Cossacks II: Napoleonic Wars

Last updated
Cossacks II: Napoleonic Wars
Cossacks 2.jpg
European cover art
Developer(s) GSC Game World
Publisher(s) CDV Software
Producer(s) Sergey Grygorovych
Designer(s) Alexander Chuchkevich
Andrew Zavolokin
Programmer(s) Andrew Shpagin
Artist(s) Ivan Khivrenko
Pavel Markevich
Composer(s) Alexey Omelchuk
Platform(s) Microsoft Windows
Release
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer

Cossacks II: Napoleonic Wars is a real-time strategy game and the second installment in the Cossacks series, released in 2005. This game focuses exclusively on the Napoleonic era, meaning it has a much shorter time span than others in this series, which spanned several centuries. Therefore, fewer technologies can be researched than in other Cossacks games, and there aren't as many different unit types for each country as before. On the other hand, Cossacks II allows a large number of units to be trained and it has many tactical options and an updated graphical engine.

Contents

Gameplay

The Cossacks series has always been noted for having a large number of units on screen simultaneously, and that all are controllable at the same time; this game is no exception. The limit of soldiers that can be used at the same time is 64,000, a large number compared to other real-time strategy video games.

Game modes

In the game, there are two different modes, single-player, and multi-player. In single player, three different modes may be played: campaign (tutorial), Battle for Europe (turn-based, much like Risk), and Skirmish/Historical Battles. In multiplayer, players can play a game over the internet.

Singleplayer

In Battle for Europe mode, 6 nations are playable: France, Russia, Prussia, Austria, Egypt, and Great Britain. With one of these, players attempt to conquer Europe. The 2006 expansion, Cossacks 2: Battle for Europe, also includes Spain, the Duchy of Warsaw and the Confederation of the Rhine.

Players have a single army to command, which can be ordered across Europe on a turn-based scale. Battles are fought in real time. Over time, player experience improves, depending on the number of battles fought. As promotions are earned, more units become available, and better ones may be unlocked. At first, only infantry can be used, then light infantry, engineers, and cavalry are allowed, followed by artillery, and finally elite infantry and cavalry.

In Skirmish mode, a map is chosen, and a fight begins in a real-time environment, reminiscent of Age of Empires II . The human player begins by choosing a country with which to play, and then attempts to defeat the computer player's nation, by trying to capture all of the villages on the map, or by destroying all of the enemy's town centers. To capture a village, one, sometimes two, group(s) of thirty militiamen must be destroyed.

In order to capture it, a group of men must be moved near the center of the village. Each village can collect one of the four resources: coal, iron, gold, and food. Peasants, or serfs, can collect wood and stone, which are stored in storehouses. Two extra map packs, one with three extra maps for skirmish mode, and one for historical battles, have been released for free download at the Cossacks II official website.

In the historical battles mode, a variety of historical battles may be fought. They are predesigned, which means no new units may be trained. A couple of the battles playable are the Battle of Austerlitz, and the Battle of Ulm.

There is also a map editor by holding 'Ctrl' and clicking on the main menu, where players can create and edit their own maps. Cossacks II also includes a gameplay mode called Battle for Europe in which players capture everything on the vast map of Europe that range from major cities, such as Moscow, Paris, and London, to smaller provinces such as Nantes and Toulouse that they must capture in order to gain experience. This in turn gives them access to more squads and more elite infantry to be able to capture the capital cities.

The players can move up in rank and experience levels every time they win some battles or skirmishes in this mode. For example, when they first start the game, they are a 1st Lieutenant. If on the first skirmish gain a victory, when they get to the battle report menu, it will tell them how much experience they gained and when they get past that there will be promotion and rewards messages and the players are likely to become a captain, etc.

Multiplayer

In multiplayer mode, players can play a skirmish battle over the internet.

Multiplayer games have to set up through a VPC (virtual private network) such as LogMeIn Hamachi. After connecting to a player made server a player may join another players server, but many bugs can be experienced while playing like this.

Cossacks II: Battle for Europe

The Cossacks II: Battle for Europe expansion pack was released in June 2006. It is a stand-alone game, eliminating the need for the original version. Major changes to the game are to the Battle for Europe mode. At least 7 new provinces have been added to expand the map, in order to allow greater playability as well as to accommodate 3 new nations: Spain, the Duchy of Warsaw and the Confederation of the Rhine. A number of new historical battles were also added: Borodino, Leipzig and Waterloo, as well as campaigns played from the perspective of some of the great powers of the day.

Reception

The game had received mixed reviews. Aggregators GameRankings and Metacritic gave it 73%. [5] [6] Peter Suciu of Game Spy had given the game an average of 2.5 out of 5, criticizing its complexity and limited multiplayer options. [8] Steve Butts of IGN considered to be better than the original Cossacks and a substantial improvement over Alexander . [9] Jason Ocampo of GameSpot gave it 7.9 out of 10, calling the game "enjoyable" and praising its colorful graphics, but mentioning about bugs and corrupt saves as an annoying distraction from it being "enjoyable". [7]

Related Research Articles

<i>Age of Empires II</i> 1999 real-time strategy video game

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

<i>Call of Duty: United Offensive</i> 2004 video game expansion pack

Call of Duty: United Offensive is an expansion pack for the first-person shooter video game Call of Duty. It was developed by Gray Matter Studios, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004, and for Mac OS X on November 22, 2004.

