Metro 2033 (video game)

Last updated

Metro 2033
Metro 2033 Game Cover.jpg
Developer(s) 4A Games
Publisher(s)
Director(s) Andrew Prokhorov
Designer(s) Viacheslav Aristov
Programmer(s)
  • Oles Shyshkovstov
  • Alexander Maximchuk
  • Alexei Buinitskiy
Artist(s) Andrey Tkachenko
Writer(s)
Composer(s)
  • Alexei Omelchuk
  • Georgiy Beloglazov
Series Metro
Engine 4A Engine
Platform(s)
Release
16 March 2010
  • Windows, Xbox 360
    • NA: 16 March 2010
    • AU: 18 March 2010
    • EU: 19 March 2010
    PlayStation 4, Xbox One
    • NA: 26 August 2014
    • EU: 29 August 2014
    • AU: 4 September 2014
    Linux
    • WW: 11 December 2014
    OS X
    • WW: 14 April 2015
    Nintendo Switch
    • WW: 28 February 2020
    Stadia
    • WW: 23 June 2020
Genre(s) First-person shooter, survival horror
Mode(s) Single-player

Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.

Contents

Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.

The game was released in March 2010 for Microsoft Windows and Xbox 360. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot. However, the game was also criticized for its bugs and artificial intelligence. Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. A sequel titled Metro: Last Light was released in 2013, with Deep Silver acquiring the publishing rights from THQ after their bankruptcy. A remastered version titled Metro 2033 Redux was released in 2014 for Microsoft Windows, PlayStation 4 and Xbox One. The remastered version was also included as part of a compilation titled Metro Redux containing both Metro 2033 Redux and Metro: Last Light Redux. A third instalment, Metro Exodus , was released in 2019.

Gameplay

A gameplay screenshot of Metro 2033. The tunnels are often dimly lit, and the player must use a flashlight to see in the darkness. Metro 2033 gameplay.jpg
A gameplay screenshot of Metro 2033. The tunnels are often dimly lit, and the player must use a flashlight to see in the darkness.

Metro 2033 is a first-person shooter video game. [1] It is predominantly set within the tunnels of the Moscow Metro, though some sections take place on the surface, in the ruins of Moscow. [2] The story is told through a linear single-player campaign, [3] and important plot moments are shown during cutscenes. [4]

The human and mutant enemies can be killed with a variety of firearms. The game features traditional guns like a revolver, assault rifles and shotguns, as well as more inventive weapons like a pneumatic crossbow. [5] In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them. [6] Alternatively, the player can employ stealth to evade their enemies or kill them silently. [7] This can be achieved by using a throwing knife to kill an enemy from afar, or shooting an enemy with a suppressed weapon. [8] The player can recover health by waiting for it to regenerate, or by using a med-kit to heal themselves immediately. [3] The game features a minimalistic heads-up display (HUD). Gameplay information is presented to the player via audio and visual cues. For instance, players must inspect their weapons to see if they are about to run out of ammunition and therefore have to reload. [9]

Since the game has a large survival horror focus, the player often has little ammunition, and must scavenge for supplies from caches or dead bodies. [3] An essential supply is pre-war 5.45×39mm ammunition (referred to in the game as "military grade ammunition"), which is also the main currency in the tunnels. [3] This ammunition can be traded for weapons and upgrades, or used directly as stronger bullets than other scavenged ammunition. [10] [11] As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas. [3] However, the flashlight needs to be charged with a battery charger in order to stay effective. [12] The player must also use a gas mask to explore areas affected by radiation, both underground and on the surface. [8] The gas mask can be damaged in combat, which forces the player to find a replacement. [6] The player's survival also depends on constantly replacing their air filter, [13] which they can monitor by inspecting Artyom's wristwatch. [12]

Throughout the game, there are certain moral choices that can be made. If the player is compassionate to the people living in the tunnels, such as giving the homeless some military grade ammunition, they may be able to watch a different cutscene at the end of the game. These moral choices are never explicitly mentioned, and it is possible to play through the game without knowing of their presence. [14]

Synopsis

Setting

Metro 2033 takes place in the city of Moscow, Russia 20 years after a global nuclear holocaust in 2013. Moscow has become a wasteland filled with killer mutants and irradiated air and is uninhabitable for humans without protective gear. The surviving population now lives in the Moscow Metro, which is described as a labyrinth of railways, tunnels, and bunkers. [15] Inside the metro, food, water, and supplies are scarce which lead to the formation of factions; Most notably the "Hanza," the "Red Line," and the "Rangers of the Order." The metro is dilapidated, with some places even requiring a universal charger in order to activate certain gates or switches. Other areas of the metro are also irradiated and filled with water or debris. Some areas contain anomalies or the supernatural which can cause psychic damage towards those that approach those areas. On the surface, the city is desolate, air and water are contaminated with radiation, and nearly everything is covered in ice and snow. While uninhabitable to humans, the surface is home to many mutants, especially the Dark Ones. The overall tone that the game tries to encapture is a grim and melancholic feeling, as well as displaying the miserable lives of people who have survived the great war.

