Capitalism (video game)

Last updated
Capitalism
Capitalism box.jpg
Developer(s) Enlight
Publisher(s) Interactive Magic
Designer(s) Trevor Chan
Platform(s) Mac OS, MS-DOS
ReleaseOctober 31, 1995[ citation needed ]
January 1, 1996 (Capitalism Plus)
Genre(s) Business simulation
Mode(s) Single-player

Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.

Contents

The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.

A more advanced version was developed and released as Capitalism Plus on January 1, 1996, featuring world maps, more products and enhanced management capabilities which was published by Broderbund. A sequel was released entitled Capitalism II in 2001. An expanded version of Capitalism II, called Capitalism Lab, was released December 14, 2012. [1]

Gameplay

Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.

The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories.

The player can also choose to run research and development (R&D) operations as either their sole business or alongside running other operations such as department stores and factories. R&D ultimately improves the player's product quality by increasing technology gain. R&D for any product can last from 6 months to 10 years in the game, with the technology gain being higher when the R&D duration is increased. New products can also be produced using R&D.

Scenarios

The scenario screen enables players to choose a scenario to play. Capitalism scenario.png
The scenario screen enables players to choose a scenario to play.

Capitalism includes seventeen scenarios with pre-made situations and businesses and a certain goal. The scenarios are generally more difficult to succeed as competitors often have the starting advantage. Each scenario has a different goal and different environment and competitor situation. For example, the Alternative Challenge scenario restricts the market to two cities while in "D" for Diversification the player must manage a profitable broad-based corporation and manage a large number of firms at the same time.

Some of the scenarios require the player to dominate a particular market in terms of market share. For example, Food Dominance sets a goal of dominating the food industry within 50 years while earning an annual operating profit of no less than $20 million. In Fortress of the Beverage King, the player must dethrone the Beverage King 'James Zandman' as the dominator of the beverage industry within 50 years.

Most scenario games disable the stock market option in an attempt to make the player focus on completing the scenario goals. The initial capital given in each scenario depends on the difficulty of the goals set. Each time a player successfully completes a scenario within the time limit set and with all goals reached, they will receive a bonus score and be added to the 'Hall of Fame' list.

Other features

Capitalism includes many different features designed to reduce effort and save time in basic gameplay. From the main menu, players can use 'Quick Start' to choose from eight instructional games to learn about retailing, market analysis, farming, manufacturing, branding and advertising, research and development, raw material production and the stock market. These lessons are included in the game to introduce a new player to the concepts and basic gameplay. [2]

Another feature of Capitalism is the layout plan library, which can store layout plans for all types of buildings available in the game. It enables the player to save previously used layout plans into a library as a record and then apply them to buildings to save time rather than creating new layout plans. Layout plans can be replaced, added, deleted or sorted. [3]

Capitalism Plus

Capitalism Plus retail box cover. Capitalism plus box.jpg
Capitalism Plus retail box cover.

A more advanced version of the original Capitalism was developed and released as Capitalism Plus on Jan 1, 1996 and published by Broderbund for Windows 95 only. It added world maps, more products and enhanced management capabilities to the game in addition to improved SVGA graphics, more markets to dominate and random events including riots, disease and technology breakthroughs. With Capitalism Plus, a map and scenario editor program was also added enabling players to configure products, industries, goals and other items. [4] Capitalism Plus is compatible with Windows XP and Windows Vista. [5]

Reception

Capitalism and its Capitalism Plus SKU together sold 150,000 copies by 2000. [14]

Shortly after the release of Capitalism in 1995, a review in Next Generation commented, "The game is complex, but don't let the novel-sized manual fool you. It may be daunting at first, but this is one of those sims that you'll play for hours without even noticing." The reviewer scored it four out of five stars. [10] Capitalism also made appearances on The Discovery Channel,[ citation needed ] and CNBC-TV Cable.[ citation needed ]

In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, "Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation." [15]

On October 21, 1996, BusinessWeek reviewed Capitalism, saying: [16]

Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage. With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors — competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative — gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.

In 1996, Computer Gaming World ranked Capitalism as the 6th most difficult game ever, calling its economy simulation "so thorough it should include a free MBA in every box." [17] The magazine has also praised the game as highly enjoyable and addictive.[ citation needed ]

PC Gamer nominated Capitalism as the best simulation of 1995, although it lost to Apache . [18]

Related Research Articles

<i>SimCity</i> (1989 video game) 1989 video game

SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Falcon 4.0</i> 1998 video game

Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.

<i>Heroes of Might and Magic II</i> 1996 video game

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second instalment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

<i>X2: The Threat</i> 2003 space trading and combat video game

X2: The Threat is a space simulation video game developed by Egosoft for Windows, Linux, and Mac OS X. It is part of the X series. It was released in 2003 and is a sequel to X: Beyond the Frontier. Freeverse Software ported the game to Mac OS X in 2004/2005, while Linux Game Publishing produced their Linux port in 2005/2006. An expansion pack, X2: The Return, was cancelled.

<i>The Corporate Machine</i> 2001 video game

The Corporate Machine is a business simulation computer game from Stardock in which the goal is to create a corporation in one of four industries and eventually dominate rival companies. To win the player must dominate the chosen market. The Corporate Machine is a follow up to the game Business Tycoon, which was itself a sequel to the game Entrepreneur, all developed by Stardock.

