Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward. [1]
As a technical word, a glitch is the unexpected result of a malfunction, especially occurring in software, video games, images, videos, audio, and other digital artefacts. The term came to be associated with music in the mid 90s to describe a genre of experimental electronic music, glitch music. Shortly after, as VJs and other visual artists began to embrace glitch as an aesthetic of the digital age, glitch art came to refer to a whole assembly of visual arts. [2] One such early movement was later dubbed net.art, including early work by the art collective JODI, which was started by artists Joan Heemskerk and Dirk Paesmans. JODI's experiments on glitch art included purposely causing layout errors in their website in order to display underlying code and error messages. [3] The explorations of JODI and other net.art members would later influence visual distortion practices like databending and datamoshing (see below). [3] The history of glitch art has been regarded as ranging from crafted artworks such as the film A Colour Box (1935) by Len Lye and the video sculpture TV Magnet (1965) by Nam June Paik, as well as Digital TV Dinner (1978) created by Jamie Fenton and Raul Zaritsky, with audio by Dick Ainsworth—made by manipulating the Bally video game console and recording the results on videotape [4] —to more process-based contemporary work such as Panasonic TH-42PWD8UK Plasma Screen Burn (2007) by Cory Arcangel. [1]
Motherboard, a tech-art collective, held the first glitch art symposium in Oslo, Norway during January, to "bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other." [5] [3]
On September 29 thru October 3, Chicago played host to the first GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, Rosa Menkman and Jon Satrom that included workshops, lectures, performances, installations and screenings. [6] In November 2011, the second GLI.TC/H event traveled from Chicago to Amsterdam and lastly to Birmingham, UK. [7] It included workshops, screenings, lectures, performance, panel discussions and a gallery show over the course of seven days at the three cities. [8]
Run Computer, Run at GLITCH 2013arts festival at RuaRed, South Dublin Arts Centre - Dublin, curated by Nora O Murchú. [9]
/'fu:bar/ 2015 [10]
Glitch Art is Dead at Teatr Barakah in Krakow, Poland. Curated by Ras Alhague and Aleksandra Pienkosz. [11]
reFrag: glitch at La Gaïté Lyrique in Paris, France. Organized by the School Art Institute of Chicago and Parsons Paris.
/'fu:bar/ 2016 [12]
/'fu:bar/ 2017 [13]
Glitch Art is Dead 2 at Gamut Gallery, in Minneapolis, Minnesota, US. Curated by Miles Taylor, Ras Alhague and Aleksandra Pienkosz. [14]
/'fu:bar/ 2018 [15]
Blue\x80 & Nuit Blanche at Villette Makerz in Paris, France. Curated by Ras Alhague and Kaspar Ravel. [16]
Refrag #4 Cradle-to-Grave at Espace en cours in Paris, France. Curated by Benjamin Gaulon. [17]
/'fu:bar/ 2019 [18]
Communication Noise exhibition, Media Mediterranea 21 festival, Pula, Croatia. [19]
/'fu:bar/ 2020 [20]
An Exercise of Meaning in a Glitch Season an exhibition in National Gallery Singapore. Curated By: Syaheedah Iskandar. [21]
Posthumanism, Epidigital, and Glitch Feminism an exhibition at Machida City Museum of Graphic Arts in Japan. Curated By: Ryota Matsumoto. [22]
/'fu:bar/ 2021 [23]
Glitch Art: Pixel Language, the first glitch art exhibition in Iran. [24]
Glitch Art in Iran. La prima mostra artistica collettiva. [25]
[ needs update ]
Glitch Art in Iran. La prima mostra artistica collettiva. [26]
Glitch: Aesthetic of the Pixels, the second glitch video art group exhibit in Iran. [27]
Glitch Art is Dead: The 3rd Expo, September 2-4 in Granite Falls, MN [28]
GLITCH The Art of Interference, Pinakothek der Moderne, Munich, Germany [29]
What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors." Artists have posted a variety of tutorials online explaining how to make glitch art. [30] [31] There are many approaches to making these glitches happen on demand, ranging from physical changes to the hardware to direct alterations of the digital files themselves. Artist Michael Betancourt identified five areas of manipulation that are used to create "glitchart." [32] Betancourt notes that "glitch art" is defined by a broad range of technical approaches that can be identified with changes made to the digital file, its generative display, or the technologies used to show it (such as a video screen). He includes within this range changes made to analog technologies such as television (in video art) or the physical film strip in motion pictures.
