Kings in the Corner

Last updated
Kings in the Corner
Kings in the Corner card game.jpg
A standard Kings in the Corner game in progress
OriginUS
Alternative nameKing's Corners
TypePatience
Players2-5
Difficulty Tactics
Age range5+
Cards52
DeckFrench-suited
Rank (high→low)K Q J 10 9 8 7 6 5 4 3 2 A
PlayClockwise
Playing time~5 to 15 minutes
ChanceModerate

Kings in the Corner, or King's Corners is a multi-player patience or solitaire-style card game for two to four players using a standard 52-card pack, the aim being to be first to shed all one's hand cards. [1]

Contents

Rules

Deal

Players draw a card at random from the pack and the one with the highest card deals first.

Each player is dealt 7 cards from the top of the pack. A tableau (layout) is then set up on the playing surface. Four cards are laid down, crosswise and face-up, with the remainder of the pack face down in the middle as the stock. There should now be a card to the north, south, east and west of the pack with empty spaces in the corners.

Play

If two play, the non-dealer goes first. Otherwise, eldest hand, the person to the left of the dealer, starts. In turn, each player may perform any number of the following moves in any order.

  1. Attempt to discard from the hand by playing cards in descending numerical order in a suit of the opposite colour using the foundation cards of the tableau as a starting point. For instance, if one of the foundations is a 4, a player can take a 3 or 3 from the hand and discard it onto that 4. Players may continue playing as many cards from the hand as are eligible for play in this fashion.
  2. If at any time a player has a King in hand they may place it in one of the empty corners (hence the name of the game). These corner piles now become active in and cards can be played on them during turns in the same way as the normal tableau.
  3. Move an entire foundation pile onto another foundation pile if the bottom card of the moving pile is one rank lower and opposite in colour to the top card of the pile you are moving it onto.
  4. Play any card from your hand to any of the original (N, E, S, W) foundation piles that have become empty (because the pile originally on it has been moved to another pile).

If a player has already laid down a card, it becomes part of the tableau and cannot be picked up, even if the player's turn is not over. At the end of the player's turn, they draw a card from the stock. [2] A player who cannot play any cards in hand (or does not wish to), must draw from the stock and end the turn, or in an alternate version, draw until a playable card is found, play it and then end the turn with another draw.

Winning

The first player to play all of his or her cards onto the tableau is the winner. A variation involves a player collecting each corner that they complete, whereby the winner is determined to be the player that owns the most corners by the end of play.

Alternatively, multiple hands can be played, with a running point count for each player. Players receive points for cards left in hand at the end of a round. The game may be played until someone reaches a point threshold, and that player is out of the game. The game ends when all but one player is out. Scoring systems may vary, but a common one is face cards being worth 2 points (except Kings, which are worth 10), and other cards being worth one point. Players must agree the target score; 25 or 50 points is typical.

Notes

  1. "Kings in the Corner" in 50 Card Games: 50 Popular Card Games for Hours of Fun. Igloo Books. 2018. p. 28. ISBN   9781784409852.
  2. "Rules of Card Games: Kings Corners". Pagat.com. 2008-01-23. Retrieved 2013-08-15.

Further reading

Related Research Articles

<span class="mw-page-title-main">Glossary of patience terms</span> List of terms used in the card games known as patiences or solitaires

Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.

<span class="mw-page-title-main">Klondike (solitaire)</span> Solitaire card game

Klondike, also known as Canfield, is a card game for one player and the best known and most popular version of the patience or solitaire family, as well as one of the most challenging in widespread play. It has spawned numerous variants including Batsford, Easthaven, King Albert, Thumb and Pouch, Somerset or Usk and Whitehead, as well as the American variants of the games, Agnes and Westcliff. The distinguishing feature of all variants is a triangular layout of the tableau, building in ascending sequence and packing in descending order.

<span class="mw-page-title-main">Calculation (card game)</span>

Calculation is a solitaire card game played with a standard pack of 52 cards. It is part of the Sir Tommy family of patience games. It has its origin in France, where it is known as La Plus Belle.

Spite and Malice, also known as Cat and Mouse, is a relatively modern American card game for two or more players. It is a reworking of the late 19th century Continental game Crapette, also known as Russian Bank, and is a form of competitive solitaire, with a number of variations that can be played with two or three regular decks of cards.