Enlight Software is a Hong Kong developer and publisher of video games. The company was founded by Trevor Chan in 1993, and their first project was the economic strategy game Capitalism, which was published by Interactive Magic in 1995. In 1997, they released Capitalism Plus and the real-time strategy game Seven Kingdoms. Later games include Virtual U, Capitalism II, Wars and Warriors: Joan of Arc, Seven Kingdoms II, Hotel Giant, Restaurant Empire, Zoo Empire, Marine Park Empire, Restaurant Empire II and Hotel Giant II.

<i>Baseball Mogul</i> Video game series

Baseball Mogul is a series of career baseball management computer games created by game designer Clay Dreslough. The product was first published in 1997. The 26th and latest installment is Baseball Mogul 2023. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early Baseball Mogul games are considered to be influential works within the baseball management simulation genre.

<i>Railroad Tycoon II</i> 1998 video game

Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast

<i>Capitalism II</i> 2001 business simulation video game

Capitalism II is the sequel to the business simulation video game Capitalism. It was created by Enlight and published by Ubisoft in 2001.

<i>Achtung Spitfire!</i> 1997 video game

Achtung Spitfire! is a 1997 computer wargame developed by Big Time Software and published by Avalon Hill. It is a turn-based air combat game taking place during the early half of World War II, including fixed-wing aircraft, air battles and operations by Luftwaffe, Royal Air Force and French Air Force in 1939–1943.

<span class="mw-page-title-main">Business simulation game</span> Video game genre

Business simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms, as well as the close tying of players' actions to expected or plausible consequences and outcomes. An important facet of economic simulations is the emergence of artificial systems, gameplay and structures.

<i>Restaurant Empire</i> 2003 video game

Restaurant Empire is a 2003 business simulation video game created by Trevor Chan. Developed and published by Enlight Software for Microsoft Windows, the player owns, designs, and operates a restaurant.

<i>Fleet Command</i> 1999 video game

Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group's military information database, which was used as an in-game "Jane's Library", reference material that the player could refer to while in-game. Jane's also licensed to EA the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by Electronic Arts.

<i>Seven Kingdoms II: The Fryhtan Wars</i> 1999 video game

Seven Kingdoms II: The Fryhtan Wars is a history-fantasy real-time strategy video game developed by Enlight, released in 1999. Seven Kingdoms II is the sequel to the original Seven Kingdoms game and its updated re-release Seven Kingdoms: Ancient Adversaries.

<i>Lion</i> (video game) 1995 video game

Lion is an animal simulation video game for MS-DOS where the player takes the role of a lion. It was published by Sanctuary Woods in 1995 as a follow-up to Wolf.

<i>Detroit</i> (video game) 1994 video game

Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908. The player is responsible for the financing, research and development, design, testing, production, and marketing of automobile product lines. The aim of the game is to be the most profitable automobile business in the world after 100 years.

<i>Railroad Tycoon</i> (video game) 1990 video game

Sid Meier's Railroad Tycoon is a business simulation designed by Sid Meier. The game is the first in the Railroad Tycoon series.

Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".

<i>Red Storm Rising</i> (video game) 1988 video game

Red Storm Rising is a simulation video game based on Tom Clancy's 1986 novel Red Storm Rising and released in 1988 by MicroProse. The player is put in charge of an American SSN submarine in the Norwegian Sea Theater with the overall role of a hunter killer performing various missions in the context of the global conflict described in the book representing a campaign. Its original Commodore 64 version was co-designed and co-programmed by the famous game designer Sid Meier.

References

  1. "Home". capitalismlab.com.
  2. Capitalism Plus Manual, page 20. Chapter 2
  3. Capitalism Plus Manual, page 65. Chapter 6
  4. Yahoo! Games - Capitalism Plus Review
  5. "GOG". Archived from the original on 2012-03-12. Retrieved 2011-06-08.
  6. Muntone, Jim. "Capitalism Plus". AllGame . Archived from the original on November 15, 2014. Retrieved October 24, 2020.
  7. Gies, Daniel. "Capitalism Plus". GameRevolution . Archived from the original on October 23, 2000. Retrieved October 23, 2020.
  8. McDonald, Tim. "Capitalism Review". GameSpot . Retrieved October 23, 2020.
  9. McDonald, Tim (July 24, 1997). "Capitalism Plus Review". GameSpot. Retrieved October 23, 2020.
  10. 1 2 "Capitalism". Next Generation . No. 13. Imagine Media. January 1996. pp. 159, 163.
  11. Buchanan, Lee (December 1995). "Capitalism". PC Gamer . No. 19. p. 238.
  12. Snyder, Frank; Chapman, Ted; Kaiafas, Tasos. "Supply & Demand". Computer Game Review . Archived from the original on December 21, 1996. Retrieved June 22, 2019.
  13. Loyola, Roman (April 1997). "The Game Room". MacUser . Archived from the original on 2000-06-04. Retrieved 2018-11-19.
  14. Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition . Brady Games. p.  396. ISBN   1566869870.
  15. "Enlight - Timeline; 1995, 1996". Archived from the original on 2011-07-09. Retrieved 2006-01-06.
  16. Amazon.com, Capitalism Plus Reviews - BusinessWeek, October 21, 1996 (original source: BusinessWeek, abstracted from capalive.com)
  17. "The 15 Hardest Computer Games". Computer Gaming World . No. 148. November 1996.
  18. Editors of PC Gamer (March 1996). "The Year's Best Games". PC Gamer US . 3 (3): 64, 65, 67, 68, 71, 73–75.