Jeff Lander

Last updated
Jeff Lander
Occupation Video game developer
Years active1996–present
Employers
  • Darwin 3D (1996–present)
  • Luxoflux (2002–2006)
  • Electronic Arts (2006–2009)
  • Big Red Button Entertainment (2009–present)
Awards IGDA Award for Community Contribution (2002)

Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra [1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards. [2]

Contents

Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow. [3] [ better source needed ]

In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, Sonic Boom: Rise of Lyric .

Games

Year of releaseGameRoleDeveloperPublisher
1997 Dark Reign: The Future of War Additional programming Auran Development Activision
2001 Supercar Street Challenge Lead Programmer Exakt Entertainment Activision
Anachronox Programmer Ion Storm Eidos Interactive
2003 True Crime: Streets of LA Programming/Technology Luxoflux Activision
2004 Shrek 2 Engine/TechnologyLuxofluxActivision
2005 True Crime: New York City Player Programming LeadLuxofluxActivision
2014 Sonic Boom: Rise of Lyric ProgrammerBig Red Button Entertainment Sega

Related Research Articles

A game engine is a software framework primarily designed for the development of video games, and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry.

<span class="mw-page-title-main">Game Developers Choice Awards</span>

The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.

The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

RenderWare is a video game engine developed by British game developer Criterion Software.

<span class="mw-page-title-main">David Braben</span>

David John Braben is a British video game developer and designer, founder and CEO of Frontier Developments, co-creator of the Elite series of space trading video games, first published in 1984. He is also a co-founder of and works as a trustee for the Raspberry Pi Foundation which in 2012 launched a low-cost computer for education.

<span class="mw-page-title-main">Louis Castle</span> American video games designer

Louis Castle is an American video games designer. He is known for co-founding Westwood Studios, designing the PC game Blade Runner, and collaborating with Steven Spielberg on the Boom Blox and Boom Blox Bash Party video games for the Nintendo Wii console based on Spielberg's design ideas.

<span class="mw-page-title-main">Brenda Romero</span> American video game designer and developer

Brenda Louise Romero, previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.

Dave Gilbert is an American designer of independent adventure games using Adventure Game Studio. He began creating home-made, freeware games, and went professional in 2006, founding Wadjet Eye Games and releasing commercially The Shivah and The Blackwell Legacy.

<span class="mw-page-title-main">Mike Capps (executive)</span> American video game designer and executive

Michael V. Capps or Mike Capps is an American video game designer who was the president of Epic Games, based in Cary, North Carolina from 2002 to 2012. In 2018, he co-founded a new artificial intelligence company called Diveplane Corporation. He has been described as "a legendary figure in the video game industry."

<span class="mw-page-title-main">Chris Hecker</span>

Christopher Bryan Hecker is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for the indie game industry and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.

<span class="mw-page-title-main">Jason Della Rocca</span>

Jason Della Rocca is the former executive director of the Montreal chapter of the International Game Developers Association (IGDA): Della Rocca supervised the daily operations, outreach initiatives, and membership programs of the organization from September 2000 to March 2009. After leaving the IGDA following his 9-year involvement with the company, Della Rocca founded Perimeter Partners, a consultancy that provides strategic level guidance and expertise to companies and organizations in, and around, the game industry globally. More recently, Della Rocca cofounded a hybrid incubator/accelerator for independent mobile game startups called Execution Labs. In the summer of 2013 he was appointed to the advisory board for the ICT practice of Foreign Affairs, Trade and Development, Canada's foreign and trade ministry.

<span class="mw-page-title-main">Indie game</span> Class of video game, generally independently published

An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums.

<span class="mw-page-title-main">Owlchemy Labs</span> American video game developer

Owlchemy Labs is a video game developer based in Austin, Texas. The company was founded in 2010 by Worcester Polytechnic Institute graduate Alex Schwartz. Owlchemy is best known for its virtual reality video games Job Simulator and Rick and Morty Simulator: Virtual Rick-ality. In May 2017, the studio was acquired by Google.

Silicon Studio is a Japanese computer graphics technology company and video game developer based in Tokyo. As a technology company, Silicon Studio has produced several products in the 3D computer graphics field, including middleware software, such as a post-processing visual effects library called YEBIS, as well as general real-time graphics engines and game development engines, such as OROCHI and Mizuchi, a physically based rendering engine. As a video game developer, Silicon Studio has worked on different titles for several gaming platforms, most notably, the action-adventure game 3D Dot Game Heroes on the PlayStation 3, the two role-playing video games Bravely Default and Bravely Second: End Layer on the Nintendo 3DS, and Fantasica on the iOS and Android mobile platforms.

<span class="mw-page-title-main">Bethesda Game Studios Dallas</span> American video game developer

Bethesda Game Studios Dallas LLC is an American video game developer based in Dallas, founded in 2007 by Tom Mustaine, Marc Tardif, and Shawn Green. The company was briefly owned by 6waves Lolapps in 2012 and acquired by ZeniMax Media in February 2017. In August 2018, Escalation became part of Bethesda Game Studios under the name Bethesda Game Studios Dallas.

<span class="mw-page-title-main">Seumas McNally Grand Prize</span> Main award given at the Independent Games Festival

The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is named after computer game programmer Seumas McNally (1979–2000), founder of independent game development company Longbow Digital Arts. McNally died of Hodgkin's lymphoma shortly after receiving the award, then just the IGF Grand Prize, in 2000 for his game Tread Marks. The award is given alongside a prize of US$30,000.

The Game Developers Choice Award for the Game of the Year, also known as GDCA Game of the Year is the main video game award presented at the Game Developers Conference (GDC), the largest annual gathering of professional video game developers. The conference, usually held in or around March in San Francisco, presents the award as part of the Game Developers Choice Awards (GDCA), a series of awards honoring outstanding achievements in video game design for games released during the previous calendar year. It has been awarded since 2001.

The 20th Game Developers Choice Awards was an annual awards ceremony by Game Developers Choice Awards for outstanding game developers and video games held on March 18, 2020, hosted by Kim Swift. Though normally held at the Game Developers Conference, due to the 2020 coronavirus outbreak, the conference was postponed to later in 2020, and the awards were presented via online streaming media, alongside the Independent Games Festival awards.

<span class="mw-page-title-main">Manveer Heir</span> Indian-American video game developer

Manveer Heir is an Punjabi-American video game developer. After working at Big Huge Games, Raven Software and BioWare, Heir co-founded his own studio, Brass Lion Entertainment, in 2017. Heir is known to be outspoken on issues related to diversity in video games.

References

  1. "Author Bio: Jeff Lander". Gamasutra . Retrieved 17 March 2016.
  2. "Community Contribution Archive". Game Developers Choice Online Awards. Retrieved 17 March 2016.
  3. "Game Tech Summit and Seminars" . Retrieved 17 March 2016.