Collaborative editing

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Collaborative editing is the process of multiple people editing the same document simultaneously. This technique may engage expertise from different disciplines, and potentially improve the quality of documents and increase productivity. [1]

Contents

Good choices in group awareness, participation and coordination are critical to successful collaborative writing outcomes. [2] The typing might be organized by dividing the writing into sub-tasks assigned to each group member, with the first part of the tasks done before the next parts, or they might work together on each task. [3] [4] The writing is planned, written, and revised, and more than one person is involved in at least one of those steps. [5] Usually, discussions about the document's structure and context involve the entire group. [6] [7]

Most usually, it is applied to textual documents or programmatic source code. Such asynchronous (non-simultaneous) contributions are very efficient in time, as group members need not assemble in order to work together. Generally, managing such work requires software; [8] the most common tools for editing documents are wikis, and those for programming, version control systems. [9] Most word processors are also capable of recording changes; this allows editors to work on the same document while automatically clearly labeling who contributed what changes. New writing environments such as Google Docs provide collaborative writing/editing functionalities with revision control, synchronous/asynchronous editing.

Wikipedia is an example of an open collaborative editing project on a large scale, which can be both good and bad. Because of the large contributions by the public, Wikipedia has one of the widest ranges of material in the world. This also leads to online 'graffiti', in which members of the public can submit incorrect information or random rubbish, sometimes referred to as vandalism. Collaborative writing can lead to projects that are richer and more complex than those produced by individuals. Many learning communities include one or more collaborative assignments. However, writing with others also makes the writing task more complex. [10] There is an increasing amount of research literature investigating how collaborative writing can improve learning experiences. [11] Correct access management systems can prevent duplicated information. [12] Access management systems require access to a server, often online. [13] Online collaboration can be more difficult due to issues such as time zones. [14]

See also

Related Research Articles

Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them."

Collaborative writing is a procedure in which two or more persons work together to create a written document or content. This writing tool takes many different forms, including but not limited to academic papers, reports, creative writing, projects, and business proposals. Success in collaborative writing involves a division of labor, unique insights, and most importantly writing techniques. Oftentimes through a shared document, collaborators add edits, provide feedback, and record changes. Collaborative writing is often used in professional as well as educational settings, utilizing the expertise of those involved in the collaboration process.

Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

<span class="mw-page-title-main">Collaboration</span> Act of working together

Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

<span class="mw-page-title-main">Collaboration tool</span> Tool that helps people to collaborate

A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.

Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills. More specifically, collaborative learning is based on the model that knowledge can be created within a population where members actively interact by sharing experiences and take on asymmetric roles. Put differently, collaborative learning refers to methodologies and environments in which learners engage in a common task where each individual depends on and is accountable to each other. These include both face-to-face conversations and computer discussions. Methods for examining collaborative learning processes include conversation analysis and statistical discourse analysis.

An electronic meeting system (EMS) is a type of computer software that facilitates creative problem solving and decision-making of groups within or across organizations. The term was coined by Alan R. Dennis et al. in 1988. The term is synonymous with group support systems (GSS) and essentially synonymous with group decision support systems (GDSS). Electronic meeting systems form a class of applications for computer supported cooperative work.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

A collaborative real-time editor is a type of collaborative software or web application which enables real-time collaborative editing, simultaneous editing, or live editing of the same digital document, computer file or cloud-stored data – such as an online spreadsheet, word processing document, database or presentation – at the same time by different users on different computers or mobile devices, with automatic and nearly instantaneous merging of their edits.

Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.

A Knowledge Building Community (KBC) is a community in which the primary goal is knowledge creation rather than the construction of specific products or the completion of tasks. This notion is fundamental in Knowledge building theory. If knowledge is not realized for a community then we do not have knowledge building. Examples of KBCs are

Assessment in computer-supported collaborative learning (CSCL) environments is a subject of interest to educators and researchers. The assessment tools utilized in computer-supported collaborative learning settings are used to measure groups' knowledge learning processes, the quality of groups' products and individuals' collaborative learning skills.

<span class="mw-page-title-main">Compendium (software)</span> Social science computer program

Compendium is a computer program and social science tool that facilitates the mapping and management of ideas and arguments. The software provides a visual environment that allows people to structure and record collaboration as they discuss and work through wicked problems.

Intercultural communicative competence in computer-supported collaborative learning is a form of computer-supported collaborative learning (CSCL), applied to intercultural communicative competence (ICC).

Collaborative information seeking (CIS) is a field of research that involves studying situations, motivations, and methods for people working in collaborative groups for information seeking projects, as well as building systems for supporting such activities. Such projects often involve information searching or information retrieval (IR), information gathering, and information sharing. Beyond that, CIS can extend to collaborative information synthesis and collaborative sense-making.

<span class="mw-page-title-main">Text annotation</span> Adding a note or gloss to a text

Text annotation is the practice and the result of adding a note or gloss to a text, which may include highlights or underlining, comments, footnotes, tags, and links. Text annotations can include notes written for a reader's private purposes, as well as shared annotations written for the purposes of collaborative writing and editing, commentary, or social reading and sharing. In some fields, text annotation is comparable to metadata insofar as it is added post hoc and provides information about a text without fundamentally altering that original text. Text annotations are sometimes referred to as marginalia, though some reserve this term specifically for hand-written notes made in the margins of books or manuscripts. Annotations have been found to be useful and help to develop knowledge of English literature.

