Letterpress (video game)

Last updated

Letterpress
Present Day App Icon Letterpress.svg
App icon
Developer(s) Loren Brichter
Publisher(s) Atebits, Solebon LLC [lower-alpha 1]
Designer(s)
  • Loren Brichter
  • Jean Whitehead
Programmer(s) Loren Brichter
Artist(s) Loren Brichter
Engine OpenGL
Platform(s) iOS, OS X, Android
Release
October 24, 2012
  • iOS
  • October 24, 2012
  • OS X
  • July 20, 2016
  • Android
  • August 25, 2017
Genre(s) Word game, turn-based strategy
Mode(s) Single-player, multiplayer

Letterpress is a 2012 turn-based word game developed by Loren Brichter and published by Atebits. In the game, two players take turns creating words with letter tiles, aiming to cover the most territory. A tile can be locked by claiming those surrounding it, and the game concludes when all 25 tiles are claimed. The game's development started in November 2011 after Brichter left Twitter, Inc. Focused on combining words with color, he based the game design on Boggle , color wars, and SpellTower . The gameplay gradually evolved during beta testing; in the prototype, players would avoid using unclaimed tiles, leading to excessively long games.

Contents

Letterpress was released in October 2012 for iOS. Under Solebon LLC, the game was released in July 2016 on the Mac App Store and in August 2017 on Google Play. While it was praised for its minimalist design and strategic gameplay, it was criticized for not having a single-player mode and for its usage of Game Center. Letterpress was ranked second in the App Store's Best of 2012 list and won the 2013 Apple Design Awards. Apple designer Jony Ive took inspiration from minimalist iOS apps, including Letterpress, to produce the graphics of iOS 7.

Gameplay

Gameplay screenshot of Letterpress video game, part one.jpeg
The player (left, blue circle) selects letters to form a word.
Gameplay screenshot of Letterpress video game, part two.jpeg
Letters turn into the opponent's (right, red circle) color. Surrounding tiles are locked.

In Letterpress, two players compete to claim the most colored tiles on a grid of 25 letters. [1] [2] [3] [4] Players must assemble a valid word; they cannot reuse words, [5] [6] use words not listed in the game's dictionary, [7] or use words from the same word family. [8] [9] When a player finishes their turn, their selected letters change to their color. [1] [4] [6] [8] [10] If a player's tiles surround a letter they have claimed, the opponent cannot claim it, though it can still be used to create words. To indicate this, the surrounded tile becomes a different shade. [11] [12] A locked tile loses its status if an opponent claims tiles in proximity. [4] [6] Players may choose to pass a turn. [6] Once every square is colored, or if both players pass their turns in the same round, the player who owns the most tiles wins. [2] [8] [12] [13] [14]

Development and release

After leaving Twitter, Inc. in November 2011, Loren Brichter, the founder of Atebits 2.0, [lower-alpha 2] began finishing side projects he had previously had little time to work on. [16] [17] Along with his experience as a graphics engineer for the original iPhone, [3] he had previously created Tweetie and the pull-to-refresh function. [3] [14] [17] [18] Brichter saw Letterpress as a way to experiment with new software. [19] [20] After playing Zach Gage's single-player iOS game SpellTower next to his wife, Jean Whitehead, he was inspired to develop a multiplayer word game they could play together. [14] [17] Focused on combining color and words, [17] Brichter cited Boggle and color wars as influences for the gameplay. [16]

Whitehead was the first beta tester and helped refine the game's rules. In the first version of Letterpress, players could indiscriminately create long words, as tiles would only be colored instead of locked. [21] He incorporated a feature that gave players bonus points for claiming tiles that have been surrounded. [16] However, Brichter realized that games would be endless due to players avoiding the remaining tiles; to fix this, he made surrounded tiles unclaimable. [16] For graphics and the user interface, he took inspiration from the Windows Phone. [21] The game was written in OpenGL, [16] and Game Center handled the multiplayer matchmaking service. [21] Brichter created most of the sound effects himself by spitting and making other noises with his mouth into a microphone. [13] [21] He determined the game's name based on what the player did: pressing letters. [21]

The game was released for iOS on October 24, 2012, [22] and on that day, it was downloaded over 60,000 times. [17] [23] By November 2012, the game had garnered one million downloads. [19] In December 2012, Letterpress was updated with a replay feature that shows each individual turn in a game. [24] [25] After Solebon LLC bought Atebits 2.0, the game was released on the Mac App Store on July 20, 2016, [26] and on Google Play on August 25, 2017. [27]

