Halo 2600

Last updated

Halo 2600
Halo 2600 box art.jpg
Publisher(s) AtariAge
Designer(s) Ed Fries
Platform(s) Atari 2600
ReleaseJuly 2010
Genre(s) Action-adventure
Mode(s) Single player

Halo 2600 is a 2010 action-adventure game developed by Ed Fries and published by AtariAge for the Atari 2600, a video game console released in 1977 that ended production in 1992. Inspired by the Halo video game series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode.

Contents

Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie. Fries enjoyed the creative problems involved with creating a game with extreme technical constraints. Upon release, the game was generally well-received, and was selected for inclusion in a Smithsonian American Art Museum exhibit.

Gameplay

Gameplay screenshot Halo 2600 screenshot 9.png
Gameplay screenshot

Halo 2600 is an action-adventure shooter video game, with gameplay inspired by the Atari titles Adventure and Berzerk ; [1] it plays as a "demake" of the Halo video games as if they were created for the Atari 2600. [2] The player uses the joystick to control the character of Master Chief, the protagonist of the Halo video games, as he makes his way through 64 screens, divided into four zones: outdoors, Covenant base, ice world, and a final boss area. [3] Weapons and power-ups are available to combat the many enemies that appear. The player and enemies can each be killed by one hit, unless a shield is collected. [4] The player has three lives. After successfully completing the game once, the player can play through the game in "Legendary mode", with the game tweaked for an extra challenge. [3]

Development

Ed Fries in 2015 Ed Fries.jpg
Ed Fries in 2015

Ed Fries got a taste of game development in his teenage years, developing Atari 800 games at home. Fries took a summer internship with Microsoft in college and eventually joined the company. [5] In 2000, he was head of Microsoft Game Studios, trying to develop a launch lineup for Microsoft's unproven Xbox console. After being contacted by developer Bungie's vice president about a possible acquisition, Fries shepherded Microsoft's purchase of Bungie and their developing project, a game that would become the Xbox's killer app, Halo: Combat Evolved . [6] Fries left Microsoft in January 2004, after 18 years with the company. [5] [7]

Fries read the book Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort, [8] [9] which is about programming for the Atari 2600, and was inspired to create his own game. [10] Initially, Fries only intended to recreate the Master Chief, but decided to finish the project after encouragement. [10] He was aided by an extensive community of homebrew enthusiasts, where he found emulators, example code, and documentation. [3] Despite having been released in 1977 and ending production in 1992, [11] the Atari 2600 retained a dedicated hobbyist industry who still bought and played classic games. [2]

Fries found the challenge of Halo 2600 one of adapting to constraints. The Atari 2600 has millions of times less space and memory than was available for Halo. [10] With only 128 bytes of RAM, drawing Master Chief was difficult, and creating a game with other characters even more so. [12] Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity, [13] comparing the process of adapting Halo to the effort in turning a novel into a poem or haiku. [10] [13] "It felt more like writing poetry than it did like writing regular code", he said. "It felt like everything had to be so tight, so perfect. If even one of these tricks didn't exist, if I didn't have this incredibly clever way of drawing this sprite, or if I didn't have this incredibly sick code for drawing the missiles, I wouldn't have been able to fit it in. I couldn't have made the machine do what I wanted it to do." Fries pointed to other artists' work such as Bach's fugues or elaborate origami as examples of deliberately setting constraints to create something more interesting. [13] The full game takes up just 4 kilobytes of space. [14]

Reception and legacy

The game was released in July 2010 at the Classic Gaming Expo. [16] [17] [18] At the exposition, a limited number of physical copies of the game were on sale. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, along with Duck Attack! , K.O. Cruiser (a boxing game) and a port of Sega's 1981 arcade game Turbo . [19] [20] The game was also made available for play on modern computers via an emulator. [2]

Halo 2600 was generally well received. [15] [21] Kotaku 's Owen Good and Destructoid 's Conrad Zimmerman considered it an entertaining diversion, [1] [4] while 1UP.com called it a "technical marvel" for condensing Halo's core to such a small size and pushing the 2600 to its limits. [22] The gameplay was called "rough" but "amazing" by John Biggs of TechCrunch, who cited the immense size constraints involved in creating the game. [12] Zimmerman called the game's controls capable, and The Escapist 's Andy Chalk highlighted the game's chiptune soundtrack. [4] [23] Anthony John Agnello, writing for The A.V. Club , noted the incongruity of seeing a "modern blockbuster" transformed into devolved version on the 2600's "aesthetically abrasive" hardware. [24]

