Gee Bee (video game)

Last updated

Gee Bee
GeeBee arcadeflyer.png
North American arcade flyer
Developer(s) Namco
Publisher(s)
Designer(s) Toru Iwatani
Programmer(s) Shigeichi Ishimura
SeriesGee Bee
Platform(s) Arcade
Release
  • JP: October 1978
  • NA: 1978
Genre(s) Pinball, block breaker
Mode(s)Single-player, multiplayer (alternating turns)

Gee Bee [lower-alpha 1] is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position . Outside Japan, it was published by Gremlin Industries.

Contents

Gee Bee was the first video game to be designed in-house by Namco – prior to this, the company had manufactured arcade electro-mechanical games (such as Periscope and F-1 ) and published a number of video games by Atari, Inc. (notably Breakout ) in Japan. Iwatani originally wanted to produce pinball machines for the company, but higher-ups at Namco disapproved of the idea. As a compromise, Iwatani instead made a video game with pinball-elements, combined with mechanics established in Breakout.

Gee Bee was the eighth highest-grossing arcade video game of 1978 in Japan, and sold 10,000 units worldwide. However, it was not as big of a success as hoped, but it would nevertheless help establish Namco's presence in the video game industry. Two sequels were produced in 1979, Bomb Bee and Cutie Q .

Gameplay

Arcade screenshot Gee Bee screenshot.png
Arcade screenshot

Gee Bee is a block breaker arcade game intermixed with elements of a pinball table. The player uses a rotary dial to control a set of paddles on-screen, [1] the objective being to score as many points as possible by deflecting a ball towards objects placed on the board – these include Breakout-like brick formations, pop bumpers that award ten points each when hit, and spinners that slow down the ball. [2] Having the ball touch the "NAMCO" rollover symbols (replaced by the Gremlin logo in the North American version) causes them to light up and having all of them lit up increases the score multiplier. [2]

Development and release

Gee Bee was developed by Toru Iwatani and was Namco's first video game produced in-house. [3] The company began their insertion into game development in July 1976, when Shigeichi Ishimura, a Namco electro-mechanical game designer, proposed the idea of creating a video arcade game utilizing a CPU, with information accumulated from his work on electro-mechanical games. [4] Namco approved of the idea and purchased a surplus amount of PDA-08 microcomputers from NEC, employees being assigned to study the system's potential to create video games. [4]

In 1977, Toru Iwatani joined Namco, shortly after graduating college. [5] Before the arrival of Iwatani, Namco was publishing Atari arcade games in Japan, following their acquisition of Atari Japan a few years prior. [5] Iwatani wanted to create pinball machines as opposed to video games, but Namco higher-ups disapproved of his idea. As a compromise of sorts, Iwatani was allowed to instead create a video game based on the concept of pinball, akin to Atari's Video Pinball dedicated console, intermixed with the gameplay elements established in Breakout. [5] Ishimura would assist with programming. [6] Due to hardware limitations, strips of cellophane were applied to the monitor to compensate for the lack of color. [7] [1] The actual layout of the game board is made to resemble a human face. [2] The game was named after the Japanese word for carpenter bee, "kumanbachi", [1] and used the same font type from Atari's unreleased arcade title Cannonball from 1976. [8] Gee Bee was first released in Japan in October 1978. [4] That same year, Gremlin Industries licensed the game outside Japan. [9]

Reception and legacy

The game is reported to have sold nearly 10,000 units, which was a good sales figure for its time, but Gee Bee was not as successful as Namco hoped it would be, due to coin drop earnings per unit falling below expectations and due to competition from Taito's Space Invaders . [6] Nevertheless, Gee Bee was the eighth highest-earning arcade video game of 1978 in Japan, [10] and helped establish Namco as a prime video game developer in Japan, leading to them producing their own arcade games alongside publishing those from other companies. [2] [4] The November 11, 1978 issue of Cashbox complimented the game's cabinet artwork, [11] while the December 30 issue stated that it had a "good looking cabinet and graphics". [12] In a retrospective, Earn Green of Allgame noted the game's importance for Namco, being Toru Iwatani's first video game for the company. [13] Retro Gamer listed Gee Bee as one of the best Breakout clones for its notability as Namco's first internally designed video game. [3]

Gee Bee would spawn two sequel titles – Bomb Bee was released a year later in 1979. This game includes colorized graphics, new gameplay additions such as a 1,000 point pop bumper, and the ability to earn extra lives. [4] A second sequel, Cutie Q , was released in 1979 – this one was not developed by Iwatani, but rather Shigeru Yokoyama, who would later create Galaga , although Iwatani designed a number of the sprites. [14] Cutie Q is notable for featuring "cute" characters, which would become a key inspiration for character design in Iwatani's next work, Pac-Man , released a year later. [15] Both Bomb Bee and Cutie Q were ported to the PlayStation in 1996 in the Japanese version of Namco Museum Vol. 2; [16] however, international versions replaced both games with Super Pac-Man . Cutie Q was also ported over to the Wii as part of Namco Museum Remix in 2007 [17] and its 2010 update Namco Museum Megamix. [18]

Notes

  1. Japanese: ジービー, Hepburn: Jī Bī

Related Research Articles

<i>Pac-Man</i> 1980 video game created by Namco

Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

<span class="mw-page-title-main">Namco</span> Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.

