MicroBot

Last updated

MicroBot
MicroBot logo.png
Cover art
Developer(s) Naked Sky Entertainment
Publisher(s) Electronic Arts
Platform(s) Xbox 360 (XBLA),
PlayStation 3 (PSN)
ReleaseXbox Live Arcade
December 29, 2010
PlayStation Network
  • NA: January 4, 2011
  • PAL: January 5, 2011
Genre(s) Shoot 'em up

MicroBot is a twin-stick shooter video game developed by Naked Sky Entertainment and published by Electronic Arts. It was released on the Xbox 360 via Xbox Live Arcade on December 29, 2010, and on PlayStation 3 via the PlayStation Network in 2011. In the game the player controls a MicroBot; a microscopic robot designed to combat infections in the human body. The robot is tasked with destroying previous generation MicroBots which have become corrupted while fighting disease in the body.

Contents

Critics were divided on their opinions of the game, but overall review scores were moderate. Most reviewers praised the game's visual and audio presentation. They felt that the environments were convincing as areas of the body and that the soundtrack was strong. Critics differed in opinion about gameplay; many praised the addition of local cooperative play and the ability to upgrade the MicroBot with new weaponry and features, but many felt the game did not add enough new gameplay elements to the genre to keep the player interested long-term.

Gameplay

MicroBot takes place inside a human body. Players control a microscopic robot designed to fight infection. MicroBot gameplay.png
MicroBot takes place inside a human body. Players control a microscopic robot designed to fight infection.

The game is a twin-stick shooter that takes place within a human body. Fictional medial corporation MicroHexon has developed a line of microscopic robots designed to fight infection inside humans. [1] The player controls a fourth-generation MicroBot, the newest iteration of the series. It is tasked with destroying infections caused by now-corrupted previous generation MicroBots. [2] The game begins with the player character floating inside a hypodermic needle. The MicroBot is then injected into the human body and gameplay begins. [2] The game's levels span across five major areas of the human body with each area consisting of four levels.

The MicroBot can upgrade its weapons to destroy enemies and cure diseases. [3] Weapons can be attached to multiple points on the robot, and each weapon type has different abilities which allows the player to customize their robot as they see fit. Over 20 different weapons can be attached to the robot. [1] Additional attachment slots can be unlocked as players progress. [4] In addition to smaller enemies, the game features five boss battles throughout the campaign. Levels are procedurally generated, meaning that the environment changes somewhat each time the game is played. MicroBot also features a Challenge mode in addition to the main campaign in which players must survive continuous waves of enemies for as long as possible. Local cooperative play for two players is supported. [2] The second player can join or leave the game at any time during gameplay.[ citation needed ]

Development

MicroBot was unveiled on October 18, 2010, via a press release. [5] It was developed by Naked Sky Entertainment and published by Electronic Arts. [6] It was released on the Xbox 360 via Xbox Live Arcade on December 29, 2010, and on PlayStation 3 via the PlayStation Network in 2011. [7] Glazer cited several titles as inspiration for the game; older twin-stick shooters Robotron and Smash TV , 2003's Geometry Wars , the popular dungeon crawler series Diablo and fellow Electronic Arts title Spore were also cited as inspiration for their elements of customization. [8] During its unveiling critics also cited similarities to the films Osmosis Jones and The Incredible Journey . It also was compared to the games R-Type Final , Einhänder , and Blasteroids . In response Jason Haber of Electronic Arts stated "we hope it invokes a lot of pleasant memories of older games but also creates new ones."[ citation needed ]

In speaking of the game's setting Haber stated "We wanted to take gamers to a place they have rarely visited before — the world inside the human body. The fluid dynamics of the world and the customization of the MicroBot come together to create a unique take on the arcade shooter genre." [5] Naked Sky Entertainment Chief Technical Officer Joshua Glazer further explained the game's fluid dynamics. "[The game] has a really intense fluid simulation. The fluid isn't just for graphical effect though- you’ll feel it pushing you around as it spurts and spews all over the place." [8]

Reception

MicroBot received "mixed" reviews on both platforms according to the review aggregation website Metacritic. [9] [10] Ars Technica gave the game a "buy" rating. [22]

Reviewers generally praised the visual and audio design aspects of the game. RunDLC reviewer Chris Buffa praised the visual presentation. "The designers did outstanding work bringing the human body to life, with red blood cells, tissue, veins and bone." [23] Chris Waters of GameSpot also praised the game's visuals. He called them a "vivid imagining of microscopic environments." He noted that the game's setting was convincing due to the visual design and "ethereal, atmospheric" soundtrack. [14] Edge felt that the game made a strong first impression. They called the introduction sequence and soundtrack "high-class presentation". [11] Kristan Reed, reviewer for Eurogamer , stated that players will want to convince their friends to try the game "thanks to the mere beauty of its organic environments." [12] Dakota Grabowski of GameZone called the Xbox 360 version's soundtrack "beautifully creepy." [15]

