Dark Souls

Last updated

Dark Souls
Dark Souls logo black.svg
Genre(s) Action role-playing
Developer(s) FromSoftware
Publisher(s) Bandai Namco Entertainment
Creator(s) Hidetaka Miyazaki
Composer(s)
Platform(s) PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One, Nintendo Switch
First release Dark Souls
September 22, 2011
Latest release Dark Souls: Remastered
May 24, 2018

Dark Souls [lower-alpha 1] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. It began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). The series was created by Hidetaka Miyazaki and has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. By 2023, the series had shipped over 35 million copies outside of Japan. Other FromSoftware games, including Demon's Souls , Bloodborne , Sekiro: Shadows Die Twice , and Elden Ring , share several related concepts and led to the creation of the Soulslike subgenre.

Contents

Setting

The games take place within a dark, medieval fantasy setting, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The accretion, loss, and recovery of souls are central to the narrative and gameplay of Dark Souls games. These games are linked through their setting and an overarching cyclic narrative centering around fire, and are linked through common themes and elements, including interactions with phantoms and battles with demons. At the end of each game, characters may reignite the "first flame" or allow it to fade, recurring a choice others have made before.

Gameplay

The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with non-playable characters. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain from defeating it.

One of the core mechanics of the series is the use of how it handles progress, death, and player improvement. Bonfires serve as a checkpoint within the series, restoring all health and other critical resources when used, but also respawning most enemies and obstacles, making repeated trips back to safety untenable for forward progress. Upon losing all of their health points and dying, players lose their souls and appear back at the bonfire where they last rested. If the player can return to their point of death, their bloodstain, without dying again, they can regain all lost souls. [1] If the player dies again before reaching their bloodstain, the souls are permanently gone. [1] Notably, using a bonfire manually and respawning at one after death have identical effects, save for the player losing their currency at their place of death, which can be retrieved with no penalty. In this way the player is encouraged to not fear death, as no progress is lost so long as they can learn from their mistakes.[ citation needed ] As the player retraces their steps after death, they will naturally defeat more enemies, gaining more souls and allowing their character to gain experience alongside the player themselves.

Online interaction in the Dark Souls games is integrated into the single-player experience. Throughout areas of the game, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players game world and when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping other players online to avoid the same fate in advance. Players can leave messages on the ground that can help other players with tips and warnings. Multiplayer can be engaged in both player versus player combat and cooperative gameplay using invasion or summoning mechanics. [2] [3] Players can also rely on covenants, which serve as "factions" that can allow players to delve further into the multiplayer experience.

Games

Release timeline
2011 Dark Souls
2012
2013
2014 Dark Souls II
2015
2016 Dark Souls III
2017
2018 Dark Souls: Remastered

Dark Souls

Dark Souls is the first game in the series; it is considered a spiritual successor to Demon's Souls (2009). [4] [5] FromSoftware wanted to develop a sequel to Demon's Souls, but Sony's ownership of the intellectual property prevented them from doing so on other platforms. [6] It was released in 2011 for PlayStation 3 and Xbox 360. [7] In 2012, Dark Souls: Prepare to Die Edition was released for Windows, PlayStation 3, and Xbox 360, featuring the base game and the Artorias of the Abyss downloadable content. [8] The game takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who sets out to discover the fate of undead humans like themselves. The plot of Dark Souls is primarily told through environmental details, in-game item flavor text, and dialogue with non-playable characters (NPCs). Players must piece together clues in order to understand the story, rather than being told the story through more traditional means, such as through cutscenes. Dark Souls and its predecessor Demon's Souls garnered recognition due to the series' high level of difficulty. [2] [9] [10] [11] A version featuring some graphical and gameplay enhancements, Dark Souls: Remastered , was released in May 2018. [12]

