Killing Time (video game)

Last updated
Killing Time
Killing Time cover.png
Developer(s) Original Developer: Studio 3DO (3DO)
Logicware (Win, Mac) Modern Developer: Nightdive Studios
Publisher(s) Original Publisher: The 3DO Company Modern Publisher: Nightdive Studios, Ziggurat Interactive
Director(s) Larry Reed
Al Tofanelli
Producer(s) JuliAnn Juras Appler
Programmer(s) Larry Reed
Artist(s) Al Tofanelli
Composer(s) Robert Vieira
Platform(s) Original release: 3DO, Windows, Macintosh Modern Release: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X/S, Windows
Release3DO
  • EU: November 10, 1995 [1]
  • NA: November 1995
Windows
  • NA: December 9, 1996 [2]
Macintosh
  • NA: December 5, 1997 [3]
Genre(s) First-person shooter
Mode(s) Single player

Killing Time is a horror-themed first-person shooter video game developed by Studio 3DO. Originally an exclusive for their 3DO Interactive Multiplayer console, it was later remade for the Windows platform in 1996 by Logicware and for the Macintosh after the 3DO system was discontinued. On July 23, 2015, ZOOM Platform announced the release of an updated version of Killing Time exclusively for their store. The update work was done by Jordan Freeman Group and published by ZOOM Platform and Prism Entertainment. [4]

Contents

The player takes on the role of a former Egyptology student, trapped within the estate of a wealthy heiress on Matinicus Isle, Maine. In 1932, during the night of the Summer Solstice, heiress Tess Conway, while attempting to use a mystical Ancient Egyptian Water-Clock which purportedly grants eternal life, vanished, along with many of her society friends. The player's objective is to find, and destroy, the Water-Clock, and discover the secrets of the estate, all while beating back the many horrors that now occupy the island from beyond the grave.

Throughout the game the plot is slowly revealed to the player through numerous cut scenes performed by live actors. An unusual aspect of the game is that live action full motion video characters also sometimes overlap with the real time gameplay, without breaking to cut scenes. [5]

It was announced on June 6, 2024 that a remaster of the game was being developed by Nightdive Studios under the name Killing Time: Resurrected. [6]

Gameplay

The gameplay follows the standard set by most first-person shooters with the player using an assortment of weapons. These include a crowbar, dual-pistols, a shotgun, a Thompson submachine gun (Tommy-gun), Molotov cocktails, a flamethrower, and a magical Ankh which can be used to wipe out many enemies at a time. The game does not come with any form of multiplay. To beat the game one must collect a number of vases spread throughout Matinicus Isle, each containing a symbolic part of Tess Conway's spirit. These vases also grant one-time per playthrough power ups. Some sections require the player to strafe, crouch, or jump. The game takes place on a rather large, nonlinear island, with no load times in between sections. Enemies defeated and items taken are permanent for the duration of a playthrough, with guarded weapon caches scattered throughout the island.

Plot

The player character is a college student out to discover the mystery behind a missing Egyptian artifact. The ancient "Water-Clock of Thoth" had been discovered by his Egyptology professor, Dr. Hargrove, but the artifact went missing soon after a visit by the expedition's patron, Tess Conway. Tess is the heiress of her family's estate on Matinicus Isle, where she keeps her friends, and pawns close by so that she might gain the true power of the Water-Clock. As the game progresses, the player finds out that Tess has used a number of people to gain what she desires, but at a price. Something went horribly wrong, transforming everyone on the entire isle into either restless ghosts, demons or the undead. In the opening cinematic on all versions of the game, Boldt Castle located on Heart Island in the Thousand Islands region of the Saint Lawrence River is used as the visual representation of the Conway Estate.

Characters

Release

The game's original release came as a red CD. Players found a glitch in the game that happens in the clown stage.[ citation needed ] The screen becomes pixelated and obscures the view of the entire area. The publisher allowed purchasers to mail them their red copy for a fixed version of the game, which appears on a black disk. Since so few purchasers sent in copies, the red version remains fairly common, but the black version is rare.[ citation needed ] The 3DO Game Guru includes a save file patch which fixes the bug.

