Escape from Tarkov

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Escape from Tarkov
Escape from Tarkov.jpg
Cover art
Developer(s) Battlestate Games
Publisher(s) Battlestate Games
Designer(s) Nikita Buyanov
Composer(s) Nikita Buyanov
Engine Unity [1]
Platform(s) Windows
Release27 July 2017
(closed beta)
Genre(s) First-person shooter
Mode(s) Multiplayer

Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches called "raids" in which they fight other players and bots for loot and aim to survive and escape.

Contents

Gameplay

The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter, survival video game that borrows elements from massively multiplayer online games. [2] [3] In its current state, Escape from Tarkov incorporates three different modes for the players to play: online PMC raids, Scav (short for "scavenger") raids, [4] [3] [5] and a temporary offline mode. [2] In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game. [6] Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use other extraction points near the middle of the map, but must meet various requirements depending on the specific extract. [7] In addition to combat, players can also find loot such as firearms, equipment, and armor. Once extracted, can store their loot in a stash to use in future raids or sell it to other players in a virtual flea market. [7] [8]

The game has a minimal HUD, with little on-screen information presented to the player. Escape from Tarkov Customs map.png
The game has a minimal HUD, with little on-screen information presented to the player.

When players die in a raid, they lose everything, including loot and the equipment they brought into the raid. [6] Players can insure weapons and equipment they brought in which enables that gear to be returned to them if not taken by other players or bots. [3] [7] [9] In scavenger raids, players are given a random set of equipment, instead of items from their personal stash, and enter a raid that is already in progress at a random location. [4] [6] After finishing a scavenger raid, there is a cooldown timer until the mode becomes available again for the player. [5] Each raid lasts between 15 and 45 minutes depending on the map, and may contain up to 14 players. [6]

While not in a raid, players can sell unwanted loot to traders or other players via the flea market and purchase new equipment. These traders also task the player with completing quests which increase their trader loyalty, enabling access to more items and quests. [3] Players have an upgradeable "hideout" living area, which is an underground bomb shelter that – once upgraded with scavenged or purchased materials – gives the players in-game bonuses. [10] These bonuses include reducing the cooldown timer to play as a Scav, increasing experience gained, and the ability to craft items. [5] [11]

Combat

Escape from Tarkov's gameplay has been compared to military simulation games such as the ArmA series. Weapons can be built by the player by customizing all its constituent parts, such as selecting the dust cover, grip, stock and scope, [6] a degree of complexity uncommonly seen in the first-person shooter genre. They can equip their character with military equipment including armored vests, armored rigs, and ballistic helmets. [12]

In-game, the player has fine-grained control over their character's movement speed and crouch height. To check how much ammunition is still in their weapon requires checking the magazine manually – no on-screen counter is provided. [6] The game also has a health system, whereby each of the character's limbs has hit points. Taking damage requires specific types of medical supplies to address wounds, such as bandages for bleeding. [6] The game models realistic ballistics, including features such as ricochets and bullet penetration. [12]

Scavenging items from containers and bodies takes time, as each item is revealed individually while the player searches. [6] The player must also monitor their energy and hydration levels over the course of a raid. [13]

Plot

Escape from Tarkov is set in the fictional city of Tarkov, the capital of the Norvinsk Special Economic Zone in northwestern Russia between the years 2015 and 2026. [1] Political scandals and collapse of corporations have resulted in the social breakdown of Tarkov and warring factions have turned the city into a shell of itself with sections of the city being under control of aggressive locals called Scavs. There are currently nine available maps for players; each one being a different abandoned region of the city: Customs, a large outdoor industrial park; Factory, the interior of a small chemical plant; Interchange, a huge shopping mall; The Lab, a secret research facility operated by an organization called TerraGroup; Lighthouse, an expansive map with a cargo train station, water treatment plant, chalet homes, and an island with a lighthouse; Reserve, a secret military base; Shoreline, a large map with multiple areas including a hydroelectric power plant, villages, and a health resort; Streets of Tarkov, a section of the downtown area of Tarkov, Woods, a formerly state-protected wildlife reserve; and Ground Zero, a business center of Tarkov, where the TerraGroup headquaters is located and the place where everything began. There are three more maps under development, Suburbs, Terminal, and Town.

An option that combines all the locations into one, providing open world gameplay, is also planned. [14] [15]

Factions

There are two PMC factions for players to choose in the game: United Security (USEC), a Western-based company, hired by a corporation known as TerraGroup to cover up the company's illegal activities, and BEAR, a company created by the Russian government to investigate these activities. [16] Each faction has its own gameplay advantages as well as unique cosmetics. For example, USEC-based players are specialized in Western or NATO-based firearms, while BEAR-players specialize in Russian firearms. [16] [17]

The primary opposing, playable NPC faction is the Scavs, which are aggressive locals of Tarkov that are typically hostile to both BEAR and USEC. [1] Scavs are divided into several factions. Normal Scavs have low tier gear and weapons, and are the primary AI opponent and are playable on a cooldown timer. Cultists, Scav Raiders, and Bosses have better equipment than Normal Scavs, each having better artificial intelligence behavior and specializing in a specific location in Tarkov. Rogues are a group of ex-USEC PMC operatives who have decided to band together to control the water treatment plant on the Lighthouse map, and are initially friendly to USEC PMCs. Scav Raiders are a group of ex-USECs and BEARs who banded together, and can spawn on the maps Reserve and Labs under certain conditions. They can have higher tier gear and modified weapons. Cultists are rarer enemies which have a chance to spawn at night on the maps Customs, Factory, Shoreline or Woods. They can carry good gear and high-tier keys. Battlestate Games will occasionally alter the spawn rates and maps on which the factions appear during special events. [18] [19]

