Fighter Within

Last updated
Fighter Within
Fighter Within artwork.jpg
Developer(s) Daoka
Publisher(s) Ubisoft
Composer(s) Winifred Phillips
Platform(s) Xbox One
ReleaseNovember 22, 2013
Genre(s) Fighting
Mode(s) Single-player

Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010). [1] [2] It was panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general. [3]

Contents

Gameplay

Reception

Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception. [3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. [14] [6] Game Informer said, "Fighter Within is garbage." [8] GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work." [12] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight." [14] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated." [10]

Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money." [18] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action." [19] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid." [17]

See also

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References

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