Cognitive architecture

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A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. [1] The formalized models can be used to further refine a comprehensive theory of cognition and as a useful artificial intelligence program. Successful cognitive architectures include ACT-R (Adaptive Control of Thought – Rational) and SOAR. The research on cognitive architectures as software instantiation of cognitive theories was initiated by Allen Newell in 1990. [2]

Contents

The Institute for Creative Technologies defines cognitive architecture as: "hypothesis about the fixed structures that provide a mind, whether in natural or artificial systems, and how they work together – in conjunction with knowledge and skills embodied within the architecture – to yield intelligent behavior in a diversity of complex environments." [3]

History

Herbert A. Simon, one of the founders of the field of artificial intelligence, stated that the 1960 thesis by his student Ed Feigenbaum, EPAM provided a possible "architecture for cognition" because it included some commitments for how more than one fundamental aspect of the human mind worked (in EPAM's case, [4] human memory and human learning).

John R. Anderson started research on human memory in the early 1970s and his 1973 thesis with Gordon H. Bower provided a theory of human associative memory. [5] He included more aspects of his research on long-term memory and thinking processes into this research and eventually designed a cognitive architecture he eventually called ACT. He and his students were influenced by Allen Newell's use of the term "cognitive architecture". Anderson's lab used the term to refer to the ACT theory as embodied in a collection of papers and designs (there was not a complete implementation of ACT at the time).

In 1983 John R. Anderson published the seminal work in this area, entitled The Architecture of Cognition. [6] One can distinguish between the theory of cognition and the implementation of the theory. The theory of cognition outlined the structure of the various parts of the mind and made commitments to the use of rules, associative networks, and other aspects. The cognitive architecture implements the theory on computers. The software used to implement the cognitive architectures were also "cognitive architectures". Thus, a cognitive architecture can also refer to a blueprint for intelligent agents. It proposes (artificial) computational processes that act like certain cognitive systems, most often, like a person, or acts intelligent under some definition. Cognitive architectures form a subset of general agent architectures. The term 'architecture' implies an approach that attempts to model not only behavior, but also structural properties of the modelled system.

Distinctions

Cognitive architectures can be symbolic, connectionist, or hybrid. [7] Some cognitive architectures or models are based on a set of generic rules, as, e.g., the Information Processing Language (e.g., Soar based on the unified theory of cognition, or similarly ACT-R). Many of these architectures are based on the-mind-is-like-a-computer analogy (see computationalism). In contrast subsymbolic processing specifies no such rules a priori and relies on emergent properties of processing units (e.g. nodes). Hybrid architectures combine both types of processing (such as CLARION). A further distinction is whether the architecture is centralized with a neural correlate of a processor at its core, or decentralized (distributed). Decentralization has become popular under the name of parallel distributed processing in mid-1980s and connectionism, a prime example being neural networks. A further design issue is additionally a decision between holistic and atomistic, or (more concrete) modular structure.

In traditional AI, intelligence is often programmed from above: the programmer is the creator, and makes something and imbues it with its intelligence, though many traditional AI systems were also designed to learn (e.g. improving their game-playing or problem-solving competence). Biologically inspired computing, on the other hand, takes sometimes a more bottom-up, decentralised approach; bio-inspired techniques often involve the method of specifying a set of simple generic rules or a set of simple nodes, from the interaction of which emerges the overall behavior. It is hoped to build up complexity until the end result is something markedly complex (see complex systems). However, it is also arguable that systems designed top-down on the basis of observations of what humans and other animals can do, rather than on observations of brain mechanisms, are also biologically inspired, though in a different way.

Notable examples

Some well-known cognitive architectures, in alphabetical order:

