Game Players

Last updated
Game Players
Categories Video game journalism
FrequencyMonthly
PublisherSignal Research (1989–1992)
GP Publications (1992–1994)
Imagine Media (1994–1998)
FounderRobert C. Lock
FoundedMay 30, 1989;34 years ago (1989-05-30)
Final issueJune 1998 (1998-06)
CountryUSA
Based in Greensboro, North Carolina, U.S. (later Burlingame, California, U.S.)
LanguageEnglish
ISSN 1087-2779
OCLC 34042091

Game Players was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina.

Contents

The original publication began as Game Players Strategy to Nintendo Games (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in Nintendo Power ). The magazine evolved over the years, spinning off a separate publication called Game Players Sega Genesis Guide when Sega entered the console market. These two magazines were later folded together into one magazine.

In 1996, the magazine changed its name to Ultra Game Players and introduced a radically different format. At the end of its run, it turned into Game Buyer, before being cancelled in 1998. [1]

History

Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publications, with the intention of being sold. About a year later, GP Publications was purchased by Future Publishing UK (mainly for Game Players) as an entry into the North American media publishing field. The newly acquired publication (along with PC Gamer, that was also published by GP Publications) was then used as a foundation to start a for a new American publishing company operated under the name of Imagine Media. [2]

Games Players is the first video game magazine to feature a computer generated or CG cover.[ citation needed ] The magazine also featured mini-strategy guides, paper toys, trading cards and other branded items and extras, like posters for games, that were included when the issue was polybagged.

During 1989 and 1990, the company also put out a total of 16 "GameTapes", which were VHS tapes that showed how to beat certain NES games.

Humor is included in almost every videogame review and image caption. Readers' letters come at the beginning of the magazine and are often one of the highlights of the magazine.[ according to whom? ] The magazine often includes a "newsletter" with irreverent jokes about magazine staffers, as well as cartoons. The introduction of Ultra Game Players was intended to coincide with the release of the Nintendo 64 and Super Mario 64 , as originally, the Nintendo 64 went by the name Nintendo Ultra 64.

Ultra Game Players features an updated design which places the readers' letters at the end of the magazine. One of the features of Ultra Game Players is a "prize store" in which readers answered trivia questions for chances to win prizes. However, many readers complained that the humor that had made Game Players such an enjoyable magazine was missing from the Ultra version, which prompted a return to form soon after the switch.

Ultra Game Players continued until June 1998, at which point it was replaced by Game Buyer. Game Buyer ran for four more months before being cancelled by Imagine Publishing.

Former employees

Related Research Articles

<i>GoldenEye 007</i> (1997 video game) 1997 first-person shooter video game

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, the player controls the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.

<i>Columns</i> (video game) 1989 video game

Columns is a match-three puzzle video game released by Jay Geertsen in 1989. Designed for the 68000-based HP 9000 running HP-UX, it was ported to Mac and DOS before being released commercially by Sega who ported it to arcades and then to several Sega consoles. The game was subsequently ported to other home computer platforms, including the Atari ST.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<i>R.C. Pro-Am</i> 1988 video game

R.C. Pro-Am is a racing video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in February 1988, and then in Europe on April 15. Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks in vehicular combat. Each track qualifies its top three racers for the next track. Collectible power-up items improve performance, hazards include rain puddles and oil slicks, and missiles and bombs can temporarily disable opponents. Originally titled Pro Am Racing, it was ported to the Sega Genesis in 1992 as Championship Pro-Am, an enhanced remake with enhanced graphics and additional features. R.C. Pro-Am spawned two sequels: Super R.C. Pro-Am in 1991, and R.C. Pro-Am II in 1992.

<i>Cruisn USA</i> 1994 video game

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.

<i>Edge</i> (magazine) UK video game magazine

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

<i>Next Generation</i> (magazine) Defunct video game magazine

Next Generation was a US video game magazine that was published by Imagine Media. It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.

<i>Snake Rattle n Roll</i> 1990 video game

Snake Rattle 'n' Roll is a platform video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. A Mega Drive version was released by Sega in June 1993 with an extra level. Snake Rattle 'n' Roll was developed by Rare members Tim Stamper and Mark Betteridge. The music was composed by David Wise and was inspired by "Shake, Rattle and Roll" and other 1950s-era songs.

<i>Impossible Mission</i> 1984 video game

Impossible Mission is a video game originally written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. Impossible Mission, which casts the player in the role of a secret agent infiltrating an enemy stronghold, is widely considered one of the best games for several platforms.

<i>Super Hang-On</i> 1987 video game

Super Hang-On is a motorcycle racing arcade video game released by Sega as the sequel to Hang-On. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as Limited Edition Hang-On.

<i>Hyper</i> (magazine) Australian video game magazine

Hyper was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019.

<span class="mw-page-title-main">Future US</span> American media company

Future US, Inc. is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England.

<span class="mw-page-title-main">Julian Rignall</span>

Julian "Jaz" Rignall is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of GamePro magazine and GamePro.com, marketing collateral and advertising campaigns.

<i>Mean Machines</i> UK video game magazine (1990–1992)

Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.

<i>Mega</i> (magazine) Defunct video game magazine 1992-1995

Mega was a British monthly magazine that covered the Mega Drive video game console. During its time as one of the main Mega Drive publications, Mega covered the "golden age" of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher.

<i>Sega Power</i> Defunct video game magazine 1989-1997

Sega Power, initially known as S: The Sega Magazine, was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as Saturn Power when the other Sega consoles were discontinued.

<i>Sega Force</i> Defunct video game magazine 1992-1993

Sega Force was an early 1990s publication that covered the Sega console range.

<span class="mw-page-title-main">Paragon Publishing</span> Magazine publisher in the United Kingdom

Paragon Publishing Ltd was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003.

<i>Bubsy in Claws Encounters of the Furred Kind</i> 1993 video game

Bubsy in: Claws Encounters of the Furred Kind, often shortened to Bubsy, is a platform game first released for the Sega Genesis and Super Nintendo Entertainment System by Accolade in 1993. It is the first entry in the Bubsy series of video games. The game's title is a play on words in reference to the film Close Encounters of the Third Kind, with the game revolving around Bubsy defending the planet's supply of yarn balls from alien invaders.

References

  1. Game Mag Weaseling': Unraveling Game Players. Game set watch (2006-07-22). Retrieved on 2020-09-16.
  2. Game Players history. Gaming Magz. Retrieved on 2020-09-16.