Plot

In 2013, nuclear war devastated the Earth, wiping out billions of lives. Among the affected nations is Russia, including the now-desolate wasteland of Moscow. A handful of survivors manage to hide in the Metro system, salvaging spare parts and growing mushrooms for food. Animals such as rats or bears have mutated into horrific monsters, while the air in many areas becomes heavily irradiated and impossible to survive in without a gas mask. There is a constant state of war between Stalinists and Nazis, while opportunistic bandits seize hostages and supplies in the metro tunnels. The Rangers emerge as a neutral peacekeeping force within the Metro.

By 2033, the northern station of VDNKh, now called Exhibition, is attacked by mysterious creatures called the Dark Ones. An elite Ranger named Hunter asks for support from a 24-year-old survivor named Artyom (Russian: Артём), the adopted son of the station commander. Before leaving to track the Dark Ones, Hunter gives Artyom his dog tags and tells him to present them to his superiors in Polis, the "capital" of the Metro.

The next day, Artyom signs on as a guard for a caravan headed to Riga, a neighboring station. Along the way, the crew is incapacitated by a psychic attack, but Artyom is not affected. After the caravan reaches safety, Artyom meets Bourbon, a smuggler who offers to take him to Polis. The two make their way through several stations and tunnels, and even pass through the surface of Moscow itself, before Bourbon is killed by bandits. A traveler named Khan then rescues Artyom. After escorting Artyom through haunted tunnels and an embattled station, Khan advises Artyom to meet his contact Andrew the Blacksmith, who lives under the control of the Red Line, a Stalinist regime. With Andrew's help, Artyom sneaks out of Red Line territory but is subsequently captured by their enemies, the neo-Nazi Fourth Reich.

Artyom is rescued from execution by two Rangers, Pavel and Ulman, before Pavel eventually dies escorting Artyom out of Reich territory. Now travelling alone, Artyom comes across a group of survivors trying to stop a mutant horde from reaching Polis. Although they fail, Artyom manages to rescue a young boy before they escape, and the defenders help Artyom reach the surface. There he reunites with Ulman, who takes him to meet Miller, the colonel of the Rangers in Polis.

The Polis governing council ultimately refuses to help Exhibition. But Miller tells Artyom his back-up plan: a missile silo known as D6 that could destroy the Dark Ones' hive in the Botanical Gardens. To find a way to D6, Miller tells Artyom to meet him at the Moscow State Library to search for a map. As he makes his way to the library, Artyom is forced to continue alone while avoiding mutants. He eventually finds a map and flees with the help of both Miller and Ulman. They recruit Artyom as a Ranger, who joins an operation to locate and reactivate the D6 command center. After their success, Artyom and Miller climb Ostankino Tower to install a laser guidance system. Soon after, Artyom experiences a vivid hallucination induced by a Dark One.

After the hallucination, there are two possible endings depending on the player's choices throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were using the hallucinations to make peaceful contact. This ending is only available if the player has performed certain compassionate acts, such as helping fellow humans and not fleeing the Dark Ones in various hallucinations.

Development

Dmitry Glukhovsky, the author of Metro 2033 Espace Shayol - Rencontre avec Dmitry Glukhowsky - Jeudi - Utopiales 2014 - P1960160 cropped.jpg
Dmitry Glukhovsky, the author of Metro 2033

Metro 2033 was developed by Ukrainian studio 4A Games, founded around 2005. The founders had worked at GSC Game World, previously Ukraine's only major game studio, and creators of S.T.A.L.K.E.R.: Shadow of Chernobyl . After the release of S.T.A.L.K.E.R, Andrew Prokhorov left GSC due to disagreements with management, helping to found 4A Games as director. GSC's chief executive officer also fired the entire art team after S.T.A.L.K.E.R was released, and nearly all employees came to work at 4A. [16]

The game is based on Dmitry Glukhovsky's novel of the same name. [17] Glukhovsky was inspired by the books of Roger Zelazny and Ray Bradbury, as well as the first Fallout game. [18] Years before Glukhovsky was offered a book publishing deal in 2005, he uploaded the manuscript of the novel to his personal website, leading a number of game studios to approach him for a potential adaptation of his work. [17] Glukhovsky was open-minded about studios creating new chapters in his Metro series, describing this as "as much of an honor as getting the book screened and turned into a movie", and hoping that this would grow the audience for his fiction. [19] He also felt that a game adaptation would allow him to focus on other projects, leaving the Metro universe in the careful custody of other artists. [17]

