Cue recruitment

Last updated

Cue recruitment is a form of associative learning in human perception. A cue in perception is a signal that can be measured by an observer's perceptual system, that is informative about the state of some property of the world. A trusted cue is one that the system utilizes to construct appearance, i.e. to build a percept (what one "sees") that depends on the world state. In a cue recruitment experiment, an arbitrarily chosen signal is put into correlation with trusted cues, which makes the signal into an artificial cue. If the artificial cue acquires the ability to affect appearance in a manner similar to the trusted cues, it is said to have been recruited.

The cue recruitment experiment is a form of classical conditioning experiment, the simplest test for associative learning in which one (or at most a few) new signal(s) are put into correlation with one or a few trusted cues. Cue recruitment (a change in perceptual appearance) does not always occur during a cue recruitment experiment.

Perceptually bistable stimuli are often used to test for cue recruitment because they allow the experimenter to measure very small cue-contingent biases in appearance. Bistable stimuli are useful for a second reason as well: trainees can easily report appearance for these stimuli. As a result, if learning occurs during the experiment, the experimenter can be sure that the learning caused a change in how the stimulus looked, rather than a change in the explicit strategy used by the trainee during responding.

Cue recruitment is one of many types of cue learning, a more general framework due to Egon Brunswik that also encompasses other adaptive changes in the system's use of cues. Examples of cue learning that are not cue recruitment include:

Example

Cue recruitment was demonstrated by Haijiang et al. (2006) using a computer-generated rotating Necker cube stimulus. This stimulus is perceptually bistable and may appear to rotate either left or right. To test for cue recruitment, binocular disparity cues (3D cues) were added to the Necker cube, to specify which part of the cube was in front and which was in back. The apparent direction of rotation was thereby brought under experimenter control. The new cue was that the cube moved upward or downward on every trial (contingent on its direction of rotation). Test trials contained the new cue but not the trusted cue. On these trials, trainees tended to see the cube rotating in the same direction it had during training (depending on whether its motion was upward or downward).

Related Research Articles

Perception Interpretation of sensory information

Perception is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system. Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves.

Attention Psychological process of selectively concentrating on a discrete aspect of information

Attention is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether considered subjective or objective, while ignoring other perceivable information. William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence." Attention has also been described as the allocation of limited cognitive processing resources. Attention is manifested by an attentional bottleneck, in term of the amount of data the brain can process each second; for example, in human vision, only less than 1% of the visual input data can enter the bottleneck, leading to inattentional blindness.

Classical conditioning is a behavioral procedure in which a biologically potent stimulus is paired with a previously neutral stimulus. It also refers to the learning process that results from this pairing, through which the neutral stimulus comes to elicit a response that is usually similar to the one elicited by the potent stimulus.

Wishful thinking Formation of beliefs based on what might be pleasing to imagine

Wishful thinking is the formation of beliefs based on what might be pleasing to imagine, rather than on evidence, rationality, or reality. It is a product of resolving conflicts between belief and desire.

Psychophysics Branch of knowledge relating physical stimuli and psychological perception

Psychophysics quantitatively investigates the relationship between physical stimuli and the sensations and perceptions they produce. Psychophysics has been described as "the scientific study of the relation between stimulus and sensation" or, more completely, as "the analysis of perceptual processes by studying the effect on a subject's experience or behaviour of systematically varying the properties of a stimulus along one or more physical dimensions".

In the study of vision, visual short-term memory (VSTM) is one of three broad memory systems including iconic memory and long-term memory. VSTM is a type of short-term memory, but one limited to information within the visual domain.

Multistability is a scientific phenomenon unique to multicellular living systems, which allows multiple steady-state equilibrium points to exist. These stable states are alternated between, through periods of instability, as a single, final perception is derived from physical stimuli1.

Multistable perception is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes. While usually associated with visual perception, multistable perception can also be experienced with auditory and olfactory percepts.

Motion perception

Motion perception is the process of inferring the speed and direction of elements in a scene based on visual, vestibular and proprioceptive inputs. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and difficult to explain in terms of neural processing.

Inattentional blindness or perceptual blindness occurs when an individual fails to perceive an unexpected stimulus in plain sight, purely as a result of a lack of attention rather than any vision defects or deficits. When it becomes impossible to attend to all the stimuli in a given situation, a temporary "blindness" effect can occur, as individuals fail to see unexpected but often salient objects or stimuli.

