Evan Amos

Last updated

Evan Amos
Screenshot from Wikimedia Foundation - Wikimedia community feature Evan Amos - the Wikipedia Effect for photography (cropped).png
Evan Amos in an interview with the Wikimedia foundation, 2016
Born1983 (age 4041)
NationalityAmerican
OccupationPhotographer
Years active2010–present
Known forFreely licensed photos of video game items

Evan Amos (born 1983) [1] is a photographer of stock photography of video game consoles, which he licenses freely to the public domain. He contributes these images to the online encyclopedia Wikipedia, and as of 2015 works on The Vanamo Online Game Museum, a free digital archive of video game hardware. [2] As of 2018, he resides in Brooklyn, New York City. [1]

Contents

Work

The first picture of a game console Amos made for Wikipedia is of the Wii. Wii-console.jpg
The first picture of a game console Amos made for Wikipedia is of the Wii.

Being "annoyed" at the poor quality of images of video game consoles on Wikipedia, Amos decided to document these systems before they were "forgotten in time". Starting in August 28, 2010, with Nintendo's Wii console, which he happened to own, Amos soon "felt addicted" and started a list of every console. He put an ad on Craigslist and met a collector in Huntington, Long Island, where he photographed various consoles from Sega and Atari. He has expressed "surprise" at the increasing popularity of his freely licensed photos in print, television, Internet, and other media – though he is still rarely credited for them. [3] [4]

After purchasing and photographing video game consoles, Amos donates them to the New York University Game Center and the National Museum of Play, where he is allowed to access them at any time. [4] His library expanded to food items. [5]

In 2013, Amos raised US$17,493 on Kickstarter to expand his hardware collection and build the Vanamo Online Game Museum, for online preservation of the history of video games. [6] [7] It is intended to include an extensive history of each console and its development. [8]

On November 6, 2018, Amos released a book published by No Starch Press, titled The Game Console: A Photographic History from Atari To Xbox, showcasing video game console photos, their hardware, and some history. [9] [10] A second edition was published in 2021. [11]

Selected works

Reception

Evan Amos and "the Wikipedia Effect"

Destructoid called Amos "gaming's most popular photographer". [2] Popular Science called him "gaming's most famous photographer". [12] Kotaku called The Game Console "an outstanding book for people who like looking at video game consoles". [10]

See also

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

<span class="mw-page-title-main">Video game console</span> Computer system for running video games

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.

A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually takes place using a handheld device connected to the console, called a controller. The controller generally contains several buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game.

<span class="mw-page-title-main">Third generation of video game consoles</span> Third video game console generation, including the Nintendo Entertainment System

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<span class="mw-page-title-main">Home video game console</span> Stationary video game console

A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

<span class="mw-page-title-main">Second generation of video game consoles</span> Second video game console generation, including the Atari 2600

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<span class="mw-page-title-main">First generation of video game consoles</span> First video game console generation, including the Magnavox Odyssey

In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1977 and the start of the second generation of video game consoles.

<span class="mw-page-title-main">HyperScan</span> Video game console

The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards.

<span class="mw-page-title-main">Super A'Can</span>

The Super A'can is a home video game console released exclusively in Taiwan and China in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

Ronimo Games was a Dutch video game developer founded in 2007 by former students of the Utrecht School of the Arts.

<i>Halo 2600</i> 2010 action-adventure game

Halo 2600 is a 2010 action-adventure game developed by Ed Fries and published by AtariAge for the Atari 2600, a video game console released in 1977 that ended production in 1992. Inspired by the Halo video game series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode.

<span class="mw-page-title-main">Benjamin Heckendorn</span> American computer engineer

Benjamin J. Heckendorn is an American console modder and Computer engineer. He is better known as Ben Heck on the Internet. Heckendorn is also an independent filmmaker and he was the star of element14's The Ben Heck Show, a popular online series, until leaving the show in late 2018.

<span class="mw-page-title-main">Xbox</span> Video gaming brand owned by Microsoft

Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.

<span class="mw-page-title-main">Atari VCS (2021 console)</span> Video game console developed by Atari

The Atari VCS is a home video game console produced by Atari, Inc. While its exterior encasing design is intended to pay homage to the Atari 2600, the new Atari VCS plays modern games and streaming entertainment via a Linux-based operating system called AtariOS that will allow users to download and install other compatible games, including those compatible with Windows 10. The system shares a name with Atari, Inc.'s 1977 Video Computer System, usually shortened to VCS, which was renamed to the Atari 2600 in late 1982.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

References

  1. 1 2 "User:Evan-Amos/AboutMe – Wikimedia Commons". commons.wikimedia.org. Retrieved October 13, 2018.
  2. 1 2 North, Dale (March 11, 2013). "Evan Amos is gaming's most popular photographer". Destructoid .
  3. Amos, Evan (October 29, 2013). "The power of Wikipedia: How I became gaming's most popular and anonymous photographer". Gamasutra .
  4. 1 2 Larson, Eric (November 10, 2013). "Introducing the Invisible Photographer Whose Photos Are Everywhere". Mashable.
  5. ""It's incredible that history decays almost immediately": Evan Amos and the Vanamo Online Game Museum – Wikimedia Blog". blog.wikimedia.org. August 17, 2016. Retrieved October 13, 2018.
  6. TraceyLien (October 31, 2013). "Preserving video game history one photo at a time". Polygon .
  7. "The Vanamo Online Game Museum Kickstarter campaign". Kickstarter.
  8. Hockenson, Lauren (November 1, 2013). "See a Wikipedia photographer's Kickstarter campaign for an online video game museum". Gigaom. Archived from the original on October 30, 2020. Retrieved April 30, 2015.
  9. Amos, Evan (November 6, 2018). The Game Console: A Photographic History from Atari to Xbox (1st ed.). No Starch Press. ISBN   9781593277437.
  10. 1 2 Fahey, Mike. "An Outstanding Book For People Who Like Looking At Video Game Consoles". Kotaku. Retrieved November 16, 2018.
  11. Amos, Evan (September 8, 2021). The Game Console 2.0: A Photographic History from Atari to Xbox (2nd ed.). No Starch Press. ISBN   9781718500600.
  12. Lechter, Colin (November 1, 2013). "You've Never Heard of Gaming's Most Famous Photographer". Popular Science .

Sources