Liberty or Death (video game)

Last updated
Liberty or Death
Liberty or Death Coverart.png
MS-DOS cover art
Developer(s) Koei [1]
Publisher(s) Koei [1]
Designer(s) Stieg Hedlund
Platform(s) NEC PC-9801, MS-DOS, Super NES, [1] Genesis [2]
ReleasePC-9801
  • JP: September 27, 1993
MS-DOS
Super NES
Genesis
Genre(s) Turn-based strategy
Mode(s) Single-player
Multiplayer (2 players)
Zero-player (CPU vs. CPU)

Liberty or Death is a turn-based strategy video game for NEC PC-9801, MS-DOS, Super NES, and Sega Genesis released by Koei in 1993. It is part of Koei's Historical Simulation Series.

Contents

Gameplay

The game is set during the American Revolutionary War. The player can choose to control any of six Commanders-in-Chief (C-in-C), three each on the American Continental Army or British Army sides.

For either side, the general objective is to eliminate all enemy troops throughout the Thirteen Colonies by defeating them in battle. The strategies used to accomplish this change are based on which side the player has chosen: the American side needs to hold out against the British and slowly gather its strength, while the British need to fortify their existing positions and quickly move against the Americans.

The gameplay focuses mainly on the military aspects of the conflict, but relationships with civilian, and particularly political, entities are of vital importance as their approval determines the budget for military spending, and in the worst-case scenario, they can vote for your ouster as C-in-C. Very historically accurate, the game faithfully reproduces the strategic situation of the war as well as many historical figures in great detail.

Liberty or Death is known among players for its thoroughly researched historical detail, great complexity, level of difficulty, and the immense amount of time it takes to complete one game (similar to the experience of other Koei games). One could easily spend upwards of 250 hours on one game and might still be defeated in the end. The user interface showed many improvements over previous Koei games, including mouse support. The game can be played in one-player mode, two-player mode, or zero-player mode (i.e., with two computer AIs playing against each other).

Beginning the game

The player begins by selecting which side to play, the British or the American, and then must select which Commander-in-Chief will represent their side. The choices are George Washington, Artemas Ward, or Charles Lee for the Americans, and Thomas Gage, Sir Henry Clinton, or William Howe for the British. (In the console versions, players cannot choose their Commander-in-Chief. George Washington and Thomas Gage are the leaders of their respective sides.) Each turn lasts half of a month, for a total of 24 turns per year. The Continental Congress or British Parliament (depending on which side the player has chosen) meets quarterly to set the budget for military spending over the next three months (equivalent to six turns), and the player chooses to allocate the funds between the navy, the districts he controls, to pay debts and salaries, and various other concerns. He can also set general strategy with his naval forces that are not under his direct control.

In each month, the player manages the military affairs for each district (as do any commanders they have authorized to do so on their own, as well as the enemy and his commanders). There is a number of actions that the player can take in each district he has, including purchasing materials, bribing enemy generals, holding parades to gain popular support, and training his troops, among many other options.

An interesting facet of Liberty or Death is that there are also Patriot and Loyalist militia regiments and German mercenary regiments, organized and paid for by the Americans and British, respectively, which will fight and collect resources on their own, unless they are recruited. These groups will continue to run the districts they are in and can also attack and annex adjacent districts if they choose to. If a regular commander for their side moves into the district, these militia units will place themselves under his authority if he is of equal or higher rank, swelling his ranks.

Battles

The strategy phase exists to set up the tactical battles, which take place on hex-grid battlefields, with each hex representing a terrain type, some of which also show seasonal changes. Allied troops in districts adjoining the one where a battle is taking place can be asked to join the fray as well. Commanders place their armies on the field depending on which district they have entered from (and the navy can be used to transport troops into battle as well if there is coastal access to the district). The troops can then be maneuvered around the battlefield and finally into combat.

There is a variety of unit types with different abilities, both in battle and in moving across the various types of terrain. Infantry is a basic ground unit, while guerrilla units can move through terrain impassable to others and use surprise attacks; cavalry requires open terrain, but their shock charges can be devastating to foot troops; engineers use cannons as artillery and can also create and destroy bridges. In coastal districts, naval barrages can also be brought to bear. Defenders have to protect their forts and towns from the enemy while attackers have to try to either take the cities and forts or eliminate the opposing troops before running out of men or materiel themselves.

Historical accuracy

Liberty or Death has been noted[ by whom? ] for its deep level of historical detail and accuracy. The game represents historical figures associated with the American Revolution, including political leaders like Lord North, William Pitt the Younger, Patrick Henry (whose famous speech gives the game its name) and John Adams.

The Commander-in-Chief choices noted above are historically accurate: each of the choices on the British side were actually commanders-in-chief of British forces in America during the Revolutionary War, but while the choices on the American side were potential candidates for commander-in-chief of the Continental Army, only Washington ever held the post during the war.

Beyond the C-in-Cs, nearly every British and Loyalist leader involved in the war appears, including John Burgoyne, Charles Cornwallis, Guy Carleton, Thomas Gage, Thomas Graves, Henry Hamilton, Banastre Tarleton, and William Tryon. The American side is equally well represented, with Horatio Gates, Richard Montgomery, Nathanael Greene, Henry Knox, Francis Marion, Daniel Morgan, and Anthony Wayne appearing in the game.

