Forgotten Realms Adventures

Last updated
Forgotten Realms Adventures
TSR2106 Forgotten Realms Adventures.jpg
Cover art by Clyde Caldwell, 1990
Author Jeff Grubb and Ed Greenwood
Genre Role-playing game
Publisher TSR
Publication date
1990
Media typePrint (Hardcover)
Pages160

Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley. [1]

Contents

Contents

Forgotten Realms Adventures is sourcebook which revised material from the earlier Forgotten Realms Sourcebook and Cyclopedia , updating it for the 2nd edition rules and the three years of products released for the Forgotten Realms up to that time. [2] Among other things, this book discusses the deities, secret societies, treasures, spells and magic rules unique to the campaign setting, as well as short descriptions and maps of the heartlands and its cities. [2]

The 154-page hardcover book features a one-page foreword from each of the authors. Jeff Grubb explains that this book introduces the Realms to the second edition of Advanced Dungeons & Dragons, and gives a brief overview of setting's history.

Chapter 1 (pages 1–13) details the changes that have occurred to the Forgotten Realms setting since the publishing of the original Forgotten Realms Campaign Set , after the Time of Troubles - the events of the first three books of The Avatar Series of novels. This chapter describes how to transition characters from the 1st to the 2nd edition. [3] This chapter also describes physical changes to the Realms, including "dead magic regions" (where no magic will function), and "wild magic regions" (spells cast within the area may be altered radically). Firearm technology is also introduced to the setting.

Chapter 2 (pages 15–39) details three dozen of the various deities of the Realms, along with special rules focused on their priests, [2] and introduces the concept of specialty priests: variants of the cleric with a slightly different set of abilities. The portfolios of 32 deities of the setting are described, along with notes and an illustration for each god's specialty priests, including: Auril, Azuth, Beshaba, Chauntea, Cyric, Deneir, Eldath, Gond, Helm, Ilmater, Lathander, Leira, Lliira, Loviatar, Malar, Mask, Mielikki, Milil, Mystra, Oghma, Selûne, Shar, Silvanus, Sune, Talona, Talos, Tempus, Torm, Tymora, Tyr, Umberlee, and Waukeen. Brief notes are given on nonhuman deities, elemental cults (including those of Grumbar, Kossuth, Akadi, and Istishia), beast cults, and the cult of Ao. The Dead Three (Bane, Bhaal, and Myrkul) are also described in the same manner as the 32 active deities.

Chapter 3 (pages 41–67) details magic and the changes to magic and mages in the Realms. This chapter presents 81 magic spells which are in general use, including spells bearing the names of notable mages such as Laeral, Khelben, The Simbul, and Elminster.

Chapter 4 (pages 69–122) details several cities of the Heartlands of the Realms, including descriptions of who rules (and who really rules), population figures and major products, armed forces, notable mages, notable churches, notable rogues' and thieves' guilds, equipment shops, adventurers' quarters, important characters, and other important features in town. 24 cities are described, including Arabel, Baldur's Gate, Berdusk, Calaunt, Daerlun, Elturel, Eversult, Hillsfar, Iriaebor, Marsember, Mulmaster, Ordelun, Procampur, Saerlun, Scornubel, Selgaunt, Shadowdale, Suzail, Tantras, Tilverton, Urmlaspyr, Westgate, Yhaunn, and Zhentil Keep. Also included is a page featuring heraldry symbols of various nations, towns, dales, mercenary units, and other organizations, in addition to other symbols shown throughout the text.

Chapter 5 (pages 123-128) details secret societies of the heartlands, including the Harpers, the Zhentarim, and the Red Wizards of Thay.

Chapter 6 (pages 129-146) details a wide variety of different types of treasure that adventuring player characters may discover. Various types of gems, ornamental stones, semi-precious stones, fancy stones, precious stones, gem stones, jewels, hardstones, shells, and art objects are described in detail.

Four appendices are also included in the book. Appendix 1, on page 147, is a treasure table for determining random treasure. Appendix 2 (pages 148-149) is a list of wizard spells by school, Appendix 3 (pages 150-151) is a list of wizard spells by level, Appendix 4 (pages 152-153) contains random spell lists; these three appendices compile spells from Forgotten Realms Adventures and the second edition Player's Handbook .

