Meridian 59

Last updated
Meridian 59
Meridian 59 cover.jpg
Developer(s)
  • Archetype Interactive (1996)
  • Near Death Studios (2002)
  • Open-source (2012–)
Publisher(s)
Director(s) Charles Sellers
Producer(s) John Hanke
Designer(s) Mike Sellers
Writer(s) Kevin R. O'Hara
Platform(s) Microsoft Windows
ReleaseOctober 7, 1996
Genre(s) MMORPG
Mode(s) Multiplayer

Meridian 59 is a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-playing games. The development team included John Hanke, who later founded Niantic, Inc. and codeveloped Google Earth and Pokémon Go .

Contents

The game was launched online in an early form on December 15, 1995, and released commercially on October 7, 1996, with a flat-rate monthly subscription. Meridian 59 was later released as open source software, [1] run by original developers Andrew Kirmse and Chris Kirmse.

Development

An "overcrowded" game of Meridian 59 Meridian 59 -- Trolls Chanting in Ukgoth.jpg
An "overcrowded" game of Meridian 59

Meridian 59 (abbreviated M59) was developed by Archetype Interactive and published in September 1996 by 3DO. Meridian 59 is the only product Archetype Interactive ever released, and the company was acquired by 3DO in June 1996. Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with Andrew Kirmse and Chris Kirmse filling key technical roles. Damion Schubert contributed to the design along with a team totaling 22 employees and contractors. The game's technological base was initially inspired by Scepter of Goth .

The game was in an early beta stage in April 1996 when it was noticed by Kevin Hester and other game developers at 3DO. Trip Hawkins, CEO of 3DO, recognized the forward-looking value of the game and the company, and 3DO bought Archetype in June 1996.[ citation needed ]

The characters were structured so that faces are presented in the highest resolution, while the less important torso and legs use a lower resolution in order to increase access speed. [2] Approximately 17,000 players joined the game's public beta [3] that lasted up until its worldwide commercial launch on October 7, 1996, beating its next major rival, Ultima Online , by approximately a year. [4] The servers divided players into parallel game worlds, each populated by a few hundred people, in order to keep each world from being overly crowded. [2]

Prior to its release, the term "massively multiplayer" and the acronym "MMPRPG", [5] "Massively Multi-Player Role-Playing Game", emerged in meetings within 3DO (beating out other monikers such as "large-n game"), as did the now-ubiquitous monthly subscription model. At the time, AOL was still charging per minute for online access, though a change to flat fees was anticipated. The game has received various updates throughout its life, each adding new monsters, spells, and areas. In its early years it was commonly conceived of as a graphical MUD, [3] [6] though this term, and Meridian 59's preferred "MMPRPG", was eventually displaced by the now-ubiquitous "massively multiplayer online role-playing game", a term coined by Richard Garriott of Ultima Online in 1997. [7]

3DO shut down the game on August 31, 2000 and it was re-released by Near Death Studios, Inc. in 2002. Near Death Studios was co-founded by former Meridian 59 developers Rob "Q" Ellis and Brian "Psychochild" Green. A new rendering engine was added to the game in the Evolution expansion in October 2004, offering an alternative to its Doom -esque graphics. This expansion also includes features like dynamic lighting, rebindable keys, mouselook, and other visual improvements.

Shortly after 3DO shut the game down on August 31, 2000 a developer of the game leaked the server software and the files for Meridian 59: Renaissance to a player, and since then there has been a thriving community of free-to-play servers.[ citation needed ]

Near Death Studios announced that the company would be ceasing operations on January 6, 2010, after which Meridian 59 would continue running, but not as a commercial concern of Near Death Studios. In February 2010, Meridian 59 was turned over to the original technical developers, Andrew and Chris Kirmse. On September 15, 2012, the team released the game to the public as freeware and most of the source code under the GPLv2 license. [1] For a while, Meridian 59 had an international presence, with servers operating in Germany, run by the company MDO (active 2002-2009), [8] and Russia, in addition to a Sacred Haven (non-PvP) server operated by Skotos. [9] These are no longer operational.

Gameplay

The game is now aimed primarily at fans of PvP (Player vs Player) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily.