The game also places the war into the broader context of world events at the time, so in addition to the principals in the conflict, other nations appear in the game with era-appropriate political interests and concerns, including France, the Netherlands, and Spain. In addition, mercenaries employed by the British such as the Hessians, and the many other European officers Benjamin Franklin and Silas Deane convinced to join the fighting on the American side, such as Tadeusz Kościuszko, Gilbert du Motier, marquis de La Fayette, Kazimierz Pułaski, and Friedrich Wilhelm von Steuben are also portrayed.

Reception

Liberty or Death met with mixed or average reviews from game critics. Reviewing the Super NES version, Andromeda of GamePro praised the historical accuracy but was reluctant to recommend the game due to the excessive minutiae of the gameplay, concluding, "Despite the more familiar history, Liberty or Death is still probably foreign fare for most gamers. The huge amount of detail makes these absorbing simulations an acquired taste." [3] Electronic Gaming Monthly 's team of five critics gave it a relatively modest score of 6.6 out of 10, but the review by Mike Weigand (who gave it a 7 out of 10) was thoroughly laudatory, commenting that "Koei is becoming the master of the historical strategy games." [4]

GamePro's Bro Buzz declared the Sega Genesis version to be "exactly like the SNES version", but was more critical of the game than Andromeda, particularly the visual interface, commenting that "you must be content with studying changing numbers rather than watching exciting graphics or listening to satisfying sounds." [5]

Related Research Articles

Strategy game Type of game

A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.

Warlords is a video game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series includes four games and two expansion packs. Several remakes exist.

<i>Memoir 44</i>

Memoir '44 is a light wargame, or war-themed strategy board game, for two players created by Richard Borg, published in 2004 by Days of Wonder and illustrated by Julien Delval and Cyrille Daujean. The game can also be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios that require two copies of the game. It received the 2004 International Gamers Award for General Strategy, 2-Player category and The Wargamer 2004 Award for Excellence. The game is published in English and French by Days of Wonder.

<i>LEmpereur</i> 1991 video game

L'Empereur is a turn-based strategy video game for the Nintendo Entertainment System released by the Koei company in 1989.

<i>Pacific General</i> 1997 video game

Pacific General is a computer wargame depicting famous battles of the World War II Pacific campaigns. It was published by Strategic Simulations in 1997 using the same game engine of the earlier and successful Panzer General for Windows 95. It was re-released on GOG.com in May 2015.

<i>Dragon Force</i> 1996 video game

Dragon Force is a real-time strategy and tactical role-playing game from Sega created for the Sega Saturn. It was created in Japan and translated for North American release by Working Designs in 1996, a translation that was also used by Sega in Europe under license from Working Designs. The game's main selling point was that battles involve up to 200 soldiers fighting on screen in real time, causing them to be often likened to the battle scenes in the then-recent film Braveheart.

<i>Bandit Kings of Ancient China</i> 1989 video game

Bandit Kings of Ancient China, also known as Suikoden: Tenmei no Chikai in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and PlayStation featuring vastly improved graphics and new arrangements of the original songs.

<i>Desert Commander</i> 1988 video game

Desert Commander is a 1988 turn-based strategy video game developed and published by Kemco in Japan and North America for the Nintendo Entertainment System. It is themed after the North African theatre of World War II in the 1940s, where players take command of the Allied Forces led by George S. Patton and Bernard Montgomery to fight against the Axis Powers led by Erwin Rommel. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, replenishing units with resources in order to occupy the enemy headquarters or destroy all enemy forces. The title garnered positive reception from critics; Reviewers praised several aspects such as the presentation, visuals, controls, challenge and balance of strategy and action, though others criticized certain design choices while fan reception proved to be mixed in Japan.

<i>Romance of the Three Kingdoms IX</i> 2003 video game

Romance of the Three Kingdoms IX, also known as Sangokushi IX (三國志IX) in Japan, is the ninth installment in the Romance of the Three Kingdoms (Sangokushi) strategy game series by Koei. The game chronicles the events of 2nd and 3rd century China based on the writings of the historical novel Romance of the Three Kingdoms. Players are able to play through various historical, challenge, or "if" scenarios with the automatic rank of ruler.

<i>Genghis Khan</i> (video game) 1987 video game

Genghis Khan, original full title Aoki Ōkami to Shiroki Mejika: Genghis Khan (蒼き狼と白き牝鹿・ジンギスカン), is a 1987 turn-based strategy game developed by Koei, originally released for the NEC PC-9801, MSX and Sharp X68000 in 1988, the DOS and NES in 1990, and the Amiga in 1990. It is actually the second game in the series, after a 1985 Aoki Ōkami to Shiroki Mejika, also for PC-88, PC-98, and MSX.

