Defense Grid 2

Last updated
Defense Grid 2
Defense Grid 2 Logo.jpg
Developer(s) Hidden Path Entertainment
Publisher(s) 505 Games
Producer(s) Jeff Pobst [1]
Designer(s) John Daud [2]
Composer(s) Duane Decker [1]
Platform(s) Windows, OS X, Linux (discontinued), [3] PlayStation 4, Xbox One, Nintendo Switch
Release
  • Microsoft Windows, Xbox One, PlayStation 4
  • September 23, 2014
  • Linux, OS X
  • October 15, 2014
  • Nintendo Switch
  • February 7, 2019
Genre(s) Tower defense
Mode(s) Single-player, multiplayer

Defense Grid 2 is a 2014 tower defense video game developed by Hidden Path Entertainment and published by 505 Games. As a sequel to the 2008 Defense Grid: The Awakening , the game was crowd-funded on Kickstarter in 2012 [4] and released on Windows, Xbox One, and PlayStation 4 on September 23, 2014. [5] [6] [7] Linux and OS X versions were released on October 15, 2014, [8] and the Nintendo Switch version was released on February 7, 2019. [9]

Contents

Gameplay

Level 1: Threshold. Aliens are approaching the core housing from the entrance on the left. Aliens on the right have already grabbed cores and they're running back to the entrance with them. Defense Grid 2 level 1.png
Level 1: Threshold. Aliens are approaching the core housing from the entrance on the left. Aliens on the right have already grabbed cores and they're running back to the entrance with them.

The player takes on the role of the commander, tasked with defending bases, colonies, space stations, and outposts from waves of aliens attempting to grab and escape with the power cores housed in each location. The player views the game from a top-down perspective and has the ability to build various towers that attack and route the path for the waves of aliens. Once an alien reaches the power core housing, it will make its way back towards the exit. If the alien is killed on its way back, the core will drop and slowly float back to the core housing. Different towers provide various abilities that are good against different types of aliens so the player must build a strategy to defend the cores against all waves of aliens.

Killing aliens gains resources along with slow generation of interest over time. Resources are used to build and upgrade towers which can be sold at a loss. Tower upgrades increase various statistics including fire power and range. Most towers are similar to those in the original game. However, a new tower type to Defense Grid 2 is the boost tower. It does no damage on its own but it blocks the path of aliens like regular towers and can be used as an inexpensive means of controlling the path of aliens. Additionally, towers built on top of a boost tower allow extra upgrades and a better line-of-sight.

The aliens in Defense Grid 2 come in a variety of types. Some are weak but they run very quickly. Others are slow yet heavily armored. Other types have force field shields. Different towers are effective against each of these kinds of aliens. Waves are queued at the top of the user interface with icons representing what types of aliens will be in the wave, allowing the player to plan their tower placement and strategy ahead of time.

At the beginning of each level, the player can choose a special ability or none at all. Among the options is the orbital laser which makes its return from the original game. The orbital laser allows the player to manually fire a large burst of energy at a group of aliens after it has charged, a process taking several minutes.

Development

Hidden Path Entertainment started their Kickstarter campaign for Defense Grid 2 on July 10, 2012. It received $271,726 on August 14 that year, only enough to fund an 8-level expansion, Defense Grid: Containment, for the original game which bridges the story gap between the original game and Defense Grid 2. The expansion was released on January 23, 2013 after a beta with the Kickstarter backers. However, $1 million was needed to fund the complete sequel so Hidden Path began reaching out to investors. A deal was made with video game enthusiast, DG2 Kickstarter backer, and angel investor Steven Dengler to fund the completion of Defense Grid 2. [10] A suggestion website was made available to backers and later to the general public where people contributed ideas for inclusion in the game. One result of this was the boost tower, a very cheap tower that blocks the path of the aliens and also upgrades other towers built on top of it.

Hidden Path developed their own engine for the game. When the game was nearing completion, publisher 505 Games signed on to make it possible to bring the game to consoles. [10] DG2 was made available to backers with a limited set of levels before its full release on September 23, 2014.