Glukhovsky ultimately chose 4A Games because they shared an "Eastern European mindset", both having a first-hand understanding of the collapse of the Soviet Union. He was also impressed with the team's previous work, as well as their pitch to adapt Metro as a first-person shooter, since the book reveals the thoughts of the protagonists (though it is written in the third-person). [17] Glukhovsky gave 4A a lot of creative freedom, while ensuring that the game was true to his story, themes, and meaning, even rewriting the dialog for the Russian version of the game. According to Glukhovsky, the main theme of Metro 2033 is xenophobia, particularly the human reaction to the mysterious Dark Ones. Glukhovsky also saw it as a coming of age story for protagonist Arytom, as a young man trying to find the meaning of his life. [20] The game does feature political satire and social criticism, particularly about modern Russia, but this was not intended as the game's focus. [21] The game differs from the book by offering two endings, which Glukhovsky felt was an interesting choice to give the player. [19]

The game utilizes 4A Engine, a proprietary game engine developed by 4A Games. It was developed by programmers Oles Shishkovtsov and Oleksandr Maksimchuk, who had previously worked on the X-Ray engine for the S.T.A.L.K.E.R. series. [22] Grygorovych accused 4A Games of using the pre-release versions of the X-Ray engine, but Shishkovtsov responded by refuting this. First, the GSC engine did not work on home consoles, whereas the 4A Engine was designed with this in mind. Shishkovtsov also described how the 4A Engine began as a pet project due to his frustrations with the X-Ray engine, before expanding his project with the 4A Games team. [23] [22]

The studio's goal was to focus on atmosphere and story, having been largely inspired by Half-Life 2 . [24] They hoped that their narrative focus would help the game stand out from other post-apocalyptic titles like S.T.A.L.K.E.R and Fallout . [25] According to producer Huw Beynon, their aim was for every scene to contribute to the game's narrative, describing this as "cinematic". [26] Since it was not practical to turn every major plot point into a cutscene, the studio instead strove to create an immersive atmosphere by using both environmental storytelling and incidental conversations. For instance, non-playable characters have their own daily routines and frequently gossip with each other. [17] The team also included a lot of quieter non-combat moments, to improve the game's variety, pacing, and sense of discovery. [20] The team decided to keep the HUD minimalistic, to keep the player immersed in the game world with fewer distractions. [20] Instead, the game puts many of its cues in the environment, such as the player viewing their objectives by physically opening Artyom's journal. [27] The team also focused their resources exclusively on the single-player experience, deliberately avoiding any multiplayer component. [20]

Marketing and release

In August 2006, 4A Games first announced the game as Metro 2033: The Last Refuge, for both PC and PlayStation 3. [28] THQ's Dean Sharpe saw early footage of the game at a trade show, incidentally around the time that Sharpe was also promoting S.T.A.L.K.E.R.: Shadow of Chernobyl. Sharpe was impressed with 4A's work and convinced THQ to become their publisher, which later led him to join 4A Games as CEO. [29] THQ officially announced the partnership in October 2009, revealing the now-renamed game Metro 2033 for both PC and Xbox 360. [30] The decision to skip PlayStation 3 was a business decision for THQ, and not a technical limitation. [31] Metro 2033 was marketed on Steam by offering Red Faction: Guerrilla with pre-orders. [32] THQ also released a Limited Edition for the game, including the game disc, four art cards, and a replica of an in-game automatic shotgun. [33]

The game was released on 16 March 2010 in North America, and 19 March 2010 in Europe. [34] Immediately after the game's release, the studio announced that it had begun developing downloadable content for Metro 2033. [35] The content was later revealed to as the "Ranger pack", which added two new weapons, as well as a Ranger mode that removed the HUD, and reduced the ammunition supply while boosting damage. The pack was released on 3 August 2010. [36]

Reflecting on the game a year after release, THQ's Vice-President Danny Bilson admitted that the game was not "properly supported in all areas", singling out problems with product development and marketing. Bilson also described the game as "an orphan stepchild", as the publishing agreement with 4A Games was signed late in development, leaving less time to properly market the title before release. [37]

