Digital textbook

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A digital textbook is a digital book or e-book intended to serve as the text for a class. Digital textbooks may also be known as e-textbooks or e-texts. Digital textbooks are a major component of technology-based education reform. They may serve as the texts for a traditional face-to-face class, an online course or degree, or massive open online courses (MOOCs). As with physical textbooks, digital textbooks can be either rented for a term or purchased for lifetime access. While accessible, digital textbooks can be downloaded, printed, or accessed online via a compatible device. [1] To access content online, users must often use a 3rd party hosting provider or "digital bookshelf" through which digital textbooks can be served.

Contents

Implementation

There are many potential advantages to digital textbooks. They may offer lower costs, make it easier to monitor student progress, and are easier and cheaper to update when needed. Open source e-textbooks may offer the opportunity to create free, modifiable textbooks for basic subjects, or give individual teachers the opportunity to create e-texts for their own classrooms. [2] They may offer better access to quality texts in the developing world. For this reason, many schools and colleges around the world have made the implementation of digital textbooks a central component of education policy. For example, in South Korea, reading materials in all public schools will be digitized by 2015. [3] In the United States, the Federal Communications Commission aims for every student to be able to access e-texts by 2017. [4] [ needs update ]

However, the transition to e-textbooks is costly, complex and controversial. Students express a strong preference for printed materials in many surveys and across cultures. [5] [6] Many interconnected factors, from device access, to digital literacy, to teaching methods affect the implementation of digital textbooks in the classroom. [7] Issues of overall value, book quality, privacy, and intellectual property have yet to be resolved. An early 2009 study by Cleantech Group LLC also found that the emissions used to create an eBook were equivalent to 22.5 physical books, representing a significant improvement in environmental sustainability. [8] As of 2021, the largest supplier of digital textbooks is VitalSource, with over 1 million titles in its catalog. [9]

Devices

Because digital textbooks must be accessed through an electronic device, such as a laptop or e-reader, schools and colleges must determine how to provide access to all students. Many school districts are now offering "one-to-one" technology programs, in which a tablet or laptop is issued to each student. This ensures that all of the devices meet the same requirements (such as memory or software) and that all the devices can be networked, monitored and upgraded together. However, the one-to-one model also imposes significant costs on school districts, and brings up issues of privacy and personal use.

An alternative to one-to-one is to ask students to use their own electronic devices in class. This is called Bring Your Own Device (BYOD) or, sometimes, Bring Your Own Technology (BYOT). BYOD allows students to choose their preferred device for studying. Compared to one-to-one, it decreases the technology and maintenance costs for institutions. But not all students' devices may be compatible with the digital textbooks required for a class, and the devices may not be able to network with each other. A BYOD approach may also count out students who cannot afford a computer, e-reader or smartphone.

Interactivity

A major selling point of digital textbooks is that they offer the opportunity for students to access multimedia content, such as embedded videos, interactive presentations and hyperlinks. Tests and other assessments can be included in the textbook, classmates can work together, and student progress can be tracked. Touchscreen technology offers students the chance to participate in projects, research or experiments. This may offer a different or better learning experience than printed textbooks. Digitization also promises to offer improved access to textbooks for students with disabilities. [10] For example, high-contrast displays, or text-to-speech programs can help visually impaired students use the same textbooks their classmates use. The creation of interactive and customizable content is an important part of digital textbook development. Interactive digital content is costly to produce, however, and research on learning outcomes is still in the preliminary stages.

Open vs. closed

The concepts of open access and open source support the idea of open textbooks, digital textbooks that are free (gratis) and easy to distribute, modify and update (libre). Schools, teachers or professors may design their own open textbooks by gathering open access scholarly articles or other open access resources into one text or one curriculum. Open textbooks offer affordable access, especially to basic and common information, and pose a challenge to traditional models of textbook publishing. Modifiable or community edited textbooks may also be difficult to establish as credible or scholarly sources.

Other models for digital textbook publishing are more traditional. Textbook publishers may offer digital textbooks or digital curriculums that are standardized across classrooms, easier to update, and compliant with national standards, teaching methods or goals. This approach also offers pitfalls. License or renewal fees for digital textbooks may impose unexpected costs for institutions. For example, in 2013, the LA Unified School District announced that it would face an additional $60 million to license the curriculum for its one-to-one iPad program. [11]

Outcomes

Though many governments and school districts are making large investments in digital textbooks, adoption is slow. According to data from Bowker Market Research, in the spring semester of 2013, only 3% of college students used a digital textbook as their primary course material. [12] In multiple studies, strong majorities of college students, teens, and children continue to express a preference for printed books. [13] [14] Furthermore, there is conflicting information about how digital textbooks affect learning, cognition and retention. [15] However, students are growing more exposed to digital textbooks, and early research suggests that student performance is about the same whether students work from digital or printed texts. [16] [17]

See also

Related Research Articles

Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).

<span class="mw-page-title-main">Personal digital assistant</span> Multi-purpose mobile device

A personal digital assistant (PDA), also known as a handheld PC, is a multi-purpose mobile device which functions as a personal information manager. PDAs have been mostly displaced by the widespread adoption of highly capable smartphones, in particular those based on iOS and Android, and thus saw a rapid decline in use after 2007.

