Clock Tower II: The Struggle Within

Last updated

Clock Tower II: The Struggle Within
Clocktowerghostheadasi7ll1.jpg
North American cover art
Developer(s) Human Entertainment
Publisher(s)
Director(s) Yutaka Hirata
Producer(s) Yuichi Kobayashi
Designer(s) Yutaka Hirata
Programmer(s) Kazuhiro Takeshima
Artist(s)
  • Masatsugu Igarashi
  • Kiichi Takaoka
Writer(s) Yutaka Hirata
Composer(s) Kaori Takazoe
Series Clock Tower
Platform(s) PlayStation
Release
  • JP: March 12, 1998
  • NA: November 3, 1999
Genre(s) Point-and-click adventure, survival horror
Mode(s) Single-player

Clock Tower II: The Struggle Within, known in Japan as Clock Tower: Ghost Head, [lower-alpha 1] is a horror-themed adventure game developed by Human Entertainment and released for the PlayStation in 1998. It is the third game in the Clock Tower series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.

Contents

Clock Tower II was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics ultimately did not recommend the game except to those looking for an experience similar to Clock Tower (1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream.

Gameplay

Alyssa runs to a door after the player double-clicked it Clock tower II struggle within screenshot.png
Alyssa runs to a door after the player double-clicked it

Following its predecessors, Clock Tower II is a point-and-click adventure game with 3D graphics and survival horror elements. [1] [2] The player can use either a standard PlayStation controller or the PlayStation Mouse to control the protagonist, Alyssa Hale, through the game. [1] [3] :5–7 The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory. Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location. [3] :9–10

Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings. [3] :11

When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until the enemy is repulsed or successfully evaded. [3] :9–10 If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies. [4] [3] :12–13 When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level. [3] :12–13 If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "game over" and provide the player the option to restart from the last room they entered with one extra stamina level. [3] :14

Plot

Clock Tower II moves away from the story and setting in the two previous Clock Tower titles, and therefore was not a numbered title in Japan and is considered a spin-off. In the Japanese release, the game is set in Osaka. This was changed to California for the North American release.

Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her. Alyssa manages to throw the statue into a fireplace but loses consciousness.

She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an oni mask named George Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line. To protect their family, they must be buried beneath the Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead.

Development and release

Clock Tower II was the last Clock Tower game developed by Human Entertainment. [4] It was also the first in the series not directed by series creator Hifumi Kono. [5] [6] Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game. [7] It was not given a numbered title in Japan because it moves away from the story and setting in the two previous Clock Tower titles. [4] The game supports enhanced rumble features in DualShock controllers. [8]

The game was released on March 12, 1998 in Japan, [9] [10] and on November 3, 1999 in North America. [11] A drama CD based on the game was released in 1998. [4] The game was re-released on the PlayStation Store in Japan on May 9, 2012. [12] [9]

Reception

According to review aggregator Metacritic, Clock Tower II was met with "generally unfavorable" reviews. [13] The game is generally considered to be the worst in the entire Clock Tower series of games. [16] The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. [1] [14] Joe Fielder of GameSpot described the puzzles as counter-intuitive, like being stuck on a Rubik's Cube and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. [1] Mark MacDonald writing for Official U.S. PlayStation Magazine shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. [15] The point-and-click interface was also criticized as slow and inaccurate. [1] [2] [14]

Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor. [1] Marc Nix of IGN argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless. [14] The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet. [1] [14] [15] Mark Kanarick of AllGame heavily criticized the voice acting, describing it as the worst aspect of the game. [2]

Ultimately, Fielder could not recommend Clock Tower II as an adventure or horror game, saying "leave this one for the antique collectors". [1] Nix felt the game fell considerably short of its potential. He found the rumble feature the "sole perfect feature of the game". [14] MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly for hardcore niche gamers". [15] Kanarick called it a poor attempt at a survival horror game, but that fans of Clock Tower (1996) may enjoy it. [2]

The Electric Playground presented Clock Tower II with its 1999 "Console Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of Broken Sword II: The Smoking Mirror . [17]

Notes

  1. Japanese: クロックタワー ゴーストヘッド, Hepburn: Kurokku Tawā Gōsuto Heddo

Related Research Articles

<i>Chrono Cross</i> 1999 video game

Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.

<span class="mw-page-title-main">Baseball rules</span> Overview of the rules of baseball at different levels and in different countries

Throughout the history of baseball, the rules have frequently changed as the game continues to evolve. A few common rules most professional leagues have in common is that four balls is a base on balls, three strikes is a strikeout, and three outs end a half-inning.

