FreeSpace 2 Source Code Project

Last updated
FreeSpace 2 Source Code Project
Original author(s) Volition, Inc.
Developer(s) FreeSpace 2 Source Code Project
Initial release2002;21 years ago (2002) [1]
Stable release
23.0.0 / February 11, 2023;7 months ago (2023-02-11)
Repository github.com/scp-fs2open/fs2open.github.com
Written in C++
Engine
  • Descent: FreeSpace – The Great War
OOjs UI icon edit-ltr-progressive.svg
Operating system Windows, Mac OS X, Linux, FreeBSD
Type Space combat simulator
License Freeware for non-commercial use [2]
Website scp.indiegames.us

The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2 , developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica universes.

Contents

History

Volition, the company responsible for developing the game FreeSpace 2 was bought by THQ in 2000. With Interplay Entertainment holding the licenses for the FreeSpace series, Volition could not continue to develop the series. Without any viable use for the source code, Volition's Dave Baranec released the source code for FreeSpace 2's game engine on 25 April 2002. [1] [3] This allowed modders the possibility of modifying the game engine almost without limitations. However, because the source code is under a noncommercial license, [4] it does not qualify as free and open source software.

To prevent a plethora of different versions of the game from appearing, a single "umbrella" project (with the unified goal of enhancing the game) under the name FreeSpace 2 Source Code Project was formed. Initially led by Edward "Inquisitor" Gardner, the team is currently led by Tyler "DahBlount" Blount. Previous leaders also include Ian "Goober5000" Warfield, Taylor Richards, Cliff "Chief1983" Gordon and Fabian "The E" Woltermann.

In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

Notable projects

The primary project FS2 Open takes advantage of the upgraded engine for FreeSpace 2. Most of the other projects are based on science-fiction television shows or movies. Diaspora: Shattered Armistice and the presumed-defunct Beyond the Red Line each tell a side story based on the humans and robotic Cylons of the 2004 Battlestar Galactica television series. Another science fiction television series based project is The Babylon Project , based on the critically acclaimed Babylon 5 . All three of these projects are implementing their own Newtonian flight physics. The demo of The Babylon Project was downloaded 100,000 times within two weeks of its announcement, and was reported on Apple.com and in France's Joystick game magazine. [5] [6]

There are several projects to recreate established video games using the FS2 Open engine. These include Star Fox: Event Horizon for the Star Fox universe, and Wing Commander Saga [7] for the Wing Commander universe.

Some notable original mods and campaigns have been created, such as Wings of Dawn [8] which takes place in an anime-style world, and Blue Planet [9] which offers a continuation of FreeSpace 2, telling of a civil war between Earth and the GTVA. The FreeSpace Port, sometimes called FSPort, ports the original Descent: FreeSpace The Great War to the FreeSpace 2 and SCP engine with many graphical enhancements, and serves as a base for many mods set in the FreeSpace: Great War era, such as Shrouding the Light and Awakenings. Silent Threat: Reborn similarly ports the Silent Threat expansion for Descent: FreeSpace into the FreeSpace 2 SCP engine.

See also

Related Research Articles

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<i>Descent: FreeSpace – The Great War</i> 1998 video game

Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

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<i>FreeSpace 2</i> Space Combat Simulator

FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles.

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Deep Silver Volition, LLC was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing Descent and Descent II. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created Descent: FreeSpace – The Great War and its sequel, FreeSpace 2. The two companies parted ways during the development of Summoner.

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Beyond the Red Line was a total conversion for the game FreeSpace 2, based on the reimagined TV show Battlestar Galactica. It allows players to fly into combat as either a Colonial Viper pilot or a Cylon raider.

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References

  1. 1 2 timeline on github.com
  2. COPYING on github.com
  3. Sulic, Ivan (2002-04-25). "Freespace Source Code". IGN . Archived from the original on May 1, 2002. Retrieved 2007-10-25.
  4. Volition Copyright
  5. Joe Blancato (2007-06-19). "Gaming's Fringe Cults". The Escapist . Archived from the original on 2014-02-02. Retrieved 2007-10-25.
  6. Nick Breckon (2007-07-31). "Mod is Dead: Beyond the Red Line". Shacknews. Archived from the original on 2013-02-02. Retrieved 2007-11-09.
  7. Back In The Cockpit: Wing Commander Saga by Richard Cobbett on Rock, Paper, Shotgun (March 22nd, 2012)
  8. "Wings of Dawn". Hard Light Productions.
  9. "Blue Planet". Hard Light Productions.