Dark Souls II

Dark Souls II was first announced in late 2012 during the Spike Video Game Awards. This is the only game in the series where director Hidetaka Miyazaki did not reprise his role, although he was still involved in supervision. [13] [14] It was released in 2014 for Windows, PlayStation 3, and Xbox 360. [15] In 2015, an updated version featuring The Lost Crowns downloadable content was released for Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, under the title Dark Souls II: Scholar of the First Sin [16] - with the latter two platforms receiving retail releases. [17] The game takes place in the kingdom of Drangleic, where the player must find a cure for the undead curse. [3] Although set in the same universe as the previous game, there is no direct story connection to Dark Souls. [18]

Dark Souls III

Dark Souls III was released in 2016 for Windows, PlayStation 4, and Xbox One. [19] The gameplay is paced faster than previous Souls installments, [20] which was attributed in part to the gameplay of Bloodborne . [21] The game takes place in the kingdom of Lothric, where the player must end the cycle of linking the Flame. In 2017, the complete version containing the base game and both expansions (Ashes of Ariandel and The Ringed City) was released, under the title Dark Souls III: The Fire Fades Edition. Dark Souls III was both critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It sold over 10 million copies by 2020, making it the fastest-selling game in Bandai Namco's history at the time [22] [23] (until it was overtaken by Elden Ring). [24] In 2015, Miyazaki said that Dark Souls III would likely be the last of the series, with FromSoftware choosing to move onto new games of unrelated IPs in the future. [25]

Other media

Cover art for the first issue of the Dark Souls comic book Cover art for the first Dark Souls comic.jpg
Cover art for the first issue of the Dark Souls comic book

A comic book by Titan Comics based on the series debuted alongside the release of Dark Souls III in 2016. [26] A Kickstarter campaign for a licensed board game by Steamforged Games, Dark Souls – The Board Game , was also announced around the same time. [27] The campaign was funded within the first three minutes of its launch and was released in April 2017. [28] [29]

In February 2017, music from the series by Motoi Sakuraba was performed by a live orchestra at the Salle Pleyel concert hall in Paris. [30] In September of that year, a limited edition vinyl box set containing the soundtracks of all three games was released in Europe. [31] In Japan, a box set containing the enhanced versions of all three games for the PlayStation 4, the soundtracks for each, bookends, artwork prints, and dictionaries detailing every in-game item was released on May 24, 2018. [32]

Demon's Souls

Released in 2009 for the PlayStation 3, Demon's Souls is considered the spiritual predecessor to the Dark Souls series. [33] [34] It has also been described as a spiritual successor to the King's Field series of games, [4] [35] while at the same time being described as a separate entity "guided by differing core game design concepts." [36] It also drew inspiration from video games such as Ico , [37] [38] The Legend of Zelda , [36] and FromSoftware's Otogi: Myth of Demons , [39] as well as manga such as Berserk , Saint Seiya and JoJo's Bizarre Adventure . [40]

Unlike its successors, Demon's Souls uses a central hub system known as the "Nexus" where players can level up, repair equipment, or buy certain items, before venturing into one of the five connected worlds. The "World Tendency" feature is also exclusive to Demon's Souls, where the difficulty of exploring a world is dependent on how many bosses have been killed, and how the player dies. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations. It had an online multiplayer system integrated into single-player, in which players could leave messages and warnings for other players' worlds, as well as join other players to assist and/or kill them. After FromSoft extended the server's lifecycle past the original 2011 shutdown date, the multiplayer component was finally taken offline in early 2018. [41]

King's Field

The King's Field series, also developed by FromSoftware, is considered a spiritual predecessor to the series. It debuted in 1994 with King's Field for the PlayStation and had three sequels. [4] [35]

Other

In February 2016, Bandai Namco Entertainment partnered with American retailer GameStop to release Slashy Souls , a free-to-play mobile endless runner, to promote Dark Souls III. The game was presented in a pixel art style, and shares the series' level of difficulty. [42] The game was met with highly negative critical reception, [43] with reviewers such as Chris Carter of Destructoid and Jim Sterling both giving the game a 1/10. [44] [45]