<i>Haunting Ground</i> 2005 video game

Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 in 2005. The story follows Fiona Belli, a young woman who wakes up in the dungeon of a castle after being involved in a car accident. She quickly befriends a White Shepherd, Hewie, and begins to explore the castle with his aid to seek a means of escape and unravel the mysteries of it and its inhabitants. The game shares many similarities with Capcom's earlier survival horror title Clock Tower 3 (2002), and has been described as a spiritual successor to the Clock Tower series.

<i>Dark Seed</i> (video game) 1992 video game

Dark Seed is a psychological horror point-and-click adventure game developed and published by Cyberdreams in 1992. It exhibits a normal world and a dark world counterpart, which is based on artwork by H. R. Giger. It was one of the first point-and-click adventure games to use high-resolution graphics, to Giger's demand. A sequel, Dark Seed II, was released in 1995.

<i>Clock Tower</i> (series) Horror adventure video game series

Clock Tower is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, Clock Tower (1995), was developed by Human Entertainment and released on the Super Famicom in Japan. Human Entertainment developed two more entries, Clock Tower (1996) and Clock Tower II: The Struggle Within (1998), which were released on the PlayStation and localized outside Japan. The fourth and most recent title, Clock Tower 3 (2002), was co-produced by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.

<span class="mw-page-title-main">Yun Kōga</span> Japanese manga artist

Risa Kimura, better known by her pen name Yun Kōga is a Japanese manga artist. She is married to fellow manga artist Tatsuneko, from whom he took the name of Risa Yamada. She is a graduate of Mita Senior High School, Tokyo. She currently lives in Setagaya, Tokyo with her husband and daughter.

<i>ClockWerx</i> 1995 video game

ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. A 3DO Interactive Multiplayer version was planned but never released.

<i>Clock Tower 3</i> 2002 survival horror video game

Clock Tower 3 is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation with the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.

<i>Nancy Drew: Curse of Blackmoor Manor</i> 2004 video game

Curse of Blackmoor Manor is the 11th game in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows platforms as well as on DVD, Steam, and GOG.com released a digital version on their site. It has an ESRB rating of E for moments of mild violence and peril. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Junior and Senior detective modes, each offering a different difficulty level of puzzles and hints; however neither of these changes affect the actual plot of the game. The game is loosely based on a book entitled The Bluebeard Room (1985).

<i>Clock Tower</i> (1995 video game) 1995 video game

Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. Clock Tower utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.

<span class="mw-page-title-main">PlayStation Mouse</span>

The PlayStation Mouse is an input device for the PlayStation that allows the player to use a mouse as a method of control in compatible games. The mouse was released in Japan on December 3, 1994, the launch date of the PlayStation.

<i>Clock Tower</i> (1996 video game) 1996 video game

Clock Tower, known in Japan as Clock Tower 2, is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation in 1996. It is the second game in the Clock Tower series after the original Clock Tower, which was released exclusively in Japan for the Super Famicom one year prior. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. The scenarios encountered and endings vary widely based upon the player's actions.

<i>Shadow Tower</i> 1998 video game

Shadow Tower is a 1998 action role-playing video game developed by FromSoftware for the PlayStation. The game was originally released in Japan by FromSoftware on June 25, 1998 and in North America by Agetec on November 23, 1999. Shadow Tower shares many similarities with the King's Field series of video games. A sequel, Shadow Tower Abyss, was released for the PlayStation 2 exclusively in Japan.

<span class="mw-page-title-main">The Best (PlayStation)</span> PlayStation budget range in Asia

The Best is a Sony PlayStation budget range in Japan and parts of Asia. Similar budget ranges include Greatest Hits in North America, Essentials in PAL regions and BigHit Series in Korea.

<i>Chaos;Head</i> 2008 video game

Chaos;Head is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the Science Adventure series. Following the original Windows release, the enhanced version Chaos;Head Noah was released for Xbox 360 in 2009, and has since been ported to multiple platforms. An English localization was released by Spike Chunsoft for Nintendo Switch and Windows in 2022. The game follows Takumi Nishijou, who gets involved in the "New Gen" serial murder case. He frequently experiences delusions and hallucinations, some of which the player can influence, which affects the progression of the story.

<i>Shadow Tower Abyss</i> 2003 video game

Shadow Tower Abyss is a role-playing video game developed and published by FromSoftware for the PlayStation 2. The game is a sequel to Shadow Tower and features a number of genre and mechanical elements that can also be found in Demon's Souls and the King's Field series. Shadow Tower Abyss was announced on 22 August 2001 and released in Japan on 23 October 2003. An English version was being developed by Agetec, but the project was cancelled by Sony Computer Entertainment America (SCEA), its publisher, prior to completion. A fan translation was released in 2011.