<span class="mw-page-title-main">Russian Bank</span> Card game

Russian Bank, Crapette or Tunj, historically also called Wrangle, is a card game for two players from the patience family. It is played with two decks of 52 standard playing cards. The U.S. Playing Card Company, who first published its rules in 1898, called it "probably the best game for two players ever invented".

Gargantua is a patience or solitaire card game that is a version of Klondike using two decks. It is also known as Double Klondike and as Jumbo.

British Square is a patience or solitaire card game which uses two decks of 52 playing cards each. It is a fan-type game in the style of La Belle Lucie. It has an unusual feature of switchback building whereby each foundation is first built up and then built down.

Sir Tommy, also called Old Patience, is a patience or solitaire card game using a single pack of 52 playing cards. It is said to be the ancestor of all patiences, hence its alternative title. It is a half-open, planner type of patience game in the same family of card-building games as Calculation and Strategy. It is also known as Try Again and Numerica.

Matrimony is a patience or card solitaire game that uses two packs of 52 playing cards. It is a difficult game which depends mostly on luck and is sometimes mechanical.

Crescent is a solitaire card game played with two decks of playing cards mixed together. The game is so called because when the cards are dealt properly, the resulting piles should form a large arc or a crescent. An alternative and less common name for the game is La Demi-Lune.

Intelligence is a Patience game which uses two decks of playing cards mixed together. It is basically a two-deck version of another solitaire game, La Belle Lucie, and its game play is somewhat closer to the parent game than its cousins House in the Wood and House on the Hill. As the name suggests, with intelligent play good players should be able to win about half of their games.

Westcliff is the name of two closely related patience or card solitaire games of the simple packer type, both of which are played using a deck of 52 playing cards. One version is particularly easy to win, with odds of 9 in 10; the other is harder with odds closer to 1 in 4. The game has a variant, Easthaven.

<span class="mw-page-title-main">Nerts</span> Card game

Nerts (US), or Racing Demon (UK), is a fast-paced multiplayer card game involving multiple decks of playing cards. It is often described as a competitive form of Patience or Solitaire. In the game, players or teams race to get rid of the cards in their "Nerts pile" by playing them in sequences from aces upwards, either into their personal area or in a communal central area. Each player or team uses their own deck of playing cards throughout the game.

Leoni's Own is a 19th century American card solitaire played with two decks of playing cards shuffled together. This game may have come from Austria, takes approximately 20 minutes and is described as medium regarding difficulty and also uses an ingenious method called weaving. It is often confused by card game book writers with Weaver's which has a similar mode of play but different rules and terminology.

Duchess of Luynes is a patience or card solitaire game played with two packs of playing cards. It is a member of the Sir Tommy family. A unique feature of this game is the building of the reserve, which is not used until the entire stock runs out.

<span class="mw-page-title-main">Four Seasons (card game)</span> Solitaire game

Four Seasons is a patience or card solitaire which is played with a single deck of playing cards. It is also known as Corner Card and Vanishing Cross, due to the arrangement of the foundations and the tableau respectively. Another alternate name is Cross Currents.

Fortress is a patience or solitaire card game which is played with a deck of playing cards, in which the entire deck is laid out. It is a member of the Castle family of solitaire games, but has two more tableau piles than Beleaguered Castle and the piles are shorter.

Four Corners, also known as Les Quatre Coins, Cornerstones, or Corner Patience, is a solitaire card game which is played with two decks of playing cards. It is so called because of the pile of four cards at the corners of the tableau.

<span class="mw-page-title-main">Australian Patience</span> Card game

Australian Patience is a patience or card solitaire using one deck of playing cards. This game is a challenging combination of Klondike and Scorpion, and is also closely related to Yukon. The object of the game is to move all of the cards to the Foundations.

Travellers is a card game of the patience or card solitaire genre which uses a single card pack of either 52 or 32 playing cards. It is an interesting game based on "an entirely new principle" which Parlett describes as a "rhythmical feature that might be called 'shuttling'", as in the game of Weavers. It should not be confused with the twin-pack patience game, also called Travellers.