Reception

Aggregate review scores
GameYear Metacritic
Dark Souls Blue pencil.svg 2011PC: 85/100 [46]
PS3: 89/100 [47]
X360: 89/100 [48]
Dark Souls II Blue pencil.svg 2014PC: 91/100 [49]
PS3: 91/100 [50]
X360: 91/100 [51]
Dark Souls III Blue pencil.svg 2016PC: 89/100 [52]
PS4: 89/100 [53]
XONE: 87/100 [54]
Dark Souls: Remastered Blue pencil.svg 2018NS: 83/100 [55]
PC: 84/100 [56]
PS4: 84/100 [57]
XONE: 87/100 [58]
Hidetaka Miyazaki, creator of the series and director of Dark Souls and Dark Souls III Hidetaka Miyazaki, The Game Awards 2022 (cropped).png
Hidetaka Miyazaki, creator of the series and director of Dark Souls and Dark Souls III

The Dark Souls series has been met with critical acclaim, with the first game often being cited as among the greatest video games of all time. [59] [60] [61] [62]

The "bloodstain" gameplay mechanic has been given praise by critics. David Craddock of Shacknews called them one of the core tenets of the series. [63] He stated that the harshest punishment one can receive in a Souls game is "not dying once, but twice." [63] GamesRadar+ called bloodstains, in combination with Demon Souls's message system, "a graceful, elegant way of letting players guide each other without the need for words", and said that "rarely has the price of failure been balanced on such a precarious knife edge" as being forced to retrieve one's bloodstain. [64]

The bonfire concept was similarly praised. Matthew Elliott of GamesRadar+ called bonfires a powerful symbol of relief, and "a meaty cocktail of progress, exhaustion and joy", [65] and that, while other games evoke emotions with their save points, no other game does so as effectively. [65] Vice called the Bonfire a "mark of genius" that "reinvented the save point" and allowed the player to reflect on their progress. [66]

Sales and legacy

The Dark Souls series had shipped 35.18 million copies outside of Japan as of March 2023. [67] Dark Souls III broke sales records upon release, selling over three million copies worldwide by May 2016 and was Bandai Namco's fastest-selling game until being surpassed by Elden Ring in 2022. [68] [69]

The Soulslike genre was inspired by common features of the series, resulting in many games using similar mechanics. Other FromSoftware games directed by Miyazaki, such as Demon's Souls, Bloodborne , [70] [71] Sekiro: Shadows Die Twice , [72] and Elden Ring , [73] share many of the same concepts of Souls and are often associated with the series and grouped under the "Soulsborne" label. [74] [75] [76] [77]

The series has also been cited as an influence on several PlayStation Network features, including asynchronous messaging, social networking, and video sharing, [78] as well as for the television show Stranger Things . [79]

Notes

  1. Japanese: ダークソウル, Hepburn: Dākusōru

Related Research Articles

<i>Soulcalibur</i> (video game) 1998 video game

Soulcalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

Ace Combat is an arcade-style combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.

FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them producing two more King's Field games before creating the mecha combat series Armored Core (1997), one of their flagship franchises.

<i>Soulcalibur IV</i> 2008 video game

Soulcalibur IV is a 2008 fighting video game developed by Project Soul and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. It is the fifth installment in the Soulcalibur series, featuring greatly improved visuals over its predecessor and three playable guest characters from the Star Wars franchise. It is also the first Soulcalibur game to not receive an arcade version, and the last game in the Soul series’ 1590 A.D. trilogy, following Soulcalibur II and Soulcalibur III.