Brichter marketed Letterpress as freemium. [17] [21] In the free version, players could only compete in two games at once, [11] [28] while the premium version allowed unlimited games, the ability to see previously played words, and more themes. [5] [6] [13] [14] [29]

Reception

Letterpress has a "generally favorable" Metacritic rating based on eight critics. [30] It was featured in the App Store's Best of 2012 list, [32] ranking second place as the game of the year for iPhone. [33] It was nominated at the Worldwide Developers Conference and won the 2013 Apple Design Awards. [10] [34]

Reviewers found the strategic elements of Letterpress engaging, comparing it to Scrabble , [7] [13] [14] [20] Reversi , [14] Connect Four, [13] Go, [7] SpellTower, [5] Words With Friends , [14] and chess. [31] Despite Jared Nelson from TouchArcade finding the gameplay challenging to articulate, he noted its addictive nature once players understood the rules. [12] Lex Friedman from Macworld described it as "addictive", [8] while AJ Dellinger of Gamezebo believed it would appeal to "word nerds and strategy-oriented thinkers". [9] Pocket Gamer 's Harry Slater commended the suspense inherent in waiting for an opponent's move, labeling Letterpress as "asynchronous gaming at its finest". [31] Matthew Panzarino of The Next Web and Federico Viticci both viewed the game as a worthwhile way to pass the time. [5] [13] However, some criticized its lack of a single-player mode. [9] [12] [28]

Certain critics expressed concerns regarding the game's reliance on Game Center, Apple's multiplayer network service. [35] Luke Larsen of Paste magazine lauded Letterpress as an "incredible achievement", but criticized its dependency on Game Center, which he felt impacted statistics tracking and matchmaking management. [1] Dave Wiskus of iMore attributed Letterpress's absence of in-game chat and a rematch button to Game Center integration. Despite Wiskus acknowledging the negative impact on user experience, he mitigated it with iMessage. He also highlighted the friction in initiating rematches, which led to simultaneous matches between players. [29] Viticci felt Game Center efficiently handled matchmaking in Letterpress. [5]

Critics unanimously praised Letterpress's design. Ellis Hamburger of The Verge , noting the game's 6,346 lines of code, described the interface as "barren" with "natural-feeling animations". [14] Nelson called the graphics "aesthetically pleasing", [12] while Dellinger and Shane Richmond of The Daily Telegraph appreciated its clutter-free design. [4] [9] Nelson enjoyed the game's minimalist style and "smooth animations", drawing parallels to the productivity app Clear. [12] Viticci noted similarities between Letterpress's visuals and Microsoft's Metro design language. [5] Larsen complimented Brichter for the game's visually appealing menus and "smart aesthetic choices", [1] echoing Wiskus's sentiment that Brichter "put a lot of love and care" into Letterpress. [29] Friedman and Panzarino praised Letterpress's attention to detail, including its sound effects and user interface. [8] [13] Panzarino further praised the polished graphics and "reactive" animations. [13] Ranking the game as a "must have", Chris Reed of Slide to Play deemed Letterpress a "gorgeous example of minimalist design". [28] Letterpress was among a list of minimalist apps provided to inspire Jony Ive, a designer for Apple's iOS 7. [36] [37]

Notes and references

Notes

  1. Solebon published the Mac and Android ports.
  2. Brichter was the founder of the previous Atebits, which was acquired by Twitter, Inc. in 2010. [3] [15]

Related Research Articles

iOS Mobile operating system by Apple

iOS is a mobile operating system developed by Apple Inc. exclusively for its smartphones. It was unveiled in January 2007 for the first-generation iPhone, launched in June 2007.

<span class="mw-page-title-main">App Store (Apple)</span> Mobile app distribution platform by Apple

The App Store is an app marketplace developed and maintained by Apple, for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downloaded on the iPhone, iPod Touch, or iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps.

<span class="mw-page-title-main">Tweetie</span> Twitter client for Apple devices

Tweetie was a client for the social networking service Twitter. There was a mobile version that ran on iPhone, iPod Touch, and iPad, and a desktop version ran on Mac OS X Leopard, Snow Leopard and Lion.

<i>Bloons Tower Defense</i> Video game series by Ninja Kiwi

Bloons Tower Defense is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the Adobe Flash platform and released in mid 2007. Later games in the series expanded to support various mobile platforms, including Android, iOS, Windows Phone, PlayStation Portable, Nintendo DSi, Windows, Linux and MacOS. Games in the Bloons series older than Bloons TD 6 are available through the Ninja Kiwi Archive on Steam.

