Mark Billinghurst

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Mark Nathan Billinghurst is a computer interface technology researcher. His work focuses on augmented reality (AR) technology. Billinghurst was made a Fellow of the IEEE in 2023.

Contents

Education

Billinghurst completed his school education at the New Plymouth Boys' High School. [1] He received Bachelor of Computing and Mathematical Science (first class honors) and Master of Philosophy (Applied Mathematics & Physics) degrees in 1990 and 1992 respectively. Both degrees are from Waikato University. [2] He received his PhD in Electrical Engineering from the University of Washington's Human Interface Technology Laboratory in 2002. [2] [3] His dissertation was Shared Space: Explorations in Collaborative Augmented Reality. Billinghurst's doctoral advisors were Linda Shapiro and Thomas A. Furness III. [4] For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [2] [5] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time". [6]

Career

Billinghurst is professor of Human Computer Interaction at the University of South Australia (from 2015), [3] [5] professor at the University of Auckland's Bioengineering Institute (from 2018) [3] [7] [5] and director of the Empathic Computing Laboratory. [2] [8] [7] He is the founder and formerly the director of the University of Canterbury's HIT Lab NZ for 13 years; [9] [10] [3] he is now an associate professor at the University of Canterbury. [7] [11] In 2001, Billinghurst co-founded ARToolworks and helped to create ARToolKit, an open source AR development platform. [9] [10] He is a founder of the SuperVentures AR/VR fund. [3] Billinghurst is part of the New Zealand Government’s Growth and Innovation Advisory Board, being appointed in 2005. [2] Billinghurst's previous work includes jobs with ATR Research Labs in Japan, British Telecom's Advanced Perception Unit, an internship with Hit Lab US, [1] Nokia, Google, Amazon [7] and the MIT Media Laboratory. [11] During his career, Billinghurst has published over 650 research papers; he is one of the most cited AR researchers. [11] [7] [10]

Personal life

Billinghurst was born in New Plymouth, New Zealand. [1] He is a member of the Riccarton Ward of The Church of Jesus Christ of Latter-day Saints. [12]

Awards and honors

Related Research Articles

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.

<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.

<span class="mw-page-title-main">Mark Bolas</span>

Mark Bolas is a Professor of Interactive Media in the USC Interactive Media Division, USC School of Cinematic Arts at the University of Southern California, Director of their Interactive Narrative and Immersive Technologies Lab, Director of Mixed Reality Laboratory at USC's Institute for Creative Technologies, and chairman of Fakespace Labs in Mountain View, California. Bolas is currently on leave from USC, working on the Hololens team at Microsoft.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

Gregory Peter Panos is an American writer, futurist, educator, strategic planning consultant, conference / event producer, and technology evangelist in augmented reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience design.

<span class="mw-page-title-main">ARToolKit</span>

ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub.

<span class="mw-page-title-main">Lawrence J. Rosenblum</span> American mathematician

Lawrence Jay Rosenblum is an American mathematician, and Program Director for Graphics and Visualization at the National Science Foundation.

<span class="mw-page-title-main">Toby Howard</span>

Toby L. J. Howard is an Honorary Reader in the Department of Computer Science at the University of Manchester in the UK. He was appointed Lecturer in 1985, and was Director of Undergraduate Studies in the Department 2011–2019. He retired from the University in 2020 and was appointed to an Honorary position.

<span class="mw-page-title-main">Thomas A. Furness III</span>

Thomas A. Furness III is an American inventor, professor, and virtual reality pioneer based in Seattle, Washington. He is a Professor in the University of Washington Department of Industrial & Systems Engineering, and the founder of the Human Interface Technology Lab at the University of Washington and its sister labs at the University of Canterbury and University of Tasmania. Known for his contributions in developing human interface technology, he has earned the title, "Grandfather of Virtual Reality."

Steven K. Feiner is an American computer scientist, serving as Professor for computer science at Columbia University in the field of computer graphics. He is well-known for his research in augmented reality (AR), and co-author of Computer Graphics: Principles and Practice. He directs the Columbia University Computer Graphics and User Interface Lab.

Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.

Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. The feasibility of the virtual reality in education has been debated due to several obstacles such as affordability of VR software and hardware. The psychological effects of virtual reality are also a negative consideration. However, recent technological progress has made VR more viable and promise new learning models and styles for students. These facets of virtual reality have found applications within the primary education sphere in enhancing student learning, increasing engagement, and creating new opportunities for addressing learning preferences.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

Gudrun Johanna Klinker is a German computer scientist known for her work on augmented reality.

GRADE is a CERN research programme. The programme was approved by the CERN Research Board in December 2015.

<span class="mw-page-title-main">HIT Lab NZ</span> Research Centre

The Human Interface Technology Lab NZ is a research centre in the Faculty of Engineering at the University of Canterbury, in the South Island of New Zealand. Primarily the research undertaken fits within the ANZSRC Type of Activity applied research category. HIT Lab NZ also teaches two postgraduate research degrees, a PhD degree and a research Masters, both in the field of Human Interface Technology.

<span class="mw-page-title-main">Ruggiero Lovreglio</span> Italian scientist

Ruggiero Lovreglio is an Italian academic based in Auckland, New Zealand. He is an associate professor at Massey University and a Rutherford Discovery Fellow for Royal Society Te Apārangi. His research is focused on large-scale and small-scale evacuation dynamics and safety training using emerging technologies, such as virtual reality and augmented reality.

References

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  2. 1 2 3 4 5 6 7 "Mark Billinghurst". Empathic Computing Lab. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  3. 1 2 3 4 5 6 7 8 9 10 11 "2019 VGTC Awards". ieeevr.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  4. "Mark Billinghurst - The Mathematics Genealogy Project". mathgenealogy.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  5. 1 2 3 "Prof. Mark Billinghurst joined JVRB´s Advisory Board — JVRB - Journal of Virtual Reality and Broadcasting". www.jvrb.org. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  6. "TBI Interview with Mark Billinghurst of HIT Lab NZ". The Big Idea. 2007-05-30. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  7. 1 2 3 4 5 6 "Mark Billinghurst". profiles.auckland.ac.nz. Archived from the original on 2023-01-31. Retrieved 2023-01-23.
  8. Putt, Sarah (2020-08-12). "Can AR and VR help save New Zealand tourism?". Computerworld. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  9. 1 2 "Augmented World Expo | Mark Billinghurst". augmentedworldexpo.com. 2014-03-28. Archived from the original on 28 March 2014. Retrieved 2023-01-23.
  10. 1 2 3 4 "The 2013 Virtual Reality Technical Achievement Award" (PDF). IEEE Computer Society. Archived (PDF) from the original on 2023-01-23. Retrieved 2023-01-23.
  11. 1 2 3 4 5 "Mark Billinghurst Home Page, University of South Australia". people.unisa.edu.au. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  12. 1 2 "Mormon Scholar named a Fellow in the Royal Society of New Zealand". news-nz.churchofjesuschrist.org. 2013-12-02. Archived from the original on 2023-01-23. Retrieved 2023-01-23.
  13. "2023 Newly Elevated Fellows" (PDF). IEEE.org. Archived (PDF) from the original on 2023-01-28. Retrieved 2023-01-23.