Highway Encounter

Last updated
Highway Encounter
Highwayencounterinlay.jpg
Publisher(s) Vortex Software
Designer(s) Costa Panayi
Platform(s) ZX Spectrum, Commodore 64, Sharp MZ, Amstrad CPC, MSX, Tatung Einstein
Release1985
Genre(s) Action
Mode(s) Single-player

Highway Encounter is a video game published for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded Android , Android Two , TLL , Cyclone , and Revolution .

Contents

Summary

Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. [1] There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines).

Players control a robotic "Vorton" (resembling a dalek from Doctor Who ) [1] and one of the features that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destroyed once. Once all spare lives are lost, the player character must manually push the bomb.

Reception

The Spectrum version of the game was voted number 40 in the Your Sinclair Official Top 100 Games of All Time. [4]

Legacy

There is an unfinished and officially unreleased, but available to download version for Atari ST made by Mark Haigh-Hutchinson and graphics by Costa Panayi, from 1990. Versions for Amiga and Sega Mega Drive were also planned but Hutchinson stated that the Mega Drive version was left unpublished. [5]

Highway Encounter was followed by a sequel, Alien Highway , in 1986.

Related Research Articles

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex.

<i>Nightshade</i> (1985 video game) 1985 video game

Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village.

<i>Rick Dangerous 2</i> 1990 video game

Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to Rick Dangerous.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Midnight Resistance</i> 1989 video game

Midnight Resistance is a side-scrolling run and gun game produced by Data East and released in arcades in 1989. Midnight Resistance is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a drug kingpin.

<i>Cauldron II: The Pumpkin Strikes Back</i> 1986 video game

Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

<i>Technician Ted</i> 1984 video game

Technician Ted is a platform game for the Amstrad CPC and ZX Spectrum home computers that was written by Steve Marsden and David Cooke and published in 1984 by Hewson Consultants.

The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.

<i>Vixen</i> (video game) 1988 video game

Vixen is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum.

<i>Deactivators</i> 1986 action-puzzle video game

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.

Costa Panayi is a former computer game programmer active during the 1980s. He founded Vortex Software with Paul Canter, publishing games for the ZX Spectrum, Commodore 64 and Amstrad CPC.

<i>Android Two</i> 1983 video game

Android Two is a shoot 'em up maze video game written by Costa Panayi and published by Vortex Software in 1983 for the ZX Spectrum and in 1985 for the Amstrad CPC. It is the sequel to Android One: The Reactor Run, released earlier in 1983.

<i>Werewolves of London</i> (video game) 1987 video game

Werewolves of London is a video game released in 1987 for the ZX Spectrum, Commodore 64 and the Amstrad CPC. It was released on a cassette with the Amstrad version on one side and the Spectrum version on the other, this scheme being referred to as "Flippy". The game used the same engine as Viz Design's other game Frankenstein Junior which was released by Codemasters in the same year. The game was released two years late and was as a budget title, as intended. Publisher Ariolasoft ceased trading and the game was subsequently released by Mastertronic. It was also released in Spain by Dro Soft.

<i>Revolution</i> (video game) 1986 video game

Revolution is an isometric 3D puzzle video game released by U.S. Gold in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Costa Panayi and is a development of the earlier 3D games Highway Encounter and Alien Highway.

<i>Alien Highway</i> 1986 video game

Alien Highway: Encounter 2 is an isometric action game released by Vortex in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Mark Haigh-Hutchinson and is the sequel to Highway Encounter.

<i>Phantom Club</i> 1987 video game

Phantom Club is an isometric 3D arcade adventure game released by Ocean in 1987 for the Sinclair Spectrum and Amstrad CPC.

<i>Alien</i> (1984 video game) 1984 strategy/adventure video game

Alien is a 1984 hybrid strategy/adventure video game developed by Concept Software and published by Argus Press Software for the Commodore 64 and ZX Spectrum, and later ported for the Amstrad CPC in 1985. It is based on the science fiction horror film Alien.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

References

  1. 1 2 "CRASH 20 - Highway Encounter".
  2. Game review, Amstrad Action magazine, Future Publishing, issue 2, November 1985
  3. Game review, Crash magazine, Newsfield Publications, issue 20, September 1985, page 122
  4. "YS Top 100 Games of All Time". Your Sinclair. September 1993.
  5. Wynne, Stuart (1998). "Features - Nintendo 64: Rogue Squadron - Preview Feature". Paragon Online. Paragon Publishing. Archived from the original on 1999-10-01. Retrieved 2020-12-06.