NameDescription
4CAPS developed at Carnegie Mellon University by Marcel A. Just and Sashank Varma.
4D-RCS Reference Model Architecture developed by James Albus at NIST is a reference model architecture that provides a theoretical foundation for designing, engineering, integrating intelligent systems software for unmanned ground vehicles. [8]
ACT-R developed at Carnegie Mellon University under John R. Anderson.
ASMO [9] developed by Rony Novianto, Mary-Anne Williams and Benjamin Johnston at the University of Technology Sydney. This cognitive architecture is based on the idea that actions/behaviours compete for an agents resources.
CHREST developed under Fernand Gobet at Brunel University and Peter C. Lane at the University of Hertfordshire.
CLARION the cognitive architecture, developed under Ron Sun at Rensselaer Polytechnic Institute and University of Missouri.
CMAC The Cerebellar Model Articulation Controller (CMAC) is a type of neural network based on a model of the mammalian cerebellum. It is a type of associative memory. [10] The CMAC was first proposed as a function modeler for robotic controllers by James Albus in 1975 and has been extensively used in reinforcement learning and also as for automated classification in the machine learning community.
Copycat by Douglas Hofstadter and Melanie Mitchell at the Indiana University.
DAYDREAMER developed by Erik Mueller at the University of California in Los Angeles under Michael G. Dyer
DUAL developed at the New Bulgarian University under Boicho Kokinov.
FORR developed by Susan L. Epstein at The City University of New York.
Framsticks a connectionist distributed neural architecture for simulated creatures or robots, where modules of neural networks composed of heterogenous neurons (including receptors and effectors) can be designed and evolved.
Google DeepMind The company has created a neural network that learns how to play video games in a similar fashion to humans [11] and a neural network that may be able to access an external memory like a conventional Turing machine, [12] resulting in a computer that appears to possibly mimic the short-term memory of the human brain. The underlying algorithm is based on a combination of Q-learning with multilayer recurrent neural network. [13] (Also see an overview by Jürgen Schmidhuber on earlier related work in deep learning. [14] [15] )
Holographic associative memory This architecture is part of the family of correlation-based associative memories, where information is mapped onto the phase orientation of complex numbers on a Riemann plane. It was inspired by holonomic brain model by Karl H. Pribram. Holographs have been shown to be effective for associative memory tasks, generalization, and pattern recognition with changeable attention.
Hierarchical temporal memory This architecture is an online machine learning model developed by Jeff Hawkins and Dileep George of Numenta, Inc. that models some of the structural and algorithmic properties of the neocortex. HTM is a biomimetic model based on the memory-prediction theory of brain function described by Jeff Hawkins in his book On Intelligence . HTM is a method for discovering and inferring the high-level causes of observed input patterns and sequences, thus building an increasingly complex model of the world.
CoJACK An ACT-R inspired extension to the JACK multi-agent system that adds a cognitive architecture to the agents for eliciting more realistic (human-like) behaviors in virtual environments.
IDA and LIDA implementing Global Workspace Theory, developed under Stan Franklin at the University of Memphis.
MANIC (Cognitive Architecture) Michael S. Gashler, University of Arkansas.
PRS 'Procedural Reasoning System', developed by Michael Georgeff and Amy Lansky at SRI International.
Psi-Theory developed under Dietrich Dörner at the Otto-Friedrich University in Bamberg, Germany.
Spaun (Semantic Pointer Architecture Unified Network) by Chris Eliasmith at the Centre for Theoretical Neuroscience at the University of Waterloo – Spaun is a network of 2,500,000 artificial spiking neurons, which uses groups of these neurons to complete cognitive tasks via flexibile coordination. Components of the model communicate using spiking neurons that implement neural representations called "semantic pointers" using various firing patterns. Semantic pointers can be understood as being elements of a compressed neural vector space. [16]
Soar developed under Allen Newell and John Laird at Carnegie Mellon University and the University of Michigan.
Society of Mind proposed by Marvin Minsky.
The Emotion Machine proposed by Marvin Minsky.
Sparse distributed memory was proposed by Pentti Kanerva at NASA Ames Research Center as a realizable architecture that could store large patterns and retrieve them based on partial matches with patterns representing current sensory inputs. [17]
Subsumption architectures developed e.g. by Rodney Brooks (though it could be argued whether they are cognitive).

See also

Related Research Articles

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Cognitive science is the interdisciplinary, scientific study of the mind and its processes with input from linguistics, psychology, neuroscience, philosophy, computer science/artificial intelligence, and anthropology. It examines the nature, the tasks, and the functions of cognition. Cognitive scientists study intelligence and behavior, with a focus on how nervous systems represent, process, and transform information. Mental faculties of concern to cognitive scientists include language, perception, memory, attention, reasoning, and emotion; to understand these faculties, cognitive scientists borrow from fields such as linguistics, psychology, artificial intelligence, philosophy, neuroscience, and anthropology. The typical analysis of cognitive science spans many levels of organization, from learning and decision to logic and planning; from neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures."

<span class="mw-page-title-main">Cognitive neuroscience</span> Scientific field

Cognitive neuroscience is the scientific field that is concerned with the study of the biological processes and aspects that underlie cognition, with a specific focus on the neural connections in the brain which are involved in mental processes. It addresses the questions of how cognitive activities are affected or controlled by neural circuits in the brain. Cognitive neuroscience is a branch of both neuroscience and psychology, overlapping with disciplines such as behavioral neuroscience, cognitive psychology, physiological psychology and affective neuroscience. Cognitive neuroscience relies upon theories in cognitive science coupled with evidence from neurobiology, and computational modeling.

Artificial consciousness (AC), also known as machine consciousness (MC), synthetic consciousness or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience. The same terminology can be used with the term "sentience" instead of "consciousness" when specifically designating phenomenal consciousness.

<span class="mw-page-title-main">Connectionism</span> Cognitive science approach

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<span class="mw-page-title-main">ACT-R</span>

ACT-R is a cognitive architecture mainly developed by John Robert Anderson and Christian Lebiere at Carnegie Mellon University. Like any cognitive architecture, ACT-R aims to define the basic and irreducible cognitive and perceptual operations that enable the human mind. In theory, each task that humans can perform should consist of a series of these discrete operations.

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Unified Theories of Cognition is a 1990 book by Allen Newell. Newell argues for the need of a set of general assumptions for cognitive models that account for all of cognition: a unified theory of cognition, or cognitive architecture. The research started by Newell on unified theories of cognition represents a crucial element of divergence with respect to the vision of his long-term collaborator, and AI pioneer, Herbert Simon for what concerns the future of artificial intelligence research. Antonio Lieto recently drew attention to such a discrepancy, by pointing out that Herbert Simon decided to focus on the construction of single simulative programs that were considered a sufficient mean to enable the generalisation of “unifying” theories of cognition. Newell, on the other hand, didn’t consider the construction of single simulative microtheories a sufficient mean to enable the generalisation of “unifying” theories of cognition and, in fact, started the enterprise of studying and developing integrated and multi-tasking intelligence via cognitive architectures that would have led to the development of the Soar cognitive architecture.

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<span class="mw-page-title-main">CLARION (cognitive architecture)</span>

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