Glenn Corpes

Last updated

Glenn Corpes
Occupation Video game developer
Known for
Notable work Populous

Glenn Corpes is an independent video game developer. [1] He is best known for his work at Bullfrog Productions on titles including Populous (of which he was a co-creator), Magic Carpet , and Dungeon Keeper . [1] He left Bullfrog in 1999 to form Lost Toys, which developed two games including Battle Engine Aquila . He has since focused on mobile game development and has created Ground Effect for iOS and Topia World Builder for iOS and Android. His latest projects are Fat Owl With A JetPack, and powARdup. [1] [2] His work has influenced games such as Minecraft . [1]

Career

Prior to joining Bullfrog, Corpes had been a computer operator, and then a Telex machine OS programmer. [3] He joined Bullfrog after being made redundant from the Telex job, [3] as chief graphics artist. [4] He was a co-designer of Populous , [5] and also designed its graphics. [4] [6] Corpes also created the 3D landscape, which Peter Molyneux and Les Edgar were intrigued by. [6] He also wrote functions enabling CGA, EGA, and VGA support, [7] and programmed the Atari ST version. [4]

In 1991, Corpes came up with the idea for Magic Carpet , and created its circular map. [8] He also refined its engine many times, and developed editors and landscape generators to facilitate its use. [9] Corpes wrote the engine of Dungeon Keeper (which was taken from Magic Carpet), [10] [1] which became an inspiration for Minecraft . [1] Corpes has held various positions at Bullfrog, [5] [11] including head of technology, [12] and head of research and development. [11]

In 1999, Corpes left Bullfrog and founded Lost Toys with Jeremy Longley and Darren Thomas. [13] [14] [1] The company developed two titles: Moho (also known as Ball Breaker) and Battle Engine Aquila before closing in October 2003. [1] [15] Lost Toys had been developing a third title, Stunt Car Racer Pro. [16] Corpes stated that Battle Engine Aquila is "the best thing I ever worked on". [1] Corpes afterwards formed Weirdwood, which focused on online-distributed games. [7] At some point, he worked for Kuju Entertainment and Electronic Arts. [1] [17] He also worked with 22cans for a year and did "a bit of work" on Curiosity – What's Inside the Cube? . [1] In May 2001, Edge described Corpes as "one of the most gifted coders working in the game industry". [18]

Corpes developed Ground Effect, a racing game featuring "ground effect vehicles (a cross between hovercraft and aeroplanes) released for iOS in 2009. [1] [11] He collaborated with Crescent Moon to develop Topia World Builder, a world simulation game. [19] [20] It was released on iOS in October 2012, [20] and its also available on Android. [1] Corpes is developing Fat Owl With A Jetpack, a "Lunar Lander-style game" for iOS. [19] Corpes has said "it's taken way too long!". [1] Corpes self-published powARdup, developed with his son, Jack Corpes and released in October 2017. [2] It is an augmented reality "futuristic collect-and-avoid arcade game". [2] Corpes has been working on the team of 3D design software Vector Suite since 2019 heading up R&D activities for surface generation technology for both AR/VR and non-VR creation. [21]

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References

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