In 1996 Acclaim Entertainment acquired the rights to release three Studio 3DO games for the PlayStation, Saturn, and PC, including Killing Time. [7] [8] However, while Acclaim did publish the other two games for those platforms, they did not do so with Killing Time, even though a release date was announced [9] and it was advertised in magazines [10] and on the back of some manuals on games published by the company.

On July 23, 2015, ZOOM Platform announced the release of an updated version of Killing Time exclusively for their store. The update work was done by Jordan Freeman Group and published by ZOOM Platform and Prism Entertainment. [11]

The game was also re-released onto gog.com on November 10, 2016. [12]

Reception

The original 3DO release received mostly positive reviews. Critics for both Next Generation and GamePro praised the fast game engine and combination of intense first-person shooting with brain-stimulating adventure elements. [16] [17] GamePro also approved of the stylish visuals and music and especially the use of real-life weapons for the player's arsenal, though they criticized the need to use button combinations to change weapons or look up and down. [17] Next Generation complimented the humor and concluded, "In short, Killing Time is the bastard child of Doom and 7th Guest , and it works." [16]

The game was awarded the 3DO Adventure Game of the Year. [18] In 1996, GamesMaster ranked the 3DO version 2nd on their "The GamesMaster 3DO Top 10." [19]

Related Research Articles

<span class="mw-page-title-main">3DO Interactive Multiplayer</span> Home video game console

The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997.

<i>Rise of the Robots</i> 1994 video game

Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor who takes over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among EC035-2's enemies.

<span class="mw-page-title-main">Trip Hawkins</span> American businessman (born 1953)

William Murray "Trip" Hawkins III is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Syndicate</i> (1993 video game) 1993 video game

Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.

<i>Super Star Wars: Return of the Jedi</i> 1994 video game

Super Star Wars: Return of the Jedi, also known as Super Return of the Jedi, is a 1994 action video game developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System. It is a sequel to Super Star Wars (1992) and Super Star Wars: The Empire Strikes Back (1993) and is based on the 1983 film Return of the Jedi. It was ported to the Game Boy and Game Gear by Realtime Associates, which were published by THQ in 1995. The game was re-released on the Wii Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.

<i>The 11th Hour</i> (video game) 1995 video game

The 11th Hour is a 1995 interactive movie puzzle adventure game with a horror setting. It is the sequel to the 1993 game The 7th Guest. A 3DO Interactive Multiplayer version was planned but never released.

<i>FIFA International Soccer</i> 1993 video game

FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It is the first game in the FIFA series.

<i>Return Fire</i> 1995 video game

Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and ported to the PC and PlayStation in 1996. It is a sequel to Fire Power (1987) and was followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. Return Fire is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry.

<i>D</i> (video game) 1995 horror adventure video game

D is a horror-themed interactive movie and adventure game developed by Warp and directed by Kenji Eno. It was first published by Panasonic for the 3DO Interactive Multiplayer in 1995, later being ported to the Sega Saturn, PlayStation, and MS-DOS. The story follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. The hospital morphs into a castle upon her arrival, which she must explore to find her father. The player controls Laura through computer generated full-motion video (FMV) sequences, and must complete the game within two hours without a save or pause function.

<i>Disruptor</i> (video game) 1996 video game

Disruptor is a 1996 first-person shooter video game developed by Insomniac Games and published by Universal Interactive Studios and Interplay Productions for the PlayStation. It was the first game developed by Insomniac Games. The game released on November 30, 1996 in North America and in December of that year in Europe. It received positive reviews from critics, but was a commercial failure, selling well below the company’s expectations.

<i>Crime Patrol</i> (video game) 1993 live-action video game

Crime Patrol is a live-action LaserDisc video game released by American Laser Games in 1993. American Laser Games released a sequel, Crime Patrol 2: Drug Wars later that year.

<i>Who Shot Johnny Rock?</i> 1991 video game

Who Shot Johnny Rock? is a live-action full-motion video laserdisc video game produced by American Laser Games and released for the arcades in 1991, and then for the DOS, Sega CD, 3DO and CD-i platforms around 1994. As part of a series of similar-styled games released by the company, Who Shot Johnny Rock? introduces a different setting than most of the others, while maintaining almost identical gameplay. The game was re-released by Digital Leisure around 2003 with updated video and sound, in addition to several bonus options.

