James Pond 3

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James Pond 3
James Pond 3.jpg
European Mega Drive cover art
Developer(s) Vectordean
Millennium Interactive
Publisher(s) Millennium Interactive
Electronic Arts (Mega Drive)
U.S. Gold (Game Gear, SNES)
Producer(s) Kevin Shrapnell
Designer(s) Chris Sorrell
Programmer(s) Chris Sorrell
Artist(s) Sean Nicholls
Leavon Archer
Chris Sorrell
Composer(s) Richard Joseph
Platform(s) Mega Drive/Genesis, Amiga AGA, Amiga CD32, Super NES, Game Gear
Release 1993
Genre(s) Platformer
Mode(s) Single-player

James Pond 3: Operation Starfish (also spelled Operation Starfi5h, after the fictional secret service F.I.5.H) is a 1993 video game for the Mega Drive/Genesis. The game was also released for the Amiga and Amiga CD32 platforms, the Super NES and the Game Gear. It is the third and last game in the James Pond series. It is also the only one that was only released for AGA Amigas: the Amiga 1200, the Amiga 4000 and CD32.

Contents

The game's working title was James Pond 3: Splash Gordon, a play on Flash Gordon. Although it enjoyed good sales, it was not as well received as other games in the series.

Gameplay

In-game screenshot (Amiga) James Pond 3 - Operation Starfish in-game screenshot (Amiga).png
In-game screenshot (Amiga)

The gameplay in Operation Starfish is similar to Super Mario World . The map of the Moon consists of many levels connected with pathways. The levels are grouped into themed sections including cheese, custard, ice cream and more, with each section culminating in a boss fight. Many stage names are a play on words, such as "The Garden of Edam" for the first level (named after the Garden of Eden). A unique twist to the standard "Super Mario"-style gameplay is that Pond's magno-boots allow him to run up walls. Once on a ceiling, James Pond will only fall down if he jumps off, and some levels have sections which the player must navigate in this upside-down fashion. Although James Pond can no longer stretch his body upwards as he could in the preceding game, many levels give the player gadgets that allow James Pond to travel a great distance upwards.

James Pond can run, jump and punch as standard. He can also use a wide array of items that he encounters, such as spring shoes, fruit guns and dynamite. By finding a special icon, players can play as Finnius the Frog, as long as he has been rescued in a certain level. A cheat code allows the player to play as Finnius in all levels. Finnius can bounce repeatedly on his belly to jump increasingly high in the air, but cannot use any gadgets except for chattering teeth.

The goal of each level is to find one of its communication beacons and break it. Some levels have beacons that will not activate until four colored teacups are found and collected by the player. Many levels have a hidden pickup that will reveal a secret route once the level is completed, in a similar fashion to the secret exits in Super Mario World. Finding at least some of the secret levels is essential to finishing the game successfully. The player is informed that they need to destroy all of Dr. Maybe's Cheese Mines, but this will not give the full ending once the final level is beaten. Certain levels contain "Stiltonium" extractors that Dr. Maybe is using to produce a superweapon - these need to be destroyed in addition to the cheese mines to in order to finish the game completely.

Gadgets

Plot

Following his defeat in RoboCod , the evil Dr. Maybe learns of the high quality cheese that lies on the Moon. Hiring a workforce of rats, Dr. Maybe begins mining the moon for cheese so he can conquer the global markets and fund his operations. In order to stop Dr. Maybe, James Pond, along with his new sidekick, Finnius Frog, journey to the Moon in order to put a stop to Dr. Maybe's mining operations.

Unreleased ports

A Master System version of this game was planned at one stage, but was cancelled for unknown reasons.[ citation needed ]

An Atari Jaguar version was being developed by Millennium Interactive and planned to be published by Telegames but it never released due to the disappearance of the sub-contracted programmer of the port and its associated code after development began. [1] [2] [3] [4] [5] [6] [7] [8] [9]

Reception

In 1995, Total! ranked the game 99th on its Top 100 SNES Games writing: "This smooth platformer is big and challenging. The fluid gameplay gets repetitive after a bit though." [12]

See also

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References

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