Majesty: The Fantasy Kingdom Sim

Last updated
Majesty: The Fantasy Kingdom Sim
Majesty-mac-boxart.jpg
Developer(s) Cyberlore Studios
HeroCraft (mobile)
Publisher(s) Hasbro Interactive [lower-alpha 1] (PC)
MacPlay (Mac)
Composer(s) Kevin Manthei
Platform(s) Windows, Linux, Mac OS, Android, Symbian, iOS, Windows Phone
ReleaseWindows
Mac
  • NA: December 12, 2000 [3]
Linux
  • April 24, 2003 [4]
Android
  • January 20, 2011
iOS
  • August 12, 2011 [5]
Windows Phone
  • March 23, 2012 [6]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. The game is not a simulator; that part of the title is a witticism, a reference to the game's adherence to fantasy and fantasy role-playing game cliches. In Majesty, players assume the role of king in a fantasy realm called Ardania which features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done. In a major divergence from most real-time strategy games, the player does not have direct control over their units.

Contents

MacPlay released a Mac OS port in December 2000. Infogrames released the expansion pack Majesty: The Northern Expansion for Windows in March 2001, and Majesty Gold Edition, a compilation for Windows bundling Majesty and The Northern Expansion, in January 2002. Linux Game Publishing released a Linux port of Majesty Gold Edition in April 2003. Majesty Gold Edition was re-released by Paradox Interactive under the name Majesty Gold HD Edition in March 2012, adding support for higher resolutions and including two downloadable quests that were incompatible with the original release of Majesty: The Northern Expansion.

A sequel, Majesty 2: The Fantasy Kingdom Sim , was released in 2009.

Gameplay

The game has 19 single player scenarios but no overarching plotline. The Northern Expansion adds new unit abilities, buildings, monsters, and 12 new single player scenarios. Freestyle (sandbox) play and multiplayer are also available.

Henchmen are free non-hero characters that are nonetheless essential to maintaining the realm. Peasants construct and repair buildings. Tax collectors collect gold from guilds and houses to finance the realm. Guards provide defense against monsters. Caravans travel from trading posts to the marketplace, where they deliver gold based on the distance they traveled.

Player's town Majesty The Fantasy Kingdom Sim screenshot.jpg
Player's town

Each scenario (or quest) has a unique map. Even if the player chooses the same quest twice, it will have a map that, while retaining the general terrain of the region, is significantly different. The map is initially shrouded in blackness, but all activity in explored areas can be viewed no matter how far away from a building or character it is, with no fog of war.

In certain quest scenarios, the player also has the ability to interact with other kingdoms. This mainly includes the use of a kingdom's services by the heroes of a foreign faction, although in many cases, the player may choose to attack the foreign faction or will be automatically hostile toward them. In other, rarer instances, heroes may switch sides between kingdoms in the event that their guild has been destroyed and their native kingdom can no longer offer them hospitality.

Buildings

Base-building is comparable to other real-time strategy games of the period, but units are autonomousa feature usually associated with construction and management simulation games and possess attributes borrowed from role-playing video games. The Sovereign's actions are limited to constructing and enhancing buildings, using building abilities and spells, hiring heroes, and offering rewards.

The basic building is the palace, and its loss means the loss of the game. Guilds and temples can be used to summon and house heroes (typically four per building), almost all other ones offer equipment or services (inns, royal gardens, etc.). Some guilds and temples may not co-exist, and some buildings require the presence of certain buildings before they are available for construction.

The system of heroes in Majesty is similar to most other sim games. These heroes are not under the direct control of the player, but they can be influenced by reward flags to perform certain tasks, such as slaying a particularly troublesome monster or exploring an unknown area of the map. However, their cooperation is not guaranteed even then. Heroes have free will, though some classes are more inclined to certain actions than other. (For example, a paladin is more likely to attack a dangerous monster than a rogue.)

Each hero has different favored behaviors as well. For example, paladins often choose to raid lairs, while rogues will steal, and elves will perform at inns. Furthermore, rewards influence heroes differently. Rogues will be the first to make an attempt at the rewards, followed soon after by elves or dwarves.

The powers and abilities of the heroes also move in a rock-paper-scissors format. Some monsters are especially weak against ranged attacks, while strong against melee or magic. Other monsters are especially strong against melee and ranged attacks, and magic makes killing them much easier. It is important to plan ahead and be able to defend your kingdom against different types of monsters, exploiting their weaknesses.

Individual heroes gain experience points and level up as they would if they were characters in a role-playing game. Other hero attributes borrowed from role-playing games include ability scores and inventories. Though all heroes in a class share the same in-game sprite and portrait, they all have individual names, have unique stats, and varied levels.