Game Center is a service by Apple that allows users to play and challenge friends when playing online multiplayer social gaming network games. Games can now share multiplayer functionality between the Mac and iOS versions of the app.

<span class="mw-page-title-main">Marco Arment</span> American software developer and podcaster

Marco Arment is an American iOS developer and web developer, podcaster, technology writer and former magazine editor. As a developer, he is best known for being chief technology officer for Tumblr and creating Instapaper and Overcast.

<i>Words with Friends</i> Multiplayer crossword style video game

Words with Friends is a multiplayer computer word game developed by Newtoy. Players take turns building words crossword-puzzle style in a manner similar to the classic board game Scrabble. The rules of the two games are similar, but Words with Friends is not associated with the Scrabble brand. Up to 40 games can be played simultaneously using push notifications to alert players when it is their turn. Players may look up friends either by username or through Facebook, or be randomly assigned an opponent through "Smart Match". Players can also find potential opponents using Community Match.

<i>Word Streak with Friends</i> Video game

Word Streak is a word game developed by Zynga with Friends for iOS and Android and released in January 2012. Gameplay is similar to that of Boggle—players try to find as many words as possible in a jumbled 4x4 grid of letters by connecting adjacent letters to form words within a two-minute time frame - though with extra features and a different scoring system. Words may be formed vertically, horizontally, and diagonally. Scramble with Friends is one of the top ranking games in the iOS application store, available as both a free ad-supported version and an ad-less paid version. Scramble with Friends replaced Scramble Challenge at the end of 2011, but did not retain the solitaire option of the latter.

<span class="mw-page-title-main">OS X Mountain Lion</span> Ninth major release of OS X

OS X Mountain Lion is the ninth major release of macOS, Apple Inc.'s desktop and server operating system for Macintosh computers. OS X Mountain Lion was released on July 25, 2012, for purchase and download through the Mac App Store, as part of a switch to releasing OS X versions online and every year, rather than every two years. Named to signify its status as a refinement of the previous OS X version, Lion, Apple's stated aims in developing Mountain Lion were to allow users to more easily manage and synchronise content between multiple Apple devices and to make the operating system more familiar.

<i>Threes</i> 2014 video game

Threes is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.

<i>Puzzlejuice</i> 2012 video game

Puzzlejuice is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.

<i>SpellTower</i> 2011 puzzle video game

SpellTower is a 2011 puzzle video game by Zach Gage in which the player creates words from a jumble of letter tiles to clear the screen before it refills. The game has several game modes and a multiplayer battle mode. The impetus for the game—the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice—inspired Gage to create SpellTower. The game was released for iOS in November 2011 to generally favorable reviews. Versions for OS X and Android followed over the next two years. In 2017 SpellTower Minutes was released. This browser-based Flash game created special "blitz" like modes not found in the mobile releases. A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. French and Dutch language specific versions were also released. A 2020 release, SpellTower+, added new game modes, cleaner visuals, and a jazz soundtrack.

tvOS Operating system for the Apple TV

tvOS is an operating system developed by Apple Inc. for the Apple TV, a digital media player. In the first-generation Apple TV, Apple TV Software was based on Mac OS X. Starting with the second generation, the software is based on the iOS operating system and has many similar frameworks, technologies, and concepts.

<span class="mw-page-title-main">Loren Brichter</span> American software developer

Loren Brichter is an American software developer who is best known for creating Tweetie and the pull-to-refresh function. After atebits, his self-founded company, was bought by Twitter, Inc. in 2010, he developed a word game for iOS called Letterpress.

<span class="mw-page-title-main">Pull-to-refresh</span> Touchscreen gesture

Pull-to-refresh is a touchscreen gesture developed by Loren Brichter. It consists of touching the screen of a computing device with a finger or pressing a button on a pointing device, dragging the screen downward with the finger or pointing device, and then releasing it, as a signal to the application to refresh the contents of the screen.

The Apple TV app is a line of media player software programs developed by Apple Inc. for viewing television shows and films delivered by Apple to consumer electronic devices. It can stream content from the iTunes Store, the Apple TV Channels a la carte video on demand service, and the Apple TV+ original content subscription service. On iPhone, iPad, iPod Touch, Vision Pro, and Apple TV devices it can also index and access content from linked apps of other video on demand services.

