 April 2012. Retrieved 11 April 2012.
  11. "Mastertronic - Broken Sword Complete". Mastertronic. 15 December 2011. Archived from the original on 28 January 2013. Retrieved 11 April 2012.
  12. 1 2 "Broken Sword: The Angel of Death". Metacritic . Archived from the original on 7 June 2007. Retrieved 7 June 2007.
  13. 1 2 PC Zone (2006). "Broken Sword: The Angel of Death (Review, UK Release)". Archived from the original on 29 June 2007. Retrieved 9 September 2016.
  14. 1 2 Adventure Classic Gaming (2006). "Broken Sword: The Angel of Death (Review, UK Release)". Archived from the original on 10 September 2016. Retrieved 9 September 2016.

Further reading