Page 154 contains a bibliography of Forgotten Realms products for collectors. [2] This bibliography details all Forgotten Realms products published by TSR up to March 1990. This includes all boxed sets, adventures and accessories, board games, products for the Kara-Tur setting, and novels.

Publication history

Forgotten Realms Adventures was written by Jeff Grubb and Ed Greenwood, with a cover by Clyde Caldwell and interior illustrations by Stephen Fabian, and was published by TSR in 1990 as a 160-page hardcover. [2]

Reception

In the July 1990 edition of Games International , the reviewer was not impressed, commenting "Despite the name, this AD&D hardback contains no scenarios, only a tired blend of new rules." The reviewer concluded by recommending against its purchase, saying, "If you're a Forgotten Realms completist, you'll have to have it. Otherwise, forget it." [4]

In the October/November 1990 issue of White Wolf Magazine reviewer Lisa Stevens stated that the volume was a "hodgepodge sourcebook of information useful to the Forgotten Realms DM". She summarized that it was "well-written and will be a great aid to such DMs". [3] Overall, Stevens gave the sourcebook an average review of 3 out of 5. [3]

Reviews

Awards

At the 1991 Origins Awards, Forgotten Realms Adventures won the award for Best Roleplaying Supplement of 1990. [6]

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.

<i>Spelljammer</i> Dungeons & Dragons fictional campaign setting

Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons role-playing game, which features a fantastic outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16, 2022.

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

<span class="mw-page-title-main">Elminster</span> Character in Dungeons & Dragons fantasy

Elminster Aumar is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful wizard featured in several novels by Forgotten Realms creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin.

Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.

Plane (<i>Dungeons & Dragons</i>) Role-playing game multiverse

The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.

<i>Greyhawk Adventures</i> 1988 sourcebook by Jim Ward

Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.

<i>Forgotten Realms Campaign Setting</i> Dungeons & Dragons sourcebook

The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.

Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara, called the Land of Fate. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures, a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate, a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master.

The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.

<i>Draconomicon</i> Dungeons & Dragons sourcebook

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<i>Forgotten Realms</i> (comics)

Forgotten Realms is a fantasy comic book set in the Dungeons & DragonsForgotten Realms campaign setting, that was written by Jeff Grubb and illustrated by Rags Morales and Dave Simons.

<i>Hall of Heroes</i> (Forgotten Realms)

Hall of Heroes is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The 128-page book, with product code TSR 9252, was published in 1989, with cover art by Jeff Easley and interior art by Ned Dameron.

<i>The Magister</i>

The Magister is an accessory for the Forgotten Realms campaign setting of the first edition Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9229, was published in 1988 by TSR. It was written by Ed Greenwood and Steve Perrin, with cover art by Jeff Easley and interior art by Valerie Valusek.

<i>Halls of the High King</i> Dungeons & Dragons adventure module

Halls of the High King (ISBN 0-88038-881-1) is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9301, was published in 1990, and was written by Ed Greenwood, with cover art by Jeff Easley and interior art by Tim Bradstreet and Rick Harris.

<i>The Code of the Harpers</i>

The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. The module featured cover art by Jeff Easley and interior art by Scott Rosema.

<i>City of the Spider Queen</i> Dungeons & Dragons adventure module

City of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons.

<i>Pages from the Mages</i>

Pages from the Mages is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.

<i>Ed Greenwood Presents Elminsters Forgotten Realms</i>

Ed Greenwood Presents Elminster's Forgotten Realms is an edition-neutral sourcebook for the Forgotten Realms published during the 4th edition of the Dungeons & Dragons role-playing game.

References

  1. Grubb, Jeff and Ed Greenwood. Forgotten Realms Adventures (TSR, 1990)
  2. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 99–100. ISBN   0-87975-653-5.
  3. 1 2 3 Stevens, Lisa (October–November 1990). "Capsule Reviews: Adventures (for AD&D)". White Wolf Magazine . No. 23. White Wolf Publishing. p. 54.
  4. "Role Games". Games International . No. 16. July 1990. p. 37.
  5. "Novedades - Nacional | Article | RPGGeek".
  6. "The 1990 Origins Awards". The Origin Awards. The Game Manufacturers Association. 1990. Archived from the original on 3 February 2013. Retrieved 2013-02-22.

Further reading