<span class="mw-page-title-main">Google Sheets</span> Cloud-based spreadsheet software

Google Sheets is a spreadsheet application included as part of the free, web-based Google Docs Editors suite offered by Google. Google Sheets is available as a web application; a mobile app for: Android, iOS, and as a desktop application on Google's ChromeOS. The app is compatible with Microsoft Excel file formats. The app allows users to create and edit files online while collaborating with other users in real-time. Edits are tracked by which user made them, along with a revision history. Where an editor is making changes is highlighted with an editor-specific color and cursor. A permissions system regulates what users can do. Updates have introduced features that use machine learning, including "Explore", which offers answers based on natural language questions in the spreadsheet. Sheets is one of the services provided by Google that also includes Google Docs, Google Slides, Google Drawings, Google Forms, Google Sites and Google Keep.

Authorea is an online collaborative writing tool that allows researchers to write, cite, collaborate, host data and publish. It has been described as "Google Docs for Scientists". It has been owned by the commercial publishing company Wiley through Atypon since 2018.

Distributed Collaboration is a way of collaboration wherein participants, regardless of their location, work together to reach a certain goal. This usually entails use of increasingly popular cyberinfrastructure, such as emails, instant messaging and document sharing platforms to reduce the limitations of the users trying to work together from remote locations by overcoming physical barriers of geolocation and also to some extent, depending on the application used, the effects of working together in person. For example, a caller software that can be used to bring all collaborators into a single call-in for easier dissemination of ideas.

Virtual exchange is an instructional approach or practice for language learning. It broadly refers to the "notion of 'connecting' language learners in pedagogically structured interaction and collaboration" through computer-mediated communication for the purpose of improving their language skills, intercultural communicative competence, and digital literacies. Although it proliferated with the advance of the internet and Web 2.0 technologies in the 1990s, its roots can be traced to learning networks pioneered by Célestin Freinet in 1920s and, according to Dooly, even earlier in Jardine's work with collaborative writing at the University of Glasgow at the end of the 17th to the early 18th century.

References

  1. Tomlinson, Bill; et al. (2012). Massively distributed authorship of academic papers. 2012 ACM annual conference on Human Factors in Computing Systems Extended Abstracts. Austin, Texas, USA. pp. 11–20. doi:10.1145/2212776.2212779. hdl: 2117/171295 .
  2. Paul Benjamin Lowry, Aaron Mosiah Curtis, and Michelle Rene Lowry. "A Taxonomy of Collaborative Writing to Improve Empirical Research, Writing Practice, and Tool Development", Journal of Business Communication (JBC), Vol. 41, No.05700/Ad1993.pdf?sequence=1 How Collaborative is Collaborative Writing? An Analysis of the Production of Two Technical Reports]., pages 69–86. Springer-Verlag, London, 1993.
  3. Sharples, M. (1993). "Adding a Little Structure to Collaborative Writing". CSCW in Practice: An Introduction and Case Studies. Computer Supported Cooperative Work. pp. 51–67. doi:10.1007/978-1-4471-2009-4_5. ISBN   978-3-540-19784-3.
  4. Rimmershaw R. Collaborative Writing Practices and Writing Support Technologies pages 15--28. Kluwer Academic Publishers, Dordrecht, The Netherlands, 1992.
  5. Ede L. and Lunsford A. Singular Text/Plural Authors: Perspectives on Collaborative Authoring. Southern Illinois University Press, Carbondale, 1990.
  6. Beck, E. E. (1993). "A Survey of Experiences of Collaborative Writing". Computer Supported Collaborative Writing. Computer Supported Cooperative Work. pp. 87–112. doi:10.1007/978-1-4471-2007-0_6. ISBN   978-3-540-19782-9.
  7. "Content Writing Guide". Wednesday, May 27, 2020
  8. Kuutti, Kari et al. (2003). ECSCW 2003: proceedings of the Eighth European Conference on Computer Supported Cooperative Work, p. 315.
  9. "Building Up to Collaboration: Evidence on Using Wikis to Scaffold Academic Writing | Journal of Academic Writing". 24 January 2022.{{cite journal}}: Cite journal requires |journal= (help)
  10. "Collaborative Writing". Online Writing Guide, New Century College. Archived from the original on 2011-09-27. Retrieved 2011-09-21.
  11. Calvo, R. A.; O'Rourke, S. T.; Jones, J.; Yacef, K.; Reimann, P. (2011). "Collaborative Writing Support Tools on the Cloud". IEEE Transactions on Learning Technologies. 4: 88–97. doi:10.1109/TLT.2010.43.
  12. Fernald, D. H.; Duclos, C. W. (2005). "Enhance your team-based qualitative research". Ann Fam Med. 3 (4): 360–4. doi: 10.1370/afm.290 . PMC   1466909 . PMID   16046570.
  13. Duque, Ricardo B.; Ynalvez, Marcus; Sooryamoorthy, R.; Mbatia, Paul; Dzorgbo, Dan-Bright; Shrum, Wesley. "Collaboration Paradox: Scientific Productivity, the Internet, and Problems of Research in Developing Areas" (PDF). Archived from the original (PDF) on 2016-12-25. Retrieved 2011-10-01.
  14. "Collaboration Structure, Communication Media, and Problems in Scientific Work Teams". Jcmc. indiana.edu. 2006-12-31. Retrieved 2011-09-21.

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