The source code of the game was used to create an 8-bit poster representation of Master Chief. [25] The cartridge version was rereleased through AtariAge in 2013. [26] In the same year, the Smithsonian American Art Museum added Halo 2600 to its "The Art of Video Games" exhibition. [27]

Related Research Articles

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

Cortana (<i>Halo</i>) Fictional video game character

Cortana is a fictional artificially intelligent character in the Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2, Halo 3, Halo 4, Halo 5: Guardians and Halo Infinite. She also briefly appears in the prequel Halo: Reach, as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy.

Master Chief (<i>Halo</i>) Fictional character in the Halo video game series

Master Chief is the protagonist in the Halo game series and spin-off media. Also known as Master Chief Petty Officer John-117, the character appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running video game series. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Halo is a military science fiction media franchise, originally developed and created by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest main game, Halo Infinite, was released in late 2021.

<span class="mw-page-title-main">Ed Fries</span> American video game executive

Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle.

Marketing of <i>Halo 3</i> Marketing campaign for the video game

The first-person shooter video game Halo 3 was the focus of an extensive marketing campaign which began with the game's developer, Bungie, announcing the game via a trailer at the Electronic Entertainment Expo in May 2006. Microsoft, the game's publisher, planned a five-pronged marketing strategy to maximize sales and to appeal to casual and hard-core gamers. Bungie produced trailers and video documentaries to promote the game, partnering with firms such as Digital Domain and Weta Workshop. Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million.

<i>Halo 3 Original Soundtrack</i> 2007 soundtrack album by Martin ODonnell and Michael Salvatori

Halo 3 Original Soundtrack is the official soundtrack to Bungie's first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before the soundtrack's release. The 2-CD set was released on November 20, 2007.

<i>Halo 3: ODST</i> 2009 video game

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

<span class="mw-page-title-main">Luke Smith (writer)</span> American journalist

Luke Michael Smith is an American writer. He is a staff member at the video game development company Bungie, and is a former video games journalist. Smith wrote for a college newspaper and weekly papers in Michigan before being hired as one of the first new freelance writers for Kotaku. At Kotaku, Smith developed his writing style but soon left the site for a staff position as 1Up.com's news editor. Smith made a name for himself at 1Up, particularly through an article he wrote focusing on problems with the game Halo 2.

<i>Halo: Reach</i> 2010 video game

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack. The game was the last in the series to be developed by Bungie.

<span class="mw-page-title-main">343 Industries</span> American video game developer

343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie after the release of Halo 3.

Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

<i>Racing the Beam</i>

Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.

<span class="mw-page-title-main">Atari 2600 homebrew</span> Video game genre

The first hobbyist-developed game for the Atari 2600 video game console was written in 1995, and more than 100 have been released since then. The majority of games are unlicensed clones of games for other platforms, and there are some also original games and ROM hacks. With only 128 bytes of RAM, no frame buffer, and the code and visuals closely intertwined, the 2600 is a difficult machine to program. and many games were written for the technical challenge. Emulators, programming tools, and documentation are available.

<i>Yars Revenge</i> 1982 video game

Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw and is Atari's best-selling original game for the 2600.