Noboru Sugimura was a Japanese television and video game writer best known for his work on the Metal Hero, Super Sentai, Resident Evil, Dino Crisis, and Onimusha series.

<i>Clockwork Planet</i> Japanese light novel series

Clockwork Planet is a Japanese light novel series, written by Yuu Kamiya and Tsubaki Himana, and illustrated by Shino. Kodansha has published four volumes since April 2, 2013, under their Kodansha Ranobe Bunko imprint. The story is set in a clockpunk fantasy version of the world, in which the entire planet is run by clockwork. The main characters are five people who, after a month of meeting, become the world's most infamous terrorists.

<i>Shiren the Wanderer: The Tower of Fortune and the Dice of Fate</i> 2010 roguelike video game

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a roguelike role-playing video game developed by Chunsoft. It is the fifth main entry in the Shiren the Wanderer series, which is a subset of the larger Mystery Dungeon series. It was originally released for the Nintendo DS in 2010 in Japan.

<i>Warhammer: Chaosbane</i> 2019 video game

Warhammer: Chaosbane is an action role-playing game developed by Eko Software and published by Bigben Interactive. It was released for Microsoft Windows, PlayStation 4, and Xbox One on 4 June 2019. Players choose to play as one of six character classes from the Warhammer Fantasy setting: a human soldier of the Empire, a High Elf mage, a Dwarf slayer, a Wood Elf scout, a Dwarf engineer, or a human witch hunter. The character must help save the Empire against the demons of Chaos. Downloadable content featuring a storyline around the undead Tomb Kings was released on 16 December 2019. An enhanced version of the game was released for Xbox Series X/S on 10 November 2020 and for PlayStation 5 on 12 November 2020.

References

  1. 1 2 3 4 5 6 7 8 9 Fielder, Joe (November 5, 1999). "Clock Tower II: The Struggle Within Review". GameSpot . Archived from the original on February 4, 2017. Retrieved June 12, 2014.
  2. 1 2 3 4 5 Kanarick, Mark. "Clock Tower II: The Struggle Within - Review". AllGame. Archived from the original on November 16, 2014. Retrieved April 18, 2016.
  3. 1 2 3 4 5 6 7 Clock Tower II: The Struggle Within instruction manual (US, PlayStation)
  4. 1 2 3 4 Kalata, Kurt (December 12, 2013). "Hardcore Gaming 101: Clock Tower". Hardcore Gaming 101. Archived from the original on June 24, 2018. Retrieved June 24, 2018.
  5. In-game credits. Clock Tower II: The Struggle Within. PlayStation: Agetec. 1999.
  6. Szczepaniak, John (November 2015). The Untold History of Japanese Video Game Developers Vol. 2. SMG Szczepaniak. p. 304.
  7. Clock Tower: 20th Anniversary Sound Collection booklet (in Japanese). Japan: City Connection. 2016.
  8. Mollohan, Gary (August 1998). "Previews: Clock Tower II: The Struggle Within". Official U.S. PlayStation Magazine . Vol. 1, no. 11. p. 69.
  9. 1 2 3 "クロックタワー ゴーストヘッド [PS] / ファミ通.com". www.famitsu.com. Archived from the original on June 26, 2013. Retrieved July 27, 2018.
  10. "まお「世界観が日常に近いほど怖い」『クロックタワーゴーストヘッド』【ホラゲレビュー百物語】" (July 24, 2016). 電ファミニコゲーマー (in Japanese). July 24, 2016. Archived from the original on November 7, 2017. Retrieved June 24, 2018.
  11. "Game Informer Magazine - News Story". Game Informer . January 22, 2000. Archived from the original on January 22, 2000. Retrieved April 6, 2023.
  12. "CLOCK TOWER GHOST HEAD | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". PlayStation. Archived from the original on May 10, 2018. Retrieved June 24, 2018.
  13. 1 2 "Clock Tower II: The Struggle Within for PlayStation Reviews". Metacritic . CBS Interactive. Archived from the original on September 28, 2014. Retrieved June 12, 2014.
  14. 1 2 3 4 5 6 Nix, Marc (November 11, 1999). "Clock Tower 2: The Struggle Within". IGN . Archived from the original on September 21, 2016. Retrieved June 12, 2014.
  15. 1 2 3 4 MacDonald, Mark (January 2000). "Reviews: Clock Tower II: The Struggle Within". Official U.S. PlayStation Magazine . Vol. 3, no. 4. p. 100.
  16. Elsam, Sarah (March 2021). "The Making of Clock Tower". Retro Gamer. No. 121. United Kingdom: Future Publishing. pp. 66–71.
  17. Staff (March 2000). "EP Blister Awards 1999". The Electric Playground . Archived from the original on August 16, 2000.