2033 Redux

On 22 May 2014, a remastered version titled Metro 2033 Redux was announced, featuring updates to the 4A Engine from the development of the sequel, Metro: Last Light . This led to graphical changes such as improved lighting, animations, and particle effects, as well as dynamic weather. This also allowed gameplay changes from Last Light, including improved controls, combat, stealth mechanics, and artificial intelligence. This also added Last Light's features to 2033, such as silent takedowns, customized weapons, and the ability to wipe gas masks. [38] The Redux version was released on 26 August 2014 in North America, and 29 August 2014 in Europe for Microsoft Windows, PlayStation 4, and Xbox One. [39] The remastered version also led to a compilation package with both 2033 Redux and Last Light Redux, under the cumulative title of Metro Redux. [40] The remastered versions of the two games were published by Deep Silver. A demo of 2033 Redux, which allows players to play through the first one-third of the game, was released for PlayStation 4 and Xbox One on 2 June 2015. [41] Metro 2033 Redux was later released for the Nintendo Switch on 28 February 2020 [42] and on Stadia on 23 June 2020. [43]

Reception

Critical reception

Metro 2033 received favorable reviews from critics upon release, according to review aggregator Metacritic. [44] [45] Most critics agreed that the game was a compelling and engrossing experience undermined by inadequate gameplay systems and poor artificial intelligence. [6] [46] [52] [53] [49]

During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Metro 2033 for "Outstanding Achievement in Story" and "Outstanding Achievement in Visual Engineering". [54]

The game's story and pacing received acclaim from critics. Phil Kollar from Game Informer praised the main campaign's variety of scenarios and set-pieces, especially the climax of the game's story. [11] Eurogamer 's Jim Rossignol also liked the campaign's variety and cinematic sequences, highlighting how "the action is expertly punctuated with unexpected experiences". [8] Justin McElroy from Joystiq also liked the story, praising the characters as likeable for their courage and resilience. [51] IGN 's Ryan Clements felt that the game included "interesting sights and sounds", that the game suffered from bland characters and a "clumsy" story. [1] Jim Sterling from Destructoid felt that the story was "decent" and the themes were "intruiging" and "powerful", but expressed disappointment that it was not as fleshed out as the source materials. [3] GamePro 's Tae K. Kim felt that there was not enough context for an otherwise strong backstory, as he "never fully understood the world", making the game an awkward entry point to the fiction of the novel. [47]

The atmosphere was often considered one of the game's highlights. Matthew Pellett from GamesRadar described the setting as "evocative", and compared the game favourably to BioShock and Half-Life 2 . [48] Writing for GameSpot , Chris Waters praised the atmosphere as "oppressive", and that the "relentless gloom can begin to wear you down". [5] The dialogue between non-playable characters was often praised for making the game world more immersive. [11] [5] [8] [3] McElroy highlighted details such as the wristwatch and battery pump for adding to the sense of immersion. [51] Rossignol described the game world as one that is "heaving with apocalyptic detail", and praised the gas masks for inducing a "claustrophobic feeling". [8] Sterling felt that the game's unforgiving gameplay also facilitated players immersion. He added that 2033 was "one of the most traditional survival horrors to be seen in years", as players must survive the tunnels with a bare minimum of resources, making the experience more intense and frightening. [3] Kim also praised the 4A Engine for "bringing this desolate and sad world to life", and applauded the developers' effort to interweave gameplay with the narrative. [47] Tom Orry from VideoGamer.com also applauded the game for its visuals and immersion, but criticized the game's linearity and loading screens. [52]

Critics had more mixed opinions for the gameplay. Waters praised the game for rewarding players for exploration, as well as the game's diversity of weapons. [5] However, Kollar felt that the weapons were not interesting enough. [11] Rossignol liked the scarce ammunition and survivalist elements of combat, but felt that the inaccuracy of the aiming system was frustrating. [8] Kollar agreed that the aiming and the control was too loose. [11] Sterling also analyzed the combat, expressing that it was better as a survival game than an action game. [3] Sterling and Clements criticized the stealth mechanics for bugs, [3] [1] with McElroy remarking that enemies become invincible during certain animations. [51] Reviewers also criticized the game's artificial intelligence, [51] as well as the game's lack of replay value. [6] [11]

The Redux version received a much more positive reception from critics. They heavily praised the game's overall atmosphere but especially the enhanced gameplay and graphical update with IGN's Mike Reparaz saying "Redux is overall a much smoother, more enjoyable, and better-looking way to experience Metro 2033." [55] [56]

Sales

Metro 2033 was the fifth best-selling retail game in the UK in its week of release, beaten by fellow new release God of War III and titles including Battlefield: Bad Company 2 , Final Fantasy XIII and Just Dance . [57] THQ described the game as "very profitable" for the company. CEO for THQ, Brain Farrell, added that due to the low cost of development in Eastern Europe, modest level of sales would already guarantee Metro 2033 as a commercial success. The game was significantly more popular in Europe than North America. [58] In June 2012, it was revealed that the game had sold more than 1.5 million copies. [59] While the exact sales of the game have not been revealed, Deep Silver announced that the Metro Redux collection sold more than 1.5 million copies in April 2015. [60]

Sequels

The sequel Metro: Last Light was released in 2013. The story continues the events from the original game, and does not follow any direct storylines from the book Metro 2034 . [61] Deep Silver acquired the publishing rights from THQ after they declared bankruptcy. [62] A third instalment, Metro Exodus , was released in 2019. [63]

Related Research Articles

Relic Entertainment Inc. is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy and operated under its European division. On March 28, 2024, Sega sold the company to an unnamed external investor.