<i>Blackbox</i> (video game) 2016 video game

Blackbox is a 2016 puzzle game developed and designed by Ryan McLeod. In Blackbox, the player solves puzzles by discovering and exploring the device's hardware and operating system; rarely do solutions involve touch mechanics. As the player progresses more puzzles are unlocked. Blackbox won a 2017 Apple Design Award for innovation and excellence in design and accessibility and was recognized as a 2018 Webby Award Honoree in the Puzzle and Best Visual Design categories. It has also won a Golden Apple from Apple Vis as “Best iOS Game” for 2017.

<span class="mw-page-title-main">Apple Podcasts</span> Podcast app developed by Apple

Apple Podcasts is an audio streaming service and media player application developed by Apple Inc. for playing podcasts. Apple began supporting podcasts with iTunes 4.9 released in June 2005 and launched its first standalone mobile app in 2012. The app was later pre-installed with iOS beginning October 2014. The Apple Podcasts directory features more than two million shows. Apple Podcasts is available on iOS, iPadOS, macOS, watchOS, tvOS, CarPlay, Microsoft Windows operating systems, and on Amazon Alexa devices.

<span class="mw-page-title-main">AirTag</span> Apple tracking device for finding lost items

AirTag is a tracking device developed by Apple. AirTag is designed to act as a key finder, which helps people find personal objects. To locate lost items, AirTags use Apple's crowdsourced Find My network, estimated in early 2021 to consist of approximately one billion devices worldwide that detect and anonymously report emitted Bluetooth signals. AirTags are compatible with any iPhone, iPad, or iPod Touch device capable of running iOS/iPadOS 14.5 or later, including iPhone 6S or later. Using the built-in U1 chip on iPhone 11 or later, users can more precisely locate items using ultra-wideband (UWB) technology. AirTag was announced on April 20, 2021, made available for pre-order on April 23, and released on April 30.

