Decentraland

Last updated
Decentraland
Original author(s) Ariel Meilich, Esteban Ordano [1]
Developer(s) Decentraland Foundation
Initial releaseFebruary 20, 2020;3 years ago (2020-02-20) [2]
Written in C#, GLSL, and HTML
Engine
Available inEnglish (official)
Type Virtual world
License Apache-2.0
Website decentraland.org

Decentraland is a 3D virtual world browser-based platform. [6] Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum blockchain. [7] Designers can create and sell clothes and accessories for the avatars to be used in the virtual world. [8]

Contents

It was opened to the public in February 2020, [2] and is overseen by the nonprofit Decentraland Foundation. In 2017, the platform raised $26 million in its initial coin offering (ICO); [1] by 2022 indy100 reported that it had a $1.2 billion market evaluation. [9] While DappRadar found that as few as 38 users performed currency transactions in a single day, Decentraland claimed that 8,000 people per day used the platform in 2022. [10]

Decentraland has received widespread criticism by technology and video game journalists for its technical bugs and mostly empty virtual world. [6] [11] [12] [13]

History

Decentraland was created by Argentinians Ari Meilich and Esteban Ordano, [1] and has been in development since 2015. [14] When it launched in 2017, parcels of digital land sold for about $20, [15] and mana tokens sold for $0.02. [1] The game's first map, Genesis City, was made up of 90,601 parcels of land. [14] It raised $26 million in its initial coin offering (ICO) in 2017. [1]

In April 2021, during a surge in popularity for NFTs, parcels sold for between $6,000 and $100,000. [15] Because of the relatively small pool of mana, the currency is volatile, spiking to as high as $5.79 after events like Facebook's rebrand to Meta. [6] [16]

In November 2021 a virtual real-estate company purchased a plot of land in Decentraland for $2.43 million. [17]

Users have minted NFTs of avatars with slurs in their names, and at one point the name "Jew" was for sale for $362,000. [6] In November 2021 the community held a vote on whether to add "Hitler" to the banned names list, but there were not enough votes for the decentralized autonomous organization's (DAO) smart contract to execute. [6]

In late 2021 and early 2022, major brands appeared in Decentraland or bought "properties" in it. These include Samsung, Adidas, Atari, PricewaterhouseCoopers and Miller Lite. Sotheby's held its first metaverse auction, and in March 2022, Decentraland hosted Metaverse Fashion Week in which major fashion brands appeared, including Dolce & Gabbana, Tommy Hilfiger, Elie Saab, Nicholas Kirkwood, Perry Ellis, Imitation of Christ, and Estée Lauder. [18] [19] [20] [21] [22] Music artists including Deadmau5 and Grimes held concerts in the platform. [23] [24]

In October 2022, indy100 reported that Decentraland had a market valuation of $1.2 billion. [9]

In October 2022 the DappRadar tracking site reported that the Decentraland platform was seeing fewer than 1,000 users performing currency transactions on the site each day, with one particular 24-hour period having only 38 such users. [10] Decentraland later claimed that "active users" were only users that had unique blockchain wallet addresses that interact with its system, and that users that did not have wallet addresses weren't counted. [25] Sam Hamilton, Creative Director at Decentraland, said by their own metrics the platform was used by an average of 8,000 people per day. [10] The Verge compared this number unfavorably with the 2009 PC game Left 4 Dead 2 , which had 18,000 active users playing the game at one point during the same month. [10]

Reception

In March 2020, Luke Winkie, writing for PC Gamer , described the game as "rickety", noting numerous bugs and the game's "brutally long loading times", as well as hard-locks related to the game's cryptocurrency-based authentication process. Winkie described the platform as having a strongly libertarian political bent, saying "Decentraland is a truly fascinating concept. It peels back like an onion, revealing a Randian fever-dream built with Roblox textures". [14]

According to Eric Ravenscraft of Wired , activity on the platform is unclear, with the world mostly empty and with a number of concurrent users of around 1,600 in 2021, a figure that might include inactive users who remain logged on. [6] Ravenscraft wrote that Decentraland was buggy with poor moderation, and said that it felt reminiscent of an early access game. [6]