Reception

Majesty was generally well received by the gaming press, with many reviews commenting positively on its unique combination of elements from different genres. [14] The game's Linux port was also well received, with gamers giving it four stars and numerous positive comments on The Linux Game Tome, [15] as well as numerous positive comments at LinuxGames. [16]

The game was reviewed in 2000 in Dragon #269 by Johnny L. Wilson in the "Silycon Sorcery" column. Wilson sums up the game: "Majesty offers a very different feeling than the average strategy or role-playing game in a fantasy world. It is similar to being a Dungeon Master or playing a simplified version of Birthright." [17]

The editors of Computer Gaming World nominated Majesty as the best strategy game of 2000, although it lost to Sacrifice . However, the magazine presented Majesty with a special award "Pleasant Surprise of the Year", and the editors wrote that it "hooked more than one of us with a quick-paced, hands-off formula that defied our expectations and won our hearts." [18]

Daniel Erickson reviewed the PC version of the game for Next Generation , rating it three stars out of five, and stated that "A great take on a classic formula. Only its lack of solid multiplay keeps Majesty out of the top ranks of RTS games." [10]

Legacy

Majesty: The Northern Expansion

Majesty: The Northern Expansion is generally seen as a fine sequel to the critically acclaimed Majesty. It holds a rating of 75% at GameRankings. [19] It features new unit abilities, buildings, monsters, and twelve new single player scenarios (two of which are in a new "Master" level). Freestyle play is also available and includes new features including those present in the single player quests.

Majesty Gold HD Edition

On March 21, 2012, Paradox Interactive (who had created Majesty 2) released Majesty Gold HD Edition. This version is identical to the standard Gold Edition containing both Majesty and Majesty: The Northern Expansion, but includes support for larger resolutions and native support for Windows 7. It also includes two downloadable quests that were compatible with the original Majesty, but not with the original release of The Northern Expansion. [20]

Sequel

Cyberlore Studios planned a sequel, Majesty Legends, but it was never officially released. [21] The developer cited the lack of a publisher as the reason. In July 2007, Paradox Interactive acquired the intellectual property for Majesty [22] and released a sequel, Majesty 2: The Fantasy Kingdom Sim , on September 18, 2009.

Majesty Mobile

Mobile "Majesty: The Fantasy Kingdom Sim" is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices. [23] An iOS version is also available for iPhone, iPod touch, and iPad. [5] The game is also available on Microsoft's Windows Phone platform as of March 2012. [24]

Notes

  1. "News Briefs". IGN . March 21, 2000. Archived from the original on September 1, 2000. Retrieved October 25, 2019.
    Build A Kingdom: "The kingdom strategy/simulation game Majesty is being shipped to a store near you even as we speak."
  2. "UK release dates list updated". Eurogamer.net. 2000-03-24. Retrieved 2023-04-19.
  3. "MacPlay". 2005-02-20. Archived from the original on 2005-02-20. Retrieved 2023-03-27.
  4. "Majesty Gold". Linux Game Publishing . Archived from the original on 18 April 2003. Retrieved 15 December 2023.
  5. 1 2 "HeroCraft Fills The iPad With Majesty". Kotaku . 2010-01-29. Retrieved 2011-03-23.
  6. George, Saijo (23 March 2012). "Majesty: The Fantasy Kingdom Sim now on Windows Phone". Best Windows Phone Games Review and Game News. Retrieved 11 November 2012.
  7. "Majesty: The Fantasy Kingdom Sim for PC". GameRankings . CBS Interactive. Archived from the original on 15 March 2009. Retrieved 15 December 2023.
  8. "Majesty: The Fantasy Kingdom Sim Reviews". Metacritic .
  9. Asher, Mark (May 9, 2000). "Castles R Us". Computer Gaming World . Archived from the original on February 11, 2001.
  10. 1 2 Erickson, Daniel (August 2000). "Finals". Next Generation . Vol. 3, no. 8. Imagine Media. p. 96.
  11. Brenesal, Barry. "Majesty". PC Gamer US . Archived from the original on October 17, 2006.
  12. Korda, Martin. "Majesty". PC Zone . Archived from the original on September 23, 2007.
  13. Chong, David (May 3, 2000). "Monarch of the Mercenary Kingdom". Computer Games Magazine . Archived from the original on February 9, 2005.
  14. Majesty: The Fantasy Kingdom Sim at Game Rankings
  15. Majesty at the Linux Game Tome
  16. "Majesty: Gone Gold at LinuxGames". Archived from the original on 2010-12-28. Retrieved 2009-09-11.
  17. Wilson, Johnny L. (March 2000). "Silycon Sorcery". Dragon (269): 118–119.
  18. Staff (April 2001). "The 2001 Premier Awards; Games of the Year". Computer Gaming World . No. 201. pp. 72–80, 82, 83.
  19. "Majesty: The Northern Expansion for PC". GameRankings . CBS Interactive. Archived from the original on 15 April 2009. Retrieved 15 December 2023.
  20. "Majesty Gold HD Edition released!". Paradox Interactive Press Releases. Paradox Interactive. 21 March 2012. Archived from the original on 25 September 2012. Retrieved 11 November 2012.
  21. "Majesty Legends Q&A". GameSpot. 2003-05-03. Archived from the original on March 14, 2006. Retrieved 2007-07-05.
  22. "Paradox Interactive Acquires the Intellectual Property for Majesty". GameZone. 2007-07-03. Retrieved 2014-11-02.
  23. Official page of Majesty Mobile
  24. "Majesty: The Fantasy Kingdom Sim now on Windows Phone". BestWP7Games. 23 March 2012.
  1. Released under the MicroProse label

