DigiFX Interactive

Last updated
DigiFX Interactive
Industry Video games
FoundedNovember, 1991 (as Future Vision, Inc.)
DefunctOctober 27, 1997 [1]
Headquarters Dallas, Texas, United States
Website digifx.net (Archived)

DigiFX Interactive was an American video game developer with headquarters in Dallas, Texas. It was founded in November 1991 and went out of business in October 1997 [1] after its publisher, Merit Studios, was dissolved. During its lifetime, it developed and released Command Adventures: Starship [2] and The Fortress of Dr. Radiaki [3] under the name of Future Vision, Inc. It also released Harvester under the name of DigiFX Interactive. [4] Due to the company's dissolution, several games in development were cancelled, [5] including strategy game Mission to Nexus Prime written by Timothy Zahn.

Related Research Articles

<i>Starship Titanic</i> 1998 video game

Starship Titanic is an adventure game developed by The Digital Village and published by Simon & Schuster Interactive. It was released in April 1998 for Microsoft Windows and in March 1999 for Apple Macintosh. The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the bots inside the ship. The game features a text parser similar to those of text adventure games with which the player can talk with characters.

<span class="mw-page-title-main">JumpStart Games</span> American educational software developer

JumpStart Games, Inc., formerly Knowledge Adventure, Inc., was an American edutainment video game company based in Torrance, California. Founded in 1991, it was acquired by Chinese holding company NetDragon Websoft in 2017.

<i>ZZT</i> 1991 video game

ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using object-oriented programming. Players control a smiley face to battle various creatures and solve puzzles in different grid-based boards in a chosen world. It has four worlds where players explore different boards and interact with objects such as ammo, bombs, and scrolls to reach the end of the game. It includes an in-game editor, allowing players to develop worlds using the game's scripting language, ZZT-OOP.

<span class="mw-page-title-main">Cryo Interactive</span> Former French video game development and publishing company

Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Jurassic Park</i> video games Video game franchise

Numerous video games based on the Jurassic Park franchise have been released. Developers Ocean Software, BlueSky Software and Sega produced various games in 1993, coinciding with the first film, Jurassic Park. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film The Lost World: Jurassic Park.

Appaloosa Interactive was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s.

FX Fighter is a series of video games developed by Argonaut Software and published by GTE Entertainment. The two games in the series are FX Fighter (1995) for DOS CD-ROM and FX Fighter Turbo (1996) for Windows 95.

<i>Harvester</i> (video game) 1996 video game

Harvester is a 1996 point-and-click adventure game written and directed by Gilbert P. Austin, known for its violent content, cult following, and examination of violence. Players take on the role of Steve Mason, an eighteen-year-old man who awakens in a Midwestern town in 1953 with no memory of who he is and a vague sense he does not belong there. Over the course of the next week, he is coerced or manipulated into performing a series of seemingly mundane tasks with increasingly violent consequences at the behest of "The Order of the Harvest Moon," a cult-like organization which seems to dominate the town and which promises to reveal the truth about Steve and his presence in Harvest.

<i>The Lost Files of Sherlock Holmes</i> 1992 adventure video game

The Lost Files of Sherlock Holmes is an adventure game developed by Mythos Software and published by Electronic Arts for MS-DOS in 1992 and 3DO in 1994. A sequel was developed and published by the same respective companies in 1996 titled The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo.

<i>Star Trek: Starfleet Academy</i> 1997 video game

Star Trek: Starfleet Academy is a Star Trek PC simulation game developed and published by Interplay in 1997. The game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in roleplaying with a crew of cadets, with the eventual goal of becoming captain of their own ship. The game included full motion video featuring William Shatner, Walter Koenig, and George Takei reprising their roles from the original television series and movies, and a multiplayer simulation mode allowing for up to 32 players.

Begin, A Tactical Starship Simulation is a video game released for MS-DOS in 1984 and consists of combat between spaceships.

<i>Montezumas Return!</i> 1997 video game

Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge. While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer. According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran. A port for Nintendo 64 was in the works but was cancelled.

<i>Janes Longbow 2</i> 1997 video game

Longbow 2 is the sequel to Jane's AH-64D Longbow from Jane's Combat Simulations. The game was developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 13, 1997.

<i>Police Quest: SWAT</i> 1995 video game

Police Quest: SWAT, alternatively known as Daryl F. Gates' Police Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft Windows, and Mac OS. It is the fifth installment in the Police Quest series and the first installment in the SWAT subseries. The game follows a Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they train to handle high-risk criminal incidents across Los Angeles.

<i>Dragon Knight 4</i> 1994 video game

Dragon Knight 4 (ドラゴンナイト4) is an erotic role-playing video game developed by ELF Corporation and released only in Japan for several platforms between 1994 and 1997. In 1994, the game first became available for PC MS-DOS, NEC PC-9801 and X68000, with a censored version ported to the Super Nintendo Entertainment System in 1996 and later to the PC-FX, PlayStation and Sega Saturn in 1997. It was also adapted into illustrated novels and an anime miniseries.

<i>Sinistar: Unleashed</i> 1999 action space shooter video game for Microsoft Windows

Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982.

<i>Ark of Time</i> 1997 video game

Ark of Time is a 1997 adventure game developed by Italian studio Trecision and published in 1997 for MS-DOS by Koei. A PlayStation version was released in 1998.

<i>The Fortress of Dr. Radiaki</i> Video game

The Fortress of Dr. Radiaki is a first-person shooter developed by Maelstrom Software and Future Visionary. It was released in 1994 for DOS by Merit Studios. The game uses a 2.5D graphic engine, similar to the one used in Wolfenstein 3D. The game was exclusively re-released, alongside Command Adventures: Starship and Harvester, by Lee Jacobson on ZOOM-Platform.com for Windows, Mac and Linux on January 27, 2023.

References

  1. 1 2 "The Death of DigiFX". PC Gamer . October 27, 1997. Archived from the original on February 18, 1998.
  2. "Command Adventures: Starship for DOS (1993)". MobyGames. Retrieved 2022-10-11.
  3. "The Fortress of Dr. Radiaki for DOS (1994)". MobyGames. Retrieved 2022-10-11.
  4. "Harvester - PC - Gamerids". www.gamerids.com. Retrieved 2022-10-11.
  5. "Games". Internet Archive. Archived from the original on June 14, 1998.