References

  1. 1 2 3 4 5 Larsen, Luke (November 5, 2012). "Mobile Game of the Week: Letterpress (iOS)". Paste . Archived from the original on November 29, 2023. Retrieved November 28, 2023.
  2. 1 2 "Video games: Weekend". Manchester Evening News . Glasgow, UK: MGN Ltd. November 3, 2012. p. 24 via ProQuest.
  3. 1 2 3 4 Bradshaw, Tim (December 7, 2012). "Meet the innovators". Financial Times . London: The Financial Times Limited via ProQuest.
  4. 1 2 3 4 Richmond, Shane (October 25, 2012). "Letterpress for iOS review". The Daily Telegraph . Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  5. 1 2 3 4 5 6 Viticci, Federico (October 24, 2012). "Loren Brichter's Comeback: Letterpress". MacStories. Archived from the original on November 10, 2023. Retrieved February 19, 2024.
  6. 1 2 3 4 5 Godfrey, Mary (December 22, 2012). "App of the Week: Letterpress Word Game". ABC News . Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  7. 1 2 3 Centers, Josh (December 6, 2012). "Letterdepressed". The Magazine. No. 5. Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  8. 1 2 3 4 5 Friedman, Lex (October 24, 2012). "Review: Letterpress is an excellent iOS word game". Macworld . Archived from the original on November 5, 2023. Retrieved November 5, 2023.
  9. 1 2 3 4 5 Dellinger, AJ (October 29, 2012). "Letterpress Review". Gamezebo . Archived from the original on August 14, 2022. Retrieved November 26, 2023.
  10. 1 2 "This year's winners". Apple . Archived from the original on June 12, 2013. Retrieved October 8, 2023.
  11. 1 2 "It's Your Words Against Others', in Games for the Mobile Screen". The New York Times . New York. September 11, 2013. ISSN   1553-8095 via ProQuest.
  12. 1 2 3 4 5 6 7 Nelson, Jared (October 24, 2012). "Letterpress – Word Game Review – Simple And Awesome". TouchArcade . Archived from the original on August 6, 2023. Retrieved November 26, 2023.
  13. 1 2 3 4 5 6 7 8 Panzarino, Matthew (October 24, 2012). "Tweetie creator Loren Brichter has a new app called Letterpress. It's a game, and it's fantastic". The Next Web . Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  14. 1 2 3 4 5 6 7 8 Hamburger, Ellis (October 24, 2012). "Letterpress for iOS: Tweetie creator emerges from year of silence with addictive word game". The Verge . Archived from the original on August 6, 2023. Retrieved February 19, 2024.
  15. Miller, Claire Cain (April 9, 2010). "Twitter Acquires Atebits, Maker of Tweetie". Bits. The New York Times. Archived from the original on August 6, 2023. Retrieved November 29, 2023.
  16. 1 2 3 4 5 Brichter, Loren (November 14, 2012). "Loren Brichter talks Letterpress for iPhone, iPod touch, and iPad". iMore (Interview). Interviewed by Guy English; Rene Ritchie. Archived from the original on August 1, 2021. Retrieved February 17, 2024.
  17. 1 2 3 4 5 6 Wortham, Jenna (October 25, 2012). "Letterpress, Game From the Creator of Tweetie, Lifts Off". Bits. The New York Times. Archived from the original on March 26, 2023. Retrieved November 26, 2023.
  18. Rigney, Ryan (November 7, 2012). "You May Win Every Time, But You Haven't Solved This Game Yet". Wired . Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  19. 1 2 Brichter, Loren (December 3, 2012). "Loren Brichter: Designs on the future of iOS apps" (Interview). Interviewed by Erica Ogg. Gigaom. Archived from the original on December 4, 2012.
  20. 1 2 Bradshaw, Tim (December 11, 2012). "Meet the innovators: Letterpress' Loren Brichter". Financial Times . Archived from the original on February 14, 2024. Retrieved February 19, 2024.
  21. 1 2 3 4 5 6 Brichter, Loren (October 24, 2012). "A Conversation With Loren Brichter". MacStories (Interview). Interviewed by Federico Viticci. Archived from the original on July 20, 2023. Retrieved August 3, 2023.
  22. Wehner, Mike (October 24, 2012). "atebits releases Letterpress for iPhone". Engadget . Archived from the original on November 30, 2023. Retrieved November 28, 2023.
  23. Sheffield, Brandon (May 19, 2013). "7 design lessons from Letterpress". Game Developer . Archived from the original on March 23, 2023. Retrieved February 19, 2024.
  24. Panzarino, Matthew (December 17, 2012). "Letterpress for iOS adds clever new shareable HTML game replays". The Next Web . Archived from the original on February 8, 2023. Retrieved February 19, 2024.
  25. Nelson, Jared (December 19, 2012). "Letterpress – Word Game Gets Awesome Replay Feature in Latest Update". TouchArcade . Archived from the original on February 28, 2014. Retrieved January 15, 2024.
  26. Hall, Zac (July 20, 2016). "Letterpress word game lands on the Mac as Skype drops support for older OS X versions". 9to5Mac . Archived from the original on December 5, 2022. Retrieved August 12, 2023.
  27. "Letterpress – Word Game". Google Play . Archived from the original on November 7, 2023. Retrieved November 30, 2023.
  28. 1 2 3 4 Reed, Chris (October 26, 2012). "Letterpress – Word Game Review". Slide to Play. Archived from the original on June 26, 2014. Retrieved November 26, 2023.
  29. 1 2 3 Wiskus, Dave (March 9, 2018). "Letterpress by Atebits review". iMore. Archived from the original on September 28, 2023. Retrieved February 19, 2024.
  30. 1 2 "Letterpress – Word Game". Metacritic . Archived from the original on November 7, 2023. Retrieved November 6, 2023.
  31. 1 2 3 Slater, Harry (October 27, 2012). "Letterpress". Pocket Gamer . Archived from the original on August 7, 2023. Retrieved November 26, 2023.
  32. Bradshaw, Tim (December 27, 2012). "Android apps put pressure on Apple". Financial Times . London: The Financial Times Limited via ProQuest.
  33. McWhertor, Michael (December 13, 2012). "App Store names its 'Best of 2012' games for iPhone and iPad". Polygon . Archived from the original on October 16, 2023. Retrieved October 8, 2023.
  34. McElroy, Griffin (June 12, 2013). "Ridiculous Fishing, Letterpress and more take home Apple Design Awards". Polygon . Archived from the original on October 21, 2023. Retrieved October 8, 2023.
  35. Nuttall, Chris (November 9, 2012). "Planet of the Apps". Financial Times . London: The Financial Times Limited. p. 16. ISSN   0307-1766 via ProQuest.
  36. Newton, Casey (October 9, 2013). "Taskmasters: how Israeli intelligence officers helped inspire the look of iOS 7". The Verge . Archived from the original on February 10, 2015. Retrieved January 6, 2024.
  37. Fung, Brian (October 12, 2013). "How Apple searches the App Store for its new ideas". Washington Post . Washington: WP Company LLC. The Switch via ProQuest.