Critics were divided on their opinions of MicroBot's gameplay mechanics. IGN 's Kristine Steimer felt that the levels were sometimes imbalanced, and that boss fights were occasionally "a pain in the ass". Steimer did note that the inclusion of puzzle elements were "refreshing". [16] [17] Edge felt that the game's procedurally generated level design did not deliver the desired effect of randomized gameplay. They stated that "the absence of a human touch is keenly felt." [11] The reviewer did note the welcome addition of local cooperative multiplayer. [11] Watters was more critical of gameplay; he called the action "rarely exciting" and "simplistic". [14] Buffa felt that the gameplay did not provide enough new and fresh features to differentiate it from other twin-stick shooters, but praised the addition of cooperative gameplay. He noted that two player cooperative "gives you a chance to strategize with a friend." [23] Grabowski expressed disappointment in the fact online play was omitted, but conceded that local cooperative play that allows the second player to join or leave the game at any time was a welcome addition. [15]

Related Research Articles

<i>Stranglehold</i> (video game) 2007 video game

Stranglehold is a third-person shooter video game developed by Midway Studios – Chicago and Tiger Hill Entertainment and published by Midway Games. It was released in late 2007 for Microsoft Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3. Stranglehold is a sequel to John Woo's 1992 Hong Kong action film Hard Boiled and stars Chow Yun-fat in a reprisal of his role as hard-boiled cop Inspector "Tequila" Yuen. Stranglehold is the first project on which Woo and Chow have collaborated since Hard Boiled. The game received generally positive reviews from critics and sold more than one million units worldwide.

<i>Rockstar Games Presents Table Tennis</i> 2006 table tennis simulation video game

Rockstar Games Presents Table Tennis is a 2006 table tennis simulation video game developed by Rockstar San Diego and published by Rockstar Games. The game is a realistic simulation of the sport table tennis, with the main objective to make the opponent fail to hit the ball.

<i>Virtua Tennis 3</i> 2006 sports video game

Virtua Tennis 3, known in Japan as Sega Professional Tennis: Power Smash 3, is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are also available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009.

<i>Vampire Rain</i> 2007 video game

Vampire Rain is a survival horror stealth video game developed by Artoon. It was released for the Xbox 360 in Japan on January 25, 2007, and in North America on July 3, 2007. The game was later ported to the PlayStation 3 in 2008 under the title Vampire Rain: Altered Species. It received negative reviews for its difficulty, poor artificial intelligence, and controls.

<i>Aqua</i> (video game) 2010 video game

Aqua is an arcade-action shooter with tactical elements, driven by a steampunk story in which the vast majority of the world is covered with water. Aqua was developed by Games Distillery on their own proprietary engine and published by Microsoft Game Studios. It was released for the Xbox 360 via Xbox Live Arcade on May 19, 2010. The game is set in an alternate reality where most of the Earth is covered with water and factions war for the remaining pieces of land.

<i>MySims SkyHeroes</i> 2010 video game

MySims SkyHeroes is a video game developed by Behaviour Interactive and published by Electronic Arts. It is the sixth and final game in the MySims series. The game was released in 2010 for the Nintendo DS, PlayStation 3, Wii, and Xbox 360.

<i>Deadliest Warrior: The Game</i> 2010 video game

Deadliest Warrior: The Game is a fighting game developed by Pipeworks Software and published by 345 Games. Based on the Spike documentary TV series Deadliest Warrior, the game allows players to take control of various warriors from different time periods, utilizing their own unique set of weapons, armor, and fight styles. It was first released as a downloadable title for the Xbox 360's Xbox Live Arcade on July 14, 2010 and later for the PlayStation 3's PlayStation Network on October 5, 2010.

<i>Hard Corps: Uprising</i> 2011 video game

Hard Corps: Uprising is a run and gun video game developed by Arc System Works and published by Konami for the Xbox 360 and the PlayStation 3. The game was released digitally on Xbox Live Arcade on February 16, 2011 and on the PlayStation Network in March 2011. In Hard Corps: Uprising, the player assumes the role of an elite soldier simply called Bahamut, along with other main characters. Konami has added three additional player characters via downloadable content.