Reception

Defense Grid 2 received positive reviews from critics following its release. Aggregating review website Metacritic gave the PC version 81/100, [11] the Xbox One version 78/100, [13] the PlayStation 4 version 77/100, [12] and the Nintendo Switch version 73/100. [14]

Dan Stapleton of IGN gave the game 8/10, praising its replayability factor with the inclusion of modifiers for the towers, maps and levels, while criticizing the writing of the singleplayer campaign's story and the multiplayer gameplay for being "slow and crippled" compared to singleplayer. [17] Emanuel Maiberg of PC Gamer , giving the game 83/100, remarked that the game "isn't doing anything I haven't seen in previous tower defense games, but it does it all so well." [18]

Related Research Articles

<i>Elite Dangerous</i> 2014 space trading and exploration simulator

Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995.

<i>Metal Slug 3</i> 2000 video game

Metal Slug 3 is a run and gun video game developed by SNK. It was originally released in 2000 for the Neo-Geo MVS arcade platform as the sequel to Metal Slug 2/Metal Slug X. The music of the game was developed by Noise Factory.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

<i>Defense Grid: The Awakening</i> Tower defense video game first released in 2008

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008, and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<i>Tron: Evolution</i> 2010 video game

Tron: Evolution is a 2010 action-adventure game published by Disney Interactive Studios. It serves as a tie-in to the 2010 film Tron: Legacy, with its game taking place before the events of the film. It was announced at the 2009 Spike Video Game Awards and was released for Microsoft Windows, Xbox 360, PlayStation 3, and PlayStation Portable. It was released on November 25, 2010, in Australia, November 26, 2010, in Europe, and December 7, 2010, in North America and Asia.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>Revenge of the Titans</i> 2010 video game

Revenge of the Titans is a tower defense/real-time strategy video game developed and published by Puppy Games. It was released for one of the five games included in the second Humble Indie Bundle in 2010. As a result of the success of the Humble Indie Bundle sale the source code of Revenge of the Titans was released. On March 16, 2011, the game was released on Steam.

<i>Orcs Must Die!</i> 2011 video game

Orcs Must Die! is an action-tower defense video game developed and published by Robot Entertainment and Mastertronic. It is a tower defense game that eschews the traditional top-down view of similar games, instead using a third-person action-oriented viewpoint. After being demonstrated at Penny Arcade Expo East 2011, the game was released via Xbox Live Arcade on October 5, 2011, and for Windows PCs on October 12, 2011.

<i>Sanctum</i> (2011 video game) 2011 video game

Sanctum is a first-person shooter tower defense video game, developed by independent developer Coffee Stain Studios. It was released on Steam for Microsoft Windows on 15 April 2011. The successor, Sanctum 2, was announced in 2012 and released in May 2013.

<i>The Pinball Arcade</i> 2012 video game

The Pinball Arcade is a pinball video game developed by FarSight Studios. The game is a simulated collection of 100 real pinball tables licensed by Gottlieb, Alvin G. and Company, and Stern Pinball, a company which also owns the rights of machines from Data East and Sega Pinball. Williams and Bally games are no longer available since June 30, 2018, as FarSight had lost the license to WMS properties, which has since passed to Zen Studios.

<i>Wasteland 2</i> 2014 video game

Wasteland 2 is a post-apocalyptic role-playing video game developed by inXile Entertainment and published by Deep Silver. It is the sequel to 1988's Wasteland, and was successfully crowdfunded through Kickstarter. After the postponement of the original release date from October 2013, it was released for Microsoft Windows, OS X, and Linux in September 2014. An enhanced version of the game, named Wasteland 2: Director's Cut, was released in October 2015, including versions for PlayStation 4, Xbox One, and Nintendo Switch.

<i>Runner2</i> 2013 video game

Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, generally shortened as Runner2, is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the direct sequel to Bit.Trip Runner and has been released as a downloadable title available on the PlayStation 3, PlayStation Vita, Xbox 360 and Wii U consoles, Microsoft Windows, OS X, Linux and on iOS, as well as PlayStation 4 in 2016 and Nintendo Switch in 2024. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games.

<i>Shovel Knight</i> 2014 video game

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.