<i>NHL 97</i> 1996 video game

NHL 97 is an ice hockey video game by EA Sports. It was released in 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.

<i>PGA Tour 96</i> 1995 video game

PGA Tour 96 is a sports video game developed by Hitmen Productions for the PlayStation, MS-DOS, and Windows versions, Unexpected Development for the Game Boy version, NuFX for the Sega Genesis and 3DO versions, Ceris Software for the Game Gear version, and Polygames for the SNES version and published by EA Sports for PlayStation, MS-DOS, Windows, Game Boy, Sega Genesis, 3DO, Game Gear and SNES.

<i>Gex</i> (video game) 1995 platform video game

Gex is a platformer game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

<i>BattleSport</i> 1996 video game

BattleSport is a 1996 futuristic sports video game developed by Cyclone Studios. It was originally published by Studio 3DO exclusively for their 3DO Interactive Multiplayer in 1996, but after the 3DO was discontinued BattleSport was published for other systems by Acclaim Entertainment. It was released for Windows and PlayStation, Sega Saturn, and Windows in North America in July 1997, and in Europe on August 1, 1997.

<i>Samurai Shodown</i> (1993 video game) 1993 video game

Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

  1. "Arcade smash unleashed". Heartland Evening News: the Voice of Nuneaton, Hinckley, Bedworth and Atherstone . November 11, 1995. p. 8. Retrieved July 25, 2023. There's a new first person perspective shoot 'em up out on the 3DO machine this week entitled Killing Time.
  2. "Online Gaming Review". 1997-02-27. Archived from the original on 1998-02-10. Retrieved 2024-04-22.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. "Logicware, Inc. What's New". 1998-06-10. Archived from the original on 1998-06-10. Retrieved 2023-07-25.
  4. "Zoom Releases Killing Time Game and Announces Strategic Partnership with Prism Entertainment". Lightning Releases. July 23, 2015. Archived from the original on 6 August 2016. Retrieved 29 October 2016.
  5. "Killing Time". Electronic Gaming Monthly . No. 76. Ziff Davis. November 1995. pp. 142–143.
  6. Scullion, Chris (2024-06-06). "3DO horror comedy FPS Killing Time is being remastered by Nightdive Studios". VGC. Retrieved 2024-06-07.
  7. "In the Studio". Next Generation . No. 19. Imagine Media. July 1996. p. 20.
  8. "Acclaim to Bring 3DO Titles to PSX, Saturn". GamePro . No. 85. IDG. August 1996. p. 17.
  9. "Coming Soon". Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 29.
  10. "Advertisement". GamePro . No. 105. IDG. June 1997. p. 95.
  11. "Exclusive Release: Killing Time". Zoom Platform. July 23, 2015. Retrieved 29 October 2016.
  12. "Release: Killing Time". gog.com . November 10, 2016. Retrieved 12 January 2017.
  13. Sackenheim, Shawn. "Killing Time (3DO) Review". Allgame. Archived from the original on November 15, 2014. Retrieved July 7, 2022.
  14. Lisa Karen Savignano. "Killing Time (Macintosh) Review". Allgame. Archived from the original on November 16, 2014. Retrieved July 7, 2022.
  15. Michael L. House. "Killing Time (PC) Review". Allgame. Archived from the original on November 16, 2014. Retrieved July 7, 2022.
  16. 1 2 3 "Killing Time - Rating 3DO". Next Generation . No. 12. Imagine Media. December 1995. p. 185.
  17. 1 2 Atomic Dawg (January 1996). "ProReview: Killing Time". GamePro . No. 88. IDG. p. 104.
  18. "And The Winner Is... 3DO Awards Honor Best of the Best for 1995; Electronic Arts' Road-Ripping Need for Speed Named "Game of the Year"". Business Wire . December 19, 1995. Archived from the original on February 4, 2014. Retrieved August 13, 2021 via The Free Dictionary.
  19. "The GameMasters 3DO Top 10" (PDF). GamesMaster (44): 75. July 1996.