<i>S.T.A.L.K.E.R.: Shadow of Chernobyl</i> 2007 video game

S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development. The game is set in an alternative reality, where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, causing strange changes in the area around it. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters.

<i>TimeSplitters</i> Video game series

TimeSplitters is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team. Each game features a time travelling element in which players battle across a diverse number of locations and periods in history.

<span class="mw-page-title-main">GSC Game World</span> Ukrainian video game developer

GSC Game World is a Ukrainian video game developer temporarily based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing.

<i>Cars</i> (video game) 2006 video game

Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year. The Wii version includes functionality geared towards its Wii Remote controller and was a launch game for the system. Taking place after the events of the film, the game follows Lightning McQueen as he participates in the new racing season with his goal set on finally winning the Piston Cup. While doing so, he races and trains with the local community of Radiator Springs.

<i>Sphinx and the Cursed Mummy</i> 2003 video game

Sphinx and the Cursed Mummy is a 2003 action-adventure video game developed by Eurocom and published by THQ for GameCube, PlayStation 2, and Xbox. A version for mobile phones was released in 2004. THQ Nordic published a high-definition remaster for personal computer systems in 2017, and Nintendo Switch in 2019.

<span class="mw-page-title-main">Dmitry Glukhovsky</span> Russian author (born 1979)

Dmitry Alekseyevich Glukhovsky is a Russian author, best known for the science fiction novel Metro 2033 and its sequels. As a journalist, Dmitry Glukhovsky has worked for Euronews, RT in its early years, and others. Aside from his native Moscow, Glukhovsky has also lived in Israel, Germany, and France. He currently lives abroad due to his wanted status and prison sentence in Russia for his criticism of the Russian government and the war in Ukraine.

Red Faction is a series of shooter video games developed by Volition and owned by Plaion. Originating in 2001, the Red Faction games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360. Original developers Volition have retained the rights to the series since 2020, with no updates provided on whether a future fifth game is in the works or may be so in the future.

<i>WWE SmackDown vs. Raw 2010</i> 2009 professional wrestling video game

WWE SmackDown vs. Raw 2010 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Wii, Nintendo DS, Xbox 360, and iOS. It was released worldwide in October 2009, with the PS3 and Xbox 360 versions for Japan in January 2010. TOSE oversaw the development for the Nintendo DS version, which was the last installment to be released for the handheld. 2010 was also the first installment to be released as an iPhone app, launching on App Store on December 23 the same year.

<i>MX Unleashed</i> 2004 video game

MX Unleashed is a 2004 racing video game developed by Rainbow Studios and published by THQ for PlayStation 2, Xbox and mobile phones. The game is also backwards compatible for the Xbox One as of April 2018. It was also made free for Xbox Live Gold members in August 2020.

<span class="mw-page-title-main">4A Games</span> Ukrainian-Maltese video game developer

4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the Metro video game series.

<i>Metro 2033</i> (novel) 2002 novel by Dmitry Glukhovsky

Metro 2033 is a 2002 post-apocalyptic fiction novel by Russian author Dmitry Glukhovsky. It is set within the Moscow Metro, where the last survivors hide after a global nuclear holocaust. It has been followed by two sequels, Metro 2034 and Metro 2035, and spawned the Metro media franchise. The book's English edition was published as a tie-in with its video game adaptation in 2010.

<span class="mw-page-title-main">4A Engine</span>

The 4A Engine is a graphics middleware engine developed by 4A Games for use in their video game Metro 2033, published by THQ. It supports Direct3D APIs 9 through 12, OpenGL 3.2, Nvidia PhysX, and Nvidia 3D Vision.

<i>Metro: Last Light</i> 2013 video game by 4A Games

Metro: Last Light is a 2013 first-person shooter video game developed by 4A Games and published by Deep Silver. A sequel to the video game Metro 2033 and the second installment in the Metro series, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.

