The following list contains a list of computer programs that are built to take advantage of the OpenCL or WebCL heterogeneous compute framework.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed to accelerate computer graphics and image processing. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware.
CUDA is a proprietary and closed source parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach called general-purpose computing on GPUs (GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels.
nouveau is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Video Acceleration API (VA-API) is an open source application programming interface that allows applications such as VLC media player or GStreamer to use hardware video acceleration capabilities, usually provided by the graphics processing unit (GPU). It is implemented by the free and open-source library libva, combined with a hardware-specific driver, usually provided together with the GPU driver.
OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators. OpenCL specifies programming languages for programming these devices and application programming interfaces (APIs) to control the platform and execute programs on the compute devices. OpenCL provides a standard interface for parallel computing using task- and data-based parallelism.
Video Decode and Presentation API for Unix (VDPAU) is a royalty-free application programming interface (API) as well as its implementation as free and open-source library distributed under the MIT License. VDPAU is also supported by Nvidia.
Intel Quick Sync Video is Intel's brand for its dedicated video encoding and decoding hardware core. Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since.
Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. The HSA is being developed by the HSA Foundation, which includes AMD and ARM. The platform's stated aim is to reduce communication latency between CPUs, GPUs and other compute devices, and make these various devices more compatible from a programmer's perspective, relieving the programmer of the task of planning the moving of data between devices' disjoint memories.
Video Code Engine is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization, cloud gaming and computational science.
Vulkan is a low-level low-overhead, cross-platform API and open standard for 3D graphics and computing. It was originally developed as Mantle by AMD, but was later given to Khronos Group. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It designed to support a wide variety of GPUs, CPUs and operating systems, it is also designed to work with modern multi-core CPUs.
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is entirely open source software, unlike GameWorks which is proprietary and closed.
The following table compares notable software frameworks, libraries and computer programs for deep learning.
SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators. It is a single-source embedded domain-specific language (eDSL) based on pure C++17. It is a standard developed by Khronos Group, announced in March 2014.
Nvidia NVDEC is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU.
ROCm is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing. It offers several programming models: HIP, OpenMP/Message Passing Interface (MPI), OpenCL.
one-API is an open standard, adopted by Intel, for a unified application programming interface (API) intended to be used across different computing accelerator (coprocessor) architectures, including GPUs, AI accelerators and field-programmable gate arrays. It is an open, cross-industry, standards-based, unified, multi-architecture, multi-vendor programming model that delivers a common developer experience across accelerator architectures - for faster application performance, more productivity, and greater innovation. The one-API initiative encourages collaboration on the one-API specification and compatible one-API implementations across the ecosystem. It is intended to eliminate the need for developers to maintain separate code bases, multiple programming languages, tools, and workflows for each architecture.
CuPy is an open source library for GPU-accelerated computing with Python programming language, providing support for multi-dimensional arrays, sparse matrices, and a variety of numerical algorithms implemented on top of them. CuPy shares the same API set as NumPy and SciPy, allowing it to be a drop-in replacement to run NumPy/SciPy code on GPU. CuPy supports NVIDIA CUDA GPU platform, and AMD ROCm GPU platform starting in v9.0.
Collabora also provide support and long term maintenance so that enterprises can confidently deploy an accelerated LibreOffice