Speech perception is the process by which the sounds of language are heard, interpreted, and understood. The study of speech perception is closely linked to the fields of phonology and phonetics in linguistics and cognitive psychology and perception in psychology. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. Speech perception research has applications in building computer systems that can recognize speech, in improving speech recognition for hearing- and language-impaired listeners, and in foreign-language teaching.

A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.

Integrative agnosia Medical condition

Integrative agnosia is a sub-disease of agnosia, meaning the lack of integrating perceptual wholes within knowledge. Integrative agnosia can be assessed by several experimental tests such as the Efron shape test, which determines the specificity of the disease being Integrative. This disease is often caused by brain trauma, producing medial ventral lesions to the extrastriate cortex. Affecting this region of the brain produces learning impairments: the inability to integrate parts such as spatial distances or producing visual images from short or long-term memory.

Perceptual learning

Perceptual learning is learning better perception skills such as differentiating two musical tones from one another or categorizations of spatial and temporal patterns relevant to real-world expertise. Examples of this may include reading, seeing relations among chess pieces, and knowing whether or not an X-ray image shows a tumor.

In neuroscience, the visual P200 or P2 is a waveform component or feature of the event-related potential (ERP) measured at the human scalp. Like other potential changes measurable from the scalp, this effect is believed to reflect the post-synaptic activity of a specific neural process. The P2 component, also known as the P200, is so named because it is a positive going electrical potential that peaks at about 200 milliseconds after the onset of some external stimulus. This component is often distributed around the centro-frontal and the parieto-occipital areas of the scalp. It is generally found to be maximal around the vertex of the scalp, however there have been some topographical differences noted in ERP studies of the P2 in different experimental conditions.

In the psychology of perception and motor control, the term response priming denotes a special form of priming. Generally, priming effects take place whenever a response to a target stimulus is influenced by a prime stimulus presented at an earlier time. The distinctive feature of response priming is that prime and target are presented in quick succession and are coupled to identical or alternative motor responses. When a speeded motor response is performed to classify the target stimulus, a prime immediately preceding the target can thus induce response conflicts when assigned to a different response as the target. These response conflicts have observable effects on motor behavior, leading to priming effects, e.g., in response times and error rates. A special property of response priming is its independence from visual awareness of the prime.

Visual tilt effects

Due to the effect of a spatial context or temporal context, the perceived orientation of a test line or grating pattern can appear tilted away from its physical orientation. The tilt illusion (TI) is the phenomenon that the perceived orientation of a test line or grating is altered by the presence of surrounding lines or grating with a different orientation. And the tilt aftereffect (TAE) is the phenomenon that the perceived orientation is changed after prolonged inspection of another oriented line or grating.

Many experiments have been done to find out how the brain interprets stimuli and how animals develop fear responses. The emotion, fear, has been hard-wired into almost every individual, due to its vital role in the survival of the individual. Researchers have found that fear is established unconsciously and that the amygdala is involved with fear conditioning.

Hans Wallach

Hans Wallach was a German-American experimental psychologist whose research focused on perception and learning. Although he was trained in the Gestalt psychology tradition, much of his later work explored the adaptability of perceptual systems based on the perceiver's experience, whereas most Gestalt theorists emphasized inherent qualities of stimuli and downplayed the role of experience. Wallach's studies of achromatic surface color laid the groundwork for subsequent theories of lightness constancy, and his work on sound localization elucidated the perceptual processing that underlies stereophonic sound. He was a member of the National Academy of Sciences, a Guggenheim Fellow, and recipient of the Howard Crosby Warren Medal of the Society of Experimental Psychologists.

Multistable auditory perception is a cognitive phenomenon in which certain auditory stimuli can be perceived in multiple ways. While multistable perception has been most commonly studied in the visual domain, it also has been observed in the auditory and olfactory modalities. In the olfactory domain, different scents are piped to the two nostrils, while in the auditory domain, researchers often examine the effects of binaural sequences of pure tones. Generally speaking, multistable perception has three main characteristics: exclusivity, implying that the multiple perceptions cannot simultaneously occur; randomness, indicating that the duration of perceptual phases follows a random law, and inevitability, meaning that subjects are unable to completely block out one percept indefinitely.