Metro is a post-apocalyptic fiction franchise consisting primarily of novels and video games that began with the 2005 release of Russian writer Dmitry Glukhovsky's novel Metro 2033. It was followed by his sequels Metro 2034 and Metro 2035, as well as by many other books by different authors, including Tullio Avoledo, Pierre Bordage, Robert J. Szmidt and Shimun Vrochek. Ukrainian studio 4A Games created the original novel's video game adapatation Metro 2033, followed by Metro: Last Light and Metro Exodus.

Video gaming in Ukraine began to emerge in the 1990s and is slowly growing. Subsequently, in the 2000s, several major video game series would start to appear.

<i>S.T.A.L.K.E.R.</i> Video game franchise

S.T.A.L.K.E.R. is a first-person-shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006. As a result, the physical, chemical, and biological processes in the area were altered, spawning numerous nature-defying anomalies, artifacts, and mutants. The player takes the role of a "stalker" - a name given to trespassers and adventurers who have come to explore the exclusion zone and its strange phenomena.

<i>Metro 2035</i> Russian post-apocalyptic novel

Metro 2035 is a 2015 post-apocalyptic science fiction novel by Russian author Dmitry Glukhovsky. Glukhovsky's third book in the core Metro series, it serves as a sequel to Metro 2033 and Metro 2034. Like previous novels in the series, Metro 2035 is primarily set in the Moscow Metro and the ruins of Moscow itself in the aftermath of a nuclear apocalypse. 2035 follows Artyom, the protagonist of Metro 2033, as he attempts to make contact with other survivors in the world. Metro 2035 is partially inspired by the video game Metro: Last Light. In turn, Metro Exodus is a game loosely based on Metro 2035.

<i>Metro Exodus</i> 2019 video game

Metro Exodus is a 2019 first-person shooter game developed by 4A Games and published by Deep Silver. The game is the third installment in the Metro video game series, which is based on Dmitry Glukhovsky's novels. It is a sequel to Metro: Last Light and the book Metro 2035, and follows protagonist Artyom and his crew as they flee the Moscow Metro and set off with their allies on an intercontinental journey to the Far East on a locomotive called Aurora. The story takes place over a year, during which Artyom visits locations such as the Volga River and the Caspian Sea. The game improves on the gameplay mechanics of Last Light; it includes several miniature open world locations and has linear levels like earlier games in the series.

<i>S.T.A.L.K.E.R. 2: Heart of Chornobyl</i> Upcoming video game

S.T.A.L.K.E.R. 2: Heart of Chornobyl is an upcoming first-person shooter survival horror video game developed and published by Ukrainian game developer GSC Game World. It will be the fourth game released in the S.T.A.L.K.E.R. video game series as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Prypiat in 2009.

