Cluetivity

Last updated
Cluetivity
Company type Private
Industry
Genre
Founded2010;14 years ago (2010)
Headquarters,
Key people
  • Michael Schiemann (CEO)
  • Robert Wendel (CTO)
Website cluetivity.com

Cluetivity is a geolocation-based and augmented reality (AR) software platform owned by Life Action Games GmbH. Founded in 2010 by a group of scavenger hunt and tech fans, Cluetivity offers both outdoor and indoor interactive games for iOS devices. [1] [2] The company is currently led by CEO Michael Schiemann. [3]

Contents

Adopting location-based technology, Cluetivity's games use mobile device GPS to follow a treasure hunt inspired storyline. Often equipped with an ‘ActionPack’ – an optional extension consisting of a briefcase containing physical items to be used throughout the game - users must follow the on-screen instructions and story to explore their local area, and find clues, source objects, and crack riddles presented by the game. Some titles might also require players to engage in activities such as taking a group photo or using specific items in the ActionPack to complete a task. Using geolocation services, the game's storyline also adapts itself to match real-world landmarks in the user's surrounding area. [4] [5] [6]

Cluetivity utilises a license-based business model, where companies purchase a license from Cluetivity to offer pay-per-play games to their customers. These companies are referred to as Cluetivity's partners. This license also guarantees partners city-wide exclusivity to Cluetivity games they purchase.

The platform launched in 2010. [7] Cluetivity released their first geocaching-based game, The Magic Portal, in 2016. As of October 2019, Cluetivity's games are available in over 170 locations worldwide. [8] [9] [10] [11]

Gameplay

Cluetivity's games can separated into 2 categories — indoor AR games and outdoor AR games. Whilst each game allows for 2-6 players per team, the platform has functionality for 2000 players to play at the same time. [6]

Using the iOS app, each player inputs their names into the game and follow the storyline presented on screen. Initially establishing their location using mobile network data, players must explore their local area, aided by GPS, to find clues to solve riddles and tasks each game presents.

For every task each team completes, the team receive EXP points which can be used in exchange for hints, which help players out in difficult situations.

As of 2019, Cluetivity offers 3 different titles: ‘The Magic Portal’, ‘Operation Mindfall’, and ‘Einstein Unsolved’. [6]

The Magic Portal

Cluetivity's first release — The Magic Portal — premiered in January 2016. Available only on iOS, The Magic Portal is an outdoor AR game that follows the story of an open magic portal, whereby players must solve riddles and collect crystals to ensure it is shut. With an average playing time of 1 hour, The Magic Portal is a game aimed at families/young children.

Since its release in 2016, The Magic Portal has remained a staple in Cluetivity's catalogue. [6]

Operation Mindfall

After the success of The Magic Portal, Cluetivity's second game — Operation Mindfall — was released in August 2017. Marking their first game outside of the fantasy genre, Operation Mindfall follows the story of an evil organisation, hell-bent on causing a worldwide catastrophe. The players are quickly informed that they are now secret agents who must solve riddles using cryptic clues, to defeat the evil organisation.

In June 2018, Cluetivity released an ExtensionSet for the game in the form of a Code Scanner. [6]

Einstein Unsolved

Cluetivity's first indoor platform, Einstein Unsolved, was released in June 2018. Similar to previous games, Einstein Unsolved is available on iOS platforms. In teams of 2–6, players are presented with an unsolved detective case — the murder of Albert Einstein in 1955. Players must try and identify what the circumstances surrounding his death were and are presented with one chance to correctly solve the case. [6]

See also

Related Research Articles

<span class="mw-page-title-main">Geocaching</span> Outdoor recreational activity

Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called geocaches or caches, at specific locations marked by coordinates all over the world. The first geocache was placed in 2000, and by 2023 there were over 3 million active caches worldwide.

<span class="mw-page-title-main">Mobile game</span> Video game played on a mobile device

A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

<span class="mw-page-title-main">Scavenger hunt</span> Game in which participants compete to gather specific items or complete tasks in a given order

A scavenger hunt is a game in which the organizers prepare a list defining specific items, which the participants seek to gather or complete all items on the list, usually without purchasing them. Usually participants work in small teams, although the rules may allow individuals to participate. The goal is to be the first to complete the list or to complete the most items on that list. In variations of the game, players take photographs of listed items or be challenged to complete the tasks on the list in the most creative manner. A treasure hunt is another name for the game, but it may involve following a series of clues to find objects or a single prize in a particular order.

<span class="mw-page-title-main">Puzzle hunt</span> Type of puzzle game

A puzzle hunt is an event where teams compete to solve a series of puzzles, many of which are tied together via metapuzzles. Puzzlehunt puzzles are usually not accompanied by direct instructions for how to solve them; figuring out the necessary approach is part of the puzzle. These hunts may be hosted at a particular location, in multiple locations, or via the internet.

<i>Treasure Mountain!</i> 1990 video game

Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. Treasure Mountain is the third installment of the Super Seekers series.

An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.

The Parrot AR.Drone is a discontinued remote-controlled flying quadcopter, built by the French company Parrot.