In January 2022, a video clip of a rave in Decentraland was posted to Twitter by DJ Alex Moss. The clip went viral and was widely mocked on social media. [26] [27] [28] [29] Zack Zwiezen, writing for Kotaku , unfavorably compared the clip to similar virtual concerts and parties in AdventureQuest 3D , Fortnite , Roblox , and VR Chat , and described the look of the game itself as similar to “a fictional game that was tossed together in a few hours for an episode of CSI: Whatever City, in which the investigators are trying to solve a murder that involves some 'new' and 'popular' online world." [29] Prompted by the clip, Jason Koebler of Vice investigated other raves held on the platform, and described the experience as mostly empty and plagued by technical bugs. [13]

In January 2022, Zachariah Kelly, writing for Gizmodo , reviewed a virtual version of Melbourne Park created in Decentraland to promote the Australian Open. Kelly praised the 3D models created for the project, as well as the platform's ability to run in a browser, but poor draw distance and other issues made it feel "clunky" and lacking in activity. Kelly was also skeptical of the necessity for blockchain and NFTs. [30] Kelly Revisited Decentraland's Australian Open space several days later, to review the closing concert. He said his experience was plagued by technical issues, and that footage of the event taken by others were unfavorably compared to online concerts held on other platforms, such as Fortnite. [11]

In April 2022, Business Insider review, Lisa Han praised the world's architecture and minigames, though criticized the emptiness of the world and its glitches and technical issues along with the game's removal of a quest log feature and the limitations of user interaction with Decentraland's architecture. [12]

In August 2023, Finance Research Letters found that Decentraland investors typically fell into four categories: those drawn to self-expression and aesthetics; those seeking community and social engagement; speculators focused on investment; and enthusiasts of technological innovation. [31] [29]

See also

Related Research Articles

<span class="mw-page-title-main">Metaverse</span> Collective three-dimensional virtual shared space

The metaverse is a loosely defined term referring to three-dimensional virtual worlds in which users represented by avatars interact.

Improbable Worlds Limited is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use. It reported revenues of £78m in fiscal 2022, up 260% over 2021.

<span class="mw-page-title-main">Philipp Plein</span> German fashion designer

Philipp Patrick Hannes Plein is a German fashion designer, entrepreneur, and the founder of the Philipp Plein International Group, which includes the Philipp Plein, Plein Sport, and Billionaire brands.

Animoca Brands Corporation Ltd. is a Hong Kong-based game software company and venture capital company co-founded in 2014 by Yat Siu and David Kim. The company initially focused on developing mobile games, then shifted to blockchain gaming and NFTs in 2018.

<span class="mw-page-title-main">Ethereum</span> Open-source blockchain computing platform

Ethereum is a decentralized blockchain with smart contract functionality. Ether is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capitalization. It is open-source software.

<span class="mw-page-title-main">Digital fashion</span>

Digital Fashion is the visual representation of clothing built using computer technologies and 3D software. This industry is on the rise due to ethical awareness and uses of digital fashion technology such as artificial intelligence to create products with complex social and technical software.

A decentralised application is an application that can operate autonomously, typically through the use of smart contracts, that run on a decentralized computing, blockchain or other distributed ledger system. Like traditional applications, DApps provide some function or utility to its users. However, unlike traditional applications, DApps operate without human intervention and are not owned by any one entity, rather DApps distribute tokens that represent ownership. These tokens are distributed according to a programmed algorithm to the users of the system, diluting ownership and control of the DApp. Without any one entity controlling the system, the application is therefore decentralised.

<i>VRChat</i> Virtual reality social platform

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, such as the Oculus Rift and Oculus Quest series, SteamVR headsets, and Windows Mixed Reality, but is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad.

Video games can include elements that use blockchain technologies, including cryptocurrencies and non-fungible tokens (NFTs), often as a form of monetization. These elements typically allow players to trade in-game items for cryptocurrency, or represent in-game items with NFTs. A subset of these games are also known as play-to-earn games because they include systems that allow players to earn cryptocurrency through gameplay. Blockchain games have existed since 2017, gaining wider attention from the video game industry in 2021. Several AAA publishers have expressed intent to include this technology in the future. Players, developers, and game companies have criticized the use of blockchain technology in video games for being exploitative, environmentally unsustainable, and unnecessary.

<span class="mw-page-title-main">Non-fungible token</span> Unique and non-interchangeable data

A non-fungible token (NFT) is a unique digital identifier that is recorded on a blockchain and is used to certify ownership and authenticity. It cannot be copied, substituted, or subdivided. The ownership of an NFT is recorded in the blockchain and can be transferred by the owner, allowing NFTs to be sold and traded. NFTs can be created by anybody and require few or no coding skills to create. NFTs typically contain references to digital files such as artworks, photos, videos, and audio. Because NFTs are uniquely identifiable, they differ from cryptocurrencies, which are fungible.