Data manipulation (aka databending ) changes the information inside the digital file to create glitches. Databending involves editing and changing the file data. There are a variety of tutorials explaining how to make these changes using programs such as HexFiend. [33] Adam Woodall explains in his tutorial: [34]
Like all files, image files (.jpg .bmp .gif etc) are all made up of text. Unlike some other files, like .svg (vectors) or .html (web pages), when an image is opened in a text editor all that comes up is gobbldygook!
Related processes such as datamoshing changes the data in a video or picture file. [35] [36] Datamoshing with software such as Avidemux is a common method for creating glitch art by manipulating different frame types in compressed digital video: [37]
Datamoshing involves the removal of an encoded video’s I-frames (intra-coded picture, also known as key frames—a frame that does not require any information regarding another frame to be decoded), leaving only the P- (predicted picture) or B- (bi-predictive picture) frames. P-frames contain information predicting the changes in the image between the current frame and the previous one, and B-frames contain information predicting the image differences between the previous, current and subsequent frames. Because P- and B-frames use data from previous and forward frames, they are more compressed than I-Frames.
This process of direct manipulation of the digital data is not restricted to files that only appear on digital screens. "3D model glitching" refers to the purposeful corruption of the code in 3D animation programs resulting in distorted and abstract images of 3D virtual worlds, models and even 3D printed objects. [38]
Misalignment glitches are produced by opening a digital file of one type with a program designed for a different type of file, [36] such as opening a video file as a sound file, or using the wrong codec to decompress a file. Tools commonly used to create glitches of this type include Audacity and WordPad. [39] These glitches can depend on how Audacity handles files, even when they are not audio-encoded. [40]
Hardware failure happens by altering the physical wiring or other internal connections of the machine itself, such as a short circuit, in a process called "circuit bending" causes the machine to create glitches that produce new sounds and visuals. [41] For example, by damaging internal pieces of something like a VHS player, one can achieve different colorful visual images. Video artist Tom DeFanti explained the role of hardware failure in a voice-over for Jamie Fenton's early glitch video Digital TV Dinner that used the Bally video game console system: [4]
This piece represents the absolute cheapest one can go in home computer art. This involves taking a $300 video game system, pounding it with your fist so the cartridge pops out while its trying to write the menu. The music here is done by Dick Ainsworth using the same system, but pounding it with your fingers instead of your fist.
Physically beating the case of the game system would cause the game cartridge to pop out, interrupting the computer's operation. The glitches that resulted from this failure were a result of how the machine was set up: [4]
There was ROM memory in the cartridge and ROM memory built into the console. Popping out the cartridge while executing code in the console ROM created garbage references in the stack frames and invalid pointers, which caused the strange patterns to be drawn. ... The Bally Astrocade was unique among cartridge games in that it was designed to allow users to change game cartridges with power-on. When pressing the reset button, it was possible to remove the cartridge from the system and induce various memory dump pattern sequences. Digital TV Dinner is a collection of these curious states of silicon epilepsy set to music composed and generated upon this same platform.
Misregistration is produced by the physical noise of historically analog media such as motion picture film. It includes dirt, scratches, smudges and markings that can distort physical media also impact the playback of digital recordings on media such as CDs and DVDs, as electronic music composer Kim Cascone explained in 2002: [42]
"There are many types of digital audio ‘failure.' Sometimes, it results in horrible noise, while other times it can produce wondrous tapestries of sound. (To more adventurous ears, these are quite often the same.) When the German sound experimenters known as Oval started creating music in the early 1990s by painting small images on the underside of CDs to make them skip, they were using an aspect of ‘failure' in their work that revealed a subtextual layer embedded in the compact disc.
Oval's investigation of ‘failure' is not new. Much work had previously been done in this area such as the optical soundtrack work of Laszlo Moholy-Nagy and Oskar Fischinger, as well as the vinyl record manipulations of John Cage and Christian Marclay, to name a few. What is new is that ideas now travel at the speed of light and can spawn entire musical genres in a relatively short period of time."
Distortion was one of the earliest types of glitch art to be produced, such as in the work of video artist Nam June Paik, who created video distortions by placing powerful magnets in close proximity to the television screen, resulting in the appearance of abstract patterns. [43] Paik's addition of physical interference to a TV set created new kinds of imagery that changed how the broadcast image was displayed: [44]
The magnetic field interferes with the television’s electronic signals, distorting the broadcast image into an abstract form that changes when the magnet is moved.
By recording the resulting analog distortions with a camera, they can then be shown without the need for the magnet.
