Live-action animated film

Last updated
Alice Comedies, featuring a live actress interacting with an animated world.

Live-action animated is a film genre that combines live-action filmmaking with animation. [1] Projects that are both live-action and computer-animated tend to have fictional characters or figures represented and characterized by cast members through motion capture and then animated and modeled by animators. Films that are live-action and traditionally animated use hand-drawn, computer-generated imagery (CGI), or stop-motion animation.

Contents

History

Origins of combining live-action and animation

During the silent film era in 1920s and 1930s, the popular animated cartoons of Max Fleischer included a series in which his cartoon character, Koko the Clown, interacted with the live world; for example, having a boxing match with a live kitten. In a variation from this and inspired by Fleischer, Walt Disney's first directorial efforts, years before Oswald the Lucky Rabbit was born in 1927 and Mickey Mouse in 1928, were the live-action animated Alice Comedies cartoons, in which a young live-action girl named Alice interacted with animated cartoon characters.[ citation needed ]

Many previous films have combined live-action with stop-motion animation using back projection, such as Willis O'Brien and Ray Harryhausen films in the United States, and Aleksandr Ptushko, Karel Zeman and, more recently, Jan Švankmajer in Eastern Europe. The first feature film combining these forms was The Lost World (1925). In the Soviet film The New Gulliver (1935), the only character who was not animated was Gulliver himself.[ citation needed ]

Warner Bros.' cartoon You Ought to Be in Pictures , directed by Friz Freleng, featured animated Warner Bros. characters interacting with live-action people, and the genre broke new ground for the first time and paved the way for future films that also used this technique. [2]

In another cartoon The animated sequence in the 1945 film Anchors Aweigh , in which Gene Kelly dances with an animated Jerry Mouse, is one of the actor/dancer's most famous scenes.[ citation needed ]

Development of live-action/animated feature films by Disney

Throughout the decades, Disney experimented with mixed segments of live-action and animation in several notable films, which are primarily considered live-action. In the Latin American film pair Saludos Amigos (1943) and The Three Caballeros (1945), [3] Donald Duck cavorts with several Latin-American dancers, plus Aurora Miranda (sister of Carmen Miranda), who gives him a kiss. In Song of the South (1946) [3] Uncle Remus sings "Zip-a-Dee-Doo-Dah" in an animated field, and tells the stories of Brer Rabbit through animated sequences. So Dear to My Heart (1949) improved upon this.

The 1964 film Mary Poppins gained significant notoriety for its blend of live action and animation, [4] with an extensive sequence located "inside" a street painting, including Dick Van Dyke dancing with penguin waiters. In 1971 Bedknobs and Broomsticks transported Angela Lansbury and David Tomlinson to an underwater nightclub for dancing, followed by Tomlinson competing with anthropomorphic animals in an aggressive soccer match. [4]

Inspired by the Swedish film Dunderklumpen! (1974), Walt Disney produced Pete's Dragon in 1977 to experiment with similar techniques, placing the animated dragon, Elliot, in a live-action setting. [4]

The genre broke new ground again with Who Framed Roger Rabbit in 1988, [4] with Disney and Amblin Entertainment producing advanced special effects and photo realistic interactions among animated characters and live actors. Memorable moments include Bob Hoskins handcuffed to the animated title character.[ citation needed ]

Techniques

With live action and traditional animated films, two negatives were double-printed onto the same release print pre-digitally. Since then, more complex techniques have used optical printers or aerial image animation cameras, which enabled more accurate positioning, and more realism for the interaction of actors and fictional animated characters. Often, every frame of the live-action film was traced by rotoscoping, so that the animator could add his drawing in the exact position. With the rise of computer animation, combining live action and animation became common.[ citation needed ]

Exceptions

Since the late 1990s, some films have included large amounts of photorealistic computer animation alongside live-action filmmaking, such as the Star Wars prequels, The Lord of the Rings trilogy and the Avatar franchise. These films are generally not considered animated due to the realism of the animation and the use of motion-capture performances, which are extensively based on live-action performances by implementing actors' movements and facial expressions into their characters. [5] Roger Ebert said that "in my mind, it isn't animation, unless it looks like animation." [6]

See also

Related Research Articles

<span class="mw-page-title-main">Animation</span> Method of creating moving pictures

Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms.

<span class="mw-page-title-main">Computer animation</span> Art of creating moving images using computers

Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.

<span class="mw-page-title-main">Storyboard</span> Form of ordering graphics in media

A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

<i>Who Framed Roger Rabbit</i> 1988 film by Robert Zemeckis

Who Framed Roger Rabbit is a 1988 American fantasy comedy film directed by Robert Zemeckis from a screenplay written by Jeffrey Price and Peter S. Seaman. It is loosely based on the 1981 novel Who Censored Roger Rabbit? by Gary K. Wolf. The film stars Bob Hoskins, Christopher Lloyd, Stubby Kaye, Joanna Cassidy, and the voices of Charles Fleischer and an uncredited Kathleen Turner. Combining live-action and animation, the film is set in an alternate history Hollywood in 1947, where humans and cartoon characters co-exist. Its plot follows Eddie Valiant, a private investigator with a grudge against toons, who must help exonerate Roger Rabbit, a toon framed for murder.

<span class="mw-page-title-main">Golden age of American animation</span> Period of animation where theatrical sound cartoons were common and popular

The golden age of American animation was a period in the history of U.S. animation that began with the popularization of sound synchronized cartoons in 1928 and gradually ended in the 1960s when theatrical animated shorts started to lose popularity to the newer medium of television. Animated media from after the golden age, especially on television, were produced on cheaper budgets and with more limited techniques between the 1960s and 1980s.