Players can develop their character by obtaining proficiency in skills from seven schools. There is a school of weaponcraft and six schools of magic based on patron gods in the game world's mythos: Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay. Unlike character classes in other MMORPGs, players need not limit themselves to a single school: the rate of learning and total number of proficiency levels across all schools a player can attain is limited by their intelligence stat.

The game contains many features that modern games duplicated later: guilds have a dynamic voting system for changing leadership, customized sigils that appear on shields, and guild halls that can be won or lost. There are also in-game bulletin board systems (called newsglobes), a personal mail system that both players and NPCs can use to send messages, a political meta-game, and frequent expansions that expand the world and gameplay options.

Setting

Meridian 59 is a typical sword and sorcery setting where adventurers go out and fight monsters. [6] In the game, there are few NPCs, with most of them static and unchanging. Most of the focus is on the activities of the players as they fight against the monsters in the land.

The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan.

Schools

Weaponcraft - Physical combat, including dodging, parrying, weapons skills, archery, shields, and disarming.

Shal'ille - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and making truces.

Qor - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility.

Kraanan - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells with practical applications in combat.

Faren - Based on the god of the earth and the elements. Mostly Area of Effect and Direct Damage spells based on lightning, ice, wind, fire, and other natural forces. This school also contains spells to resist the elements.

Riija - Based on the patron god of illusion and trickery. Spells used to deceive players or confuse monsters, including hiding information, summoning illusory minions, and spells to manipulate the mind. Riija is also home to the most powerful teleportation spell in Meridian 59.

Jala - Based on the patron goddess of music and artistry. The School of Jala consists of songs and jingles which have magical effects on all entities in the area, including negation of the effects of the other schools of magic, creation of potions and enchanted magical items, and mana and health regeneration.

Organizations

Players can join one of three political factions: Jonas D'Accor's rebels, the throne of Princess Kateriina, or that of her rival in Tos, Duke Akardius. Each faction offers certain bonuses to specific types of players. The rebels are seated in Jasper, Kateriina in Barloque, and Akardius in Tos. Players fight one another in the name of their respective factions either for territory or for control of tokens of power which may be used to sway the votes of the councilors of the land.

Players can also join player-created guilds. These are typically just small groups of friends who help each other out and socialize together, but sometimes they are more elaborate than that. There are often guild wars, in which multiple guilds fight one another in mortal combat to seize resources such as a Guild Hall or to declare total dominance of the server.

Previously, players could ally themselves with the warring Necromancer and Hunter factions. These factions each drastically altered the way the game was played for their members, and there were great rewards for killing members of the opposite faction. When Near Death Studios took over control of the game, this element was disabled. Instead, this PvP scenario has been reworked into faction wars. Players take on the role of soldiers under one of the three factions, and each faction gives its soldiers special benefits. Soldiers receive a shield indicating their factional allegiance and gain additional stat rewards when they kill opposing faction members.

Reception

Reviewing the "Revelation" update, Next Generation described the game as "second-best" next to Ultima Online . They particularly commented that while the update expanded the game world by 50%, it still felt small and overcrowded with too little to do in it. [13]

By June 1999, Meridian 59's retail sales in the United States had reached 14,359 units, according to PC Data. A writer for GameDaily called these numbers "minuscule", and remarked that it had "clearly fizzled on store shelves". However, the publication noted that 3DO had changed its business model to rely on online shopping and microtransactions, and had seen monetary success despite its poor sales in stores. [14] Next Generation columnist Christian Svensson commented that despite the game's monthly pricing being roundly derided by a panel consisting of the heads of seven leading online gaming services at the September 1996 Online Game Developer's Conference, who said any flat rate system was unsustainable and "naive", "Since that time, we have seen the official launch of many online gaming services, and most have learned what consumers and the press have been telling them all along: A fair flat rate is the only way services will get subscribers." [15]

