Immersion Corporation

Last updated

Immersion Corporation
Type Public
IndustryTechnology
Founded1993;30 years ago (1993)
Founder Louis Rosenberg
Headquarters,
U.S.
Key people
Francis Jose
(CEO & general counsel)
RevenueIncrease2.svg US$35.1 million (2021)
Number of employees
26 (2021)
Website immersion.com OOjs UI icon edit-ltr-progressive.svg
Footnotes /references
[1]

Immersion Corporation is an Aventura, Florida based developer and licensor of touch feedback technology, also known as haptic technology. Immersion Corporation has been accused of being a patent troll. [2] [3] [4] Founded in 1993 by Louis Rosenberg, it is currently headed by lawyer Francis Jose, who serves as both chief executive officer and general counsel. [5]

Contents

History

Litigation

Sony and Microsoft

In 2002, Immersion filed a suit against Microsoft and Sony alleging that their game console controllers were infringing on two of Immersion's patents, which were extensions of US Patent 6,088,017 , itself filed 1998 by Virtual Technologies Inc which Immersion later acquired. [13] ; both defendants eventually reached agreements with Immersion that involved multimillion-dollar payments. [14]

Meta Platforms

In May 2022, Immersion sued Meta Platforms for patent infringement relating to the use of vibration functions in their gaming controllers. [15]

Valve

In May 2023, Immersion sued Valve Corporation for patent infringement relating to the use of vibration functions in their Steam Deck and Valve Index gaming hardware. [16]

Related Research Articles

<span class="mw-page-title-main">Haptic technology</span> Any form of interaction involving touch

Haptic technology is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

<span class="mw-page-title-main">Akamai Technologies</span> American computer networking company

Akamai Technologies, Inc. is an American content delivery network (CDN), cybersecurity, and cloud service company, providing web and Internet security services. The company operates a network of servers worldwide and rents the capacity of the servers to customers wanting to increase the efficiency of their websites by using Akamai owned servers located near the user. When a user navigates to the URL of an Akamai customer, their browser is directed by Akamai's domain name system to a proximal edge server that can serve the requested content. Akamai's mapping system assigns each user to a proximal edge server using sophisticated algorithms such as stable matching and consistent hashing, enabling more reliable and faster web downloads. Further, Akamai implements DDoS mitigation and other security services in its edge server platform.

<span class="mw-page-title-main">HTC</span> Taiwanese electronics company

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<span class="mw-page-title-main">Wired glove</span> Input device for human–computer interaction

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<i>Immersion v. Sony</i> US legal case

In 2002, Sony and Microsoft were sued by Immersion for patent infringement for the use of vibration functions in their gaming controllers. Specifically, they were accused of infringing on claims in US Patent 6,424,333 and US Patent 6,275,213. Both patents were continuation applications of a patent application originally filed in November 1995. Nintendo was not involved in the case, as the technology used in the Rumble Pak and GameCube controller is based on a different design, for which Nintendo holds the patents US Patent 6,200,253 and US Patent 6,676,520 based on a Japan patent application filed on October 9, 1995.

<span class="mw-page-title-main">Broadcom</span> American semiconductor company

Broadcom Inc. is an American multinational designer, developer, manufacturer, and global supplier of a wide range of semiconductor and infrastructure software products. Broadcom's product offerings serve the data center, networking, software, broadband, wireless, storage, and industrial markets. As of 2022, some 78 percent of Broadcom's revenue was coming from its semiconductor-based products and 22 percent from its infrastructure software products and services.

<span class="mw-page-title-main">Sixaxis</span> Wireless gamepad by Sony

The Sixaxis is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008. The Sixaxis was succeeded by the DualShock 3, an updated version of the controller that, like the DualShock and DualShock 2 controllers, incorporates haptic technology – also known as force feedback. A Sixaxis controller can also be used with PSP Go via Bluetooth after registering the controller on a PlayStation 3 console.

<span class="mw-page-title-main">Motion controller</span> Video game controller that tracks motions

In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input.

Microsoft has been involved in numerous high-profile legal matters that involved litigation over the history of the company, including cases against the United States, the European Union, and competitors.

<span class="mw-page-title-main">IPCom</span> IP licensing and technology R&D company

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The smartphone wars or smartphone patents licensing and litigation refers to commercial struggles among smartphone manufacturers including Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, Huawei, LG Electronics, ZTE and HTC, by patent litigation and other means. The conflict is part of the wider "patent wars" between technology and software corporations.

