Kingdom Grand Prix

Last updated

Kingdom Grand Prix
Kingdom Grand Prix arcade flyer.gif
Developer(s) Raizing
Publisher(s) Eighting
Programmer(s) Yasunari Watanabe
Yuichi Toyama
Artist(s) Akihiro Yamada
Kazuyuki Nakashima
Kenichi Yokoo
Composer(s) Hitoshi Sakimoto
Masaharu Iwata
Series Mahō Daisakusen
Platform(s) Arcade, Saturn
Release
Genre(s) Racing, scrolling shooter
Mode(s)

Kingdom Grand Prix [lower-alpha 1] is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the Mahou Daisakusen series, but the first to be a shooter/racing hybrid.

Contents

Gameplay

Arcade version screenshot. ARC Kingdom Grand Prix (Shippu Maho Daisakusen Kingdom-Grandprix).png
Arcade version screenshot.

The game consists of a vertically scrolling field where the player races against seven contestants while shooting enemies and avoiding enemy bullets. [2] Tapping the fire button fires the player's weapons; holding it down gives the player a speed boost. In addition to these speed boosts, overall speed will increase or decrease depending on screen position (the higher up the player craft is onscreen, the faster it travels). Overall speed decreases every time a life is lost or the next stage is reached.

The player is also given a limited amount of bombs which destroy most on-screen enemies and slow down the opponent racers. There are four power-ups in Kingdom Grandprix. All have a cumulative effect on overall power except the bomb which simply increases the number of times it can be used.

The game has a total of twelve stages in a branching path configuration. In most cases, there is a choice of two stages for each level. There is only one choice for the first level, and there are three choices for the sixth level. Beating the first loop of the game in one credit and finishing first overall unlocks the second loop, where all the stages not selected in the first loop are played.

Synopsis

Plot

For decades the kingdom has been ravaged by war. Too many innocents have suffered and legions of good men have lost their lives in battle. The king had an idea to stop the war; he would hold a big race that would encompass every part of the kingdom. Everyone from each part of the kingdom was invited to participate. The wars ceased and the people began looking forward to this competition every year.

Characters

Development and release

Kingdom Grand Prix was developed by Raizing. [3] [4] [5] [6]

Kingdom Grand Prix was first released in arcades by Eighting across Japan and Europe in September 1994. [1] [ citation needed ] During its initial launch, the game did not receive a CD music album release until April 24, 2013, which was published by Wave Master. [4] [7] The game was later released for the Sega Saturn by GAGA Communications on June 14, 1996. [8] The Saturn version includes a shooting-only mode, where the racing aspect is removed and the player is left to play the game at their own pace. [2] In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console. [9]

Reception

Kingdom Grand Prix was well received. Three reviewers from the Japanese Sega Saturn Magazine rated it a 5.33 out of 10. [14] According to Famitsu , the Saturn version sold over 7,441 copies in its first week on the market. [15] Four reviewers of Famitsu gave the Saturn version a score of 60 out of 100. [10] François Garnier French magazine Consoles + gave it a review score of ninety percent. [11] Olivier Prézeau of French magazine Joypad gave it a three out of five score. [12] GameSetWatch 's Todd Ciolek gave the game an overall mixed outlook, stating that "it's a true curiosity, even if its one unique idea doesn't quite work. And it's still one to try, as both a solid twitch-game and a glimpse of one shooter developer's attempt at something different, if not necessarily better". [16] Hardcore Gaming 101's Kurt Kalata gave it a mostly positive retrospective outlook. [2]

Notes

  1. Also known as Shippuu Mahou Daisakusen Kingdom-Grandprix (Japanese: 疾風魔法大作戦(しっふうまほうだいさくせん)キングダム-グランドプリ, Hepburn: Shippū Mahō Daisakusen Kingudamu-Gurandopri, lit. "Hurricane Magic Armageddon - Kingdom-Grandprix") in Japan.

Related Research Articles

Toaplan Japanese video game developer 1979-1994

Toaplan Co., Ltd. was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, Tiger-Heli (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output.

<i>Sakura Wars</i> Japanese media franchise

Sakura Wars, known in Japan as Sakura Taisen, is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being released since then. The series—set during a fictionalized version of the Taishō period—depicts groups of women with magical abilities using steam-powered mecha to combat demonic threats.