<i>Horizon Worlds</i> Virtual reality platform developed by Meta Platforms

Meta Horizon Worlds is a free virtual reality, online video game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. The game works on Oculus Rift S, Meta Quest 2, Meta Quest Pro and Meta Quest 3 headsets.

<i>Axie Infinity</i> 2018 non-fungible token online game

Axie Infinity is a blockchain game developed by Vietnamese studio Sky Mavis, known for its in-game economy which uses Ethereum-based cryptocurrencies. It has been called 'a pyramid scheme that relies on cheap labor from countries like the Philippines to fuel its growth.'

A rare Pepe or RarePepe is a variation on the "Pepe the Frog" internet meme, itself based on a character created by Matt Furie. The related Rare Pepe crypto project, created by various artists worldwide between 2016 and 2018, was based on the aforementioned meme and traded as non-fungible tokens (NFTs) recorded on the CounterParty platform. A total of 1,774 official cards were released for the project across 36 series.

Web3 is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. Some technologists and journalists have contrasted it with Web 2.0, wherein they say data and content are centralized in a small group of companies sometimes referred to as "Big Tech". The term "Web3" was coined in 2014 by Ethereum co-founder Gavin Wood, and the idea gained interest in 2021 from cryptocurrency enthusiasts, large technology companies, and venture capital firms. The concepts of Web3 were first represented in 2013.

Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality. The Viverse platform consists of various components, including virtual reality headsets, social applications, and content creation tools.

Metaverse law refers to legal systems, policies and theories concerning metaverse technologies involving virtual reality, augmented reality, mixed reality, and hyperreality.

<span class="mw-page-title-main">Olive Allen</span>

Olive Allen is a New-York based visual artist, associated with crypto art movement. She has been releasing her digital artworks as non-fungible tokens since 2019.

<span class="mw-page-title-main">ERC-721</span> A technical standard for NFTs

The ERC-721 Non-fungible Token Standard, is a technical framework, defining a set of rules and interfaces for creating and managing unique, non-fungible tokens (NFTs) on the Ethereum blockchain. ERC-721 is recognized for formalizing the concept of an NFT and establishing the foundation of the multi-billion dollar digital collectibles eco-system that emerged alongside its adoption. It is one of the most widely used NFT standards across use cases and has been utilized in various high profile projects.

TSB Gaming, doing business and commonly known as The Sandbox, is a metaverse platform developer. Founded in 2011, the company is now a subsidiary of the Hong Kong-based Animoca Brands. The company's chief product is The Sandbox, a 3D blockchain-based video game, platform, and game creation system released in 2021, a sequel to the 2D world-building mobile game developed by the company in 2012.

Spatial is an Unity-powered UGC gaming platform that enables developers to publish and monetize multiplayer games across web, mobile, and VR. Spatial focuses on games developed using the Unity game engine and the C# programming language. The company is headquartered in New York.