References

  1. 1 2 Good, Owen (August 2010). "It's All Headshots In Halo 2600". kotaku . Archived from the original on July 24, 2013. Retrieved March 21, 2013.
  2. 1 2 3 Takahashi, Dean (July 31, 2010). "For classic video game nostalgia fans, Halo debuts on the Atari 2600". VentureBeat . Archived from the original on December 9, 2019. Retrieved December 8, 2019.
  3. 1 2 3 Doree, Adam (August 3, 2010). "Interview: Ed Fries reveals Halo 2600". Kikizo. Superglobal Ltd. Archived from the original on August 6, 2010. Retrieved August 26, 2010.
  4. 1 2 3 Zimmerman, Conrad (August 2, 2010). "Master Chief joins the Atari age in Halo 2600". Destructoid. Archived from the original on April 12, 2013. Retrieved March 21, 2013.
  5. 1 2 Alexander, Leigh (August 14, 2009). "Interview: Former Microsoft Exec Fries Talks Xbox's Genesis". Gamasutra . UBM Technology Group. Archived from the original on January 12, 2020. Retrieved September 6, 2019.
  6. Haske, Steven (May 30, 2017). "The Complete, Untold History of Halo". Vice . Vice Media. Archived from the original on March 15, 2018. Retrieved March 27, 2018.
  7. Bloomberg News (March 24, 2004). "Microsoft to simplify its Xbox software". Seattle Post-Intelligencer . Archived from the original on July 7, 2018. Retrieved March 23, 2013.
  8. Fries, Ed (August 1, 2010). "Halo for the 2600 Released at CGE!". AtariAge . Archived from the original on August 5, 2010. Retrieved August 5, 2010.
  9. Beschizza, Rob (August 3, 2010). "Former Microsoft VP brings Halo to the Atari 2600". BoingBoing . Archived from the original on August 6, 2010. Retrieved August 27, 2010.
  10. 1 2 3 4 Fawcett, Kirstin (March 2014). "Demaking Halo, Remaking Art: Halo 2600 Developer Discusses the Promise of Video Games". Smithsonian . Smithsonian Institution. Archived from the original on August 18, 2019. Retrieved September 6, 2019.
  11. Monfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. p. 150.
  12. 1 2 Biggs, John (August 2, 2010). "Halo 2600: Halo Redone For the Atari 2600". Tech Crunch . Archived from the original on July 3, 2013. Retrieved March 21, 2013.
  13. 1 2 3 Pearson, Dan (May 12, 2011). "Ed Fries: Creativity and constraint, Halo 2600 and a Donkey Kong haiku". Gamesindustry.biz . Archived from the original on August 31, 2011. Retrieved March 21, 2013.
  14. Harris, Craig (May 8, 2012). "Halo Goes Old School". IGN . Ziff Davis. Archived from the original on December 9, 2019. Retrieved December 8, 2019.
  15. 1 2 Kelk, Jason (October 14, 2010). "Homebrew: Halo 2600". Retro Gamer . No. 82. Imagine Publishing. p. 99.
  16. Kohler, Chris (September 14, 2010). "Retro Halo 2600 Reaches Into Videogames' Past". Wired.com . Archived from the original on September 18, 2010. Retrieved September 15, 2010.
  17. Gilbert, Ben (August 1, 2010). "Promise you'll play Halo 2600 (that's a covenant we can get behind)". 1UP.com . Archived from the original on November 17, 2012. Retrieved March 21, 2013.
  18. Melanson, Donald (August 3, 2010). "Former Microsoft VP brings Halo to the Atari 2600". Engadget . Archived from the original on August 4, 2010. Retrieved August 5, 2010.
  19. Yarusso, Albert. "AtariAge at CGE2010". AtariAge . Archived from the original on July 28, 2010. Retrieved August 5, 2010.
  20. Kent, Brian (August 1, 2010). "Halo 2600: The seminal franchise finally comes to the Atari 2600". 1UP.com . Archived from the original on March 5, 2016. Retrieved March 20, 2013.
  21. Winterhalter, Ryan (April 29, 2011). "31 Homebrew Games Worth Playing — We track down some of the game industry's most interesting homebrew games from over the years". 1UP.com . IGN Entertainment. pp. 1–6. Archived from the original on 2011-05-03. Retrieved 2023-02-12.
  22. Winterhalter, Ryan (April 18, 2011). "New Games, Old Systems: The Best (Playable!) Video Game Demakes". 1UP.com . Archived from the original on May 24, 2016.
  23. Chalk, Andy (August 2, 2010). "Halo 2600 Brings Seriously Old-School Action". The Escapist. Archived from the original on August 5, 2010. Retrieved March 21, 2013.
  24. Agnello, Anthony John (November 19, 2013). "Back from the dead: 9 modern games for obsolete consoles". The A.V. Club . Archived from the original on December 12, 2013. Retrieved December 12, 2013.
  25. Hannley, Steve (December 31, 2012). "'HALO 2600' POSTER INSPIRES ATARI NOSTALGIA". hardcoregamer. Archived from the original on March 29, 2013. Retrieved March 21, 2013.
  26. Good, Owen (March 31, 2013). "Play Halo's Atari 2600 'Port' With This Cartridge Now On Sale". Kotaku . Archived from the original on 4 April 2013. Retrieved 17 April 2013.
  27. Wawro, Alex (17 December 2013). "Flower, Halo 2600 head to Smithsonian American Art Museum". Gamasutra . Think Services. Archived from the original on 17 December 2013. Retrieved 17 December 2013.