Doom of Daggerdale

Last updated
Doom of Daggerdale
FRQ3 TSR9391 Doom of Daggerdale.jpg
Authors Wolfgang Baur
First published1993

Doom of Daggerdale is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Plot summary

The 32-page booklet is wrapped in a removable cover. Chapter 1: Introduction to Daggerdale, on pages 2–6, introduces Daggerdale, one of the Dalelands, including law and order and trade in the countryside. It also describes Dagger Falls, the largest town in Daggerdale, and some of its most important sites and settlements. Chapter 2: A Fever in Dagger Falls, on pages 7–14, begins with the characters travelling through Daggerdale to Dagger Falls. A group of riders led by the ruler of Daggerdale, Randal Morn, informs the characters that a strange fever called the Dream Fever is leaving the locals unable to wake up. The module reveals secretly to the Dungeon Master the real story behind the troubles. Eragyn the Dark, a priestess of the god Cyric, resurrected Randal Morn's great-grandfather, Colderan the Mage-Lord. Colderan began using a magic item called a net of dreams, which is what has been causing the Dream Fever by capturing a sleeper's life energy, and he also used it to trap Eragyn in his crypt. Chapter 3: The Eagle's Eyrie, on pages 15–19, details the Eagle's Eryie, a former dwarven outpost. The characters explore this abandoned outpost and its caverns on the way to the Mage-Lord's crypt. Chapter 4: The Mage-Crypt, on pages 20–30, leads the characters to explore the crypt, which is in the middle of town. The characters explore the crypt and eventually confront Colderan, recovering his sleeping victims (including Eragyn) if they are successful in defeating the Mage-Lord. Page 31 contains a description of a monster that serves the Mage-Lord, the nightshade, and page 32 contains four player handouts to be used during the adventure.

The inside front cover contains a list of the module's subplots in Daggerdale, while the inside back cover contains a map of the Mage-Lord's crypt.

Publication history

TSR published the module, with Wolfgang Baur as the author. [1] The book, with product code TSR 9391, was published in 1993. It featured cover art by Jeff Easley and interior art by Tony DiTerlizzi and Eric Hotz.

Reception

John Setzer reviewed the module in a 1994 issue of White Wolf . [1] He rated the game at 2 of 5 for Complexity, a 3 for Appearance, Concepts, and Value, and a 4 for Playability. He stated that it is a "solid adventure", giving it an overall rating of 3.5. [1]

Related Research Articles

<i>Arduin</i> Tabletop fantasy role-playing game setting

Arduin is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.

<i>The Lost Island of Castanamir</i> Advanced Dungeons & Dragons adventure module

The Lost Island of Castanamir (C3) is an adventure module written by Ken Rolston for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was published in 1984 by TSR. As part of the C(ompetition)-series of modules The Lost Island of Castanamir contains material first used as a tournament adventure. The adventure is intended for five to eight characters of level 1-4.

<i>Greyhawk Ruins</i> Dungeons & Dragons adventure module

Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules.

<i>White Plume Mountain</i> Role-playing game adventure

White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2". The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<span class="mw-page-title-main">Iggwilv</span> Fictional wizard in Dungeons & Dragons

Iggwilv is a fictional wizard from the Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. She was created by Gary Gygax.

<i>Ravager of Time</i>

Ravager of Time is an Advanced Dungeons & Dragons game module published in 1986. In the game, player characters, stricken by a rapid aging process, engage in a campaign against the sorceress Nuala that culminates in an assault on Nuala's keep. The adventure takes place in a swampland setting. The adventure is a TSR UK branch production and features non-player character types, expository style, atmosphere, and situations that are notably different from many of the game modules created in the US.

<i>The Lost Caverns of Tsojcanth</i> Role-playing game adventure

The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.

<i>The Isle of Dread</i> Dungeons & Dragons adventure

The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.

The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.

<i>Dragons of Despair</i> 1984 book by Tracy Hickman

Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.

<i>Mystery of the Snow Pearls</i> Dungeons & Dragons adventure module

Mystery of the Snow Pearls (ISBN 0-88038-196-5) is a 1985 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM5 and the TSR product number is TSR 9154.

<i>Desert of Desolation</i> Dungeons & Dragons adventure module

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

<i>Castle Caldwell and Beyond</i> Tabletop role-playing game adventure for Dungeons & Dragons

Castle Caldwell and Beyond is an adventure module published by TSR, Inc. in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 9143.

<i>Expedition to the Ruins of Greyhawk</i>

Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.

<i>Halls of the High King</i> Dungeons & Dragons adventure module

Halls of the High King (ISBN 0-88038-881-1) is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9301, was published in 1990, and was written by Ed Greenwood, with cover art by Jeff Easley and interior art by Tim Bradstreet and Rick Harris.

<i>Assassin Mountain</i> Tabletop role-playing game supplement

Assassin Mountain is an accessory for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Thiefs Challenge</i>

Thief's Challenge is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>The Return of Randal Morn</i>

The Return of Randal Morn is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

This is a complete list of works by American science fiction and fantasy author Margaret Weis.

References

  1. 1 2 3 Setzer, John (March 1994). "Capsule Reviews: Doom of Daggerdale". White Wolf . No. 41. pp. 66–67.

Further reading