References

  1. 1 2 3 4 5 Russo, Camila (2018-06-13). "Making a killing in virtual real estate". Bloomberg.
  2. 1 2 "The gates to Decentraland have opened!". Decentraland. 2020-02-20. Retrieved 2021-12-26.
  3. "Decentraland Project Update — June 4th". decentraland.org.
  4. Nico Earnshaw (Jun 3, 2019). "Build More, and Better, With the SDK 6.1". Decentraland. Archived from the original on 2019-10-03. Retrieved 2024-01-16.
  5. McQuillan, James (June 5, 2019). "Decentraland's SDK v6.1 update lets users 'Build more, and better'".
  6. 1 2 3 4 5 6 7 Ravenscraft, Eric (2021-12-26). "The Metaverse Land Rush Is an Illusion". Wired. Retrieved 2021-12-26.
  7. NFTs: The Center of Attention at Sotheby's Virtual Decentraland Gallery Helen Holmes, Observer Media , June 7, 2021
  8. Miranda, Leticia (15 August 2022). "Avatars need their nails done, too. Enter the metaverse side hustle". NBC News. Retrieved 22 September 2022.
  9. 1 2 "$1.2 billion Metaverse project, Decentraland only has '38 active users', report claims". indy100. 2022-10-14. Retrieved 2022-10-18.
  10. 1 2 3 4 Lawler, Richard (13 October 2022). "Decentraland's billion-dollar "metaverse" reportedly had 38 active users in one day". The Verge. Retrieved 15 October 2022.
  11. 1 2 Kelly, Zachariah (31 January 2022). "I Tried To Go to a Concert in the Metaverse. It Didn't Work". Gizmodo Australia. Retrieved 4 February 2022.
  12. 1 2 Han, Lisa Kailai. "The cartoon-like Decentraland metaverse recently hosted the digital Australian Open. Here's why its virtual plots have sold for $2.43 million and why brands are building virtual headquarters there". Business Insider. Retrieved 2022-10-18.
  13. 1 2 Koebler, Jason (20 January 2022). "Was the Viral Metaverse Rave Fun? An Investigation". Motherboard. Vice. Retrieved 24 January 2022.
  14. 1 2 3 Winkie, Luke (19 March 2020). "Inside Decentraland, the surreal Second Life for crypto true believers". PC Gamer. Retrieved 27 December 2021.
  15. 1 2 Marquez, Alexandra (2021-04-05). "Welcome to Decentraland, where NFTs meet a virtual world". NBC News. Retrieved 2021-12-27.
  16. Howcroft, Elizabeth (2021-11-24). "Virtual real estate plot sells for record $2.4 million". Reuters. Retrieved 2022-02-06. MANA is highly volatile. It has gained around 400% this month according to Coinbase, spiking after Facebook's name change.
  17. Rosen, Phil. "A plot of digital land was just sold in the metaverse for $2.43 million — more than most homes in NYC and San Francisco cost". Markets Insider. Retrieved 2022-10-18.
  18. Tauer, Booth Moore,Adriana Lee,Martino Carrera,Kristen; Moore, Booth; Lee, Adriana; Carrera, Martino; Tauer, Kristen (2022-03-23). "Dispatches From Decentraland's Metaverse Fashion Week". WWD. Retrieved 2022-03-27.{{cite web}}: CS1 maint: multiple names: authors list (link)
  19. Lipton, Eric; Livni, Ephrat (2022-03-08). "Reality Intrudes on a Utopian Crypto Vision". The New York Times. ISSN   0362-4331 . Retrieved 2022-03-27.
  20. "Metaverse real estate prices are booming. This is why". World Economic Forum. 10 March 2022. Retrieved 2022-03-27.
  21. "JPMorgan Predicts Metaverse Will Be a $1 Trillion Yearly Opportunity". The National Herald. 2022-03-24. Retrieved 2022-03-27.
  22. Friedman, Vanessa (2022-01-20). "What to Wear in the Metaverse". The New York Times. ISSN   0362-4331 . Retrieved 2022-03-27.
  23. McDowell, Maghan (1 February 2022). "What fashion week looks like in the metaverse". Vogue Business. Retrieved 3 February 2022.
  24. "Tout comprendre sur les NFT avant la première Metaverse Fashion Week". Vogue France (in French). 2022-03-23. Retrieved 2022-03-29.
  25. Decentraland (2022-10-11). "How Many DAU Does Decentraland Have?". Decentraland. Retrieved 2022-10-18.
  26. Alston, Harry (20 January 2022). "I Spent A Day In Decentraland's NFT Metaverse So You Don't Have To". TheGamer. Retrieved 24 January 2022.
  27. Mercado, Mia (20 January 2022). "Here's What a Metaverse Rave Is Like, I Guess". The Cut . New York Magazine . Retrieved 24 January 2022.
  28. Ross, Gemma (21 January 2022). "Reviews are in for the metaverse 'rave' — they are not good". Mixmag . Retrieved 24 January 2022.
  29. 1 2 Zwiezen, Zack (20 January 2022). "NFT Bro's 'Metaverse' Rave Looks Boring, Dead". Kotaku Australia. Retrieved 24 January 2022.
  30. Kelly, Zachariah (17 January 2022). "So This Is What It's Like Inside the Australian Open's Metaverse". Gizmodo Australia. Retrieved 4 February 2022.
  31. Ante, Lennart; Wazinski, Friedrich-Philipp; Saggu, Aman (2023-08-03). "Digital Real Estate in the Metaverse: An Empirical Analysis of Retail Investor Motivations". Finance Research Letters. 58. arXiv: 2308.10309 . doi:10.1016/j.frl.2023.104299. S2CID   260646460 . Retrieved 2023-08-15.