The game received multiple awards, including the fantasy-role-playing game of the year for 1996.[ citation needed ] It was a finalist for Computer Gaming World 's 1996 "Role-Playing Game of the Year" award, [16] which ultimately went to The Elder Scrolls II: Daggerfall . [17] However, it won CNET Gamecenter's award in this category. The editors called it "arguably one of the truest role-playing games ever." [18] The Dark Auspices expansion was named as a finalist by the Academy of Interactive Arts & Sciences for "Online Role-Playing Game of the Year at the 2nd Annual Interactive Achievement Awards, which ultimately went to Ultima Online: The Second Age . [19]

The game is known as the first 3D graphical massively multiplayer online role-playing game (MMORPG) and stands as one of the longest running original online role-playing games. [20]

Related Research Articles

<i>EverQuest</i> 1999 video game

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<span class="mw-page-title-main">The 3DO Company</span> American video game company

The 3DO Company, also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagship video game console, the 3DO Interactive Multiplayer, failed in the marketplace, the company exited the hardware business and became a third-party video game developer. It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California, in the San Francisco Bay Area.

<i>Ultima Online</i> 1997 video game

Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.

<i>Asherons Call</i> 1999 video game

Asheron's Call (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team, it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large seamless 3D virtual world which could host thousands of players' characters at a time.

Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink. The precise definition of twinking varies depending on the variety of role-playing game:

<i>Lineage</i> (video game) 1998 massively-multiplayer online role-playing video game

Lineage is a medieval fantasy, massively multiplayer online role-playing game (MMORPG) released in Korea and the United States in 1998 by the South Korean computer game developer NCSoft, based on a Korean comic book series of the same name. It is the first game in the Lineage series. It is most popular in Korea and is available in Chinese, Japanese, and English. The game was designed by Jake Song, who had previously designed Nexus: The Kingdom of the Winds, another MMORPG.

<i>Ragnarok Online</i> South Korean MMORPG

Ragnarok Online is a massively multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin. It was released in South Korea on 31 August 2002 for Microsoft Windows. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline.

A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

In video games, a clan, community, guild or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. These squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams.

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

<i>Warhammer Online: Age of Reckoning</i> 2008 video game

Warhammer Online: Age of Reckoning was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008. The game revolved around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. Age of Reckoning ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014, an active private server called Return of Reckoning has been run by fans, and it remains active as of February 2024.

Tibia is a multiplayer online role-playing game (MMORPG) released in 1997, developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, reaching its peak popularity in 2007. The game is free to play but players may pay to upgrade to a premium account. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

<i>Nexus: The Kingdom of the Winds</i> 1996 video game

Nexus: The Kingdom of the Winds is a pay to play massively multiplayer online role-playing game Nexus began as a US version of the Korean game 바람의 나라 developed by Nexon Inc., and is loosely based on Korean mythology and on a series of graphic novels by an artist named Kim Jin. Development of Baram began in Korea in 1994 and the game was released on April 5, 1996. One year later, it also entered beta in the United States, going commercial in 1998. In 2005, the US subsidiary of Nexon changed its name to Kru Interactive and took over running Nexus, Dark Ages, and Shattered Galaxy as an independent company.

In role-playing games, an alternate character, often referred to in slang as alt, alt char, or less commonly multi, is a character in addition to one's "primary" or "main" player character. Players are generally not secretive about their alternate characters, unless having multiple characters is against the rules of the game, or in a role-playing environment where alternate characters might be judged by the actions of the primary character. In games where multiple characters are disallowed, enforcement of this restriction can be difficult, especially without specialized tools.

<span class="mw-page-title-main">Brian Green (game developer)</span> American game developer (1973–2020)

Brian "Psychochild" Green was an American software engineer, game developer and game designer known for his work on one of the first 3D, MMORPG's in existence, Meridian 59. Operated now by Open Source volunteers, the Meridian 59 servers continue operation after more than nearly twenty-five years.

<i>Guild Wars</i> (video game) 2005 video game

Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

<i>Dark Sun Online: Crimson Sands</i> 1996 video game

Dark Sun Online: Crimson Sands was an early massively multiplayer online role-playing game (MMORPG) that was developed and published by Strategic Simulations, Inc. in 1996 for Windows 95. Dark Sun Online was based on the licensed Dark Sun campaign setting for the Advanced Dungeons & Dragons tabletop role-playing game. It was one of the first fully graphical MMORPGs.