<span class="mw-page-title-main">Digital media</span> Any media that are encoded in machine-readable formats

In mass communication, digital media is any communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device, including digital data storage media and digital broadcasting. Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet.

Electronic publishing includes the digital publication of e-books, digital magazines, and the development of digital libraries and catalogues. It also includes the editing of books, journals, and magazines to be posted on a screen.

<span class="mw-page-title-main">Textbook</span> Type of academic study book

A textbook is a book containing a comprehensive compilation of content in a branch of study with the intention of explaining it. Textbooks are produced to meet the needs of educators, usually at educational institutions. Schoolbooks are textbooks and other books used in schools. Today, many textbooks are published in both print and digital formats.

Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.

<span class="mw-page-title-main">Open educational resources</span> Open learning resource

Open educational resources (OER) are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. These are designed to reduce accessibility barriers by implementing best practices in teaching and to be adapted for local unique contexts.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

In the context of education, one-to-one computing refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. The concept has been actively explored and sporadically implemented since the late 1990s. One-to-one computing used to be contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. The distinction between BYOD and school-issued devices became blurred when many schools started recommending devices for parents to buy. The term 1:1 computing in education is now redefined to a situation where students have access to a device per individual that is used in the teaching as a tool for learning. Historically, the programs have centered around the following devices:

<span class="mw-page-title-main">Plastic Logic</span>

Plastic Logic Germany develops and manufactures electrophoretic displays (EPD), based on organic thin-film transistor (OTFT) technology, in Dresden, Germany.

An open textbook is a textbook licensed under an open license, and made available online to be freely used by students, teachers and members of the public. Many open textbooks are distributed in either print, e-book, or audio formats that may be downloaded or purchased at little or no cost.

<span class="mw-page-title-main">CK-12 Foundation</span> California-based non-profitable organization

The CK-12 Foundation is a California-based non-profit organization which aims to increase access to low-cost K-12 education in the United States and abroad. CK-12 provides free and customizable K-12 open educational resources aligned to state curriculum standards. As of 2022, the foundation's tools were used by over 200,000,000 students worldwide.

ebook Book-length publication in digital form

An ebook, also known as an e-book or eBook, is a book publication made available in electronic form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones.

<span class="mw-page-title-main">Massive open online course</span> Education service on the web

A massive open online course or an open online course is an online course aimed at unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education, first introduced in 2008, that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC".

<span class="mw-page-title-main">Barnes & Noble Nook</span> Android-based tablet and e-reader

The Barnes & Noble Nook is a brand of e-readers developed by American book retailer Barnes & Noble, based on the Android platform. The original device was announced in the U.S. in October 2009, and was released the next month. The original Nook had a six-inch E-paper display and a separate, smaller color touchscreen that serves as the primary input device and was capable of Wi-Fi and AT&T 3G wireless connectivity. The original Nook was followed in November 2010 by a color LCD device called the Nook Color, in June 2011 by the Nook Simple Touch, and in November 2011 and February 2012 by the Nook Tablet. On April 30, 2012, Barnes & Noble entered into a partnership with Microsoft that spun off the Nook and college businesses into a subsidiary. On August 28, 2012, Barnes and Noble announced partnerships with retailers in the UK, which began offering the Nook digital products in October 2012. In December 2014, B&N purchased Microsoft's Nook shares, ending the partnership.

Bring your own device —also called bring your own technology (BYOT), bring your own phone (BYOP), and bring your own personal computer (BYOPC)—refers to being allowed to use one's personally owned device, rather than being required to use an officially provided device.

Open Course Library (OCL) is an effort by the State of Washington to identify and make available digitally, to community and technical college instructors and students across that state, free textbooks, interactive assignments, and videos. Instructional materials can be "a smorgasbord of teaching modules and exercises developed by other open-learning projects.. . Interactive-learning Web sites and even instructional videos on YouTube. . ." However, OCL is not an OER publishing project, although it did contribute to the development of some widely used resources. Goals include: lowering textbook costs for students, providing new resources for faculty to use in their courses; and fully engaging in the global OER or open educational resources discussion.

Social media in education is the practice of using social media platforms or technology to enhance the education of students. Social media is "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content". Social media platforms can be used to complete assignments or projects electronically. Students can benefit from engaging in activities that involve the use of computers and online platforms, as these opportunities can help them develop their skills in these areas.

<span class="mw-page-title-main">University of South Florida Tampa Library</span>

The University of South Florida Tampa Library is the main research library for the University of South Florida. Housing over 1.3 million books, academic journals and electronic resources, including 52,000 e-journal subscriptions, 443,000 e-books, and over 800 databases, the library has more than 2 million visitors each year. The library offers tutoring and writing services, laptops, a career resource center, and course reserves. The facility houses several special and digital collections, including literature, oral histories, photographs, artifacts, and the university archives. The current Dean of USF Libraries is Todd Chavez.

References

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