<span class="mw-page-title-main">Toru Iwatani</span> Japanese video game designer (born 1955)

Toru Iwatani is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Galaga</i> 1981 arcade game

Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

<i>Super Pac-Man</i> 1982 video game

Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.

The following article is a broad timeline of arcade video games.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Bomb Bee</i> Namco video game

Bomb Bee is a Japanese arcade game that was released by Namco in 1979. It is the sequel to Gee Bee, which was released in the previous year.

<i>Cutie Q</i> 1979 video game

Cutie Q is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy.

<i>Namco Museum Remix</i> 2007 video game

Namco Museum Remix is a 2007 video game compilation developed and published for the Wii by Namco Bandai Games. The compilation includes nine Namco arcade games and five "remix" games made specifically for this compilation. A remake, Namco Museum Megamix, was released exclusively in North America on November 26, 2010; the game features nine other arcade games alongside the titles from the original, as well as an additional remix game based on Grobda.

<i>F-1</i> (arcade game) 1976 video game

F-1 is a 1976 electro-mechanical arcade racing game developed and published by Nakamura Manufacturing Company (Namco), and distributed in North America by Atari, Inc. The player uses a steering wheel to control a Formula One racer, which must avoid collision with other vehicles. The game uses a miniature diorama with small, plastic cars to represent the player's car and opponents on a physical, rotating track, while also featuring a projector system and lighting tricks to create the illusion of racing.

<span class="mw-page-title-main">Masaya Nakamura (businessman)</span> Japanese businessman (1925–2017)

Masaya Nakamura was a Japanese businessman and the founder of Namco. He was the company's president up until 2002, where he took a ceremonial role in its management. Following the formation of Bandai Namco Holdings, Nakamura would retain an honorary position in the video game division, Bandai Namco Entertainment.

<i>Quester</i> 1987 video game

Quester is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.

References

  1. 1 2 3 Iwatani, Toru (2005). Introduction to Pac-Man's Game Science. Enterbrain. p. 33.
  2. 1 2 3 4 Masumi, Akagi (2005). It Started With Pong. Amusement News Agency. pp. 183–184.
  3. 1 2 "Breakout The Clones". Retro Gamer . No. 117. Imagine Publishing. 2013. p. 40. Retrieved 2 August 2019.
  4. 1 2 3 4 5 Microcomputer BASIC Editorial Department (December 1986). All About Namco (in Japanese). Dempa Shimbun. ISBN   978-4885541070.
  5. 1 2 3 Kent, Steven L. (2 October 2001). The Ultimate History of Video Games . p. 140.
  6. 1 2 Kurokawa, Fumio (17 March 2018). "ビデオゲームの語り部たち 第4部:石村繁一氏が語るナムコの歴史と創業者・中村雅哉氏の魅力". 4Gamer (in Japanese). Aetas. Archived from the original on 1 August 2019. Retrieved 2 August 2019.
  7. "Gee Bee". Killer List of Video Games. Retrieved 19 May 2019.
  8. Ogata, Miyuki (24 November 2016). "バンダイナムコスタジオのフォント今昔物語>>『ジービー』『ゼビウス』から『サマーレッスン』まで". CGWorld (in Japanese). Archived from the original on 2 August 2019. Retrieved 2 August 2019.
  9. "Gee Bee" (PDF). arcade flyer. Gremlin Industries. Retrieved 19 May 2019.
  10. "人気マシン・ベスト3" [Popular Machines: Best 3](PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
  11. "Namco's AMOA Exhibit Will Focus On Four Machines" (PDF). Cashbox . 11 November 1978. p. C-16. ISSN   0008-7289.
  12. In Review (PDF). Cashbox. 30 December 1978. Retrieved 2 August 2019.
  13. Green, Earl. "Gee Bee - Review". Allgame . Archived from the original on 14 November 2014. Retrieved 2 August 2019.
  14. Namco Bandai Games (2011). "Galaga - 30th Anniversary Developer Interview". Galaga WEB. Archived from the original on 6 June 2019. Retrieved 13 July 2019.
  15. Kohler, Chris (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life . pp.  51-2.
  16. "ナムコミュージアム VOL.2" (in Japanese). Namco . Retrieved 19 May 2019.
  17. Aaron, Sean (12 July 2009). "Namco Museum Remix Review (Wii)". Nintendo Life. Retrieved 12 July 2009.
  18. Buchanan, Levi (22 November 2010). "Namco Museum Megamix Review". IGN. Archived from the original on 14 July 2019. Retrieved 2 August 2019.