<i>Naruto: Ultimate Ninja Storm</i> 2008 video game

Naruto: Ultimate Ninja Storm, known in Japan as Naruto: Narutimate Storm is the first installment of the Ultimate Ninja Storm series, it is a fighting game developed by CyberConnect2 and published by Namco Bandai Games. The game was released for the PlayStation 3 (PS3) across North America, Europe and Australia in November 2008 and in Japan on January 15, 2009. It is based on the popular manga and anime series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Ultimate Ninja series on the PS3.

<i>Demons Souls</i> 2009 video game

Demon's Souls is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL territories by Namco Bandai Partners in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.

<i>Dark Souls</i> (video game) 2011 video game

Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the first in the Dark Souls series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows featuring additional content, known as the Prepare to Die Edition, was released in August 2012. It was also released for consoles under the subtitle Artorias of the Abyss in October 2012.

<i>Dark Souls II</i> 2014 video game

Dark Souls II is a 2014 action role-playing game developed by FromSoftware. The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.

<i>Bloodborne</i> 2015 video game

Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. Bloodborne follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.

<span class="mw-page-title-main">Hidetaka Miyazaki</span> Japanese video game designer and executive (born 1974)

Hidetaka Miyazaki is a Japanese creative director, designer, writer, and president of the video game company FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.

<i>Dragon Ball Xenoverse</i> 2015 video game

Dragon Ball Xenoverse is an action role-playing fighting game based on the Dragon Ball franchise developed by Dimps and published by Bandai Namco Games. It was released in February 2015 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows.

<i>Dark Souls II: The Lost Crowns</i> 2014 video game

Dark Souls II: The Lost Crowns is a set of three downloadable content packs for the 2014 action role-playing game Dark Souls II. The first of the trio, Crown of the Sunken King was released in July 2014 and was followed by Crown of the Old Iron King in August and Crown of the Ivory King in September. The DLC, developed by FromSoftware and published by Bandai Namco Entertainment, were met with positive reception and drew praise for returning to the complex interlocking and looping level design of Dark Souls.

<i>Dark Souls III</i> 2016 video game

Dark Souls III is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Windows. The third and final entry in the Dark Souls series, it is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.

<i>One Piece: Burning Blood</i> 2016 fighting video game

One Piece: Burning Blood is a fighting video game developed by Spike Chunsoft and published by Bandai Namco Entertainment. Based on the One Piece franchise, it was released for PlayStation 4, PlayStation Vita, Xbox One, and Windows. It is the first One Piece video game to be released on an Xbox video game console. It was released in Japan on April 21, 2016, in North America on May 31, 2016, and in Europe on June 3, 2016. The Windows version was released in North America on September 1, 2016, and in Europe on September 2, 2016. The game was not released for Xbox One in Japan.

<i>Little Nightmares</i> 2017 puzzle-solving horror game

Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for PlayStation 4, Windows and Xbox One, released in April 2017. A Nintendo Switch version was released in May 2018, followed by a Google Stadia version in June 2020 and mobile versions were released on 12 December 2023 and published by Playdigious. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an iron vessel inhabited by monstrous, twisted beings. The game received positive reviews upon release with critics praising its atmosphere, gameplay, graphics, and sound while criticizing its checkpoint system and short length. A follow-up, Little Nightmares II, was released in February 2021, and a third entry in the series, Little Nightmares III, is in development by Supermassive Games.

Dark Souls – The Board Game is a miniature-based exploration board game created by Steamforged Games. It was released in April 2017 and is based on the Dark Souls video game series by FromSoftware and Bandai Namco Entertainment. A crowdfunding campaign raised over £3.7 million was used to fund the project.

<i>Dark Souls III: The Ringed City</i> 2017 video game

Dark Souls III: The Ringed City is the second and last of the two downloadable content (DLC) packs for the 2016 action role-playing video game Dark Souls III. Released on March 27, 2017, the content pack was developed by FromSoftware and published by Bandai Namco Entertainment. It drew favourable reception from critics, with several seeing it as a fitting end to the Dark Souls series.