Compression artifacts is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. They can be intentionally used as a visual style in glitch art. Rosa Menkman's work makes use of compression artifacts, [45] particularly the discrete cosine transform blocks (DCT blocks) found in most digital media data compression formats such as JPEG digital images and MP3 digital audio. [46] Another example is Jpegs by German photographer Thomas Ruff, which uses intentional JPEG artifacts as the basis of the picture's style. [47] [48]
JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015.
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.
JPEG 2000 (JP2) is an image compression standard and coding system. It was developed from 1997 to 2000 by a Joint Photographic Experts Group committee chaired by Touradj Ebrahimi, with the intention of superseding their original JPEG standard, which is based on a discrete cosine transform (DCT), with a newly designed, wavelet-based method. The standardized filename extension is .jp2 for ISO/IEC 15444-1 conforming files and .jpx for the extended part-2 specifications, published as ISO/IEC 15444-2. The registered MIME types are defined in RFC 3745. For ISO/IEC 15444-1 it is image/jp2.
A compression artifact is a noticeable distortion of media caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth. If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user.
Glitch is a genre of electronic music that emerged in the 1990s which is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts.
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches.
Posterization or posterisation of an image is the conversion of a continuous gradation of tone to several regions of fewer tones, causing abrupt changes from one tone to another. This was originally done with photographic processes to create posters. It can now be done photographically or with digital image processing, and may be deliberate or an unintended artifact of color quantization. Posterization is often the first step in vectorization (tracing) of an image.
Glitching is an activity in which a person finds and exploits flaws or glitches in video games to achieve something that was not intended by the game designers. Players who engage in this practice are known as glitchers. Some glitches can be easily achieved, while others are either very difficult or unperformable by humans and can only be achieved with tool-assisted input. Glitches can vary greatly in the level of game manipulation, from setting a flag to writing and executing custom code from within the game.
A container format or metafile is a file format that allows multiple data streams to be embedded into a single file, usually along with metadata for identifying and further detailing those streams. Notable examples of container formats include archive files and formats used for multimedia playback. Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format.
Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the mid-2010s, most movies across the world are captured as well as distributed digitally.
An image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency.
Michael Betancourt is a critical theorist, film theorist, art & film historian, and animator. His principal published works focus on the critique of digital capitalism, motion graphics, visual music, new media art, theory, and formalist study of motion pictures.
Annie Abrahams is a Dutch performance artist specialising in video installations and internet based performances, often deriving from collective writings and collective interaction. Born and raised in Hilvarenbeek in the Netherlands, she migrated to and settled in France in 1987. Her performance work challenges and questions the limitations and possibilities of online communication and collaboration. Abrahams describes her body of work as "an aesthetics of trust and attention." Studying biology became an inspiration for her future line of work. "When studying biology I had to observe a colony of monkeys in a zoo. I found this very interesting because I learned something about human communities by watching the apes. In a certain way I watch the internet with the same appetite and interest. I consider it to be a universe where I can observe some aspects of human attitudes and behaviour without interfering."
The Nikon D5200 is an F-mount DSLR camera with a newly developed 24.1-megapixel DX-format CMOS image sensor first announced by Nikon on November 6, 2012 for most of the world and January 7, 2013 for the North American market.
"A Glitch Is a Glitch" is the fifteenth episode of the fifth season of the American animated television series Adventure Time. It was written, storyboarded, and directed by Irish filmmaker David OReilly. It originally aired on Cartoon Network on April 1, 2013.
Rosa Menkman is a Dutch art theorist, curator, and visual artist specialising in glitch art and resolution theory. She investigates video compression, feedback, and glitches, using her exploration to generate art works.
Databending is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art.
Takeshi Murata is an American contemporary artist who creates digital media artworks using video and computer animation techniques. In 2007 he had a solo exhibition, Black Box: Takeshi Murata, at the Hirshhorn Museum and Sculpture Garden in Washington, D.C. His 2006 work "Pink Dot" is in the Hirshhorn's permanent collection, and his 2005 work "Monster Movie" is in the permanent collection of the Smithsonian American Art Museum. His 2013 short film "OM Rider" was selected to screen as an animated short film at the 2015 Sundance Film Festival.
Richard Castelli is a producer, artistic consultant and curator of numerous exhibitions associated with art, science, performance, or new technologies.
Zalgo text, also known as cursed text due to the nature of its use, is digital text that has been modified with numerous combining characters, Unicode symbols used to add diacritics above or below letters, to appear frightening or glitchy.
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