References

  1. 1 2 3 4 Clements, Ryan (19 March 2010). "Metro 2033 Review". IGN . Archived from the original on 8 February 2018. Retrieved 20 July 2013.
  2. Muncy, Jake (16 January 2015). "Metro 2033 And The Poetics Of Urban Agoraphobia". Kill Screen . Archived from the original on 16 August 2016. Retrieved 14 July 2016.
  3. 1 2 3 4 5 6 7 8 9 10 11 Sterling, Jim (30 January 2011). "Review: Metro 2033". Destructoid . Archived from the original on 16 August 2016. Retrieved 3 May 2021.
  4. Bandini, Paolo (26 March 2010). "Metro 2033". The Guardian . Archived from the original on 26 August 2016. Retrieved 15 July 2016.
  5. 1 2 3 4 5 Watters, Chris (18 March 2010). "Metro 2033 Review". GameSpot . Archived from the original on 25 October 2013. Retrieved 18 March 2010.
  6. 1 2 3 4 5 Snider, Dave (23 March 2010). "Metro 2033 Review". Giant Bomb . Archived from the original on 21 May 2019. Retrieved 3 May 2021.
  7. Meer, Alec (4 February 2010). "On Rails: Hands-On With Metro 2033". Rock Paper Shotgun . Archived from the original on 1 May 2021. Retrieved 1 May 2021.
  8. 1 2 3 4 5 6 7 Rossignol, Jim (19 September 2011). "Metro 2033 review: No Picnic". Eurogamer . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  9. J. Seppala, Timothy (16 July 2013). "Who needs a HUD? Metro: Last Light and the return to realism". Ars Technica . Archived from the original on 10 July 2016. Retrieved 1 May 2021.
  10. Buchanan, Levi (24 February 2010). "5 Reasons to Have Metro 2033 on Your Radar". IGN . Archived from the original on 1 May 2021. Retrieved 1 May 2021.
  11. 1 2 3 4 5 6 7 Kollar, Phil (16 March 2010). "Metro 2033: A Dreary Subway Ride Well Worth Taking". Game Informer . Archived from the original on 27 January 2021. Retrieved 3 May 2021.
  12. 1 2 Houghton, David (1 December 2009). "Metro 2033: The return of 'proper' survival horror?". GamesRadar . Archived from the original on 1 May 2021. Retrieved 1 May 2021.
  13. Kolan, Nick (5 February 2010). "Exploring the Depths of Metro 2033". IGN . Archived from the original on 1 May 2021. Retrieved 1 May 2021.
  14. Stafford, Patrick (10 March 2013). "Metro 2033 retrospective". Eurogamer. Archived from the original on 26 April 2016. Retrieved 15 July 2016.
  15. Shuster, Simon (29 July 2013) (29 July 2013). "Moscow Underground". TIME . Retrieved 29 July 2021.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  16. Hall, Charlie (8 September 2013). "Stalker Fallout: Polygon Traces the Exodus from Kiev's Legendary GSC Game World". Polygon . Archived from the original on 28 March 2019. Retrieved 3 May 2021.
  17. 1 2 3 4 5 "A novel idea: How 4A is adapting Russia's smash-hit Metro 2033". MCVUK . 4 January 2010. Archived from the original on 3 May 2021. Retrieved 3 May 2021.
  18. Robinson, Martin (9 May 2012). "Metro 2033 Interview". IGN . Archived from the original on 2 May 2021. Retrieved 3 May 2021.
  19. 1 2 Hsu, Dan (31 March 2010). "Metro 2033: The Book's Author Discusses the Game, Multiple Endings, and Too Much Dialogue". VentureBeat . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  20. 1 2 3 4 Garett, Patrick (25 February 2010). "Interview: Metro 2033's Dmitry Glukhovsky and Huw Beynon". VG 247 . Archived from the original on 2 May 2021. Retrieved 3 May 2021.
  21. Kozanecki, James (16 March 2010). "THQ's Huw Beynon talks Metro 2033". Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  22. 1 2 Leadbetter, Richard (20 February 2010). "Metrospective: 4A Games vs. Digital Foundry". Eurogamer . Archived from the original on 18 December 2017. Retrieved 29 December 2017.
  23. Martin, Matt (18 February 2010). "4A Games dismisses Metro 2033 engine rumours". Gameindustry.biz . Archived from the original on 20 January 2021. Retrieved 5 March 2021.
  24. Kollar, Phillip (30 June 2017). "Metro Exodus and the developer that won't stop fighting". Polygon . Archived from the original on 1 July 2017. Retrieved 3 May 2021.
  25. Sterling, Jim (26 January 2010). "Metro 2033 focuses on story, setting and atmosphere". Destructoid . Archived from the original on 3 May 2021. Retrieved 3 May 2021.
  26. Garett, Patrick (5 March 2010). "Metro 2033: "It's not a horror game," says THQ". VG 247 . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  27. Lathi, Evan (20 December 2008). "Metro 2033: The Last Refuge - first look". GamesRadar . Archived from the original on 2 May 2021. Retrieved 3 May 2021.
  28. "METRO 2033. The Last Refuge". Gameindustry.biz . 17 August 2006. Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  29. Purchese, Robert (28 July 2018). "The Californian sent to save Stalker: Shadow of Chernobyl from development hell". Eurogamer . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  30. Reilly, Jim (23 October 2009). "THQ Unveils Metro 2033". IGN . Archived from the original on 3 May 2021. Retrieved 3 May 2021.
  31. Sterling, Jim (25 February 2010). "Metro 2033 not coming to PS3 because of business". Destructoid . Retrieved 3 May 2021.