Development

Escape from Tarkov began development in 2012. [20] Battlestate Games lead developer Nikita Buyanov stated that he and the staff gained their experience through working at Absolutsoft on their previous work Contract Wars. [1] Both Escape from Tarkov and Contract Wars are set in what the developers refer to as the Russia-2028 universe. [21] Some development staff also have experience from real-world military experience, with one being a former Spetsnaz operator. [21]

The developers recorded some weapon sounds by recording real weapons in abandoned warehouses. [4]

Over the course of the game's beta period the developers have released regular game updates, including new features, maps, characters, and equipment. [22] [23] Major updates often release with a "wipe", in which in-game progress for all players is reset. [24]

Release

Battlestate Games have stated that Escape from Tarkov would be a traditional full purchase release without any free-to-play or microtransaction elements. There is a possibility of a release on Steam sometime after the game's official release in addition to downloadable content. [25] The early-access version of the game is released in four editions (Standard, Left Behind, Prepare for Escape, and Edge of Darkness), with each increasing edition having more starting equipment and a larger stash for the player to use than the previous. [2]

Escape from Tarkov was launched as a closed alpha game that was first made available to select users on 4 August 2016. [26] Battlestate Games then announced that the game would go into its extended alpha stage on 28 December 2016, which would be available to select users who preordered the game. [27] This was the stage where Battlestate released the game in four preorder tiers, with the Edge of Darkness edition guaranteeing players access to the alpha build. [27] All players who had access were subject to a non-disclosure agreement (NDA) and video coverage of the gameplay via streaming was limited to a few select players until 24 March 2017, when the NDA was lifted. [28]

The game entered closed beta on 28 July 2017, being made available to all players no matter the pre-order edition they purchased. [29] It received a substantial spike in popularity in early 2020 on Twitch, when a promotional event took place providing players with in-game items for watching streams. [30] The increase in popularity led to server issues and long matching times. [31] The game hit its peak concurrent player count of 200,000 in May 2020, following the release of a major update. [32]

The developers have also published multiple live-action miniseries, the first of which is titled Raid, which consisted of five episodes from 29 March 2019–25 February 2021, released for free on YouTube. [33] Battlestate also released a film version, comprising all of the episodes together, which has over 28 million views. [34] Their second series, The Chronicles of Ryzhy, began on 16 October 2022, and concluded its first season on 9 December 2022. [35] The second season is currently ongoing, and began on 7 April 2023. [36]

Controversies

Cheating

The game has faced issues with cheaters and real money trading – the practice whereby players sell in-game currency for real-world money, violating the game's license agreement. In 2020 the developers cracked down on the practice of purchasing currency by trading expensive items with other players in-game, warning players to avoid "constant distribution of items in raids to other players". This caused confusion among players, as concerns were raised about the boundaries of legitimate item trading. [37]

DMCA abuse allegations

Battlestate Games has been accused of abusing YouTube's DMCA system to remove negative videos of Escape from Tarkov. YouTube user Eroktic released a video accusing the company of leaking user information, resulting in Battlestate Games issuing DMCAs on 47 YouTube videos posted by the user, two of which were removed for allegedly spreading false information and the rest for spreading "negative hype". [38] While Battlestate Games initially stated that they had only used DMCA claims on one user, it was later revealed that another YouTuber had received claims – both reported losing viewership and income as a result. [39] The Battlestate Games Twitch account was temporarily banned in December 2019 after an employee pointed an empty gun at his head and pulled the trigger while streaming on the website. [12]

Lack of female characters

In a 2016 interview, one of the game's developers stated that there would be no women or playable female characters in the game because "women can't handle that amount of stress. There's only place for hardened men in this place." [40] After apologizing for the comments, Battlestate Games clarified their position in 2020, stating that while the employee's comments did not reflect the company's position or opinion as a whole, there would be no playable female characters due to "game lore and more importantly, the huge amount of work needed with animations, gear fitting, etc." Battlestate Games also stated that the employee would be reprimanded for his comments. [41]

2024 DLC controversy

In April 2024, Battlestate Games announced a $250 version of the game referred to as The Unheard Edition, which includes features such as exclusive equipment and offline PvE. In January of the same year, another version of Escape from Tarkov, the Edge of Darkness Edition (costing $150), had been discontinued. Prior to that, Battlestate Games had stated that owners of the Edge of Darkness Edition would receive "free access to all subsequent DLCs" for the game. With the announcement of The Unheard Edition (whose PvE mode was labeled a "feature" and thus non-DLC), this was then revised to six month of free access, resulting in criticism from the game's playerbase and accusations of turning the game into a pay-to-win title. [42] [43] The Unheard Edition was also initially slated to give players who purchased it access to priority matchmaking, although this was later pulled. [44] On 27 April, the developers announced that purchasers of the Edge of Darkness Edition would now be given full access to the PvE mode once version 1.0 of the game released, slated for later in the year, and that those players would also be granted a 50% discount in upgrading to The Unheard Edition should they choose to do so. [45] The following day, this was revised to open sooner but in waves as more server capacity is added.

Reception

In a 2018 preview of the closed beta, Heather Alexandra commented, "Tarkov is punishing, but there's a lot of fun to be found in mastering its complexities and slowly becoming a hardened mercenary." [46] In PC Gamer , Steven Messner described the game as unearthing "a new vein of potential for online shooters", [47] and commented positively on the way the game's systems lead players to value their equipment and recall stories about how they were acquired. [48]

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This article incorporates material derived from the " Gameplay modes " article on the escapefromtarkov wiki at Fandom (formerly Wikia) and is licensed under the Creative Commons Attribution-Share Alike License (2018-10-172).