<i>Ingress</i> (video game) Location-based augmented reality mobile game

Ingress is an augmented reality (AR) mobile game developed and published by Niantic for Android and iOS devices. The game first released on December 14, 2013, for Android devices and then for iOS devices on July 14, 2014. The game is free-to-play, uses a freemium business model, and supports in-app purchases for additional in-game items. The mobile app has been downloaded more than 20 million times worldwide as of November 2018.

<span class="mw-page-title-main">Munzee</span> Worldwide Outdoor game where you hunt for QR codes

Munzee is a freemium scavenger hunt game where QR codes have to be found at different places in the real world. The game is similar to geocaching but uses QR code technology, in addition to device GPS location, to prove the find instead of a logbook. Launched in McKinney, Texas in 2011, the game caught on first in Germany, along with California and Michigan. It is now played in more than 188 countries around the world, and there is at least one physical Munzee deployed on every continent, including Antarctica.

WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML5, Web Audio, WebGL, and WebRTC. From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

<span class="mw-page-title-main">Escape room</span> Physical puzzle game played by a team of players

An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game.

<span class="mw-page-title-main">Niantic, Inc.</span> Mobile app and video game development company

Niantic, Inc. is an American software development company based in San Francisco. Niantic is best known for developing the augmented reality mobile games Ingress and Pokémon Go. The company was formed as Niantic Labs in 2010 as an internal startup within Google. The company became an independent entity in October 2015 when Google restructured under Alphabet Inc. Niantic has additional offices in Bellevue, Los Angeles, Sunnyvale, Seattle, Lawrence, Tokyo, London, Hamburg, and Zurich.

<span class="mw-page-title-main">Far-Play</span> Software platform

Far-Play is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone — or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes— to confirm that they are adequately near a given node. Once a player is within a node's proximity, Layar's various augmented reality features can be utilized to display a range of extra content overlaid upon the physical play-space or launch another application for extra functionality.

There have been two distinct mobile adaptations of the Hasbro board game Clue.

<span class="mw-page-title-main">ClueKeeper</span> GPS location-aware software platform

ClueKeeper is a GPS location-aware software platform created by a group of puzzle lovers and initially released in 2013. It is an iOS and Android based app for building and playing puzzle hunts. It incorporates features of a puzzle hunt, an escape room, and augmented reality.

<i>Blackbox</i> (video game) 2016 video game

Blackbox is a 2016 puzzle game developed and designed by Ryan McLeod. In Blackbox, the player solves puzzles by discovering and exploring the device's hardware and operating system; rarely do solutions involve touch mechanics. As the player progresses more puzzles are unlocked. Blackbox won a 2017 Apple Design Award for innovation and excellence in design and accessibility and was recognized as a 2018 Webby Award Honoree in the Puzzle and Best Visual Design categories. It has also won a Golden Apple from Apple Vis as “Best iOS Game” for 2017.

<i>Lets Hunt Monsters</i> 2019 video game

Let's Hunt Monsters is a 2019 geolocation-based mobile game developed by TiMi Studio Group and published in China by Tencent. The game has an augmented reality mode, similar to other contemporaneous geolocation-based games. Let's Hunt Monsters has often been labelled a clone of Pokémon Go due to similarities. The game is centered around catching digital creatures based on Chinese mythology.

A geolocation-based video game or location-based video game is a type of video game where the gameplay evolves and progresses via a player's location in the world, often attained using GPS. Most location-based video games are mobile games that make use of the mobile phone's built in GPS capability, and often have real-world map integration. One of the most recognizable location-based mobile games is Pokémon Go.

References

  1. Staff, Olivia Young and NBC16 com (2020-09-06). "Outdoor escape room debuts in Eugene". KMTR. Retrieved 2021-07-19.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. Loritz, Mary (2019-01-25). "Startup Jobs of the Week: Virtuo, SlidePresenter, algrano, and Cluetivity are hiring". EU-Startups. Retrieved 2021-07-19.
  3. "cluetivity.com". www.cluetivity.com. Retrieved 2019-10-25.
  4. "New interactive augmented reality game hits Vancouver | CTV News". bc.ctvnews.ca. Retrieved 2019-03-27.
  5. "lifeaction games Apps on the App Store". App Store. Retrieved 2019-03-27.
  6. 1 2 3 4 5 6 "cluetivity.com". www.cluetivity.com. Retrieved 2019-03-27.
  7. "cluetivity.com". www.cluetivity.com. Retrieved 2019-03-13.
  8. "Rabbit Hole Escape Games — Tampa Cluetivity". Rabbit Hole Escape Games. Retrieved 2019-03-28.
  9. "Påmelding til Operation Mindfall". Megazone Oslo (in Norwegian Bokmål). Retrieved 2019-03-28.
  10. "Dresden Secrets - das beste Escape Game in Dresden". Dresden Secrets (in German). Retrieved 2019-03-28.
  11. "Cluetivity Bar Hop in Austin | Austin, USA". www.lonelyplanet.com. Retrieved 2019-03-28.