<i>DeathSpank: Thongs of Virtue</i> 2010 video game

DeathSpank: Thongs of Virtue is an action role-playing game by game designer Ron Gilbert and is the sequel to DeathSpank. It was announced on August 23, 2010. The game adds new environments, modernized weapons, increased boss fights, and a new multiplayer character. Thongs of Virtue was released on September 21, 2010 on the PlayStation 3 via the PlayStation Network and on September 22, 2010 on the Xbox 360 via Xbox Live Arcade. The Microsoft Windows and Mac OS X versions were released November 30, 2010 and December 14, 2010, respectively via Steam.

<i>NeverDead</i> 2012 video game

NeverDead is a third-person shooter hack and slash video game developed by Rebellion Developments and published by Konami for the PlayStation 3 and Xbox 360.

<i>Apache: Air Assault</i> 2010 video game

Apache: Air Assault is a combat flight simulator video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by then-Russian developer Gaijin Entertainment, which is most famous for its World War II MMO-game War Thunder and published by Activision.

<i>Spare Parts</i> (video game) 2011 video game

Spare Parts is a platform video game developed by EA Bright Light and published by Electronic Arts. It features cooperative gameplay for up to two players. Players can unlock new abilities which can be upgraded, and can also unlock new characters to play as. The story revolves around a pair of robots which become stranded on a planet by a race known as the Krofax. As the robots explore the planet they discover an abandoned spaceship. The ship's computer informs them that they can find the parts necessary to repair the ship scattered throughout the planet. The robots then set off to find the necessary parts in the hopes of escaping the planet.

<i>Faery: Legends of Avalon</i> 2010 video game

Faery: Legends of Avalon is a role-playing video game released for Xbox Live Arcade on 10 November 2010, and for PlayStation Network and Microsoft Windows in 2011. It was developed by Spiders Studio and published by Focus Home Interactive.

Battle: Los Angeles is a first-person shooter developed by Saber Interactive and published by Konami for Microsoft Windows (Steam), PlayStation Network, and Xbox Live Arcade in 2011. It was released to conicide with the release of the 2011 film of the same name. Aaron Eckhart reprised his role for the game. Players assume the role of Corporal Lee Imlay throughout the game.

<i>Choplifter HD</i> 2012 video game

Choplifter HD is a video game developed by inXile Entertainment and released in 2012-2013. It is a 3D polygonal remake of the 1982 game Choplifter by Dan Gorlin. inXile hired Gorlin to serve as a design consultant for the game. As in the original game, players fly missions in a helicopter, defeating enemies and rescuing people. Originally released for Windows, Xbox 360 and PlayStation 3, the game was subsequently ported to the Ouya as well as Android devices. Choplifter HD was lauded for being true to the original, retaining the gameplay the series was known for, but was criticized for its high level of difficulty.

<i>Harry Potter and the Deathly Hallows – Part 2</i> (video game) 2011 video game

Harry Potter and the Deathly Hallows – Part 2 is a 2011 action-adventure video game. It is based on the 2011 film of the same name. It was released on 11 July 2011 for mobiles devices, and on 12 July in North America and 15 July in Europe for Microsoft Windows, Nintendo DS, PlayStation 3, Wii, and Xbox 360.

<i>The Baconing</i> 2011 video game

The Baconing is an action role-playing video game developed by Hothead Games. It was published by Valcon Games on the Xbox 360 and independently on all other platforms. It was released in August 2011 for PlayStation 3 via the PlayStation Network, for Mac OS X and Microsoft Windows via Steam, and for the Xbox 360 via Xbox Live Arcade. It is the third game in the DeathSpank series, and follows the character DeathSpank in his quest to defeat the AntiSpank, an evil incarnation of himself.

<i>Warhammer 40,000: Kill Team</i> 2011 video game

Warhammer 40,000: Kill Team is a top-down shooter game with twin-stick control, set in the Warhammer 40,000 future fantasy universe. Players play as Space Marines attempting to halt an Ork invasion spaceship, facing orks and, later, Tyranids. Four Space Marine classes are playable Sternguard Veteran, Techmarine, Vanguard Veteran and Librarian. The first two focusing on Shooting the later two on melee. The game supports single player and same screen multiplayer modes.

<i>Mass Effect 2: Arrival</i> 2011 downloadable content

Mass Effect 2: Arrival is a downloadable content pack developed by BioWare and published by Electronic Arts for the 2010 action role-playing video game Mass Effect 2. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in 2011. Set within the Milky Way galaxy during the 22nd century, Arrival follows the story of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships that plan to conquer the galaxy.