Related Research Articles

<i>SimCity 2000</i> 1993 video game

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

<i>SimCity 3000</i> 1999 video game

SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.

<i>Neverwinter Nights</i> (2002 video game) Dungeons & Dragons video game

Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It is the first installment in the Neverwinter Nights series and was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games created and developed by Jon Van Caneghem through New World Computing.

<i>World of Warcraft</i> 2004 video game

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022). Three further expansions, The War Within, Midnight, and The Last Titan, were announced in 2023.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>Heroes of Might and Magic III</i> 1999 video game

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.

<i>Heroes of Might and Magic: A Strategic Quest</i> 1995 video game

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.

<i>Disciples II: Dark Prophecy</i> 2002 video game

Disciples II: Dark Prophecy is a 2002 turn-based strategy game by Strategy First for Microsoft Windows. It is the sequel to the 1999 game Disciples: Sacred Lands, and has become significantly more successful in terms of both sales and popularity than its predecessor. A collector's edition version of the game was released, which included a card game based upon the story and five extra quests.

<i>Lords of Magic</i> 1997 video game

Lords of Magic is a turn-based strategy Microsoft Windows game designed for Windows 95/98 by Sierra On-Line. The game was intended to combine elements of Heroes of Might and Magic II and Lords of the Realm II. The special edition also contains the Legends of Urak quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game.

<i>Medieval Conquest</i> 2004 video game

Medieval Conquest is a fantasy-themed real-time strategy personal computer game developed by Cat Daddy Games and published by Global Star Software for Microsoft Windows in 2004. The game involves managing a kingdom by hiring units and building and upgrading structures.

<i>Majesty 2: The Fantasy Kingdom Sim</i> 2009 video game

Majesty 2: The Fantasy Kingdom Sim is a real-time strategy game developed by 1C:Ino-Co and published by Paradox Interactive. The game was released on September 18, 2009. It is a sequel to Cyberlore's Majesty: The Fantasy Kingdom Sim.

<i>Age of Empires</i> (video game) 1997 real-time strategy video game

Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.

<i>King Arthur: The Role-Playing Wargame</i> 2009 video game

King Arthur: The Role-Playing Wargame is a real-time tactics and role-playing video game developed by NeocoreGames and published by Paradox Interactive in North America, Ubisoft in Europe, and E-Frontier in Japan. It seeks to blend elements of the real-time tactics, role-playing, and grand strategy genres into one. A sequel titled King Arthur II: The Role-Playing Wargame was released online in Europe on September 20, 2011, and then worldwide in 2012.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>The Sims Medieval</i> 2011 video game

The Sims Medieval is a life simulation game that was released in March 2011 by Electronic Arts for Microsoft Windows and Mac OS X, and on September 22, 2011 for iOS, as part of The Sims series. It was also made available for Windows Phone on March 26, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. During presentation at E3 2010, a pre-order exclusive Limited Edition was also available.

<span class="mw-page-title-main">The Lord of the Rings: The Card Game</span> 2011 fantasy strategy card game

The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings. Its digital adaptation, titled The Lord of the Rings: Adventure Card Game, is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".

<i>Armello</i> 2015 video game

Armello is a 2015 digital role-playing strategy board game developed by League of Geeks. Announced as an iPad title in September 2012, the game has been in development since mid-2011, with music by composers Lisa Gerrard and Michael Allen. Between April and May 2014, a successful Kickstarter campaign was started to help fund a port to Microsoft Windows as well as stretch goals to bring the game to Android and Windows tablets. The game was chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.

<i>Cities: Skylines</i> 2015 city-building video game

Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.

<i>Total War: Warhammer</i> 2016 video game

Total War: Warhammer is a 2016 turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for Windows via the Steam gaming platform. The game was brought to macOS and Linux by Feral Interactive. The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the 10th title in the Total War series and the first title to be released in the Total War: Warhammer trilogy.

References