<i>Age of Empires III</i> 2005 real-time strategy video game

Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV was released October 28, 2021, for Windows.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers. As of September 1, 2017, the multiplayer has been re-enabled on the Steam version with Workshop support added.

<i>Empire Earth II</i> 2005 video game

Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<i>The Lord of the Rings: War of the Ring</i> 2003 video game

The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment and published by Sierra Entertainment, a subsidiary of Vivendi Universal Games. Set in J. R. R. Tolkien’s fictional Middle-earth, it expands upon the events of the War of the Ring as told in his fantasy novel, The Lord of the Rings.

<i>American Conquest</i> 2002 video game

American Conquest is a real-time strategy video game developed by GSC Game World and published by CDV Software Entertainment. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.

<i>Cossacks: European Wars</i> 2001 video game

Cossacks: European Wars is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 24 April 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers.

<i>Praetorians</i> (video game) 2003 real-time tactics video game

Praetorians is a 3D real-time tactics video game developed by Pyro Studios and published by Eidos Interactive in 2003, based on Julius Caesar's historical campaigns in Gaul and Britain, Crassus' battles in Parthia, and the events of Caesar's Civil War during the 1st century BC. The player controls either the Roman Republic, the Ptolemaic Kingdom, or a generic barbarian tribe based on the Helvetii, Gauls, and Celts.

<i>Alexander</i> (video game) 2004 video game

Alexander is a real-time strategy game created by GSC Game World and published by Ubisoft, based on the 2004 film of the same name.

<i>Warhammer 40,000: Dawn of War – Dark Crusade</i> 2006 video game

Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.

<i>Empire: Total War</i> 2009 video game

Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The macOS version of the game was released by Feral Interactive on 10 June 2014. The Linux version was released, also by Feral Interactive, on 8 December 2014.

<i>Star Wars: Battlefront</i> (2004 video game) 2004 action shooter video game

Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first installment in the Star Wars: Battlefront series. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the Star Wars Trilogy DVD set. Aspyr released a Mac OS X port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released on November 1, 2005.

<i>Napoleon: Total War</i> 2010 video game

Napoleon: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for the Microsoft Windows and macOS. Napoleon was released in North America on 23 February 2010, and in Europe on 26 February. The game is the sixth stand-alone installment in the Total War series. The game is set in Europe, North Africa, and the Middle East during the French Revolutionary Wars and Napoleonic Wars. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleon features three special campaigns that follow the general's career.

<i>Mount & Blade: Warband</i> 2010 standalone video game expansion pack

Mount & Blade: Warband is the standalone expansion pack to the strategy action role-playing video game Mount & Blade. Announced in January 2009, the game was developed by the Turkish company TaleWorlds Entertainment and was published by Paradox Interactive on March 30, 2010. The game is available as a direct download from the TaleWorlds website, through the Steam digital distribution software, as a DRM-free version from GOG.com, or as a DVD with required online activation. The macOS and Linux versions were released on July 10, 2014, through Steam.

<i>Total War: Shogun 2</i> 2011 video game

Total War: Shogun 2 is a strategy video game developed by Creative Assembly and published by Sega in 2011. It is the seventh mainline entry in the Total War series and returns to the setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe and the Middle East.

<i>Company of Heroes 2</i> Real-time strategy video game

Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Windows, Linux, and OS X. It is the sequel to the 2006 game Company of Heroes. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine.

Men of War is a real-time tactics video game franchise, based mainly in World War II.

References

  1. ""Cossacks II" on gold" [«Казаки II» на золоте]. Cossacks II (in Russian). March 24, 2005. Archived from the original on April 3, 2005. Retrieved January 12, 2024.
  2. "What's New? [date mislabeled "10 Jun 2005"]". Eurogamer.net. 2005-04-15. Retrieved 2023-04-15.
  3. Adams, David (2005-04-13). "Cossacks II Commands Gold". IGN. Retrieved 2023-04-15.
  4. "Cossacks II: Napoleonic Wars - PC - GameSpy". pc.gamespy.com. Retrieved 2023-04-15.
  5. 1 2 "Cossacks II: Napoleonic Wars". CBS Interactive. GameRankings . CBS Corporation . Retrieved March 26, 2019.
  6. 1 2 "Cossacks II: Napoleonic Wars". CBS Interactive. Metacritic . CBS Corporation. Retrieved March 26, 2019.
  7. 1 2 Jason Ocampo (April 26, 2005). "Cossacks II: Napoleonic Wars Review". CBS Interactive. GameSpot . CBS Corporation. Retrieved March 26, 2019.
  8. 1 2 Peter Suciu (April 28, 2005). "Cossacks II: Napoleonic Wars". Game Spy . Retrieved March 26, 2019.
  9. 1 2 Steve Butts (April 26, 2005). "Cossacks II: Napoleonic Wars". IGN . J2 Global . Retrieved March 26, 2019.
  10. Angus Cormack (July 30, 2005). "PC Review - 'Cossacks II: Napoleonic Wars'". Worthplaying. Retrieved March 26, 2019.