<i>Halo: Spartan Assault</i> 2013 video game

Halo: Spartan Assault is a twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the Halo media franchise, the game was released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game subsequently released on Xbox 360, Xbox One, Steam, and iOS. Halo: Spartan Assault is set between the events of Halo 3 and Halo 4. Players control the human soldiers Sarah Palmer and Edward Davis as they fight a new splinter faction of the alien Covenant. The game launched with 25 single-player missions; an additional campaign released as downloadable content. The console versions also feature an exclusive cooperative horde mode.

References

  1. 1 2 Steimer, Kristine (October 21, 2010). "MicroBot: The Other Way to Destroy Brain Cells". IGN . Ziff Davis . Retrieved June 2, 2023.
  2. 1 2 3 Tolito, Stephen (October 18, 2010). "MicroBots [sic] Is Like Space Invaders Inside Your Guts". Kotaku . G/O Media . Retrieved June 2, 2023.
  3. Tong, Sophia (October 18, 2010). "MicroBot First Impression". GameSpot . Fandom. Archived from the original on October 24, 2010. Retrieved June 2, 2023.
  4. Artest, John (October 18, 2010). "MicroBot Interview (Xbox Live, PSN)". RunDLC. Retrieved January 14, 2011.[ permanent dead link ]
  5. 1 2 IGN staff (October 18, 2010). "EA Unveils MicroBot, an Innovative Twist on the Classic Arcade Shooter". IGN. Ziff Davis. Retrieved June 2, 2023.
  6. Gilbert, Ben (October 18, 2010). "MicroBot preview: Inner conflict". Engadget (Joystiq). Yahoo. Archived from the original on December 23, 2010. Retrieved June 2, 2023.
  7. "MicroBot Screens #2". GamersHell. December 10, 2010. Archived from the original on December 13, 2010. Retrieved June 2, 2023.
  8. 1 2 Micu, Vlad (December 13, 2010). "Robot enthusiasts rejoice: Microbot will offer twin stick fun on a cellular level with sparkly co-op sprinkles on top". XBLAFans. Retrieved January 11, 2011.
  9. 1 2 "MicroBot for PlayStation 3 Reviews". Metacritic . Fandom. Retrieved January 12, 2011.
  10. 1 2 "MicroBot for Xbox 360 Reviews". Metacritic. Fandom. Retrieved January 31, 2011.
  11. 1 2 3 4 5 Edge staff (January 7, 2011). "MicroBot Review". Edge . Future plc. Archived from the original on June 6, 2011. Retrieved January 14, 2011.
  12. 1 2 3 Reed, Kristan (January 7, 2011). "Download Games Roundup (Page 2)". Eurogamer . Gamer Network . Retrieved June 3, 2023.
  13. 1 2 Bischoff, Daniel R. (January 14, 2011). "MicroBot Review". GameRevolution . CraveOnline. Archived from the original on September 30, 2015. Retrieved June 3, 2023.
  14. 1 2 3 4 Watters, Chris (January 6, 2011). "MicroBot Review". GameSpot. Fandom. Retrieved June 3, 2023.
  15. 1 2 3 Grabowski, Dakota (January 2, 2011). "MicroBot Review (X360)". GameZone. Archived from the original on January 8, 2011. Retrieved June 3, 2023.
  16. 1 2 Steimer, Kristine (January 14, 2011). "MicroBot Review (PS3)". IGN. Ziff Davis. Retrieved June 3, 2023.
  17. 1 2 Steimer, Kristine (January 7, 2011). "MicroBot Review (Xbox 360)". IGN. Ziff Davis. Retrieved June 3, 2023.
  18. Cocke, Taylor (January 14, 2011). "MicroBot review: Biohazardous waste (PS3) [author mislabeled as "Justin McElroy"]". Engadget (Joystiq). Yahoo. Archived from the original on January 16, 2011. Retrieved June 3, 2023.
  19. "Review: MicroBot". Official Xbox Magazine UK . Future plc. April 2011. p. 111.
  20. Ellis, Kimberley (March 4, 2011). "Microbot [sic] Review - Xbox 360 Video Game Review". PALGN. PAL Gaming Network. Archived from the original on November 3, 2012. Retrieved June 3, 2023.
  21. "Review: MicroBot". PlayStation: The Official Magazine . No. 43. Future plc. March 2011. p. 77.
  22. Webster, Andrew (January 4, 2011). "Fighting infection with missiles: Ars reviews MicroBot". Ars Technica . Condé Nast . Retrieved June 3, 2023.
  23. 1 2 Buffa, Chris (January 3, 2011). "MicroBot Review (Xbox Live, PSN)". RunDLC. Archived from the original on January 17, 2011. Retrieved January 14, 2011.