<i>Elden Ring</i> 2022 video game

Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by fantasy writer George R. R. Martin. It was published for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 25 by FromSoftware in Japan and Bandai Namco Entertainment internationally. Players control a customizable player character who is on a quest to repair the Elden Ring and become the new Elden Lord.

<span class="mw-page-title-main">The Game Award for Game of the Year</span> Video game award

The Game Award for Game of the Year is an award presented annually by the Game Awards. It is given to a video game judged to deliver the best experience across creative and technical fields. The award is traditionally accepted by the game's directors or studio executives. The process begins with over 100 video game publications and websites, which collectively name six games as nominees. After the nominees are selected, the winner is chosen by a combined vote between the jury (90%) and public voting (10%).

A Soulslike is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon's Souls and the Dark Souls series by FromSoftware, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a portmanteau of Souls and Bloodborne. The "Soulslike" name has been adopted by a number of critics and developers. However, there have also been questions whether it is a true genre or a collection of shared mechanics.

References

  1. 1 2 "How FromSoft took the action-RPG to a new level by putting faith in Dark Souls' players". gamesradar. Archived from the original on February 22, 2018. Retrieved February 21, 2018.
  2. 1 2 VanOrd, Kevin (October 3, 2011). "Dark Souls Review". GameSpot . CBS Interactive. Archived from the original on June 26, 2015. Retrieved July 6, 2015.
  3. 1 2 Kollar, Philip (March 11, 2014). "Dark Souls 2 Review: not the end". Polygon . Vox Media. Archived from the original on July 5, 2015. Retrieved July 6, 2015.
  4. 1 2 3 Teti, John (November 13, 2011). "Retrospective: King's Field". Eurogamer . Gamer Network. Archived from the original on July 6, 2015. Retrieved July 6, 2015.
  5. Matulef, Jeffrey (October 3, 2014). "Demon's Souls still feels fresher than its "Dark" successors". Eurogamer. dx.net. Archived from the original on April 26, 2016. Retrieved May 8, 2016.
  6. Jin Ha Lee; Clarke, Rachel Ivy; Sacchi, Simone; Jett, Jacob (2014). "Relationships among video games: Existing standards and new definitions". Proceedings of the Association for Information Science and Technology. 51 (1): 1–11. doi: 10.1002/meet.2014.14505101035 .
  7. Moriarty, Colin (May 11, 2011). "Dark Souls Release Date Revealed". IGN . Ziff Davis. Archived from the original on April 16, 2023. Retrieved July 6, 2015.
  8. Onyett, Charles (May 31, 2012). "New Dark Souls Content Coming to Consoles". IGN . Ziff Davis. Archived from the original on August 21, 2019. Retrieved July 6, 2015.
  9. Houghton, David. (March 5, 2014). "Why Dark Souls is the friendliest, most benevolent game of its generation" Archived June 29, 2018, at the Wayback Machine . GamesRadar. Retrieved July 19, 2015.
  10. Harrison, William. (October 10, 2011). "Dark Souls isn’t hard, gamers are just stupid and impatient" Archived June 29, 2018, at the Wayback Machine . Venture Beat. Retrieved July 19, 2015.
  11. North, Dale (October 5, 2009). "Non-review: Why I couldn't finish Demon's Souls". Destructoid. Archived from the original on September 12, 2015. Retrieved October 31, 2015.
