Jonny Quest: Cover-Up at Roswell

Last updated

Jonny Quest: Cover-Up at Roswell
Jonny Quest Roswell Cover.jpg
Cover art
Developer(s) Virgin Sound and Vision
Publisher(s) Virgin Sound and Vision
Platform(s) Windows, Windows 3.x, Mac OS
ReleaseAugust 1996
Genre(s) Adventure
Mode(s) Single-player

Jonny Quest: Cover-Up at Roswell is a computer game released by Virgin Sound and Vision for the series The Real Adventures of Jonny Quest in August 1996. [1] [2]

Contents

Gameplay

Gameplay consists of clicking areas on images of locations—whether the Serengeti plains or Manhattan—to navigate paths in search of the objects. [2] Occasionally, players encounter mini games, such as the task of guiding a diving bell away from rocks or shooting rats with a slingshot. Though characters appear on screen, there is no dynamic movement save for mini games. [2] Allowing access to personal and government files at two points in the game, Roswell contains a vehicle guide to Real Adventures and several in-universe e-mails. [3] These communications range from dossiers on the Quest team to a demand from a restaurant owner that Race reimburse him for damages caused when the bodyguard mistook a busboy for a criminal mastermind. [3]

Plot

The Quests are hindered by Jeremiah Surd and the Men in Black of General Tyler, who plan to misuse the technology. [2]

Development

Virgin created the game on a budget of $1 million, initially titling it Escape from Quest World. [4] Developers recycled fifty minutes of footage and art from six season one episodes to construct a new story concerning alien artifacts and an alien's liberation from an autopsy at The Pentagon. [5] [6] Virgin handled all marketing, sales, and distribution, while Turner helped cross-promote the game. [4] Turner New Media announced that Virgin's "non-violent adventure games suitable for pre-teen girls and boys, fits...our vision of what family entertainment should be." [6] Virgin designed certain segments in 3D and included special Chromatek plastic viewing glasses with game copies. Footage voices were dubbed over by Michael Banyaer as Hadji, Charles Howerton as Dr. Quest, and the season two cast. Virgin hoped the game would provide 20–25 hours of game play for adults and 80-100 for children. [4]

Reception

The game's music featured a "high-intensity orchestral sound" prone to monotony. [2] One reviewer cited a lack of replay value and different modes of difficulty as weaknesses, but concluded that Roswell offered "good entertainment and variety". [2] Critics were divided over the puzzles' difficulty, naming it both "ingenious" and "elementary". [2] [7] Peter Scisco of ComputerLife wrote that his kids had difficulty with the small mouse cursors, and criticized some of the puzzles for relying on "reflexes, not logical thinking." [8] FamilyPC's testers agreed that the early puzzles were difficult but offered a sense of achievement. [9] Entertainment Weekly's reviewer found the challenges too easy, considering them unimaginative "Pac-Man rip-offs and dopey jigsaws," and rated the game B+. [10] Scisco appreciated the nonviolent content and the inclusion of Jessie's strong female character, but named the extraterrestrial story "too familiar". [8] The Sydney Morning Herald warned against buying the game for children "scared easily by baddies," but recommended it for children who would enjoy mental challenges. [11] A critic for USA Today warned that players who aren't fans of the show may find waiting through the many video clips and cut scenes tedious. [12] A reviewer for the New York Daily News wrote that New York City was depicted as "teeming with gangs of wilding youths and set in a bleak, roach-infested urban blight of a stereotype most New Yorkers might find grossly exaggerated; maybe even insulting." [13] The reviewer considered some of the puzzles too difficult for children, but forecast teenage enjoyment. [13] Though he enjoyed using the game's three-dimensional glasses, he suffered a headache after quitting the game. [13] After navigating the first few puzzles, a critic for The Age asked, "Who said this was just for kids?" [14]

Related Research Articles

<i>Indiana Jones and the Fate of Atlantis</i> 1992 video game

Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. From there, solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. The player interacts with objects and walks to different locations by clicking on pre-rendered imagery.

Jonny Quest is a science fiction-adventure media franchise that revolves around the titular boy named Jonny Quest, who accompanies his scientist father on extraordinary adventures. The franchise started with a 1964–1965 television series of the same name, and has come to include two subsequent television series, two television films, and three computer games.

<i>The 7th Guest</i> 1993 video game

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. It, alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

<i>The Manhole</i> 1988 video game

The Manhole is an adventure video game in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds.

<i>The Daedalus Encounter</i> 1995 video game

The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for Windows. The game was ported to the 3DO by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.

<i>Kings Quest V</i> 1990 video game

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics. It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb "Absence makes the heart grow fonder".

<i>Kings Quest VI</i> 1992 video game

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.

<i>The Real Adventures of Jonny Quest</i> Hanna-Barbera animated television series

The Real Adventures of Jonny Quest is an American animated television series produced by Hanna-Barbera and broadcast on Cartoon Network from August 26, 1996, to April 16, 1997. It is a continuation of Jonny Quest (1964) and The New Adventures of Jonny Quest (1986) and features teenage adventurers Jonny Quest, Hadji Singh, and Jessie Bannon as they accompany Dr. Benton Quest and bodyguard Race Bannon to investigate strange phenomena, legends, and mysteries in exotic locales. Action also takes place in the virtual realm of QuestWorld, a three-dimensional cyberspace domain rendered with computer animation. Conceived in the early 1990s, Real Adventures suffered a long and troubled development.

