Kevin Cloud

Last updated

Kevin Cloud
Kevin Cloud, Doom Eternal panel - QuakeCon 2019 - 01 (cropped).jpg
Cloud at QuakeCon 2019
Occupation Video game artist
Years active1985–present

Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. [1] He was hired by id Software on March 10, 1992 [2] to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D , Doom , and Quake , climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, [3] where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar . Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer. [4]

Contents

Works

All games Cloud has worked on were developed by id Software unless stated otherwise.

YearTitleCredited forOriginal system(s)Notes
1992 Wolfenstein 3D Artist and DocumentationMS-DOS
1993 Doom ArtistMS-DOS
1994 Doom II ArtistMS-DOS
1996 Quake ArtistMS-DOS
1997 Quake II Artist and Project DirectorWindows
1999 Quake III Arena ArtistWindows
2003 Wolfenstein: Enemy Territory Executive producerWindows
Macintosh
Linux
Developed by Splash Damage
2004 Doom 3 ArtistWindows
2007 Enemy Territory: Quake Wars Executive producerWindows
Linux
Mac OS X
PlayStation 3
Xbox 360
Developed by Splash Damage
2009 Wolfenstein Executive producerWindows
PlayStation 3
Xbox 360
Developed by Raven Software
2016 Doom SnapMap Lead ProducerWindows, PlayStation 4, Xbox One, Nintendo Switch
2020 Doom Eternal Additional development supportWindows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S

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References

  1. Kelly, Ryan. "The Art of Gaming 2: Volume 10 -- id Software". GameSpy . Archived from the original on June 20, 2010. Retrieved April 7, 2019.
  2. Dunne, Alex (January 23, 1998). "Interview With id's Kevin Cloud". Gamasutra . Archived from the original on April 7, 2019. Retrieved April 7, 2019.
  3. "Kevin Cloud (Person)". Giant Bomb. Archived from the original on April 7, 2019. Retrieved April 7, 2019.
  4. Cooper, Dalton (December 12, 2016). "id Software Explains Why Doom 4 Was Canceled". Game Rant. Archived from the original on December 13, 2016. Retrieved December 12, 2016.