<i>Alien Rage</i> 2013 first-person shooter video game

Alien Rage is a 2013 first-person shooter video game for Microsoft Windows, Xbox 360, and PlayStation 3 developed by CI Games, then known as City Interactive, using Unreal Engine 3. The game has single-player and competitive multiplayer modes. In its single player campaign, players are put in control of an elite soldier named Jack which is sent to destroy a mining facility and its aliens after they turned against and killed the humans that they had shared the facility with.

<i>Darkest Dungeon</i> 2016 video game

Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.

<i>This War of Mine</i> 2014 video game

This War of Mine is a war survival video game developed and published by the Polish game development company 11 Bit Studios. The game, inspired by the siege of Sarajevo among other conflicts, differs from most war-themed video games by focusing on the civilian experience of war rather than front line combat. Characters have to make many difficult decisions in order to survive everyday dangers. There are various endings for each character, depending on the decisions made in the game. The game has received multiple DLCs and sold over 9 million units worldwide across multiple platforms.

<i>Abyss Odyssey</i> 2014 video game

Abyss Odyssey is a platform action-adventure game developed by ACE Team and published by Atlus. It was released in July 2014 for the Xbox 360, PlayStation 3, and Microsoft Windows, and for the PlayStation 4 in July 2015.

<i>Orcs Must Die! Unchained</i> 2017 video game

Orcs Must Die! Unchained is the third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and in its release form on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017.

<i>Ironcast</i> 2015 puzzle strategy video game

Ironcast is a turn-based strategy video game with individual missions played through a match-three system. The game features procedurally generated missions and permadeath, staples of the roguelike genre. The game was developed by Dreadbit and released for PC platforms in March 2015, PS4 and Xbox One in March 2016, and Nintendo Switch version in August 2017.

<i>Police Stories</i> 2019 video game

Police Stories is a 2019 top-down shooter video game developed by Mighty Morgan and published by HypeTrain Digital for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4, and Xbox One. The game follows a pair of police officers who come upon a major conspiracy.

References

  1. 1 2 Pitts, Russ (August 14, 2013). "The making of Defense Grid 2, part two: First playable". Polygon. Retrieved March 15, 2015.
  2. "DG2 Architect Part 1: Designing the Level for Gameplay" . Retrieved March 15, 2015.
  3. "Steam :: Defense Grid 2 :: DG2 April 2018 Update". 27 April 2018.
  4. "Defense Grid 2 by Hidden Path Entertainment". Kickstarter. Retrieved March 15, 2015.
  5. "DG: Defense Grid 2 on Steam" . Retrieved March 15, 2015.
  6. "Defense Grid 2". Xbox One.
  7. "Defense Grid 2 - PS4 Games". PlayStation. Archived from the original on August 7, 2016. Retrieved March 28, 2017.
  8. Johnson, Matt (October 15, 2014). "Mac and Linux versions are here!". Steam Community. Retrieved March 21, 2015.
  9. "Happy Launch Day from the HPE Team!". twitter.com.
  10. 1 2 Pitts, Russ (March 6, 2014). "When a successful game is a failure". Polygon. Retrieved March 28, 2017.
  11. 1 2 "DG2: Defense Grid 2 for PC Reviews". Metacritic . Retrieved March 28, 2017.
  12. 1 2 "DG2: Defense Grid 2 for PlayStation 4 Reviews". Metacritic . Retrieved March 28, 2017.
  13. 1 2 "DG2: Defense Grid 2 for Xbox One Reviews". Metacritic . Retrieved March 28, 2017.
  14. 1 2 "Defense Grid 2 for Switch Reviews". Metacritic . Retrieved December 20, 2020.
  15. Starkey, Daniel (October 22, 2014). "Defense Grid 2 review". Eurogamer. Retrieved April 9, 2021.
  16. Bischoff, Daniel (October 17, 2014). "Defense Grid 2 Review". GameRevolution. Retrieved April 9, 2021.
  17. 1 2 Stapleton, Dan (October 14, 2014). "Defense Grid 2 Review". IGN. Retrieved April 9, 2021.
  18. 1 2 Maiberg, Emanuel (September 24, 2014). "Defense Grid 2 review". PC Gamer. Retrieved April 9, 2021.
  19. Garcia, Edwin (October 9, 2014). "Defense Grid 2 Review (PS4)". Push Square. Retrieved April 9, 2021.