  32. Sliwinski, Alexander (5 February 2010). "Steam: Pre-order Metro 2033, get Red Faction Guerrilla free". Joystiq . Engadget. Archived from the original on 2 May 2021. Retrieved 3 May 2021.
  33. Nunneley, Stephany (9 February 2010). "THQ announces Limited Edition for Metro 2033". VG 247 . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  34. Thorsen, Tor (28 January 2010). "Metro 2033 ticketed for 16 March". GameSpot . Archived from the original on 27 June 2018. Retrieved 3 May 2021.
  35. Nunneley, Stephany (17 March 2010). "Production on Metro 2033 DLC has started, multiplayer not possible". VG 247 . Archived from the original on 1 May 2021. Retrieved 3 May 2021.
  36. Kollar, Phil (30 July 2010). "Metro 2033 DLC Hitting Steam And Xbox Live Next Week". Game Informer . Archived from the original on 25 August 2019. Retrieved 3 May 2021.
  37. Gilbert, Ben (14 January 2011). "THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues". Joystiq . Engadget. Archived from the original on 2 May 2021. Retrieved 3 May 2021.
  38. O'Connor, Alice (22 May 2014). "Rail Replacement: Metro 2033 & Last Light Revamped". Rock Paper Shotgun . Archived from the original on 13 March 2021. Retrieved 3 May 2021.
  39. Karmali, Luke (24 June 2014). "Metro: Redux release date announced". IGN . Archived from the original on 27 June 2014. Retrieved 7 August 2014.
  40. Makuch, Eddie (22 May 2014). "Metro 2033 and Metro: Last Light coming to Xbox One, PS4, and PC for $25 each". GameSpot . CBS Interactive. Archived from the original on 26 December 2014. Retrieved 23 May 2014.
  41. Matulef, Jeffery (2 June 2015). "Metro Redux titles now offer lengthy free demos". Eurogamer . Archived from the original on 2 June 2015. Retrieved 3 June 2015.
  42. "'Metro Redux' is coming to Nintendo Switch 28 February". Engadget . 16 January 2020. Archived from the original on 26 February 2021. Retrieved 3 May 2021.
  43. "This Week on Stadia: Free games headed to Pro … and much more". community.stadia.com. 23 June 2020. Retrieved 23 June 2020.
  44. 1 2 "Metro 2033 for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 24 October 2020. Retrieved 29 May 2020.
  45. 1 2 "Metro 2033 for Xbox 360 Reviews". Metacritic . CBS Interactive. Archived from the original on 10 June 2020. Retrieved 29 May 2020.
  46. 1 2 "Metro 2033 Review for the PC, Xbox 360 from 1UP.com". 1Up.com . 22 March 2010. Archived from the original on 1 January 2013. Retrieved 23 March 2010.
  47. 1 2 3 Kim, Tae K. (7 June 2011). "Metro 2033 Review". GamePro . Archived from the original on 7 June 2011. Retrieved 20 July 2013.
  48. 1 2 Pellett, Matthew (13 March 2010). "Metro 2033 Review: From Russia with Love". GamesRadar . Archived from the original on 22 April 2021. Retrieved 4 May 2021.
  49. 1 2 "Metro 2033 Review". YouTube . GameTrailers. 3 June 2016. Archived from the original on 3 May 2021. Retrieved 4 May 2021.
  50. Reparaz, Mike (19 August 2014). "Metro Redux reviews". IGN . Archived from the original on 18 July 2016. Retrieved 21 July 2016.
  51. 1 2 3 4 5 McElroy, Justin (16 March 2010). "Review: Metro 2033". Joystiq . Engadget. Archived from the original on 3 May 2021. Retrieved 3 May 2021.
  52. 1 2 3 Orry, Tom (19 March 2010). "Metro 2033 Review". VideoGamer.com. Archived from the original on 9 September 2017. Retrieved 4 May 2021.
  53. Reed, Kristen (9 May 2012). "Metro 2033 UK Review". IGN . Archived from the original on 9 November 2020. Retrieved 4 May 2021.
  54. "D.I.C.E. Awards By Video Game Details Metro 2033". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 20 November 2023.
  55. Reparaz, Mike (19 August 2014). "Metro Redux reviews". IGN . Archived from the original on 18 July 2016. Retrieved 21 July 2016.
  56. "Metro: Redux Review". PC Gamer . 20 August 2014. Archived from the original on 23 July 2016. Retrieved 21 July 2016.
  57. Purchese, Robert (22 March 2010). "UK charts: God of War III at No. 1". Eurogamer . Archived from the original on 1 May 2021. Retrieved 4 May 2021.
  58. Ransom-Wiley, James (6 May 2010). "Metro 2033 has been 'very profitable' for THQ, CEO says". Archived from the original on 3 May 2021. Retrieved 4 May 2021.
  59. Sliwinski, Alexander (5 June 2012). "Metro 2033 sales reach 1.5 million". Joystiq . Engadget. Archived from the original on 3 May 2021. Retrieved 4 May 2021.
  60. Makuch, Eddie (15 April 2015). "Metro Redux Sells 1.5 Million Copies". GameSpot . Archived from the original on 1 April 2016. Retrieved 21 July 2016.
  61. Cook, Dave (8 May 2013). ""Not your regular game story" – writing Metro: Last Light". VG247 . VG 24/7. Archived from the original on 1 August 2014. Retrieved 14 December 2014.
  62. Graft, Kris (5 February 2013). "How Saints Row and Metro ended up with Koch Media". Gamasutra . Archived from the original on 2 July 2016. Retrieved 18 July 2016.
  63. Brown, Fraser (13 December 2018). "Metro Exodus brings its release date forward by a week". PC Gamer . Archived from the original on 24 September 2020. Retrieved 3 May 2021.