<i>Romance of the Three Kingdoms XI</i> 2006 video game

Romance of the Three Kingdoms XI, also known as Sangokushi 11 (三國志11), is the 11th installment in the Romance of the Three Kingdoms (Sangokushi) grand strategy game series by Koei. The game was released for the PC on March 17, 2006 in Japan. A Traditional Chinese version was released on July 27 in Taiwan.

<i>Inindo: Way of the Ninja</i> 1991 video game

Inindo: Way of the Ninja is a role-playing video game developed and published by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer and X68000, it was remade for the Super NES, which was also released in North America. The game is a fictional account of Japan's warring states period.

Flanking maneuver Military tactic

In military tactics, a flanking maneuver is a movement of an armed force around an enemy force's side, or flank, to achieve an advantageous position over it. Flanking is useful because a force's fighting strength is typically concentrated in its front, therefore, to circumvent an opposing force's front and attack its flank is to concentrate one's own offense in the area where the enemy is least able to concentrate defense.

<i>Dynasty Warriors</i> (2004 video game) 2004 video game

Dynasty Warriors is a game in the Dynasty Warriors series for the PlayStation Portable, created by the game development company Koei. This game was released as a launch title in Japan on December 16, 2004 and as a launch title on March 16, 2005 in North America, and September 1, 2005 in Europe. The sequel to this game is Dynasty Warriors Vol. 2.

<i>Bladestorm: The Hundred Years War</i> 2007 video game

Bladestorm: The Hundred Years' War is a historical real-time tactics video game for the PlayStation 3 and Xbox 360 platforms. It was published by Koei and developed by Omega Force. An enhanced expansion remake, entitled Bladestorm: Nightmare was released for PlayStation 3, PlayStation 4, and Xbox One in Japan on January 29, 2015, and a couple of months later in the rest of the world. The worldwide Microsoft Windows release was on May 29, 2015. The game is loosely based on the Hundred Years' War between the Kingdoms of England and France in the 14th and 15th centuries. Just like the Kessen and Musou series from Koei, certain liberties are taken from the original history. For example, unlike what happened in real life, it is possible to save Joan of Arc from being burned at the stake. The Nightmare edition features creatures like dragons and goblins in an alternate storyline.

Dynasty Tactics is a strategy game for the Sony PlayStation 2. The title is set during the Three Kingdoms era and takes place after the Yellow Turban Rebellion and Dong Zhuo's death. The gameplay uses elements from Koei's in depth turn based system in the Romance of the Three Kingdoms series. While the Dynasty Warriors series is a contemporary interpretation of the setting, the mood in Dynasty Tactics is archaic and gritty, closer to the tone set in the novel. The players can choose to roughly follow events from the epic or dramatically diverge from it.

<i>P.T.O.</i> (video game) 1989 video game

P.T.O., released as Teitoku no Ketsudan (提督の決断) in Japan, is a console strategy video game released by Koei. It was originally released for the PC-9801 in 1989 and had been ported to various platforms, such as the X68000, FM Towns, PC-8801 (1990), MSX2 (1991), Sega Genesis and the Super NES. Players could assume one side of the Pacific Theater of Operations during World War II, acting as naval commander, organizing fleets, building new ships, appropriating supplies and fuel, and even engaging in diplomacy with other countries. The player can choose one of several World War Two battles to simulate, or could control the entire Pacific campaign well before the Japanese attack on Pearl Harbor.

<i>P.T.O. II</i> 1993 video game

P.T.O. II, released as Teitoku no Ketsudan II (提督の決断II) in Japan, is a Koei strategy video game that depicts the conflict between the US and Japan during World War II. The video game is a sequel to P.T.O. It was originally released in 1993 for the NEC PC-9801 and had been ported to various platforms since, such as the Super Nintendo Entertainment System.

<i>Nobunagas Ambition</i> (video game) 1986 video game

Nobunaga's Ambition is a 1986 strategy game by Koei, focused in the Sengoku period of the history of Japan. A part of Koei's "Historical Simulation" line of titles, it was published on several platforms such as IBM PC compatibles, Amiga, the Nintendo Entertainment System, Super NES, and Mega-Drive. It is the second game in the Nobunaga's Ambition series and the first Nobunaga's Ambition title to be released in English. The player has the objective unifying Japan as Oda Nobunaga or as any of the other daimyos present in the game. Several revisions were made to the gameplay since the first game, as well as a 50-province mode which expanded the game's map to feature all of Japan.

<i>Heir of Zendor</i> 1997 video game

Heir of Zendor: The Legend and The Land, released in Japan as Gotha II, is a strategy video game developed by Micronet and published by Koei. It is the sequel to Gotha: Ismailia Seneki. It was an exclusive for the Sega Saturn in North America, while in Japan it also appeared on the PlayStation.

References

  1. 1 2 3 4 5 "Release information". GameFAQs . Retrieved 2009-04-14.
  2. "Additional information". GameFAQs . Retrieved 2009-04-14.
  3. "Liberty or Death". GamePro . No. 68. IDG. May 1994. p. 119.
  4. "Review Crew: Liberty or Death". Electronic Gaming Monthly . No. 57. Sendai Publishing. April 1994. p. 38.
  5. "Liberty or Death". GamePro . No. 75. IDG. December 1994. p. 208.