<i>Battle Garegga</i> 1996 video game

Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

<i>Border Down</i> 2003 shooter video game

Border Down is a horizontally scrolling shoot 'em up video game developed and published by G.rev. It was released in Japanese arcades in April 2003 on Sega NAOMI hardware, and was ported to the Dreamcast later that year. The story takes place in the future where humans are defending their Mars colony from an invading alien attack. The game employs a "border system" where each stage has three variations of different difficulty. The player starts on the easiest variation, and is lowered to a more difficult variation with each subsequent loss of a life.

Akihiro Yamada is a Japanese illustrator and manga artist. He was born in Kōchi, Kōchi Prefecture on the island of Shikoku in Japan, and now resides in Kyoto. Yamada is known for delicate images reminiscent of suiboku and depiction of fantasy subjects. He is the 1996 Seiun Award winner in art category.

Eighting Japanese video game developer

Eighting Co., Ltd., stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as Raizing. It is known for its shoot 'em ups and its licensed fighting games.

<i>Aleste</i> 1988 video game

Aleste (アレスタ) is a 1988 shoot 'em up video game developed by Compile, originally published by Sega for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as Power Strike. The game spawned the Aleste and Power Strike franchises.

<i>Lunar: Sanposuru Gakuen</i> 1996 video game

Lunar: Sanposuru Gakuen is a role-playing video game in the Lunar series released for the Sega Game Gear in Japan in 1996. Since then, no international versions or translations have officially been released, though an unofficial English translation was released in 2009. It was developed and produced by the Japanese software company Game Arts and Studio Alex, their in-house development team responsible for other Lunar titles.

<i>Dimahoo</i> 2000 video game

Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom for the arcades in 2000. It was released in Japan as Great Mahou Daisakusen. It is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grand Prix. The game's soundtrack was published by Suleputer.

<i>Sorcer Striker</i> 1993 video game

Sorcer Striker is a 1993 vertically scrolling shooter arcade game originally developed by Raizing and published by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.

<i>Gorby no Pipeline Daisakusen</i> 1991 video game

Gorby no Pipeline Daisakusen is a puzzle video game developed by Compile for the MSX2, Famicom, and FM Towns. It was published by Tokuma Shoten in 1991.

<i>Sakura Wars</i> (1996 video game) 1996 video game

Sakura Wars is a cross-genre video game developed by Sega and Red Company and published by Sega in 1996. It is the first installment in the Sakura Wars series, created by Oji Hiroi. Originally released for the Sega Saturn, it was later ported to other systems including the Dreamcast, and had a remake for the PlayStation 2. Defined by Sega as a "dramatic adventure" game, Sakura Wars combines overlapping tactical role-playing, dating sim, and visual novel gameplay elements.

<i>Sakura Wars 2: Thou Shalt Not Die</i> 1998 video game

Sakura Wars 2: Thou Shalt Not Die is a cross-genre video game developed by Red Company and Sega, and published by Sega for the Sega Saturn. The second installment in the main Sakura Wars series, it was released in April 1998 and later ported to other systems, including to the Dreamcast in September 2000. Defined as a "dramatic adventure" game, Sakura Wars 2 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

<i>Sakura Wars 3: Is Paris Burning?</i> 2001 video game

Sakura Wars 3: Is Paris Burning? is a cross-genre video game developed by Red Company and Overworks and published by Sega for the Dreamcast. The third installment in the Sakura Wars series, it was released in March 2001. Defined by its publisher as a "dramatic adventure" game, Is Paris Burning? combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

<i>Super Robot Wars T</i> 2019 video game

Super Robot Wars T is a tactical role-playing game developed by B.B. Studio and published by Bandai Namco Entertainment. It is the eleventh standalone entry to the Super Robot Wars series and the third installment of the "International Era" series, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. Released for the PlayStation 4 and Nintendo Switch, it was also released in Asia on March 20, 2019.

Akira Kawashima is a Japanese comedian, tarento and actor who has featured in films, television, and radio. He performs boke and writes all the material in his comedy duo Kirin. His partner is Hiroshi Tamura. Kawashima is represented by Yoshimoto Kogyo and is mainly active in Tokyo and Osaka.