Modern animation in the United States from the late 1980s to the early 2000s is frequently referred to as the renaissance age of American animation. During this period, many large American entertainment companies reformed and reinvigorated their animation departments, following the dark age, and the United States had an overall profound effect on animation globally.

<span class="mw-page-title-main">Animator</span> Person who makes animation sequences out of still images

An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.

<span class="mw-page-title-main">Fleischer Studios</span> American animation studio

Fleischer Studios was an American animation studio founded in 1929 by brothers Max and Dave Fleischer, who ran the pioneering company from its inception until its acquisition by Paramount Pictures, the parent company and the distributor of its films. In its prime, Fleischer Studios was a premier producer of animated cartoons for theaters, with Walt Disney Productions being its chief competitor in the 1930s.

<span class="mw-page-title-main">Max Fleischer</span> American animator and inventor (1883–1972)

Max Fleischer was a Polish-American animator, inventor, film director and producer, and studio founder and owner. Born in Kraków, Poland, Fleischer immigrated to the United States where he became a pioneer in the development of the animated cartoon and served as the head of Fleischer Studios, which he co-founded with his younger brother Dave. He brought such comic characters as Koko the Clown, Betty Boop, Popeye, and Superman to the movie screen, and was responsible for several technological innovations, including the rotoscope, the "follow the bouncing ball" technique pioneered in the Ko-Ko Song Car-Tunes films, and the "stereoptical process". Film director Richard Fleischer was his son.

<span class="mw-page-title-main">Live action</span> Cinematography, videography not produced using animation

Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games or similar visual media. Photorealistic animation, particularly modern computer animation, is sometimes erroneously described as "live action", as in the case of some media reports about Disney's remake of the traditionally animated The Lion King from 1994. According to the Cambridge English Dictionary, live action involves "real people or animals, not models, or images that are drawn, or produced by computer".

While the history of animation began much earlier, this article is concerned with the development of the medium after the emergence of celluloid film in 1888, as produced for theatrical screenings, television and (non-interactive) home video.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

<span class="mw-page-title-main">Rotoscoping</span> Animation technique

Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action movie images were projected onto a glass panel and traced onto paper. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer. This device was eventually replaced by computers, but the process is still called rotoscoping.

The silent age of American animation dates back to at least 1906 when Vitagraph released Humorous Phases of Funny Faces. Although early animations were rudimentary, they rapidly became more sophisticated with such classics as Gertie the Dinosaur in 1914, Felix the Cat, Oswald the Lucky Rabbit, and Koko the Clown.

<span class="mw-page-title-main">Traditional animation</span> Animation technique in which frames are hand-drawn

Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.

James H. "Shamus" Culhane was an American animator, film director, and film producer. He is best known for his work in the Golden age of American animation.

Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has also been used in interactive theme park attractions and live theatre.

<i>Gullivers Travels</i> (1939 film) 1939 film by Max Fleischer, Dave Fleischer, Willard Bowsky

Gulliver's Travels is a 1939 American animated musical fantasy film produced by Max Fleischer and directed by Dave Fleischer for Fleischer Studios. Released to cinemas in the United States on December 22, 1939, by Paramount Pictures, the story is a very loose adaptation of Jonathan Swift's 1726 novel of the same name, specifically only the first part of four, which tells the story of Lilliput and Blefuscu, and centers around an explorer who helps a small kingdom who declared war after an argument over a wedding song. The film was Fleischer Studios' first feature-length animated film, as well as the second animated feature film produced by an American studio after Walt Disney Productions' Snow White and the Seven Dwarfs, as Paramount had commissioned the feature in response to the success of that film. The sequences for the film were directed by Seymour Kneitel, Willard Bowsky, Tom Palmer, Grim Natwick, William Henning, Roland Crandall, Thomas Johnson, Robert Leffingwell, Frank Kelling, Winfield Hoskins, and Orestes Calpini.

The following outline is provided as an overview of and topical guide to animation:

<span class="mw-page-title-main">Roger Rabbit</span> Fictional book and film character

Roger Rabbit is a fictional animated anthropomorphic rabbit. The character first appeared in author Gary K. Wolf's 1981 novel, Who Censored Roger Rabbit? In the book, Roger is second banana in a popular comic strip, "Baby Herman". Roger hires private detective Eddie Valiant to investigate why his employers, the DeGreasy Brothers, have reneged on their promise to give Roger his own strip. When Roger is found murdered in his home, Valiant sets out to look for the killer, with the help of Roger's "doppel".

References

  1. Ridley, Jane (20 March 2015). "10 great movies that mix live action with animation". New York Post. Retrieved 10 April 2016.
  2. Beck, Jerry, ed. (2020). The 100 Greatest Looney Tunes Cartoons. Insight Editions. p. 205. ISBN   978-1-64722-137-9.
  3. 1 2 Gleiberman, Owen; Schwarzbaum, Lisa (2013-07-31). "5 Best -- and 5 Worst -- Live-Action/Animation Hybrid Movies". Entertainment Weekly . Retrieved 2015-11-15.
  4. 1 2 3 4 Gibron, Bill (2014-12-02). "The 10 Best Films That Combine Live Action With Animation". PopMatters . Archived from the original on 2015-11-17. Retrieved 2015-11-15.
  5. Melendez, Marcos (2023-02-02). "Is Avatar: The Way Of Water An 'Animated Film'? Not If You Ask Its Editor". /Film. Retrieved 2023-04-09.
  6. "That's Not All Folks!". Siskel&Ebert.org. 1999. Retrieved 2011-12-24.