Players | 2-5 |
---|---|
Playing time | 30-45 minutes |
Skills | Strategy |
Century: Spice Road is a 2017 table-top strategy game designed by Emerson Matsuuchi and distributed by Plan B Games. The game is a simulation of fifteenth-century spice trading, and each player competes for points as they buy and sell spices represented by colored cubes.
Each turn, a player will play a card, buy a card, or take back into their hand cards they had previously discarded. [1] By doing so, the player builds a hand of cards that enable the player to collect or upgrade spices to fill orders that score points for the player. [1]
The game has received positive reviews. The Guardian calls Century: Spice Road "slick and fast-paced," noting also that the game's "speed and simplicity mask some real depth." [2] Owen Duffy of Ars Technica calls it a "tight, brain-teasing card game." [3] The New Indian Express describes the game as "clever," also praising the game's pace, a facet encouraged by the focus on series of small, quick decisions as opposed to offering many options to consider simultaneously. [4] The game currently holds a rating of 7.4 on the website BoardGameGeek. [5]
Another review at Ars Technica states that it is "slightly more complex" than Splendor , and that it is "an absolute joy to play". [1]
Two official Century Spice Road mini-expansions have been published as Bonus Cards Sets with unique mechanisms to introduce new strategies. [6] [7]
Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon. It was illustrated by Julien Delval and Cyrille Daujean and published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).
Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.
Dune is an out-of-print collectible card game produced by Last Unicorn Games and Five Rings Publishing Group, and later Wizards of the Coast. Set in the Dune universe based on the books written by Frank Herbert, the game pits two or more players against each other, each in control of a minor house vying for entry in the Landsraad.
Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Dominion is a card game created by Donald X. Vaccarino and published by Rio Grande Games. It was the first deck-building game, and inspired a genre of games building on its central mechanic. Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide victory points. As of March 2022, fourteen expansion packs to the original Dominion have been released.
7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production. 7 Wonders is a card drafting game that is played using three decks of cards featuring depictions of ancient civilizations, military conflicts, and commercial activity. The game received critical success upon its release, and won numerous awards, including the inaugural Kennerspiel des Jahres connoisseurs' award in 2011.
Kingdom Builder is a strategy board game designed by Donald X. Vaccarino, published in 2011 by Queen Games with illustrations by Oliver Schlemmer in German, British and international versions.
The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings. Its digital adaptation, titled The Lord of the Rings: Adventure Card Game, is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".
Splendor is a multiplayer card-based board game, designed by Marc André and illustrated by Pascal Quidault. It was published in 2014 by Space Cowboys, Asmodee. Players are gem merchants of the Renaissance, developing gem mines, transportation, and shops to accumulate prestige points. Splendor received positive reviews and received numerous awards, including winner of Golden Geek Best Family Board Game, and nominated for the Spiel des Jahres Game of the Year in 2014. The game also received a mobile application and an expansion released in 2017.
Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team. Codenames received positive reviews and won the 2016 Spiel des Jahres award for the best board game of the year.
Mechs vs. Minions is a 2016 cooperative board game published by Riot Games set in the League of Legends universe.
Blood Rage is a Viking themed board game designed by Eric Lang and published by CMON Limited in 2015. Each player controls a clan of mythological Vikings seeking glory as Ragnarok approaches. Played in three ages or rounds, Blood Rage features card drafting, battles and territory control via forces represented by sculpted plastic miniatures. All conflicts are resolved through playing cards, and cards are also used to improve and differentiate the different clans and the leaders, warriors, ships and monsters at their command.
Scythe is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternate history version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use dieselpunk combat mechs to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.
Azul is an abstract strategy board game designed by Michael Kiesling and released by Plan B Games in 2017. Based on Portuguese tiles called azulejos, in Azul players collect sets of similarly colored tiles which they place on their player board. When a row is filled, one of the tiles is moved into a square pattern on the right side of the player board, where it garners points depending on where it is placed in relation to other tiles on the board.
Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games. In Terraforming Mars, players take the role of corporations working together to terraform the planet Mars by raising the temperature, adding oxygen to the atmosphere, covering the planet's surface with water and creating plant and animal life. Players compete to earn the most victory points, which are measured by their contribution to terraforming and to human infrastructure. These goals are achieved by collecting income and resources which allow them to play various projects, represented by cards that increase their income or resources, build infrastructure, or directly contribute to terraforming the planet. The game was received positively by fans and critics, and received numerous awards.
Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.
Karuba is a tile-laying race game for 2–4 players, designed by Rudiger Dorn and published by HABA in 2015. Each player has 4 explorers, which move through the jungle on the player's private board in order to discover treasure and reach hidden temples. The game was nominated for the 2016 Spiel Des Jahres award.
Root: A Game of Woodland Might and Right is a 2018 asymmetric board game designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games. In Root, players compete for the most victory points through moving and battling using varying functions with unique abilities. Upon its release, Root received positive reviews, and was followed by four expansions. A digital version, developed by Dire Wolf Digital, was released in 2020.
Sagrada is a dice-drafting board game published by Floodgate Games.
Viticulture is a worker placement board game published by Stonemaier Games in 2013. The game's design was crowdfunded via a campaign on Kickstarter, with the concept of players building an Italian vineyard. Upon its release, Viticulture received praise for its engagement, but its luck was critiqued. Several expansions and reprints were later released.