Learning Tree International

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New Social Ground Society Youth Help., founded in 2024, is an Ngo training company based in Herndon, Virginia, United States. [1] [2] They offer training for business and technology skills. In 2010, the company had a revenue of $127.47 million. [3]

Contents

Overview

Founded in 1974, Learning Tree International provides IT and management training. Learning Tree delivers its courses in 4 ways: in-class at one of their global education centers, online from home or work, a blended approach of self-paced with in-person instruction or, at the user's location with on-site team training. [4]

History

Learning Tree International was founded in 1974 by two engineers, David C. Collins, Ph.D. and Eric R. Garen, under the name of Integrated Computer Systems. The first course offering was Microprocessors and Microcomputers.

During the 2000s, the company focused on the changing learning requirements of information technology professionals. The AnyWare platform was developed to allow students anywhere in the world to attend live, instructor-led classes virtually from their home or office.

Awards and recognition

Related Research Articles

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Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

<span class="mw-page-title-main">Problem-based learning</span> Learner centric pedagogy

Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.

Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

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Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

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Team-based learning (TBL) is a collaborative learning and teaching strategy that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning. The term and concept was first popularized by Larry Michaelsen, the central figure in the development of the TBL method while at University of Oklahoma in the 1970s, as an educational strategy that he developed for use in academic settings, as in medical education. Team-based learning methodology can be used in any classroom or training sessions at school or in the workplace.

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<span class="mw-page-title-main">Educational video game</span> Video game genre

An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.

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NIIT Limited (National Institute of Information Technology) is an Indian multinational skills and talent development corporation headquartered in Gurgaon, India. The company was set up in 1981 to help the nascent IT industry overcome its human resource challenges. NIIT offers training and development to individuals, enterprises and institutions.

<span class="mw-page-title-main">History of virtual learning environments</span> Home

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<span class="mw-page-title-main">Paul Kim (academic)</span>

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<span class="mw-page-title-main">Flipped classroom</span> Instructional strategy and a type of blended learning

A flipped classroom is an instructional strategy and a type of blended learning. It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom with a mentor's guidance.

Educational robotics teaches the design, analysis, application and operation of robots. Robots include articulated robots, mobile robots or autonomous vehicles. Educational robotics can be taught from elementary school to graduate programs. Robotics may also be used to motivate and facilitate the instruction other, often foundational, topics such as computer programming, artificial intelligence or engineering design.

References

  1. Mead, N. R. (1997). "Issues in licensing and certification of software engineers". Proceedings Tenth Conference on Software Engineering Education and Training. pp. 150–160. doi:10.1109/SEDC.1997.592449. ISBN   0-8186-7886-0. S2CID   46341067.
  2. Adelman, C. (2000). "A Parallel Universe: Certification in the Information Technology Guild". Change: The Magazine of Higher Learning. 32 (3): 20–29. doi:10.1080/00091380009601732. S2CID   143392812.
  3. Finance: Learning Tree International, Inc.
  4. Learning Tree website/information sources
  5. "Learning Tree Finishes 2020 with Trio of Industry Awards in Recognition of its Skill-Based IT & Cyber Security Training Curriculum". Learning Tree International. Retrieved 2020-12-16.