  12. Saed, Sherif (January 11, 2018). "Dark Souls Remastered announced for PC, PS4, Xbox One with 4K and 60fps". VG247 . Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  13. "Dark Souls 2 a direct sequel to first title, may not make 2013". VG247 . December 15, 2012. Archived from the original on December 17, 2012. Retrieved December 16, 2012.
  14. Matulef, Jeffrey (January 29, 2013). "Miyazaki won't be directly involved in Dark Souls 2, doesn't want too many sequels". EuroGamer. Archived from the original on August 27, 2015. Retrieved July 27, 2015.
  15. Yin-Poole, Wesley (March 6, 2014). "Dark Souls 2 PC release date confirmed". Eurogamer . Gamer Network. Archived from the original on July 6, 2015. Retrieved July 6, 2015.
  16. Pitcher, Jenna (December 29, 2014). "Dark Souls 2: Scholar of the First Sin Director Reveals New Details". IGN . Ziff Davis. Archived from the original on April 16, 2023. Retrieved July 6, 2015.
  17. mikemcwhertor (November 25, 2014). "Dark Souls 2 coming to PlayStation 4 and Xbox One in 2015". Polygon. Archived from the original on July 12, 2015. Retrieved July 27, 2015.
  18. Gifford, Kevin (December 19, 2012). "Dark Souls 2 developer: If Dark Souls was set in the North Pole, this one would be in the South Pole". Polygon . Vox Media. Archived from the original on July 7, 2015. Retrieved July 6, 2015.
  19. McWhertor, Michael (June 15, 2015). "Dark Souls 3 confirmed, coming early 2016". Polygon . Vox Media. Archived from the original on September 24, 2015. Retrieved July 6, 2015.
  20. Mahardy, Mike. "Dark Souls III is Faster, Smoother, and More Fluid Than its Predecessors". Gamespot. Archived from the original on September 19, 2015. Retrieved September 21, 2015.
  21. "Dark Souls 3's combat is faster in a post-Bloodborne world". Polygon. July 20, 2015. Archived from the original on October 5, 2015. Retrieved October 4, 2015.
  22. Talbot, Carrie (May 19, 2020). "Dark Souls 3 sales hits the ten million mark – and the series tops 27 million". PCGamesN. Archived from the original on May 14, 2022. Retrieved May 19, 2020.
  23. Porter, Matt (April 18, 2016). "Dark Souls 3 Is Bandai Namco's Fastest-Selling Game Ever". IGN. Archived from the original on August 16, 2022. Retrieved August 16, 2022.
  24. Bankhurst, Adam (March 16, 2022). "Elden Ring Has Already Sold 12 Million Copies Worldwide". IGN. Archived from the original on March 16, 2022. Retrieved March 16, 2022.
  25. Hussain, Tamoor. "Dark Souls 3 Interview: "It Wouldn't Be Right to Continue Creating Souls"". GameSpot. Archived from the original on November 22, 2015. Retrieved March 26, 2016.
  26. Schedeen, Jesse (January 19, 2016). "DARK SOULS COMIC BOOK COMING IN APRIL 2016". IGN. Ziff Davis. Archived from the original on January 20, 2016. Retrieved January 21, 2016.
  27. Prescott, Shaun (April 8, 2016). "The Dark Souls series is getting a board game". PC Gamer. Archived from the original on April 11, 2016. Retrieved April 8, 2016.
  28. Klepek, Patrick (April 19, 2016). "Crowdfunded Dark Souls Board Game Raises $200,000 In Less Than Two Hours". Kotaku. Archived from the original on April 19, 2016. Retrieved April 19, 2016.
  29. Makuch, Eddie. "Dark Souls Board Game Funded in 3 Minutes". GameSpot. Archived from the original on April 22, 2016. Retrieved April 20, 2016.
  30. Osborn, Alex (December 20, 2016). "Dark Souls to Be Featured in Bandai Namco's Orchestral Concert in Europe". IGN. Archived from the original on January 18, 2017. Retrieved January 17, 2017.
  31. Hussain, Tamoor. "See The Dark Souls Series' Super Limited Vinyl Soundtrack Collection". GameSpot. Archived from the original on September 12, 2017. Retrieved July 27, 2017.