Something most often seen in massively multiplayer online role-playing games (MMORPGs), online weddings date all the way back to the beginning of online communities and early online games such as MUDs. Two people who wish their avatars, or characters, to be married will create an event that resembles a standard wedding. This became very popular with the introduction of Ultima Online, which not only provided rings, outfits and decorations, but sometimes even Gamemasters to officiate. This tradition has carried forward into several other MMORPGs and virtual communities.

References

  1. 1 2 Andrew Kirmse; Chris Kirmse (2012-09-15). "License for Meridian 59 v1.0". github.com. Retrieved 2013-10-08. This source code is distributed under the terms of the GNU General Public License with the following special exception. As a special exception, the copyright holders of this program give you permission to link this program with the accompanying files wrap.dll and waveplay.dll.
  2. 1 2 "NG Alphas: Meridian 59" (PDF). Next Generation . No. 23. Imagine Media. November 1996. pp. 111–2.
  3. 1 2 "In the Studio". Next Generation . No. 22. Imagine Media. October 1996. p. 19.
  4. "Meridian 59 Now Available Worldwide". 1996-10-25. Archived from the original on 1996-10-25. Retrieved 2023-04-12.
  5. Schubert, Damion (2003). "The Lighter Side of Meridian 59's History". In Mulligan, Jessica; Patrovsky, Bridgette (eds.). Developing Online Games: An Insider's Guide. New Riders. pp. 363–371. ISBN   1-59273-000-0.
  6. 1 2 Damer, Bruce (1998). Avatars!: exploring and building virtual worlds on the Internet . Peachpit Press. pp.  383–386. ISBN   0-201-68840-9. Meridian 59 is a warriors, monsters and sorcerers medieval role-playing game. Some people describe it as a MUD (Multi User Dungeon) with a 3D interface and role-playing characters. [...] In Meridian 59 [...] the main activity is player combat. [...] There's an entire economy of objects, from spells to weapons, and plenty of NPC's (non-player character bots) to sell or buy these things.
  7. Safko, Ron; Brake, David (2009). The Social Media Bible: Tactics, Tools, and Strategies for Business Success . Wiley. ISBN   978-0-470-41155-1. Richard Garriott first coined the term MMORPG in 1997.
  8. Razyl (2009-10-31). "Meridian 59: MMO-Pionierspiel wird nach 14 Jahren eingestampft". gamersglobal.de. Retrieved 2014-06-07.
  9. Skotos Tech Inc. (2012-03-11). "Skotos Launches Associate Games with Meridian 59 and Underlight". skotos.net. Retrieved 2014-06-07.
  10. Harding, Chris (April 1998). "Meridian 59: Revelation". Computer Games Strategy Plus . No. 89. Strategy Plus, Inc. p. 61.
  11. Brenesal, Barry (February 1998). "MUD Fight! Online Warfare Gets Deeper With Meridian 59: Revelation". Computer Gaming World . No. 163. Ziff Davis. p. 165, 168.
  12. Olafson, Peter. "Meridian 59". PC Games . Archived from the original on May 25, 1997.
  13. 1 2 "Finals". Next Generation . No. 37. Imagine Media. January 1998. p. 164.
  14. Staff (June 1999). "Meridian 59 - A GamesFN Analysis". GameDaily . Archived from the original on April 17, 2001.
  15. Svensson, Christian (May 1997). "Joyriding". Next Generation . No. 29. Imagine Media. p. 26.
  16. "Best of the Bunch; Finalists Named for CGW Premier Awards". Computer Gaming World . No. 153. April 1997. pp. 28, 32.
  17. Staff (May 1997). "The Computer Gaming World 1997 Premier Awards". Computer Gaming World . No. 154. pp. 68–70, 72, 74, 76, 78, 80.
  18. The Gamecenter Editors. "The Gamecenter Awards for 96". CNET Gamecenter . Archived from the original on February 5, 1997.{{cite web}}: |author= has generic name (help)
  19. "Second Interactive Achievement Awards - Online". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Archived from the original on November 3, 1999. Retrieved 11 January 2023.
  20. Parkin, Simon (May 9, 2014). "The Last Survivors of Meridian 59". The New Yorker .