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<span class="mw-page-title-main">Haptic suit</span> Wearable device that provides haptic feedback

A haptic suit is a wearable device that provides haptic feedback to the body.

<span class="mw-page-title-main">Force Touch</span> Force-sensing touch technology developed by Apple Inc.

Force Touch is a haptic technology developed by Apple Inc. that enables trackpads and touchscreens to distinguish between various levels of force being applied to their surfaces. It uses pressure sensors to add another method of input to Apple's devices. The technology was first unveiled on September 9, 2014, during the introduction of Apple Watch. Starting with the Apple Watch, Force Touch has been incorporated into many products within Apple's lineup. This notably includes MacBooks and the Magic Trackpad 2. The technology is known as 3D Touch on the iPhone models. The technology brings usability enhancements to the software by offering a third dimension to accept input. Accessing shortcuts, previewing details, drawing art and system wide features enable users to additionally interact with the displayed content by applying force on the input surface.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<span class="mw-page-title-main">Louis B. Rosenberg</span> American engineer and entrepreneur, born 1969

Louis Barry Rosenberg is an American engineer, researcher, inventor, and entrepreneur. He researches augmented reality, virtual reality, and artificial intelligence. He was the Cotchett Endowed Professor of Educational Technology at the California Polytechnic State University, San Luis Obispo. He founded the Immersion Corporation and Unanimous A.I., and he wrote the screenplay for the 2009 romantic comedy film, Lab Rats.

References

  1. "Immersion Corp. 2021 Annual Report (Form 10-K)". U.S. Securities and Exchange Commission. February 25, 2022.
  2. 1 2 Baxter, Brian (September 2, 2021). "Immersion Elevates Legal Head to CEO amid Patent Battles". Bloomberg Law. Retrieved August 19, 2022.
  3. Gross, Kyle (2009). "Game On: The Rising Prevalence of Patent-Related Issues in the Video Game Industry". SMU Science and Technology Law Review. 12 (3): 259–260, 267. Retrieved August 19, 2022.
  4. "Apple Sued by Immersion for Allegedly Infringing Haptic Feedback Patents Used in 3D Touch". Tech Times. February 12, 2016.
  5. "About". Immersion. Retrieved August 19, 2022.
  6. "Immersion - FAQ - Developer". Immersion.com. Retrieved August 26, 2007.
  7. "Companies Redouble Efforts to Deliver Consistent Support, Compatibility Across Wide Range of Products". Microsoft PressPass. February 3, 1999. Retrieved August 26, 2007.
  8. "Microsoft and Immersion Collaborate To Advance Feel-Simulation Technologies". Microsoft PressPass. August 5, 1999. Retrieved August 26, 2007.
  9. "IMMERSION CORP (IMMR) IPO". NASDAQ.com. Retrieved October 5, 2015.
  10. "Immersion Corporation's IP Value as an Acquisition Target (NASDAQ:IMMR) | Seeking Alpha". July 29, 2014.
  11. Mundy, Jon (February 12, 2016). "Apple being sued for familiar vibrations". Trusted Reviews. Retrieved February 13, 2016. Apple is facing legal action from haptic feedback technology company Immersion.
  12. Dornbrush, Jonathan (January 13, 2017). "Nintendo Switch Touchscreen Technology Powered By Immersion Corporation". IGN . Retrieved January 13, 2017.
  13. "Immersion Corporation - Corporate: Patents". Archived from the original on October 16, 2006. Retrieved August 23, 2006.
  14. Elinson, Zusha (October 13, 2008). "Former GC Reflects on Time Immersed in IP Battles". The Recorder. San Francisco: ALM . Retrieved September 3, 2010. Observers say Immersion's era of aggressive litigation and licensing was a success. In defending its patents on 'haptic' technology for applying touch sensation and control to computer programs, the company beat Sony, got money out of Microsoft, and has signed up medical, car and cell phone companies for patent licenses.
  15. Rosenblatt, Joel (May 27, 2022). "Meta Copied VR Technology Key to Metaverse Gaming, Immersion Claims - BNN Bloomberg". BNN. Retrieved May 27, 2022.
  16. Hollister, Sean (May 16, 2023). "Valve just got sued by Immersion over Steam Deck and Index rumble". The Verge. Retrieved May 17, 2023.