  32. Barnett, Brian (January 11, 2018). "Dark Souls Trilogy Box Set Announced for Japan". IGN. Archived from the original on January 11, 2018. Retrieved January 11, 2018.
  33. "Atlus Officially Announces Demon's Souls for North America". IGN . Ziff Davis. July 6, 2009. Retrieved July 6, 2015.
  34. Matulef, Jeffrey (April 7, 2015). "Bloodborne director reveals his favourite boss from the "Souls" series". Eurogamer. Archived from the original on February 18, 2018. Retrieved May 11, 2016.
  35. 1 2 Kollar, Phil. "Demon's Souls Director Discusses Difficulty, Sequels, And More". Gameinformer. Archived from the original on June 3, 2016. Retrieved April 30, 2016.
  36. 1 2 Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone. Archived from the original on October 5, 2016. Retrieved October 6, 2016.
  37. Simon Parkin (March 31, 2015). "Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious'". the Guardian. Archived from the original on August 6, 2017. Retrieved June 4, 2015.
  38. Bloodborne Creator Describes Influences and Game Design History Archived February 13, 2017, at the Wayback Machine , IGN
  39. Zeller, Mike (May 2, 2019). "Why Dark Souls Owes a Debt to its Forgotten Older Sibling Otogi". USgamer . Archived from the original on September 13, 2020. Retrieved March 8, 2022.
  40. "Dark Souls 3: Das komplette Gamescom-Interview mit Schöpfer Hidetaka Miyazaki". PC Games (in German). August 12, 2015. Archived from the original on June 23, 2019. Retrieved June 22, 2019.
  41. McWhertor, Michael. "Demon's Souls online services shutting down in 2018". Polygon. Voxmedia. Retrieved August 29, 2023.
  42. Kollar, Philip (February 27, 2016). "Slashy Souls: a first look at Namco's new Dark Souls-inspired mobile game". Polygon . Archived from the original on February 29, 2016. Retrieved February 28, 2016.
  43. Matulef, Jeffrey (February 29, 2016). "Dark Souls 3's promotional mobile game Slashy Souls is terrible". Eurogamer. Archived from the original on May 29, 2018. Retrieved May 29, 2018.
  44. Carter, Chris (February 28, 2016). "Review: Slashy Souls". Destructoid. Archived from the original on March 10, 2016. Retrieved March 10, 2016.
  45. Sterling, Jim. "Slashy Souls Review – Dark Holes". thejimquisition.com. Archived from the original on June 5, 2016. Retrieved June 9, 2016.
  46. "Dark Souls: Prepare to Die Edition for PC Reviews". Metacritic. Retrieved December 23, 2013.
  47. "Dark Souls for PlayStation 3 Reviews". Metacritic. Retrieved December 19, 2011.
  48. "Dark Souls for Xbox 360 Reviews". Metacritic. Retrieved December 19, 2011.
  49. "Dark Souls II for PC Reviews". Metacritic. Retrieved April 25, 2014.
  50. "Dark Souls II for PlayStation 3 Reviews". Metacritic. Retrieved March 11, 2014.
  51. "Dark Souls II for Xbox 360 Reviews". Metacritic. Retrieved March 11, 2014.
  52. "Dark Souls III for PC Reviews". Metacritic. Paramount Streaming. Retrieved September 29, 2016.
  53. "Dark Souls III for PlayStation 4 Reviews". Metacritic. Paramount Streaming. Retrieved April 18, 2016.
  54. "Dark Souls III for Xbox One Reviews". Metacritic. Paramount Streaming. Retrieved May 27, 2016.
  55. "Dark Souls Remastered for Nintendo Switch Reviews". Metacritic. Retrieved June 21, 2019.
  56. "Dark Souls Remastered for PC Reviews". Metacritic. Retrieved July 24, 2018.
  57. "Dark Souls Remastered for PlayStation 4 Reviews". Metacritic. Retrieved June 21, 2019.
  58. "Dark Souls Remastered for Xbox One Reviews". Metacritic. Retrieved June 21, 2019.