<i>Toonstruck</i> 1996 video game

Toonstruck is a graphic adventure video game developed by Burst Studios, published by Virgin Interactive Entertainment and released in 1996 for DOS. In the game, a live-action protagonist Drew Blanc, played and voiced by Christopher Lloyd, is transported into the cartoon world he created while suffering from a creative block. Blanc is accompanied by his animated sidekick Flux Wildly, voiced by Dan Castellaneta.

<i>The Pandora Directive</i> 1996 video game

The Pandora Directive is the fourth installment in the Tex Murphy series of graphic adventure games produced by Access Software. After its creators reacquired the rights to the series, it was re-released on Good Old Games in July 2009.

<i>Thayers Quest</i> 1984 video game

Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. In 1995 it was ported to home consoles and PC under the title Kingdom: The Far Reaches. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet. A sequel, Kingdom II: Shadoan, was released in 1996.

<i>Space Quest IV</i> 1991 video game

Space Quest IV: Roger Wilco and the Time Rippers is a 1991 graphic adventure game by Sierra On-Line. It was released on floppy disks on March 4, 1991, and released on CD-ROM in December 1992 with full speech support and featuring Laugh-In announcer Gary Owens as the voice of the narrator. It featured 256-color hand painted graphics and a fully mouse-driven interface. It was one of the first video games to use motion capture animation. It cost over US$1,000,000 to produce and sold more than its three predecessors combined. An Atari ST version was announced via Sierra Online's magazine, Sierra News Magazine, but was later canceled.

<i>Monty Python & the Quest for the Holy Grail</i> 1996 video game

Monty Python & the Quest for the Holy Grail is an adventure game created by 7th Level in 1996 for Windows. The game is based on the 1975 film Monty Python and the Holy Grail and was the second of three Monty Python games created by 7th Level.

<i>Lands of Lore: The Throne of Chaos</i> 1993 video game

Lands of Lore: The Throne of Chaos is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the Lands of Lore series. The player travels around various environments, collecting items and battling monsters in an attempt to save the kingdom from a witch named Scotia, who has acquired shape-shifting abilities.

Jonny Quest is a media franchise that revolves around a boy named Jonny Quest who accompanies his father on extraordinary adventures.

<i>Disneys Animated Storybook</i> Interactive storybook video game series

Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.

<i>Jewels of the Oracle</i> 1995 video game

Jewels of the Oracle is a 1995 adventure game developed by ELOI Productions and published by Discis Knowledge Research Inc. It was released on Macintosh, PlayStation, Sega Saturn, and Windows. A sequel developed by Bardworks and published by Hoffman and Associates was released in 1998 entitled Jewels II: The Ultimate Challenge.

Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.

<i>Santa Fe Mysteries: The Elk Moon Murder</i> 1996 video game

Santa Fe Mysteries: The Elk Moon Murder is a video game, the first in the Santa Fe Mysteries series, followed by Santa Fe Mysteries: Sacred Ground. In The Elk Moon Murder, a famous Native American artist named Anna Elk Moon is murdered in the American Southwest.

References

  1. Benezra, Karen (29 January 1996). "Hut, Mills join Quest". Billboard . Vol. 37, no. 5. VNU eMedia, Inc.
  2. 1 2 3 4 5 6 7 Bueno, Tony (1 November 1996). "ELECTRONIC ADVENTURES". The Dallas Morning News . The Dallas Morning News Company: 3C.
  3. 1 2 "Cover-Up at Roswell". QuestFan. Retrieved 24 June 2007.
  4. 1 2 3 Hettrick, Scott (18 March 1996). "Turner lets Virgin put spin on new Quest CD-ROM, $1 mil marked for game based on toon". The Hollywood Reporter . BPI Communications, Inc.
  5. "HELP JONNY QUEST SAVE THE WORLD". The Palm Beach Post. Palm Beach Newspapers, Inc.: 3D 5 October 1996.
  6. 1 2 "Virgin Sound and Vision inks licensing agreement with Turner New Media; VSV brings Hanna-Barbera's The Real Adventures of Jonny Quest into computer age with CD-ROM". Business Wire . Gale Group. 18 March 1996.
  7. "VISIONS OF COMPUTER GAMES SWIM IN THEIR HEADS". Albuquerque Journal . Albuquerque Journal: 7. 21 December 1996.
  8. 1 2 Scisco, Peter (21 December 1996). "Junior Sleuths on the Loose: The Real Adventures of Jonny Quest: Cover-Up at Roswell". ComputerLife. 4 (3): 113.
  9. "Jonny Quest: Cover-Up at Roswell". FamilyPC. 4 (6): 72. June 1997.
  10. Cheng, Kipp (4 October 1996). "JONNY QUEST: CRISIS AT AREA 51". Entertainment Weekly . No. 347.
  11. "Cyberchild". Sydney Morning Herald - Computers. Fairfax Media: 6. 25 February 1997.
  12. Deborah, Porterfield (16 December 1996). "Here's help for wading through the plethora of CD-ROM games on the market". USA Today . Gannett Co.
  13. 1 2 3 "A CD-ROM(P) on grungy side". Daily News (New York) Business P. 48. Daily News, L.P. 22 December 1996.
  14. "Quest CD combines fun and learning; reviews - home". The Age - Computers. Fairfax Media: 11. 11 February 1997.