<i>Terra Cresta 3D</i> 1997 video game

Terra Cresta 3D is a 1997 vertical-scrolling shooter video game developed and published by Nichibutsu for the Sega Saturn in Japan. It is the seventh game in the Terra Cresta series, following the 1992 game Terra Cresta II for the PC-Engine. The player assumes control of three starships as they must complete six stages while destroying enemies and avoiding collision with them and their projectiles. By collecting small "F" icons the player can merge the three ships into one and gain access to new, more destructive weapons.

<i>Seirei Senshi Spriggan</i> 1991 video game

Seirei Senshi Spriggan is a 1991 vertically scrolling shooter video game developed by Compile and published by Naxat Soft in Japan for the PC Engine CD-ROM². In the game, the player assume control of Jega and Rikart piloting the Spriggan in order to protect their country from the Buraizubara empire.

References

  1. 1 2 Akagi, Masumi (13 October 2006). エイティング(ライジング) Eighting. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 17. ISBN   978-4990251215.
  2. 1 2 3 Kalata, Kurt (13 September 2017). "Shippu Mahou Daisakusen: Kingdom Grand Prix". Hardcore Gaming 101. Archived from the original on 14 June 2020. Retrieved 11 July 2020.
  3. "Raizing/8ing (ライジング/エイティング) STGの輪舞 - 外山雄一氏/横尾憲一氏". Shooting Gameside (in Japanese). Vol. 1. Micro Magazine. 17 October 2010. pp. 96–128. ISBN   978-4896373486. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  4. 1 2 "WM-0701~2 | Mahou Daisakusen Original Soundtrack". vgmdb.net. VGMdb. Archived from the original on 30 December 2019. Retrieved 11 July 2020. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  5. Manami, Rei (8 November 2017). ""エムツー ショット トリガーズ"第3弾『魔法大作戦』発売記念ロングインタビュー(エムツー編) 超魔法ボンバーな勢いで制作された過激な情熱を、開発スタッフに聞く". Famitsu (in Japanese). Gzbrain. Archived from the original on 9 July 2020. Retrieved 11 July 2020.
  6. Manami, Rei (24 November 2017). ""エムツー ショット トリガーズ"第3弾『魔法大作戦』発売記念ロングインタビュー(エイティング編) 振り向けば仲間がいた。原作開発時の熱き情熱を当時のスタッフに聞く". Famitsu (in Japanese). Gzbrain. Archived from the original on 9 April 2019. Retrieved 11 July 2020.
  7. Fuentes, Edgar S. (8 May 2019). "Vandal Game Music: Raizing. El terror sonoro en los arcades - Hablamos de las bandas sonoras de la infalible cantera de la lucha y los shoot'em up". Vandal (in Spanish). El Español. Archived from the original on 7 July 2020. Retrieved 11 July 2020.
  8. "セガサターン対応ソフトウェア(ライセンシー発売)- 1996年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 20 March 2020. Retrieved 30 April 2020.
  9. McFerran, Damien (17 December 2021). "Sega's Astro City Mini Is Getting A 'TATE' Version Packed With Shmup Goodness". Nintendo Life . Nlife Media. Retrieved 17 December 2021.
  10. 1 2 "NEW GAMES CROSS REVIEW: 疾風魔法大作戦 (セガサターン)". Famitsu (in Japanese). No. 392. ASCII. 21 June 1996. p. 30.
  11. 1 2 Garnier, François (August 1996). "Sega Saturn - Test: Kingdom Grandprix". Consoles + (in French). No. 3 Hors-Série. M.E.R.7. pp. 46–47.
  12. 1 2 Prézeau, Olivier (August 1996). "Japon Test - Zapping - Saturn - Shippû Mahô Daisakusen Kingdom-Grandprix". Joypad (in French). No. 55. Yellow Media. p. 72.
  13. Blendl, Christian (August 1996). "Overseas – Planet Saturn: Kingdom-Grandprix". MAN!AC (in German). No. 34. Cybermedia. p. 56.
  14. 1 2 "Sega Saturn Soft Review - 疾風魔法大作戦". Sega Saturn Magazine (in Japanese). No. 23. SoftBank Creative. 14 June 1996. p. 230.
  15. "Game Search". Game Data Library. Archived from the original on 24 April 2019. Retrieved 1 November 2020.
  16. Ciolek, Todd (8 July 2007). "'Might Have Been' - Kingdom Grandprix". GameSetWatch . UBM plc. Archived from the original on 11 January 2019. Retrieved 11 July 2020.