  59. "The 100 best games ever". GamesRadar . February 25, 2015. Archived from the original on January 20, 2017. Retrieved July 1, 2015.
  60. Breault, Chris (February 24, 2014). "How Do You Make An RPG After Dark Souls?". Kill Screen . Archived from the original on March 21, 2017. Retrieved March 20, 2017.
  61. Rad, Chloi (April 4, 2016). "Dark Souls 3 Review". IGN. Archived from the original on April 4, 2016. Retrieved April 4, 2016.
  62. Davenport, James (April 4, 2016). "Dark Souls III Review". PC Gamer . Archived from the original on April 6, 2016. Retrieved April 4, 2016.
  63. 1 2 "The DNA of Dark Souls: the challenge and death". Shacknews. April 15, 2013. Archived from the original on February 22, 2018. Retrieved February 21, 2018.
  64. "How Demon's Souls became one of PlayStation's toughest yet most rewarding challenges". gamesradar. Archived from the original on February 24, 2018. Retrieved February 23, 2018.
  65. 1 2 "Why I Love: bonfires in Dark Souls". gamesradar. Archived from the original on February 21, 2018. Retrieved February 21, 2018.
  66. "An Ode to the Dark Souls Bonfire". Vice. November 5, 2015. Archived from the original on February 21, 2018. Retrieved February 21, 2018.
  67. "Fact Book 2023" (PDF). Bandai Namco Group. 2023. p. 3. Retrieved November 5, 2023.
  68. Makuch, Eddie. "Dark Souls 3 Breaks Sales Records". GameSpot. Archived from the original on April 21, 2016. Retrieved April 21, 2016.
  69. Potter, Matt (April 18, 2016). "Dark Souls 3 Is Bandai Namco's Fastest Selling Game Ever". IGN . Archived from the original on April 19, 2016. Retrieved April 19, 2016.
  70. Kollar, Philip (June 11, 2014). "Bloodborne is not Dark Souls; here's how it should set itself apart". Polygon. Vox Media. Archived from the original on May 6, 2016. Retrieved April 30, 2016.
  71. "E3 2014: The Similarities and Differences Between Bloodborne and Dark Souls". GameSpot. Archived from the original on July 9, 2015. Retrieved July 27, 2015.
  72. McWhertor, Michael (October 2, 2018). "Dark Souls' creator on what sets Sekiro: Shadows Die Twice apart". Polygon. Archived from the original on February 21, 2019. Retrieved February 21, 2019.
  73. Krabbe, Esra (June 21, 2019). "Elden Ring Is an Evolution of Dark Souls Says Creator – E3 2019". IGN. Archived from the original on June 22, 2019. Retrieved June 23, 2019.
  74. Saltzman, Mitchell (January 5, 2018). "8 PlayStation Games That Need to be Remade or Remastered". IGN. Archived from the original on January 10, 2018. Retrieved January 11, 2018.
  75. Dayus, Oscar. "E3 2018 - Sekiro: Shadows Die Twice Is Not Part Of The Soulsborne Series, From Software Says". GameSpot. Archived from the original on April 16, 2023. Retrieved June 14, 2018.
  76. Harris, Iain (June 11, 2019). "Soulsborne fans think Elden Ring is based on Celtic folklore". PCGamesN. Archived from the original on June 23, 2019. Retrieved June 23, 2019.
  77. McWhertor, Michael (March 21, 2019). "Streamer pulls off five-game, no-hit 'Soulsborne' run, right before Sekiro launch". Polygon. Archived from the original on April 21, 2019. Retrieved June 23, 2019.
  78. Kain, Erik (November 22, 2013). "'Dark Souls' Inspired The Design Of Sony's PlayStation 4". Forbes . Archived from the original on October 5, 2018. Retrieved October 5, 2018.
  79. Tilly, Chris (August 26, 2016). "How Silent Hill, Dark Souls and The Last of Us Influenced Stranger Things". IGN . Archived from the original on October 14, 2018. Retrieved October 13, 2018.